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ERINN SAVAGE – Performance
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The bubble musical center

This project concerns a music center in Ballock comprising rehearsal rooms, an auditorium and accommodation for young musicians coming for internships. The idea here was to achieve an architecture which would reduce the carbon footprint as much as possible. I thought of one of my trips to Sicily (Italy) where I discovered very large ovens resembling large igloos used to produce handcrafted terracotta. These shapes are designed to minimize heat loss. This is why my project explores these unusual forms.

The bubble musical center

The bubble musical center

The bubble musical center

Little Venice of Cadiz

This project aims to respond to a future rise of sea level due to global warming. It is located in the lagoon of Cadiz. This Zone of Spain would be most affected by the rising waters because the level of land is very low. I therefore propose a partly floating village and partly on stilts This floating district is organized around a market on stilts. The inhabitants around the market sell fish, fruits and vegetables as well as products of marine culture (mussels, oysters and algae) in the market open to visitors. All these products can be consumed on site in small restaurants around the market forming small islands with panoramic views of the lagoon. Everything is produced by residents of the floating village, in floating greenhouses and fish and seaweed farming parks located around the dwellings. Leisure facilities can also be found in the district for inhabitants and to attract visitors from Cadiz: A volleyball court and a football field are provided as well as changing rooms and meeting rooms and small indoor sports halls. At the end of the district, there is an artificial beach of a unique shape reserved to bathers. Each home is designed: . to have maximum energy independence and a certain intimacy; . An external personal space sheltered from the sun; . And a pontoon to dock a boat Rainwater is collected by a steep roof, then directed to tanks located under the houses. Each unit has its wind turbine in order to produce its own energy as well as solar panels placed on the roofs.

Section Through Practice and Performance Spaces

I took the ethos of empathetic design, sustainability, and fun into this featured work. This is a residential retreat for the musical charity Sistema Scotland. I focused on creating an environment that was safe and secure for the children but also allowing for autonomy and play. I explored the integration of playground design with music which resulted in a range of practice and performance spaces that changed in focus and formality.

Perspective View of Performance hall and Residential Retreat

Sketched Section Through Residential Building

This section shows the atrium space that connects all the residential rooms with a dynamic, multipurpose seating area. The section leads from the connection to nature with the park to the intimate relationship to the water.

Sketched Section Through Main Formal Performance Space

This section shows the key relation ships between the two public spaces created by the Performance hall. The walkable grass roof emphasises the existing viewpoint with roof lights scattered on top to entice people to peek down and explore the performance hall. A slightly more private square created by the water with the hall able to open to this square as well.

PATH CONCEPTS

The project emphasises a sense of journey. The buildings act both as a destination and as a starting point for adventures beyond. The incorporated walkways connect the different buildings and allow people to explore the boundary where water meets land.

SITE PLAN

This most recent project as part of Stage 3, is a music retreat fro children and community performance hall in Balloch, for the music charity Sistema. The proposal uses active and passive systems that utilise the environmental nature of the site which include the bank of the River Leven just before it joins Loch Lomond, and an island facing the bank. The retreat is on stilts which straddles the boundary between the island and the water. The island provides seclusion whilst still engaging with the town. It takes precedent from ancient Crannogs once found on the loch often built for defensive purposes.

AXONOMETRIC

GROUND + 1ST FLOOR PLANS

An island denotes isolation. The water acts as a defensive barrier and gives the retreat a sense of protection, in a location that is open and public. The client expressed that the trip was equally an opportunity for the children to get out of the city and be in nature as it was about learning music. I wanted to foster this. The island allows for the children to have space to explore freely without any interaction with the public.

DETAILED SECTION

Performance Hall Model

Simple model images showing the sheltered walkways around my performance hall.

Performance Hall Interior Render

This render shows the main space of my performance hall, and can be viewed in three dimensions by clicking here (https://api2.enscape3d.com/v3/view/cc22a562-8204-4b8a-9a35-ede98f92963e?fbclid=IwAR0Fd5ew0veZggyi3Fzn1gy2OZkTqbk9DL-7L04rYr4QQgnSsVOP7vVxxxY)

Performance Hall Perspective Section

Performance Hall Site Plan

Library Model 1

Perspective Site Plan_ relationship between two buildings

Introduction to Residential Retreat_ Concept diagrams

Exterior Render and Plans

Interior Renders

Exploded Isometric_ Technical study and Private void study

Balloch accomodation for music students

3rd year: Upper floor and site plans

Balloch accomodation for music students

3rd year: Ground floor and Detail

Balloch accomodation for music students

2nd year: Rendered section

Library Lounge

2nd year: Render of Library Lounge

Library design

2nd year: Library ground floor book shelf arangement, as well as section of reading pavili

Park Leven & Sistema Music Retreat

The Sistema Music Retreat project, for myself, was about creating two different buildings, in what I found to be a beautiful pastoral setting, that would create a semi private semi courtyard that kids and young adults can enjoy and have a free and diverse experience during their stay. The idea of having activities and places semi privatised for the kids was a leading factor in the design process for the River Side House and Leven Hall. After drawing the two buildings on site and working out the physical relationship they had with one another I wanted to go one step further and solidify the relationship my design had with its surroundings. On this map is not only my design for the Sistema retreat but also a redesign of the area. New pathways, activities and less tar parking lots. Having been inspired by the works of David Chipperfield, Gaudi’s Park Guell and the idea of place this project aims to give back both to the community and nature while not boldly conforming to its surroundings in a contemporary manner.

The Brief and Site

Site Introduction

Citadel Communities Block 1 in Proposed District.

The Citadel Community encourages as many domestic, production and commercial tasks to be performed in groups, by providing a variety of large functional spaces that surround a central gathering space - like the layout of Islamic Citadels. The dwellings are organized based on individual and group activities and the many terraces surrounding them provide opportunities to socialize and grow as a community.

Citadel Communities - District in Context.

Glasgow faces the challenge of finding ways to function more sustainably and create less waste whilst housing and providing work for an expanding population. By encouraging communities to live in organized neighborhoods whereby neighbors can support each other with domestic and laborious processes: resources can be shared amongst many citizens and waste can be reduced.

Citadel Communities Block 1 and Residential Cells.

The ‘Acoma Pueblo’ in New Mexico housed a society that lived harmoniously with each other and the natural world. Emphasis is put on spaces where domestic and production activities were performed in groups, these are shared by many multi-level dwellings which are efficiently organized. These layouts have informed the separation of activities in the residential cells of the Citadel Community and allowed more space for public, commercial and production areas throughout all the levels of Block 1.

Citadel Communities - Section through Block 1.

Site Information

Thesis Investigation

Spatial Development

Ground Floor Plan

Long Section

Title page

Ground floor plan

Flat type for multigenerational family

Flat type for live/work at home

View into courtyard

The proposed project is a multi-generational live-in workers’ cooperative for those who are most at risk in the current capitalist housing model. Residents act as custodians of the building, allowing them to live there in exchange for the labour required to run the cooperative. The flexible scheme emphasises residents’ growth, which is achieved through gaining diverse skills from a variety of responsibilities. The flats are designed for short-term residency - a few months up to a couple of years - with a simple grid design to keep them cost-effective. Shared social spaces and a diverse community foster a friendly, communal atmosphere.

View along deck

View into flat

Flat typologies

The flats are all variants of the base (cell) layout, with adaptations for different types of inhabitants, intended for short-term occupation. The typologies are assorted across the plan to create a diversity of tenants. The simple gridded layout allows for low cost but high-quality dual-aspect flats.

Occupancy relationships

The variety of activities across the site create interdependencies and a very localised community.

Redefining Homeless Housing

Site

Redefining Homeless Housing

Cell Types

Redefining Homeless Housing

Cell Sections

Redefining Homeless Housing

Elevation

Redefining Homeless Housing

Plans

Urban Nomads

An portable apartment for freelancing labour

Overview

Community

project title

cell unit - old + new

masterplan

block deconstructed

site map

Antwerp Demographics- Bringing the world to Antwerp

With Antwerp being an extremely diverse European city, it was necessary to convey the different nationalities residing within the city. The range of nationalities of people residing in the city prompted for a thesis response which sought to invite the “world” to a central location to learn about languages of the country.

Antwerp Historic Centre

Antwerp has had major public realm improvement with Antwerp Central station being expanded to include a high-speed rail service which removes the terminus status of the station. The site selected for the proposal is the subject of a recent major public realm improvement which is situated on a main `boulevard within the city which used to be a boundary wall of the historic city. This makes the site selection favourable as it’s on a key historic gateway to the city from the newer side of the city.

Site Connectivity

Being surround by major transport links such as the train station, bus station, bike station and newly revamped metro-station, allows residents from all over Antwerp to come and learn languages, furthering their communication skills whilst acting as a catalyst for cultures to mix.

Proposal Ground Floor Plan

This ground floor plan shows an open foyer with exhibition space and cafe located on the ground floor.

Proposal Cross Section

This sectional study shows the main internal atrium space which acts as a catalyst for social interaction.

The City

An anthropocentric view of Antwerp

The Intention

The remnants of industry and and ideas for re-use

The Site

Understanding the sites context, existing infrastructure and history

The Masterplan

Designing around four main contaminants: mineral oil, poly-aromatic hydrocarbons, heavy metals and benzene. This is also while setting out public and private clusters of buildings throughout the existing infrastructure.

The Mycological process

Outlining the principles of mycoremediation and carbon store through the use of mycelium and phytoremediative planting.

The Agonistic Assembly

The thesis is set in 2029 Antwerp, whereby following the results of the general election, the New Flemish Alliance (N-VA) break the imposed cordon sanitaire and form an alliance with the far-right Vlaams Belang party. Together they initiate their common mandate for the establishment of a newly independent nation of Flanders. The thesis proposal is for the Flemish National Assembly, a public institution that integrates governmental ministers, NGOs, activists, and the wider public within one building. Several conflictual relationships will be enabled between diverse demographics through the intersection of high/low culture political and public programmes. The proposal seeks to establish an agonistic architectural language through the creation of a contemporary 'Polis', defined by professor Eric Swyngedouw as "the site for public encounter, democratic negotiation and radical dissent".

Insurgent Polis

Belgian Archipelago

I propose a reading of Belgium as an Archipelago of politically and geographically distinct islands. The federal government is formed from a complex arrangement of language based communities, cultural regions, and local provinces, that are fundamentally divided between the Capitalist and Socialist camps of Flanders and Wallonia. Geographically, Belgium is a low-lying country divided into 3 distinct regions: the coastal plains in the North-West, the low-lying polders in the centre and the Ardennes Plateau in the South. Similarly, Antwerp can be seen as a pluralistic composition of discrete islands, held in a dialogue through the urbanisation that connects them.

Site

The proposition is situated around Antwerp's Bonaparte dock in Eilandje, at the threshold of the old medieval city. The unique urban room created by the old docks contains the features of the wider Belgian morphology, as represented by the six historic artworks. The thesis accentuates each feature through a landscape proposal that recreates the three distinct geographical regions of Belgium. The assembly creates an agonistic relationship with each of these constituent parts through a rotated grid that unapologetically interrupts the city whilst simultaneously allowing it to flow through the heart of the scheme.

Flemish National Assembly

The built proposal seeks to express the conflict inherent in pluralism through the intersection of three formal political objects, a public field and the MPs offices. The objects house the debate chamber, the library and the committee rooms, and together they contain the lobby - the space of conflict and encounter between the MP's, activists, lobbyists and public. Each object has a formal masonry crust, containing the political programme, and a lightweight timber nest, which hosts the space of public conflict. The MPs offices are contained within a new city block, that reads as part of Antwerp’s grain. Suspended above is the field - a three-dimensional ruin that contains the public programme of the assembly (studios, broadcasting suite, workshops, press offices, and exhibition halls). This surrounds the government, creating a constant tension between political and public life, whilst remaining open to the city.

Workmanship can be defined as ‘using any kind of technique or apparatus in which the quality of the result is not predetermined but depends on the judgement, dexterity and skill of the maker’. (-David Pye)

Antwerp, City Map.

The Albert Canal.

The site is strategically located at the mouth of the Albert Canal, which spans 130km across Belgium, as part of my thesis it is to be utilised to encourage connection between towns and cities located along the canal. Using the waterways as a means of creating a small-scale trade network for local makers is a more sustainable means of transporting goods and people and offers the opportunity to set up a rich dialogue between cities across the country. Natural resources found along the canal such as clay deposits, forestries and quarries have inspired the three main productive spaces included in my design- ceramics, joinery and stone masonry. From a sustainability point of view, I am eliminating the use of cars and investigating the feasibility and benefits of solely using the water system to transport raw materials to site and exporting finished products from the site to wider Belgium.

Site Strategy.

There are seven main spaces included in my design which are to act catalyst for the district alongside an overall masterplan. They include; workshops for makers, storage, an exhibition space, a marketplace, an educational/community building, a logistics/administrative building and finally housing. There is a distinct lack of housing within the immediate area surrounding the site and I believe the inclusion of housing for makers within proximity of the site is crucial in creating a sense of urbanity and 24hour life in what currently could be considered a largely desolate area.

Structural Strategy.

Each new building comprises of a solid concrete plinth which provides a sense of permanence and mirrors the carved, heavy nature of the surrounding docks and industry. Above the plinth, is a lightweight framed structure which is veiled by a crafted facade which would be produced and installed on site by the makers. The proposed buildings respond to the existing shed structures which characterise the site.

Working model

Context and program

Development of the conceptual model

Ground floor

First floor

Air Filter Tower at Roosevelt Square

How the architecture contribute in managing air pollution on urban heritage and sustainably integrating into community?

Master plan of the old Spanish walls

The Leien are a series of streets that largely follow the route of the Spanish fortification walls as it was constructed in the 16th century. In the modern days, the entire road on Leien has become a chaotic distribution line of trams, car and buses, neglecting pedestrians and cyclists. This complicated 60 meters wide traffic boulevard along the Leien has formed a huge traffic barrier and becomes one of the main contributors to the air pollution.

Site Models

Diagrams

Diagrams

The Plastic Cycle / The Program

Most plastics on this planet end up in the ocean. Whilst recycling schemes in Europe claim to recycle waste produce, vast quantities of plastcs are actually sold overseas and dumped into landfills or into the ocean. Therefore there is a large requirement to close this system off and ensure that the plastic waste is reclaimed and re-purposed. The program of the thesis aims to provide this service for the waterways of Antwerp, in a way that allows teh public to understand what exactly is happening within their own city.

The Site

The location for the thesis was chosen because of the relation of the existing buildings to the city and the port. The Loodswezen building once was the base of operation for the city's port pilots and stands as physical connection between these two. The site was also significant due to the fact that it is in a promising part of the city, but has never been connected. Throughout its development it as always been separated by canals, trainlines, tramways and roads. As such this was an oppertunity to provide the City with some active waterfront space which could be enjoyed, instead of being hidden away.

Site Location PLan

The location of this site is on the outskirts of the historical city, and the old port. As such this area of antwerp is largely developed and the oppertunity to provide local residents with open living space is small. As can be seen from the location plan, this site provides a large area with access to green infastrcture and is one of very few sites along the entire east side of the river to utilise the riverbank for indiviudal recreation.

In Moleca

Immersed in canal water, a tourist arriving in the city hesitantly stares into the path ahead of them. It is unclear where the path ends and the canal begins as boats wash up on the sidewalk.

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In Moleca

High-tide levels, painted on a wall by locals. These ambiguous DIY markings can be found around the city, documenting the increasing tides of the Acqua Alta. Like children’s measurements on a wall, it is uncertain as to what height these markings may be in the future.

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In Moleca

A member of ‘Comitato No Grandi Navi’ holding a banner representing their local initiative and the issue it opposes: cruise ships. Around 600 enter the lagoon annually. It’s estimated that 1 cruise ship pumps out the equivalent to 1 million cars worth of emissions in a single day.

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In Moleca

A tourist in fancy dress stares into the water whilst travelling on a vapareiso water-bus during the ‘Carnevale’, the famous Venetian festival. This is the busiest time of year in Venice and attracts thousands of tourists who come to experience the old traditions of the ancient city.

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In Moleca

A cruise ship docked in the industrial area of Marghera. The scale of these ships in comparison to the fragile island that they are docking in is absurd. These have a devastating impact on the lagoon’s ecosystem and the city’s underpinnings. An old utopian ideal of travel that should be forgotten.

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Ongoing series of still images part of a documentary titled '60, Seconds out',examining the semiotic structures of a boxing club as environment and of boxing as practice involving the body. Focusing on details such as sweat, fibres and pores, this photographic series aims to convey an intimate and sensory experience of boxing. The images, deliberately generated ‘in-between’ rounds lasting exactly 60 seconds, records the unique effects of boxing training on the individual as a suspension of time. From close-up portraits to contextualising environmental shots, ‘60, Seconds Out’ intends to offer a visual access into the Language of a boxing club. I consider this project as being in collaboration with the members of the Kelvin Amateur Boxing Club in Govanhill, Glasgow, whom kindly welcomed me.

Robbie after sparring

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Whilst you're here, the recycling is by the door.

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This item is for sale, please contact for more information.

Lady and the Pig

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Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

(Still from) Double Circle Bloom

(Still from) Bloomin

Balsyn

With a number of e-scent products being produced over the last few decades ultimately failing to do our olfactory systems justice, and some products such as iSmell joining the list of ’25 Worst Tech Products of All Time’, Balsyn aims to rebrand the digital scent industry into something we could imagine using in our daily lives in the future. The concept for this project comes from the discovery of a Japanese company that controversially uses the theory of vibration of olfaction, which argues that a molecule’s smell character is due to its vibrational frequency. By using this unproven theory, the design and aesthetic of a fictional product could be imagined in more creative and speculative ways. The product’s design consists of a flexible nose strip which is to be worn externally on the nose to interrupt the olfactory receptors inside the nose and brain and to replace any physical, real world scent with one that has been transmitted using either a phone or computer. The dot, a small circular sticker, is placed on the speaker of the phone or computer in order to pick up the vibrational frequency to then send to the nose strip. Both devices are made from TechnoGel, which is a breathable, flexible, waterproof and non-irritable, bio-degradable material. The name of the company and its logo were designed with the intent to feel like a global, large business and familiar like the big tech brands we know and use. The advert uses a template that the tech industry provides, to create the feeling of authority, innovation and the future.

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

What do we need for rest?

visual collage

In dream

visual collage

Reception

Male's chaging room

Women's bathroom

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

Site Context

Section View

Plan View

Entrance

Feature Wall

EXTERNAL VIEW

Formerly a primary school this building now houses the most cutting edge teenage hub in town. This iconic building in Polloshaws has been totally transformed and brought back to life to serve the younger generation once again.

GROUND FLOOR PLAN

This ground floor plan reveals the true size of the building which once served 500 pupils.

SECTION AA

This section AA cut unfolds the first steps of the users journey. Entering the space they will be greeted by natural light in the atrium which will navigate the users through a dynamic open plan space leading onto different floors to their desired activity.

RECEPTION

The atmosphere of the reception has been achieved by bringing the aspect of natural materials and light into the space, making a more welcoming and stylish environment for teenagers.

JUICE/ SANDWICH BAR

The design of this former assembly hall/dining space is inspired by the original features such as arch windows and red and white concrete grid ceiling. This space now serves the purpose for the users to meet new friends and enjoy a quick snack either to wait for their scheduled activity session or to just chill.

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.

The River Hotel’s façade boasts natural stonework shown in this 2D visual seen alongside The Clyde Gin Bar, the only public space throughout the hotel accessed from its exclusive riverside frontage.

The entrance foyer makes use of natural light which floods this stylish yet functional space. With self-check in screens, 24/7 lobby desk and grand staircase, The River Hotel is bound to make a great first impression.

This section cuts through the Clyde Gin Bar showcasing booth seating to outward facing windows for views of the clyde, feature copper horseshoe bar and atmospheric private booth seating area towards the rear.

Nithsdale Mission Hall

My community project utilises the former Nithsdale Mission Hall in the Strathbungo/Govanhill area of Glasgow’s Southside. Designed by Alexander Skirving and built for the Queen's Park United Presbyterian Church in 1887-88, it felt like an appropriate choice of site given its history as a supportive community space. However, I also fell in love with the Greek Thomson style architectural details on the building’s exterior façade, as well as the site materiality, which provided lots of exciting inspiration throughout my design development process and ultimately greatly influenced my final design concept. As a result of a fire, the roof and interior were completely destroyed, however this worked to my creative advantage providing me with an empty shell to design within.

Cross section A-A

Sòlas, meaning comfort and happiness in Scots Gaelic, is a space bringing new Scots and the local community together to support one another and celebrate multiculturalism through food, learning and social exchange. The space offers a range of services including English lessons, counselling, a crèche, a multilingual library, book group, study areas, a contemplation space, and a cafe with pop-up multicultural dinners. The structural layout has been deliberately kept open to allow visitors to see the range of activities happening, and navigate around the space with ease. In doing so, I wanted to create a “buzz” within the space in order to create a comfortable, convivial atmosphere.

The Cafe and Welcome Area

Entering the space from street level, you will arrive in the cafe and welcome area. The cafe servery acts as an informal welcome desk to help visitors navigate the space and is therefore strategically placed close to the entrance. The familiar cafe scene should aim to reduce anxieties for new visitors. I have designed several different seating areas to adapt to different user needs and requirements. The curved wooden balustrade aims to soften the space, while the natural tones give a welcoming warmth to the interior, along with the addition of plants and flowers. There are subtle references to the site materiality through the servery design and the wooden balustrade.

The Vertical Multilingual Library

The vertical multilingual library is a central feature in my design, as it is seen from every space in the building. This helps ease navigation through the building, acting as a familiar reference point. I wanted to create an innovative and exciting space to stimulate learning and encourage cultural exchange, with a space designed on the upper level for the book group to meet. The curved stepped seating acts as an informal reading space as well as a pop up event space for talks or meetings. The circular apertures in the library structure are inspired by Skirving’s original trusses (destroyed in 2005 fire), which I have reinstated in my design.

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

Media bias and Polarization. Part 1 Face posters

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Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

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Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

Throughout 2019, millions of young people took to the streets to protest for their right to a future. No other year has seen such a rise in awareness on the topic of climate change, with the issue being brought loudly to the foreground by public demand. From February 2019 to early 2020, I documented the climate strikes in Glasgow, Edinburgh, London, and Italy, working closely with the organizations as a volunteer photographer. I focused on the stories as much as on the photography, aiming to crystalize my personal experience of the events by writing in the same way I was doing with the images by shooting. The result is a detailed, firsthand reportage where images and words are tightly connected, currently waiting for a space to be published.

FRIDAYS FOR FUTURE - Turin, October 2019

Die-in in Turin, Italy, October 2019. Young people lie on the ground of Via Roma, while a passerby cyclist stops among the bodies and tries to figure out what is happening. A young student walks back and forth in the street reading a Fridays For Future pamphlet with a megaphone. A mum is lying side by side with her two kids, the youngest being barely 3 years old. They check on their mum once every few seconds, then check the others. They’re excited, but they try to stay serious. ‘Like this?’, they ask. [Continues]

BLUE WAVE 2 / ARE WE NEXT? - Glasgow, March 2019 / February 2020

Left: On Leap Day 2020, XR Glasgow organized the secondo Blue Wave event of the city. Silent as the rising sea levels, step by step, centimeter by centimeter, just like water does, the Blue Brigade walked slowly from the bridge towards the people gathered in the Clyde Amphitheatre. Then proceeded leading the march through the city center of Glasgow, all the way until Buchanan Street steps. Right: Kelvingrove Museum, 3pm. Kids and parents together under the gigantic skeleton of Dippy the Dinosaur. Grandparents, too. To the sound of a violin, the signal, everybody lay on the floor. Under Dippy's skull, several kids turned around and around holding a sign reading: ‘We Are on the Midst of the Sixth Mass Extinction’. They were silent, the kids. Many were dressed as animals, or with animal masks. Some had dinosaur toys. They lay down for about twenty minutes, holding signs and banners on their chests. The banners were reading: ‘Are we next?’ [Published on The Guardian]

INTERNATIONAL REBELLION II - London, October 2019

“He had been playing since it all started when they began moving everyone out of the road. When the arrests began he didn't stop. One song after the other, he was accompanied to the sidewalk on one side just to turn back at the last moment and head to the opposite side, back and forth from where the people sitting on the road were waiting to be arrested. A bright sunny day in London, and in the middle of the road he was cheering everyone up, and making the police desperate because who wants a violin to stop playing? Back and forth, eyes fixed on something only he could see, and a rejuvenated smile every time he paused and people clapped for him beyond the police line. Making his difference, one tune at a time.” [Continues]

HOLYROOD REBEL CAMP - Edinburgh, June 2019

In June 2019, despite Scotland’s PM Nicola Sturgeon declaring the climate emergency, the Scottish Parliament set the country’s target date to become carbon neutral in 2045. According to the IPCC report, radical change is required before 2030 in order to avoid massive ecological disasters. I spent four days camping in front of the Scottish Parliament in Edinburgh with Extinction Rebellion, documenting the actions aimed to raise awareness about the inadequate climate bill and the climate crisis.

The Empty Vessel

The Empty Vessel series, a collection of representational vessels, visualises and embodies the way grief takes from the individual and how we build around the space left behind. Clean white architectural forms become projected aspects of self, deemed appropriate for outside consumption. Inside an absence is present. The absence is the embodiment of grief, carried internally, its weight becomes perceptible in the physicality of the vessels. These corporeal forms become the embodiment of self creation in the face of the void. As empty vessels we traverse the spaces we occupy as representations of formed bodies. The ceramic forms relate to one another, standing alone but remaining interconnected in their expressions, just as grief isolates the individual whilst injecting them into a fundamental shared aspect of the human experience.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

DIASPORA TYPEFACE


Diaspora is a display font exploring Italian immigration to Scotland between 1880 and 1920. A diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Diaspora expresses these hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through the GOODEGGS Type Foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to hello@goodeggstypefoundry.com

DIASPORA

Diaspora is a display font representing Italian immigration to Scotland between 1880 and 1920. Indeed, a diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Therefore, Diaspora expresses the hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through our type-foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to [hello@goodeggstypefoundry.com] (mailto:hello@goodeggstypefoundry.com)

01. Am I a Graphic Designer?

Research on the conceptual pillars of graphic design, documented in form of an 8,000 word essay that includes an interview with the GSA Com Des professors. The information collected from the interview was transformed into ‘data sculptures on wheels’, visualising each of the interviewee’s opinions on contemporary graphic design. The data was placed on wheels to allow for interactivity usually only reserved for digital spaces. For more project details and images, please visit www.zzzzarko.com.

02. ‘How Motivated Are You?’ Installation

A data installation consisting of a series of helium balloons positioned in space and colour-coded to convey information. Participants were asked to report their daily motivational levels scaled 1 (lowest) to 5 (highest) for 10 consecutive days. The data was translated into helium balloons communicating the given values both through their color and position in space. A postcard decoding the data values was given to the audience. For more project details and images, please visit www.zzzzarko.com.

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

Presentation Poster

User Context

Diagnostic Imaging

User Interface

Can be flatpacked for efficient return for re-use purposes

Fully reversible for the return of unwanted items

Nanode

A portable solar powered battery.

The SLIP N' GRIP

The Problem

Concept Development

Prototyping

Product Overview

BICYCLE CLEANING AND MAINTENANCE PROJECT: SELF-CONTAINED BIKE STAND AND BIKE MAT FOR INDOOR USE.

PRODUCT READY FOR USE

PRODUCT READY FOR STORAGE

PRODUCT OVERVIEW

USER JOURNEY

Overview of Communicate

Autism Spectrum Disorder (ASD) is a lifelong condition, which affects how a person communicates with and relates to other people, as well as how they experience the world around them. Meltdown and shutdown are intense emotional response to “triggers”, which could lead to long-term mental health. Communicare aims to provide an effective meltdown and shutdown prevention system for autistic children through modular 3-lead ECG monitoring and stress analysis. It connects the ECG wearables to the caregivers’ devices, allowing them to detect the upcoming meltdown and shutdown, in order to provide the right support at the right time.

Why 3-lead ECG?

Communicare consists of 3 ECG modules, worn on both right and left wrists, and the right hip. These ECG modules communicate through Bluetooth connection, forming a 3-lead ECG setup. This setup is used, because it increases the overall accuracy of the product. It enables in-depth cardiac analysis, since ECG features such as HRV and ectopic beat are linked to the autonomous nervous system, which is triggered by the flight or fight response. In other words, stress can affect our ECG activity.

Communicate App

The ECG modules then send the ECG data to the Communicare application, which comes in both desktop and mobile forms. The application allows the caregivers (mainly teachers and parents) to monitor the child’s current stress level. On the wristband itself, the LEDs are shown, acting as a visual cue for the passer-by (who does not have the Communicare app). Overall, the product enables the detection of upcoming meltdown and shutdown of an autistic child.

The straps

The silicone straps are interchangeable, so that the user can choose different strap designs to their liking. It is secured through the watch strap pin, which is shaped like a puzzle piece to symbolise and empower autism. –This aspect is based on the interviews conducted with the user group.

FORESIGHT: Augmented Reality for Firefighters

Poster

FORESIGHT: Augmented Reality for Firefighters

A 10 page summary detailing the development, and the final overview, of the FORESIGHT system.

Promotional Poster

An A0 poster exhibiting the product in its environment of use and functionality

Short Video Prototype

A video showing how and where the product is used

Tourmaline Box

This silver and titanium box is inspired by the hexagonal prism crystal forms in the gemstone tourmaline. This box is hand-fabricated and is completely unique to reflect how no two gemstones are the same.

Price: £1,200

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Gemstone Sketches

This is a page from my sketchbook, showing drawings of the different types of crystal shapes from primary and secondary research. From left to right: (1st row) quartz, pyrite, copper, (2nd row) diamond, quartz, halite.

Blue John Stone Sketchbook

Blue John Stone is a variety of fluorite found in Derbyshire, UK. As part of my research, I visited the Treak Cliff Cavern, where Blue John Stone can be found in situé. This collage from my sketchbook shows how I started to build up shapes into my work, by painting out block shapes on top of my photographs.

Metal Samples

This shows how my samples in silver, niobium and titanium began to develop into finished pieces.

Detail of Silver Brooch

This is a detailed view of the crystal forms and sparkling rock texture I create in silver using the ancient technique of chasing and repoussé. The hexagonal prism shapes can be seen in minerals such as emerald and tourmaline.

'Tomcarat'

Goldsmiths brooch concept drawing. Derwent colorsoft, gold pen. 2019

'Diheadring'

Sample piece. Brass wire, oxidised copper. 2019

'Fulcrum necklace', 'Flanker brooch', 'Terminator pin'

Goldsmiths concept drawing. Derwent Colour. 2019.

'The Fulcrum Points'

Scored, folded and polished aluminium. 2020

'Inverse Raptors'

Scored, folded and polished aluminium. 2020

Inspiration

Interesting Shadows Inspired my Initial research

Scribble Cup

Creating shadow inspired utilitarian objects.

Deconstruction

The notion of deconstructed vessels; re-constructed with laser cuttings.

Dissected Vessels

Copper spun vessels; re-formed and dissected.

Twist n’ Stretch

Silver vessel Design

Objects of Human-object No.1

Mixed media, Size: 200*200*300mm

Price: ££500

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Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

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Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

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Objects of Human-object No.4

Mixed media, Inspired by people's habit of licking yogurt lids

Price: ££630

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Objects of Human-object No.4

3D model, Rendering in silver and gold plating

Inspiration

Mussel Cluster

Milroy-Christine-03

Repetition

Sketchbook development

Laser cut perspex models

Perspex models showing slotting technique

Growing, the spirit of line

precious white metal (could be hallmarked)

Price: ££365

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Wire experiment

work in progress

Wave

precious white metal (could be hallmarked)

Price: £POA

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Wave (final design)

sketch of an idea for larger piece

Body and love (final design)

sketch of an design

Price: £POA

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Five Strip Chevron Brooch

Precious White Metal

Price: £480

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Paper Models

Brooch in Progress

Paper Models

Samples

Corrugated, Oxidised and White Baked Silver

finished objects

finished neckpiece and multicolored brooch, completed test pieces.

Price: £POA - finley7mcnamara@gmail.com

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works in progress

2 acrylic paintings, one bracelet in progress (bottom right) four necklaces in progress.

Price: £POA - finley7mcnamara@gmail.com

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Brahma

Triptych of 3D printed nylon and precious white metal bangles, can be hallmarked, inside circumference 220mm, width 16mm

Price: £ Individual bangle £624, as a set of three £1500

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PLA 3D print and copper bangle prototype

Marduk

Porcelain and precious white metal brooches, dimensions are different for each brooch, averages at 30x40mm

Price: £ POA

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Ilmr

White precious metal hoop earrings of repeated 3D scanned and printed noses, can be hallmarked, 30x25mm

Price: £388.20

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CAD model of hoop earrings

Inspiration

Natural dyes and photographs of Canada

Photoshop Manipulations

Playing with the colours of nature.

Thread Wraps

Depicting colour combinations with thread wraps

Collected Materials

Work in Progress Exhibition

Display at the Work in Progress Exhibition in January and close ups of small frame weaving samples.

Initial Imagery

Photography obtained from a research trip to the Isle of Staffa for the project’s primary inspiration.

Abstract Drawings

Ink and stick hand-drawn observations of the basalt columns. Focusing on the textures, layering and direction of line.

Initial Sampling

Initial sampling inspired by ink compositions. High contrast designs directly influenced by the vertical layering of the columns, alongside the hexagonal tops.

Padded Samples

Exploring a range of woven technical structures to achieve a padded, 3D finish ideal for upholstery.

Colour Research

Sketchbook pages exploring colour interaction inspired by Josef Albers.

Primary reseach

Exploration of shadows using 3D drawings

Development sampling

Development sampling

Embellished samples

Hold I

Athens, July 2019

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Watch

Agafay Desert, Morocco, December 2019

Across III

Marrakech, December 2019

Sailing Heart

Vinyl Lettering - Triptych of poems installed at Waterstones Sauchiehall Street store, for Hawk collective group Show: Glider, March 2020.

Intimacy

Vinyl Lettering - Triptych of poems installed at Waterstones Sauchiehall Street store, for Hawk collective group Show: Glider, March 2020.

a collection of watchings, not far from the tree’

A collection of work from the simulated exhibition - a result of no degree show. This work consists of a dreamlike sequence, following the movement and migration of birds to light and freedom. The thinking comes from deep subconscious exploration which happens as we sleep. Satellites that roam the Earth’s orbit, pick apart our lives image by image but the thought of constantly being watched does not keep us up at night. To be free from watchings, but to be a watcher myself…the contradiction keeps me up at night.

Hand-Held Flight’

Plaster cast hand. Wire and gum strip bird model. 2020.

Price: £Available on request.

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The Practice of Watching’

Using small technologies to relate our experience beyond normal conventions. Being watched and being aware - how does the viewer respond? Captivated by our own digital reflection, yet we seek relief from digitisation. Consumed by the constant pressure of technology and our need to compete for speed, when we are confronted by our inclusion in this habit, we slow down. Nature of the human condition, evolution through the digital age. [The camera was to be hung in a model bird, flying above the degree show space, viewers being watched as they enter the room. Yet to be realised.]

above’

Printed publication. 2020.

Price: £Available on request.

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Not Me’

Chalk on blackboard. 2020.

Price: £Available on request.

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BREAK.FAST, I

2020 : 35 mm : 100 ISO : Colour Negative Film

BREAK.FAST, II

2020 : 35 mm : 100 ISO : Colour Negative Film

STITCHES

2019 - 2020 : 120 mm : 160 ISO : Colour Negative Film and Digital Paint

A Hole in the Sky

2019 : 120 mm : 160 ISO : Colour Negative Film

Observer

2019 : Moving Image : 51 seconds

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

The sea is here, still (printed on pearl white paper, a diagonal line drawn with pencil). This is one of the examples of how the piece has evolved. Plans for displaying this would be to frame the piece and have it displayed with another piece of the sea with black shore, in which another line is drawn through.

Untitled, Installation with a fold upon paper on the wall, variation of The sea is here, still. This is the fold of a thing against a surface.

Image: detail screenshot from Untitled Installation on GSA Graduate Showcase. This is a found piece, in the absence of showing work in the physical space, I noticed a metaphor within the virtual space. The arch of leaves and their placement over the ‘sea is here, still’ is an enfolding, referencing the form of the sea wave.

Folding Skies

Lighter than air

Lighter than air

Good Country

hrough a study of place, material and memory, this project attempts to describe that which exist outside of language. It is a song to the natural world and the nature of joy, a celebration of that which remains undescribed.

This Is the Trick

Digital video, 9min 21sec, 2020.

We Tell Ourselves Stories In Order To Survive

Materials: 8 stones 28cm x20cm x 7cm Snowcrete, Silver sand, Jesmonite pigment, text, sound Temporary public intervention that took place on the foreshore of Troon beach, Scotland, January 2020 In an effort to explore individual and collective mourning I made eight concrete slabs and I engraved on each of them a word. Once they were put in the foreshore, they formed the sentence “We Tell Ourselves Stories In Order To Survive”, an appropriation of Joan Didion’s famous nonfiction novel. The foreshore or littoral zone is the area of the shore between the high and low watermark and it is property of the Crown Estate according to UK law. It is a dividing line between the sea and the land. It signifies a border of its own right, an ambiguous territory between ownership and public rights, citizens and sovereign. This foreshore becomes a political space, a grey area of exception, in which both jurisdiction and citizenship are performed by individuals and the governing bodies. Drawing from contemporary border politics and Agamben’s “Bare life”, a term that characterises human condition in its lowest levels, as well as “zones of indistinction” such as detention centres where migrants live without rights and citizenship, I attempt to understand their experience, honour their presence and mourn their absence by creating an anti-monument for the marginalised and excluded. This intervention signifies a “zone of anomy” between law and lawlessness, autonomy and sovereign. An action and ephemeral performance that rejects notions of power in the public space.

IN THE END THERE WILL BE MORE, 2019 (ONGOING)

Materials: 10-inch Red Latex Balloons, Helium, Air, Text, Red Ribbon

Wendy Brown in her “Undoing of Demos” unravels how Neoliberal reason has affected civic life and how democratic ideas could be under threat by shifting the political character of a democratic regime to the economic one of Neoliberalism. This work is an attempt to discover ways of resisting in an era where virtually anything takes a form of exchange. Exploring the notion of collectiveness, I asked my peers to trust me with their anonymous most secret desire in an exchange for someone else’s. Without reading any of the text, I placed the paper inside the balloons filled with helium and my own breath. These desires were placed inside a fragile, innocent and at the same time violent object. Popping a balloon is a violent act, the sound is very similar to a gunshot. I wanted to observe how many people were willing to keep the desires safe and how many were willing to act “violently” in order to exchange theirs with someone else’s. The majority selected the latter, resulting in the burst of the objects while only a few were happy to give away their desires without receiving anything in return. These fourteen non-human entities have remained standing, free and resilient to modes of exchange. They transformed into a temporary autonomous public sphere. They acquired a life of their own; with my breath and other people’s “voice”, through their temporality, they become eternal.

Altar

Digital Photograph, 2020

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Bittersweet Escape

Photographic Documentation of Cocktail, 2020

Rückenfigur

Digital Photograph, 2020

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The Elixir of Quietude

Photographic Documentation of Cocktail, 2020

Mind

Digital Photograph, 2020

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Climb

2019, Giclée Print 60 x 45cm, Edition 1/5 Framed

Price: £Contact for price

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Dip

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Edge

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Omission

2019, Giclée Print 64 x 85cm, Edition 1/5 Framed

Price: £Contact for price

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Flip

2019, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Untitled

Exhibited at dialogue of failed languages, March 2020, Salt Space, Glasgow. A metal hoop that was found in a skip rotates slowly. As it rotates it catches onto a metal rod, creating a light, almost inaudible sound. Inside the plinth is an amplifier playing a pre-recorded audio track of the hoop being struck in a controlled environment. This sound is amplified, creating a much more resonant sound, akin to the Buddhist singing bowel. This creates the illusion that the light touch of the rod on the hoop is creating the deep resonant sound coming from the amplifier.

Hoop piece

Exhibited at the Old Hairdresser's

Screenshot (1242)

Installation shot of the simulated degree show that was created by a group of students. (dsSimulator2020). This show was organised by Ben Hall and I helped with modelling other people's artworks and I composed the the music for the starting menu.

Egg

Footage of the installation being used (participant is behind the camera)

I funerali non hanno discriminazioni

Lithography

Price: £150

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Le azioni hanno conseguenze

Oil on canvas 37cm*37cm

Price: £250

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Giorni di lavaggio in tempo di guerra

Oil on canvas 37cm*37cm

Price: £250

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Grande fuga

Oil on canvas 37cm*37cm

Price: £250

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La migliore camicetta M&S

Oil on canvas 37cm*37cm

Price: £250

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Shared Visions

Grog ink with airbrush

Sick

A selection of collages made of airbrush drawings, photographed screen print/sculpture and digital art, with quotes from people talking about eating the poisonous red berries of the yew tree.

Glow Cloak

3M reflective screen print on fabric. Barefoot on the pine needles, under the cover of darkness.

Glow Veil

3M reflective screen print on fabric, hung on a yew tree

Night and Day

3M reflective print, on digital print. A work in progress, had to vacate the studios before I developed this piece, but I wanted to test hang it in the woods regardless.

'The Art of Living on a Damaged Planet'

W.F.H, Installation View, Oil on Linen, 160cm x 130cm, 2020

Price: £1600

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'The Art of Living on a Damaged Planet'

Oil on Linen, 2020

Price: £email for enquires

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'The Art of Living on a Damaged Planet'

Oil on Linen, 2020

Price: £email for enquires

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'Myceliated Running'

Mycelium, 3D Model, 15cm x 9.5cm x 10cm + 15cm x 9cm x 12cm, 2020

Price: £email for enquires

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'The Art of Living on a Damaged Planet'

W.F.H, Installation View, Acrylic Plinth, 3D Model, 140cm x 40cm x 40cm, 2020

Price: £email for enquires

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Wilsons Prom

Oil on Mesh 135cm x115cm

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Whale Rock Green

Oil on Mesh 100cm x 100cm

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Whale Rock

Oil on Tracing Paper 3 A3 sheets layered

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Encounter

mixed media, installation

Encounters

mixed media, installation

Encounters

mixed media, installation

Encounters

mixed media, installation

Traces

Acrylic paint and earth canvas, (123.1cmx 159.5cm) Off stretcher

Price: £850

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Digital Stage

digital collage including drawing, photography, and mixed medium sculptures

3057x4013

Washing Machine

Digital Image

3648x5472

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The Lost Word Kitchen

House paint, scrap wood, vinyl wood, collected and tied willow sticks and vibration speaker

approx. 1300mm x 1800mm x 2500mm

'ChessPicnicBoard’

(Oil on Canvas with 3D Model Animation)

ChessPicnicBoard

(1.25x0.95m, Oil on Canvas)

Price: £100

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Seed Microcosm

(1.5x1.5m, Oil on canvas with JavaScript Code Sketch and Live Weather API)

Seed Microcosm

Demo video - visit the web app here: https://seed-microcosm.herokuapp.com/

Sweet Soil Toil

(Oil on canvas with JavaScript Code Sketch and Garden Audio Recordings)

L1100332-1

Price: ££3000

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2 satinsculpture

Price: ££2000

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3 tashamanual

4 tashadiary

The Plunge

video of live performance

Funeral for a Fuckboy / Crucifixion

Still from Performance / Sculpture

Price: £500

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Funeral for a Fuckboy / Crucifixion

Sculpture, Wood, Metal.

Price: £500

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I Hadn't Lost Anything

Sculptural Canvas, Metal & Weld.

Sorry Mum

Sculptural Canvas, Metal & Weld

Price: £250

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Kitchen Cantilever 2020 1130 x 635 x 450 mm Formica, Steel, Paint, Wax.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

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Nothing Wrong Is With Me 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

This item is for sale, please contact for more information.

Nothing Wrong Is With Me (Detail) 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Price: £Upon Request

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Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

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Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

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Hand-bag

Silicone, oil paints, magnets and bag starap.

Price: £200

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Hand-bag

Silicone, oil paints, magnets and bag strap

Price: £200

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Pastry Works

Plastic, epoxy and acrylic paint

Price: £80

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Pastry works

Plastic, epoxy and acrylic paint

Price: £80

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Pastry Snake

Plastic, epoxy and acrylic paints

Price: £100

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Ned’s show reel

This is a summary video of my artistic practice

Night Time Thames

Water colour ink pencil and masking study at Night 260mm X 330mm

Three eyed staring competition

Abstract composition in acrylic 800mm X 1000mm

Price: £150

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Biblical bikes summery

This is a video of my bike projects where I had efforts of an eco-friendly practice

The Show Won't Go On

Close up of work.

The Show Won't Go On

Image from performance.

Untitled: An Art School Musical (2020)

Still from musical performance.

Untitled: An Art School Musical (2020)

Museum of Symbiosis

Museum of Symbiosis

Museum of Symbiosis

Glass cordyceps

Rat King

Motorised wheel containing glycerine

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

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Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Ministrations

Pollok House, Glasgow. [Recycled pine wood]. Group Exhibition, ‘Call and Response’.

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Work In Progress

I have been pushing a chest of drawers down the stairwell of my flat, repairing it, and then pushing it down again. I plan to repeat this until the object is completely transformed and unrecognisable. The video above shows the beginnings of this process, however I hope that, after many more falls, the object itself will sculpturally embody this cycle of breaking and repairing. I want to question our relationship to our objects, not only to our prized possessions but to furniture like this, which tends to be viewed as disposable as it is not built to last. Normally a crack or break would be a vulnerable point, but for these drawers, made of chipboard and veneer, the glued parts are the toughest. Is it possible that after enduring so much damage it will actually end up stronger? In some ways the drawers represent a life of a person as much as that of an object.

Free Fabrication

The markings on this pair of work jeans were collected over a three month period spent working on other art students projects. A poster was used to advertise this service, and lots of students from across the art school got in touch. Some of the jobs were fabricating display objects, whilst other people requested work on the artworks themselves. However the majority of the jobs were actually accompanying keen yet inexperienced makers who were intimidated by the workshop environment. It was surprising how little structures were in place within the art school to encourage hands on practice, but then again unsurprising considering a laptop takes up less space than a sculpture. The jeans became a uniform, exploring the relationship between art and labour. As the condition of the jeans deteriorated, the practical skillset of those involved strengthened.

Art on the Lease

This exhibition at the New Glasgow Society brought together forty-three artworks from rental properties around Glasgow. Lots of these artworks are usually spend their lives in cupboards, where they stay out of sight but within the terms of the tenancy agreement. Not all of these artworks are unloved by their tenants, and some are proudly displayed around the home, but none of the work on display had been chosen. In the style of the “Salon des Refusés”, this exhibition showcased a category of art that is typically disdained by galleries but that many people have to live with. “Art on the Lease” compares the often decorative function of art in the home, to the often critical function of art in the gallery. Most of these artworks hold a unique value to their temporary owners, who tend to care for them out of a desire for their deposit as opposed to a genuine appreciation. The collection also explores wider issues around the lack of agency for tenants during the UK housing crisis.

The Hot Water Bottle Machine

This machine was made for a group outdoor exhibition at Lang Craigs in collaboration with The National Trust. The show occurred in early march on a Scottish hill and so the purpose of the machine was to provide a source of warmth and comfort for the visitors as they viewed the other work around the site. This warmth was not only in the water, but in the time and care that went into the project. The machine and its operator filled, capped, and distributed the hot water bottles in an elaborate and absurd way. The domestic covers of the hot water bottles that were lovingly crocheted by volunteers contrasted with the industrial steel mechanics of the machine that was then taken in by the unforgiving landscape which rusted the frame.

Warburtons Thick Sliced White

Sewing things up used to be essential but now it is a hobby. Baking bread used to essential but now it is a hobby. The more processes that are done for us, the less there is to do with our hands and so the more appreciated the act of spending time with an object becomes. The intrinsic value and care in mending can easily get lost in an efficiency driven world, where a loaf of bread can so quickly be sliced yet so slowly be sewn back together again.

Tacc Outcome

Future Experiences looked at sustainable work practice and the changing relationship between the Global North and Global South. The theme given to my group was Environment. My individual project resulted in tacc, a service that analyses user’s unique circumstances and provides personalised plans demonstrating steps they can take to live a sustainable life. The service provides clear goals and visual data outlining how small sustainable acts add up. Tacc also connects users to like-minded people so they can share their experiences. The result is a global community attempting to live sustainably and create impactful change that will benefit future generations.

Tacc Context

Within the Environment group we imagined a future where cities would be surrounded by the ‘Sustainable belt’. This would be an area dedicated to functioning as sustainably as possible, working in symbiosis with human and nature. From this scenario I envisioned an unintended consequence, where the forgotten few who are unable to uproot their lives to live more sustainably are inevitably left behind. Tacc is there for those who are left behind.

Tacc Insight

No amount of desk research compared to the invaluable insights gifted to us by the visiting experts. With such a range of experts in different fields each with their own wealth of experiences, it was easy to fill a notepad after only one day's session.

Tacc Development

The tacctile and ever evolving tacc logo represent a fingerprint of the environment at that moment in time. In the year 2030 the tacctile and accompanying tacc logo reflect the global dependence on industrial means and the man-made world of the 20th century. The logo visually mirrors a grid-iron street pattern and unbalance wealth of resources. Our goal is to achieve evenly distributed harmony and balance by the year 2050.

Tacc Impact

Tacc is focused on helping people to live more sustainably by encouraging small behavioural changes in everyday life. It targets people who have a desire to be more sustainable but feel daunted by what might be required. Tacc creates a network that helps users realise they are part of a greater whole and that their combined efforts can make a big difference.

Future Experiences – ‘The Global Knowledge Exchange’

By 2030, aid should no longer be something administered to the Global South by the Global North. There should be opportunities for an exchange of knowledge and skills rather than the simplistic provision of money and resources. ‘The Global Knowledge Exchange’ sees ambassadors in the Global North and Global South teaming up to discuss ideas that are important to their communities.

The Global Knowledge Exchange – User Journey

Using virtual-reality headsets and a series of tools to aid their conversation, the mentors are able to uncover knowledge that they then share with their communities. The three artefacts are used as tactile input devices to support discussion. The mentor can also wear the objects as jewellery to prompt conversation within the community.

The Global Knowledge Exchange – Mobility of Knowledge, Expert Input Day

The Global Knowledge Exchange’ builds on an insight I was introduced to while continually working with experts, shown above. This system will challenge this common misconception, proving the Global South has much to offer the Global North. This was the central focus of this project - an equal knowledge exchange.

The Global Knowledge Exchange – Form and Colour Exploration

Although people were important during this project, how to communicate with one another with the issue of a language barrier was another crucial factor. The artefact inspiration came from the connotations surrounding crystals and how they are symbolic to people. I was deeply interested in getting to people through artefacts which required a form development to reach the final outcome.

The Global Knowledge Exchange – Final Artefact in Use

The artefacts demonstrate a gestural, haptic language that is tactile for the ambassadors to communicate effectively with one another in a new, universal language. The series of three artefacts allow the users wider accessibility to one another while also relating to each object on a personal level.

'TASIP'

A visualisation of the final product in use.

‘TASIP’ Product Video

This little animation shows how ‘TASIP’ can help to value food and broaden children’s taste awareness by introducing and getting used to new tastes, thus, ultimately creating new food habits and enriching the taste culture and intelligence (c 2,5 min).

Context

What if there would be a way to know how the food tastes even before eating it? The narrative shows a moment with design opportunities (c 1 min).

Early User Engagement

A visualisation of user interviews and experiments with the key quote that sparked the interest and informed the project.

Project Inspirations

Early inspiration and theme exploration. Looking at the broader area of food and emphasising on areas of focus and some key issues around the chosen theme.

The Habitat Education and Restoration Agency (H.E.R.A.)

The Habitat Education and Restoration Agency (H.E.R.A.) draws attention to how our environment influences our behavioural habits and makes a statement that wellbeing and future thinking should no longer be a luxury. This speculative system is placed in a preferable future within an area between the urban and the rural, called the Sustainable Belt, dedicated to educating the population on sustainable and symbiotic living. The selection of artefacts makes up a personalised introductory kit for newcomers to the Sustainable Belt. In a tangible manner, it manifests the identity of the traveller and becomes a support mechanism throughout their stay.

With the move to a self-sufficient sustainable environment, H.E.R.A. aims to shift people’s understanding and relationships with their land. As a future vision of sustainable work practice on a micro and macro level, it puts the responsibility of creating a healthier landscape on each individual across society. This environmental structure could be implemented around every major city and would engage each citizen through an obligatory service, along with a possibility of gradually revisiting the compounds throughout their life. Through habitual practice, H.E.R.A. aims to strengthen and restore the lost connection to our landscape.

Driven to create an environmental heritage through rituals, I began drafting scenarios of a preferable future and asking 'what kind of world would we want to live in'? Critical discussions with sustainable development experts accentuated the fact that wellbeing and future thinking is a luxury that is not affordable for many, especially in the Global South. The aim of the project was to then make sustainable practice and knowledge accessible to all; ultimately making it a societal value.

At the developmental stage of the project, I have explored with various system mapping techniques to contextualise the proposal of the H.E.R.A. system. 3D pop up maps were an effective design tool for engaging and testing the user journey with the Sustainable Futures of Africa (SFA) network. By physically allowing experts to go through the matrix, they gradually explored how participants would transfer to the new environment, and have their profile run through Hera, an AI that then proposed suitable activities based on their skills, strengths and individualities.

By giving each citizen the chance to devote a stage of their lifetime to the Sustainable Belt, this government-funded organisation shows how an environmentally conscious mindset could spread across society. The project aims to equip and empower people to gain and grow their ecological knowledge and develop sustainable habitual behaviour that then can impact their local communities. The pictured H.E.R.A. application acts as a progress journal, archiving all data and materials gathered throughout the completed activities and workshops; acting as a memoir of the stay, with accessible expertise knowledge that participants can build on.

Plastic Community

I visited Eigg to research the ocean waste with the aim of empowering the community by finding value in the materials. The outcome is a service that gives the community the means of utilising the waste for their future needs. An example of this could be the potential for plastic to repair road surfaces impacted by significant erosion.

Plastic Community

My visit to Eigg and speaking with the islanders allowed me to clearly understand their wants, needs and fears. This enabled me to build a future map constructed from my research. The empowerment of the community was important to me, I wanted to give them the knowledge and enable them to find value in the marine plastic. A market space would allow the islanders with their future roles (for their future needs), or own individual needs to meet and exchange materials with other islanders, and they can make what they need to thrive as a community.

Plastic Community

I became closely acquainted with the islanders, their resourcefulness, the varied roles they take on, not only to survive but thrive. I got to understand their feelings towards the marine waste. From anger to fear, the islanders felt passionately. I wanted to turn this into an advantage for this rural community. I thought, what if I could create something that would allow them to know the material’s potential, and they could do it themselves, outside of mainland councils. Discovering each of the islanders have a ‘craft’ of their own, as well as other roles within the community. This drove my material testing to design materials around the islands future needs and therefore its future roles. Photographs from our trip shot by Charlotte Elcock, photographer, Communication Design @ GSA. Instagram: charlarts

Plastic Community

I collected a variety of marine plastic from Eigg, brought it back and tested the material’s potential. From my research however what was most important was empowering the community tackling the fears they had for the future. I wanted the materials to be capable of helping them in a large scale, their infrastructure for example. With future development the marine plastic could be used within agriculture – polytunnel’s for example to develop their crop yields and reduce imported goods.

Plastic Community

I created an initial model that shows 3 suggestions I have for material use. The model includes the market (front, centre), the waste shop (mid right) – which has the encyclopaedia as well as the machines and tools to mould the materials to their needs. The road shows how the marine waste could be used for road maintenance such as pot holes or to create a new road entirely. The houses (centre, left) indicate the other uses. Insulation from polystyrene and house tiles. My outcome was based on my research on Eigg, however Eigg acts as an exemplar community to inspire and educate other small, rural communities. Eigg resident, Hannah Morrison - “Our best work is education, especially in the school I myself remember being shocked going to high school and realizing that climate change education was not such a huge part of anyone else’s schooling.” More information can be found here.

Future Experiences Project - Mother

Mother is a speculative LGBTQ health brand, offering discreet care under the guise of consumer products through an imaginative distribution network. Brand ambassadors or ‘Mothers’ act as representatives for the service’s members, providing information on risks the community may face and advising on a range of products to be distributed to members. These might include items relating to self-care, health and peace of mind.

Mother - Context

The project is a response to the current persecution of people pursuing same-sex relationships in some countries in the Global South. The brand name, Mother, is inspired by surrogate families which exist within the LGBTQ community, and the service itself is intended to mirror this dynamic. By posing as consumer goods and infiltrating existing supply networks, Mother will covertly provide illicit care and support to people forced into living secret lives.

Mother - Moodboard

While I began the project designing a service to covertly deliver medication, the scope quickly expanded to address the additional emotional impact which living in isolation and secrecy can cause. More than just providing medication, I wanted Mother to be a service which recognised and supported people from the LGBT community in countries and environments where traditional and official avenues would not. This ethos would be reflected in the choice of products distributed to members, with items related to relaxation and self-care offering moments of peace and tranquillity to make members feel valued and cared for.

Mother - Prototype

Early prototypes explored ways of delivering sexual health products and test kits with discretion and secrecy. Here a box of sweets acts as a decoy for the delivery of health products stashed underneath.

Mother - User Journey

Mother is intended as a small but powerful token of love and validation for people who have been ostracised from their families and communities. While the larger fight to eradicate homophobia around the world continues, Mother focuses on tangible moments of personal support and care, empowering individuals so that they might continue to live, seek community, and fight for their rights.

Future Experiences Project - The Usual Place

The Usual Place is a framework of three core beliefs: ‘pride of place and tradition, cultural mobility in sound, and a committed and connected community’. The result is a community of music makers and consumers who identify with, and can be identified by, the special symbol and who can share culturally relevant beliefs to breed future-orientated thinking from within. This community can manifest in a number of ways depending on the socio-economic circumstances of place, including as an app to tie the community together and a physical-format music exchange.

The Usual Place - Context

In the coming ten years, trends indicate that record labels will become obsolete and the creation of music will come second to the advertising of products by musicians in order to make money. Large conglomerates will fuel this and act as the new music facilitators, thus muting cultures and dragging unsustainable notions of development bred in the Global North to the Global South in the wave of globalisation. Drivers of local culture, and change, including the youth, can identify with The Usual Place as a motion for rebellion. Something to hold on to, to preserve locality and tradition in the face of unsustainable growth.

The Usual Place - Insight

The brief laid bare a unique challenge in understanding my place as the designer who is being asked to design for sustainable roles for the Global South. Aware of avoiding ‘colonial’ approaches, I identified early-on during expert input sessions that it is key to encourage development from within communities in the Global South in order for fresh, relevant future-building approaches to arise.

The Usual Place - Process

I explored my work, especially in the early exploration and development stages of the project, through heavy use of sketch books. I find that this 2D visual format allows for me to document my thinking quickly and articulately. I can then use this as the basis for more refined visual communication of ideas, as a prompt for conversation with peers and tutors, and as a diary insight into my design approach.

The Usual Place - Value

The Usual Place has the capacity to evolve into a global community of like-minded groups who use music as a vehicle to allow cultures and traditions to drive change, instead of being carried along by the wave of globalisation. This change, as implied by the different iterations of the recognisable icon, would be tailored to the place in which it sits. This tailored change is more likely to be sustainable and innovative, unique to place and local problems, but supported by a wider network around the world.

Self Initiated- SELF-Brand Manifesto

Self is a wellness brand, promoting the benefits that masturbation has on an individuals’ mental health and self esteem. Self provides a range of products which are gender neutral as well as hosting events to promote body confidence. The term ‘self love’ replaces masturbation, to emphasise the benefits as well as moving away from the term which seems both mechanical and hyper-sexualised.

Brand Ethos

The colour palette chosen by Self includes a range of earth tones to suit all genders. The earth tones give off a feeling of nature, which works as a metaphor to emphasise the naturalness of masturbation. The colours contradict the usual colours of ‘sex toy’ branding, to clearly differentiate Self from them and target a younger audience by being less intimidating.

User Journey

Jo’s story shows a young person going through a difficult time of self doubt. With pressures of social media and pornography on both body confidence and sexual performance, adolescents can be left with feelings of low self esteem. Self ethos shows the benefits of self love emphasised by psychosexual therapists by explaining ‘if you learn to love and respect your own body, you will go on to love and respect others too.’

Form Exploration

These are material samples from the development stage of the project. The idea was to play around with ambiguous forms and materials to disconnect with conventional sex toys and create something which is gender neutral. The idea of the products is to leave the imagination up to the user, and to pass as unrelated objects. The inspiration for the half egg shape is taken from worry stones used in meditation, to redesign masturbation as a wellness ritual.

Leading Insight

Currently Scotland has the highest teenage pregnancy rates in Europe, compared to The Netherland which remains at the lowest. My dissertation looked at influencing factors including sexual health and relationship education in schools. The key insights were the tone of voice which sex is transmitted to young people. The Dutch’s positive and pro-sex approach with the introduction of pleasure is contrasted with the clinical tone projected by the Scottish curriculum. SELF’s ambition is to tackle this issue without the challenging task of changing the education curriculum. SELF’s aim is to educate young people that both masturbation and sex are natural and create positive views surrounding sex. This will reduce the act of rebellion from the clinical style of education which results in risky behaviours.

Future Experiences Pt.2 - Outcome

My individual project is called S.U.T.E.C., which stands for safe, urban, technologically advanced, environmentally friendly and communal living. S.U.T.E.C. provides a safe space for women who are beginning new lives in Cities in the Global South. Sustainable and environmentally friendly, S.U.T.E.C. is a refuge created solely for women that incorporates all of the essential amenities they might need to ensure a sheltered and comforted stay until they gain confidence and independence. This includes: a communal kitchen, toilet, showers and a shared garden.

Future Experiences Pt.2 - Context

Our discovery stage research centered on self-sufficient and clean energy in rural Africa for which our team designed a model village of the future. Driven by my desire to design for the vulnerable I focused my project on women; who are often disadvantaged in the Global South. I wanted to take the values of clean energy, self-sufficiency, exchange and community from a rural context and translate them into the urban environment and cities to develop spaces for females to gain their independence.

Future Experiences Pt.2 - Insight

Informative engagements with experts from the Global North & South provided key input to drive my project. Understanding their lived experience gave me a deep insight into a context I did not have access to and informed my conceptual focus on women who felt unsafe living alone in urban slums. In particular I was drawn to their feelings of dread in the long distances they had to walk to access basic facilities such as toilets. As they constantly have to fear violence, especially at night.

Future Experiences Pt.2 - Develop

Creating a 1:100 scale model of the building for exhibition allowed me to understand the complex intricacies of the potential spaces and environments that the user would interact with and navigate, such as stairways and bathroom facilities. Further iterative developments gave me insight and feedback to drive decision making and consider my final outcome from a human centered perspective. The model contains a shower room, courtyard garden, bedrooms, solar panels and the roof-top water heating system across three stories.

Future Experiences Pt.2 - Impact

Starting a life in the city is not easy in some places in the Global South and many people end up living in slums. There the living conditions are often very bad; especially for women. I wanted to add value to the lives of these women, to improve their standard of living whilst allowing them to maintain a sense of community; formed with the other occupants of the house. These spaces would be founded through charity organisations as a framework with local governance thereafter so that they could be self sustained by the women living there.

Exploring the role of futures design and storytelling in reimagining our relationship with nature post COVID-19.

Climate change in Scotland still feels intangible but we are beginning to see glimpses of the future. This image of a flooded underpass outside Buchanan Bus Station could become a lot more common. In an imagined future, Glasgow turned Hydro-City, people have adapted to local climate change by valuing local food production and nature based solutions to flooding.

In a future Glasgow a resident of Cowcaddens grows food on their balcony. The balcony is only a tiny part of a distributed network of local food production that makes use of biosensors to monitor the state of the city’s produce. Even in a future adapting to food insecurity, sprouts are still divisive vegetables.

Citizen science has become an important part of caring for the local environment. In this image a resident of Garnethill is helping to monitor the health of their local SUDS* pond in a public bio-hub. After a trend of people submitting buckfast as a pond sample a data cleaning AI was installed in the sample reader. *Sustainable Urban Drainage Systems

Tranquility & Disruption

This short film assignment was my first experience making a film with entirely original content. Within this piece I explore the diversity of the out door world, looking at Scotland and the industrial City of Glasgow. I wanted to draw attention to the 2 different worlds we live in; experimenting with tension and surprise in order to emphasise the contrast between the natural and the manmade. Blending progressive sounds, field recordings and harmonic tones, I attempted to compliment the rushes of the vast landscapes; slowing time and creating space for contemplation. This is disrupted by the glitchy scenes of the city, where industrial noises intensify the lights and brutal architecture.

Scotlands Not So Secret Places

This is a short documentary I created about a well-known visually pleasing and picturesque site called Finnich Glen, otherwise known as The Devil's Pulpit. Located in the beautiful and scenic town of Stirling, The Devil's Pulpit is a popular site which is visited frequently by locals and those travelling far and wide. I wanted to create this documentary to not only highlight the beauty of the land, but to introduce some stories and background that is woven into the water and rocks that lay home to it. I really enjoyed creating this documentary as it was my first try at camera work and using Final Cut Pro X which were both new skills for me to learn. Some advice if you're going to visit - be careful!

Scotlands Not So Secret Places

An image taken at the bottom of the rocky and dangerous steps that lead down to the heart of The Devil's Pulpit.

Experimental, Situational, Phenomenal

This is a short documentary that was created by myself and my classmate Lucius about the Light and Space Art Movement. This was in interesting yet difficult documentary to create as there was little to no archived footage which meant it had to consist mostly of stills. However, we had some help from artists who we got in touch with such as Olafur Eliasson and an independent light show team called Squidsoup who allowed us to use some of their images and videos which was very kind of them. All of this teamed up with the relaxing soundtrack created by Lucius and an illustrative and informative voice over created by myself allowed us to produce this piece that we are both proud of. The most interesting part about creating this documentary was strangely all of the research. It was amazing to explore an art movement that neither myself or Lucius were familiar with and we enjoyed the plethora of unique art work that we found. Most of the pieces that we found impactful were added to the documentary, but sadly there were just too many to include them all.

Great Animal Orchestra by the United Visual Artists used in Experimental, Situational, Phenomenal.

This is an image by the United Visual Artists that was used in our film. used in Experimental, Situational, Phenomenal. All copyright goes to original artist.

Dada Is Everywhere

A short documentary about the Dada art movement. This film recounts the beginnings and later influences of the early 20th century European art movement. The film contains interviews, sound design and original music that pays homage to the movement itself.

Bosco Regina

"Bosco Regina" is a portrait of a man and his dogs as they hunt for the ultimate prize, the woodcock - also known as the queen of the forest. This visually spectacular documentary is a meditation on the coexistence of predator and prey and the beauty to be found between the lines of pursuit and action. It is a peaceful film about hunting, where the only shots fired are from a camera. Sean directed, filmed, edited and wrote voiceover and music for the film.

Not To Need You

“Not To Need You”, by Scottish act Dancing on Tables, is an example of Sean’s innovative and ambitious approach to filmmaking. The video was filmed in a single continuous take to help capture the songs building tension, and complex choreography was used to achieve the impression that the band were disappearing and reappearing, meant to visually represent the themes of loss and separation explored within the song. Sean directed, filmed and edited the video, with the help of a single assistant on the day to ensure he didn’t fall over when walking backwards.

Showreel

This showreel features work which has all been filmed and edited by Sean De Francesco between 2019-20. The musical accompaniment “Breaking Or Broken (Instrumental)” was composed by Sean as part of the band Moonlight Zoo.

Filming "Bosco Regina"

Taken during the filming of "Bosco Regina", which was shot entirely with a Sony a6300 + kit lens, mounted on an electronic gimbal.

Filming at the SSE Hydro

Dust Binaural

surround(binaural) radio drama where I have created my own sound design to give the audience a spatially enhanced listening experience to draw them closer to the action.

My Brain and Me

is a 360 film based from my personal experience what it is like to have dyspraxia. The film immerses the audience in a world where voices and strange drone-like sounds move back and forth between the foreground and the background layered to give the listener/viewer a subjective perspective of my inner voice.

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The Real St Peters Seminary

Film Documentary detailing the rise and fall of a grade A listed building in Scotland

Cube Audio Implementation Demo

This piece is included to demonstrate my experience using the game audio middleware ‘Wwise’, using its in-built demo game ‘Cube’. This type of software is designed to enable sound designers to implement audio in an interactive environment, while still having access to some of the tools and the familiarity of a traditional digital audio workstation. Using a combination of synthesis, Foley recording and sound FX libraries, I began accumulating sound assets that I felt suited the visual appearance of the game, that being a retro, low-res form. Once I had sourced and/or recorded the required sounds, I arranged and assigned them to create an interactive soundscape within the framework of Wwise. There are some issues caused by audio triggers from the game itself, namely the speed of footsteps and the type of underfoot surfaces, but despite this I am happy with the progress of this piece, and it has served as an invaluable learning exercise into the process of implementing sound in games.

Meta

This piece was inspired by the Franz Kafka novella ‘The Metamorphosis’, a story in which the main character, Gregor Samsa, awakens in his bed to discover that he has transformed into a giant insect. The story conveys a number of thematic messages, including those of isolation, disease and alienation. It can be read as a comment on the fragility of the mind and body, with emphasis given to the description of Gregor’s transformed state and the effect it has on him. For this work I produced and combined sound and visual imagery to represent the opening scene of the story, when Gregor awakens to the melancholy-inducing sound of rain on his window, before slowly realising what has happened to him. In this piece my primary aim was to create and use sound to convey Gregor’s shifting emotions, gradually moving from a subdued, melancholic state to one of dawning panic and horror. The visuals are intended to supplement these emotional connotations, while also helping to enhance the impression of claustrophobia and isolation.

Nine

This is an audio and visual exploration of the urban landscape. It processes street culture, skateboarding and music through a psychedelic lens, and opens up an alternative look into the city. repurposing spaces to bring people together across the asphalt jungle

YYENO

YYENO is a card game designed for people pleasers to practice saying no. Saying no is a difficult task for people pleasers as they see it as a trigger to all their fears becoming a reality. However, although intimidating, it is a necessary step to take back their lives. This game aims to ease them into this new normal by providing them with a safe space to practice saying no, while having fun.

Unfiltered

In a world where people prefer to hide their struggles, Unfiltered explores the thoughts many wrestle with. Created using various works from my first 100 days of studying in GSA, it seeks to communicate the rawness of human emotions and thoughts.

Unfiltered

This work may contain graphic imagery, Click to toggle blur.

Unfiltered

Killiney Rebranding

The new design features a more minimalistic and modern ziplock packaging, made of kraft material. The raw and unpolished line drawing against the kraft packaging creates a world where old meets new, when traditions meet modernity.

Killiney Rebranding

The back of the packaging features a summarised history of Killiney for easy reading, and the recipe for each respective dish. A QR code will be provided on every packaging that links to a video tutorial which will help guide customers who are new to cooking or unfamiliar with the recipe. Millennials who have settled down and are unfamiliar with cooking are the main audience for this QR code feature.

Killiney Rebranding

An app for Killiney would help build a closer relationship between the brand and every customer.It serves as a touchpoint for Killiney to personalise each experience for every customer. It can also create a more seamless and fuss-free experience when ordering food through the app.

Rewiring Brown Nosers Everywhere

Brown-nosing. A common sight in working culture. The term originated from early 20th century, from an association of subservience with having one’s nose in the anus of a more powerful person. Creating a virus to deter brown-nosers from the flattery phenomenonwould benefit the workplace, employees and eventually, the world. But what would actually deter brown-nosers from what they do best? A series of uncomfortable and embarrassing symptoms would suffice to help brown-nosers kick the habit. Drawing inspiration from its roots, I decided to invent a virus based off a literal translation of the term’s origin . Xianophoic Suayalitis Virus, or Xia Suay, is a viral infection that attacks the respiratory system - mainly nose, throat and lungs, causing fecal matter to form on the inner walls of the windpipe and mouth. For most, it resolves on its own, provided the patients, for a period of 5 working days, avoid any form of brown nosing however, it comes with an increased tendency to insult work superiors. The treatment for the virus is Brown’s Kit for Brown Nosers. A specially formulated office wellness kit used to treat the Xia Suay Virus, found in brown nosers. The kit consists of a set of antibiotics, medicated tissues, dental care set, aromatherapy and notepads specially designed to help brown nosers fight the nasty symptoms of the virus.

blur magazine

The supernatural world has always intrigued millions around the world. The unknown and the possibility of a co-existing dimension on Earth have been a part of humanity’s story since the beginning. The history of the supernatural can be linked back to ancient Greece. Earlier accounts of the supernatural appeared in Mesopotamian records. Life after death and supernatural beings has always been a controversial topic which left many todebate on the possibility of it. Some say it’s a myth, while others believe in its existence. But one thing is for sure, is that these tales of the paranormal and supernatural reveal a truth about humanity. Ghosts and spirits are no strangers to Asia. In Asia, the culture of the living dead is ingrained in our society. From the Chinese folklore to the spine-chilling entities of Japan, these tales resonate and roots the belief in our community. We grew up listening to stories about the afterlife on Earth, some even experiencing them firsthand. blur provides a different perspective on these paranormal beings and their tales that strike fear and terror in us.


Good Grief

Good Grief is a mobile app that explores an alternative way of facing one’s mortality by learning the impermanence of life and that death is not an isolated event. The app examines ways a digital tool would redefine current practices and attitude towards commemoration and legacy. Through pre-planning exercises, it empowers one to live fully by coming to terms with what they have at an early start and guides one at the later stages, making a good grief for all.

Good Grief

The 3 main categories of the app are the planning, memories making and grieving phases. This feature let one start a living will and pre-pay a funeral over time.

Good Grief

The app landing page prompt viewers to download.

Good Grief

The posters are copy focused with an indirect expression of death. Dark humour is used to normalise and direct the viewers, particularly the young adults to be less serious about it by relating the app features to the context of millennials’ behaviours. These aim to invite them to start a culture of openness on a taboo topic and eventually spread the word to their older loved ones.

Good Grief

This project went through multiple iterations that started with a concept of providing a modern intuitive funeral service found lacking in the deathcare sector into a wholesome guiding tool. The visual style evolved from a dull palette into a balanced muted organic tone with animated euphemism images put together, allowing one to see two sides of the same coin, similar to the idea of death comes with life.

It's Not Okay

In Singapore, about 700 million kg of plastic waste is discarded every year. Less than 10% of the plastic usage were being recycled (WWF). Plastic was the largest category of waste disposed of in Singapore last year — 763,400 tons. Reality perception — “When truth is blurred by lies and misinformation, perception becomes reality and all is lost.” What people perceive is usually what they believe, and this is based on what they hear, see and think. The government in Singapore has yet to take serious action in reducing the Plastic usage in Singapore. However, I believe that the consumption of bubble tea is one of the culprit that contributes to this issue. Yet, Singaporeans fail to see / experience the fact that the usage of plastic is a factor to the environment. I’ve created a series of illustration that could be potential posters, as a reminder / awareness to Singaporeans that there is always an alternative. By bringing their personal mugs or bags could help to save lives.

It's Not Okay

It's Not Okay

Place-Non-Place

Introduction This exploratory painting represents the contrast in culture between Singapore and Glasgow in which I have experienced through this study exchange. This painting was inspired by a Scottish poem (Auld Lang Syne) written by Robert Burns.

Place-Non-Place

Concept - Chaos is a definition of what the world is today, and being a part of this world, we are often blinded by the hiccup that is placed right in front of us. How often can we acknowledge that we are conscious of our actions all the time, namely our experiences, the things we purchase and consume? In this project of Place – Non-Place, it’s a creation of my experience in Glasgow, the visual comprises of parts taken from the poem of ‘Auld Lang Syne’ and the words were assembled in an unsystematic order. I have come to realise that, chaos itself, might not actually be what we think it is. Being in a state of chaos is a feeling that one may feel perpetually under certain circumstances. It is not an unfamiliar feeling yet we still let ourselves immerse into that state. As I was sitting by the ledge in Glasgow, I’ve came to an understanding that, the unknown always appears to be LOUDER compared to my ordinary, that might be where the feeling of chaos is found.

AboutFace Edition 1

Many are aware of veganism but not many know the reasons and benefits behind it. Inspired by the Cowspiracy documentary, AboutFace is a vegan magazine that aims to create awareness of our eating habits and its impact on the environment in hopes of invoking a positive change in our food consumption. The content is curated to educate people on vegan foods and its dietary considerations. Unlike other vegan magazines, AboutFace takes an illustrative approach to a controversial topic. Credit: The images used to create this poster are taken online

Movement Photography

A series of six photographs, Movement interpretes synaesthesia by creating a hidden language using sounds that can’t be heard by the human ear. ​Synaesthesia is the neurological phenomenon in which the brain mixes up the senses; stimulation of one of the senses leads to experiences in a second sensory or cognitive pathway. The work explores the concept of synaesthesia and visual spaces that are both real and surreal. The images were created by using water, sound and lighting with a little colour touchup.

Wouldyousaveme Campaign

Intended to bring out the compassion people have for animals, #Wouldyousaveme campaign aims to spread awareness and educate the public on veganism. People always say they love animals and care about them but why are some animals treasured and treated as pets while others are not? Research shows that humans adore cats, babies and humans (themselves). With that in mind, the posters highlight the sentiment by showing that all living beings are equal. Credit: The images used to create this poster are taken online

Pascernin X Virus (HealthCare Packaging)

Assigned with inventing an imaginary virus, the Pascernin X virus is a mutation virus that is caused by bad farming practices and corruption in the industry. Humans start to mutate into the very livestock they consume. This fictional virus was created to educate the public on how the food industry result to unethical means to keep up with the high demand of meat, which would in turn start to affect its consumers if we don’t do something about it soon.

La Flamour

Fragrance sticks making process collage

This is a man

Have you ever watched a movie, completely and utterly immersed in the story, infatuated with the characters and their perfect lives? Then the movie ends and your phone turns dark, and you see your reflection in the smoky mirror of your screen. Wouldn’t you want to be the person you see on those screens as well? This project visualises this pursuit and mindset vicariously, specifically the pursuit of traditional masculinity.

From watching tons of these films, reading studies on them, my design journal was filled with toxic masculinity in classic or dated films, from that era, but also their context in current times. Together with my own interviews, it became clear why and what led to this desperate need to be ‘masculine’, or 'a man’. Eventually, it became a recognition of how absurd it was to have an idea of a 'perfect man'.

This made me curious what a pursuit of the idea of traditional masculinity was, what would it look like. Shaped by my findings and insights from my journal, led me to create an extreme narrative or a trope. Discussing not only what I found in the films but real contributing factors that leads to a fragile form of masculinity, the archaic need to be a ‘man’.

‘This is a man’ illustrates what it means to be ’truly masculine' in these western films. This is one of the illustrated pages of the book.

Found Art

Using the imagery of the streets from the UK and Europe to reflect the idea that memories will either fade or be replaced with new ones. A visual metaphor as well as a capture of the visual depiction of design and thought. Begun as a personal collection of found ‘art’ from the street walls of Glasgow, its underlying meaning continued to evolve because of the beauty and story each piece tells. The novelty of this is the idea that it was a joint unintentional effort of many strangers.

A Wee Summer - Sunny Days in Glasgow

My hopes of a beautiful bright sunny summer did not die even without the sun. A humourous approach towards gloomy summers, I created my own sunrays in hopes of filling the cold damp streets with warth and humour. I combined them with a collection of photos I took in wet weather during my stay in Glasgow.

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

John Berger's Ways of Seeing – Voyeurism

By understanding sex and shifting the perspective of the woman’s role in society, this can help lower the rates of sexual assault, voyeurism and misogynistic tendencies.

OOH+ Sexuality Education

A non-profit organisation that delivers sex education that actually benefits, counsels & provides assistance to the young people of our society. Singapore’s sex education curriculum is not equipped to address and educate our young people, which makes them vulnerable.

OOH+ Sexuality Education

As teenagers are becoming more tech-savvy, they are exposed to unfiltered sex content which poses a high risk of early sexual relations and abuse of pornography.

Trailing Type

Using pen & ink calligraphy to explore typography over human body forms

Sweet of The Forgetfulness

A story about a boy and his mysterious encounter with a MAMA Shop in Singapore, that give him a chance to reset his life. This project deals with discontentment we have in our daily life, always never satisfied with the life have, instead we are always searching for that reset button in life.

EVERYTHING IS LOVE

This is an alphabet book about a love that was really something and not just the idea of something. Reimagining Bonnie and Clyde relationship in the 21th century.

EVERYTHING IS LOVE

This is an alphabet book about a love that was really something and not just the idea of something. Reimagining Bonnie and Clyde relationship in the 21th century.

RE:Singapore

Little Red Dot, known as home for majority of the Singaporeans ; whom many assume had explore and seen everything but not yet literally everything to this date. In these series of photographs which depicts the interior, artefact and the women of Imperial Harem ( hou gong ) serves the purpose of leading back in time through the Thow Kwang Pottery Jungle which is also known for its famous Dragon Kiln. Delving back into the Imperial Harem of the Qing Dynasty where the Emperor, Empresses, Consorts and Concubines live. Many of these women who were at the age between 13-17 years old when they married the Emperor of China. Thus with this little collection and series of photographs it serves a meaning deeper to know that there’s after all light and hope to explore further and leave no stone unturned.

The Men's Mall

A collage of *SCAPE in its current condition. In our fast-paced city-state, economic development occurs an unprecedented rate. To keep up and increase density, the wasteful practice of replacing older buildings with new ones is considered the norm. Existing properties are also under constant pressure to renovate and upgrade to keep relevant. The purpose of this project is to speculate the possibilities of how under-utilised spaces in *SCAPE can be readaptedto give it a new breath of life.

The Men's Mall

Site map of *SCAPE and its surrounding in Orchard Road.

The Men's Mall

Process. Sketches and ideation of how the users will be moving through the space with swinging walls and display fixtures.

The Men's Mall

A diagram on layout studies that will be adopted in the Men’s Mall. (top) A maze layout has a fixed path and a maze of spaces for product displays. It also extends the distance users traveled in the store. (middle) A grid layout, most common in stores as it is very convenient and speedy. (bottom) Freeform layout facilitate in exploration and brings users to visit more parts in the store

Creativity in Everyday Life

Project: Creativity in Everyday Life. The project intention is to allow the user to unveil their own sense of creativity. The project aim is to build an awareness that creativity is present in everyday life. Designing the circumstances for creativity to arise.

Creativity in Everyday Life

Conceptual models and sketches done to interpret the frameworks by practitioners (Bruno Munari, Johannes Itten and Tim Ingold) that motivated the study of Creativity in Everyday Life.

Creativity in Everyday Life

An exhibition showcasing the subtle presence of creativity in everyday life at home. Site: HDB Estate (Hougang Street 91 Block 909 Singapore) Taxonomy Poster: Exhibits of everyday household items in their settings and their multiple uses as created by the user.

Creativity in Everyday Life

Initial exploration of the exhibition - circulation and spatial planning. The site of the exhibition was suppose to be at Gilmann Barrack AFA Block 28.

Creativity in Everyday Life

The circulation and spatial planning were reorganised to the new site, the HDB Estate. A sense of unveiling in an inconvenient setting that allows the user a greater sense of curiosity in stimulation. A spontaneous reaction between the user and the exhibition. Evoke a higher catalyst for awareness.

LUSH Flagship Store (retail)

This project analyses how existing shopper’s habits in LUSH could be adapted and triggered in a flagship store by tapping into the sensorial aspects of a consumer. The project taps onto the existing senses of shoppers that makes them move and react in a certain manner within the store itself. 3 senses, “See, Touch and Smell” are observed, thus these senses are being used to develop deeper into the flagship store experience tapping onto these sensorial aspects, allowing shoppers to wander into the space, finding their own preferences. ​

Layout Plan: Proposed Zoning, Circulation and Material

The flagship store is separated into different zones which consists of different scents. These zones are separated based on the experience and scent. The proposed zoning, circulation and material provides an overall view of the space as well as the possible journey that could take place within the store.

Red Experiential Zone

Shoppers could place their head into the opening to get closer and feel the texture of the wall. LED strips from the bottom would shine in enhancement of the experience. The experiential wall (scratch and sniff wall) are used to contain the smell within the space instead of having it diffuse around the store, overwhelming the senses of shoppers. Upon scratching onto the experiential wall, it releases the scent of roses allowing shoppers to get a preview of the smell.

Transitional Space

The transitional space serves as a preview of the overall flagship store before shoppers enters. Different coloured pod gives a sneak preview of the senses that will be tapped into as well as associating the specific colours that matches with the scent and senses.

Yellow Experiential Zone

The texture wall for the yellow zone is left exposed in comparison to the other zones as the zone tapped onto its texture such as its smooth, citrus surfaces to provide a different experience to shoppers.

A New Housing Typology for Rental Flats

Strong community ties is capable of providing a form of social support and resource network. Despite its importance, it rarely exists in HDB flats today. This project aims to investigate a new typology for rental flats that incorporates the notion of community within the housing estate. It sought to improve the standard of living for lower income families and strive towards achieving self-empowerment to break away from the cycle of poverty.

Utopian Vision

Le Corbusier’s idea of “vertical garden city” in Unite d’Habitation focused on communal living for residents to shop, eat, play, live and gather together outside their private dwelling space. This integration of communal service into the housing model has further encouraged interaction to take place among inhabitants. Drawing reference to Unite d’Habitation, a utopian vision on the future of a community orientated rental flat is being projected in the form of a sectional elevation collage.

Reconfigured Layout Plan

As compared to the void deck, the corridor has a greater possibility that residents would linger around as it is more accessible from their units. However, the linear and narrow nature of the corridor in block 1 Jalan Kukoh is not the most efficient space for residents to gather in. As an attempt to bring in communal spaces that encourage prolonged interaction, the linear walkway is transformed into an enclosed space by deconstructing and rearranging the layout plan, eventually coming up with multiple iterations.

Breaking Away from Standardization

Referencing Habitat 67 where the units are interconnected and stacked on one another, it allowed for a private garden terrace to every unit and play area throughout the building for children. By breaking away from the standardized design of HDB, new possibilities of interaction are introduced. Therefore, taking two reconstructed levels and stacking above each other turning it into a single floor increases the chance of interaction by half.

Eyes on the Street

The concept of "Eyes on the Street" as a form of surveillance provides a safety measure as residents help to keep a lookout for one another. Breaking up solid walls and having screens allow residents to have visual or verbal contact. These are explored with different degrees of privacy. With screens at the feet level, it provide clues on the safety of residents without taking away their privacy.

Collage of Model Exploration

The first project aims to challenge the idea of slowness in a fast-paced transitional space. Here is a collage of form exploration to explore how the repetition of forms slow down the users of a space.

Collage of Materiality Exploration

A collage of exploration using different types of translucent and transparent materials to incorporate in the space.

Line Drawing of Intervention

Atelier Bow-Wow inspired line drawing of the installation design of the ceiling incorporated in the transit area.

Slowness in a Transitional Space

The final image depicts how the ceiling installation would look like. It may seem like fabric or a dreamscape to some; it allows users of the space to imagine and ponder what the design could be and to appreciate the materiality at the same time.

Passage of Time

A conceptual representation of how the lighting condition will be throughout the whole day. The lighting mimics the movement of the sun during the day, creating a different experience within the same space.

Itten X Aēsop

Initial collage showcasing the synergy between Swiss Colour theorist Johannes Itten and Melbourne’s health and beauty franchise Aēsop. The bold contrasting colours of Itten’s art works complements the colour scheme used by Aēsop.

Aēsop X Itten

Window design grounded by the principles and theories of Swiss Painter and Colour theorist Johannes Itten designed for Aēsop’s stores.

Axonometric Study

Site study diagram of Golden Mile Complex The intention for the structure was to create a lively environment and a vertical city in contrast to the homogenized cities. Golden Mile Complex comes from the concepts of the Linear Cities of architect Le Corbusier.

Impressions

Artistic impression of envisioned design concept of play space located in Golden Mile Complex.

Play Space Perspective (East Lobby)

A new play space located in the Golden Mile Complex, focusing on the effects of light and shadow where sun shades rotate anti-clock wise throughout the day.

The transition of light to this sacred corridor

The light guides us and sets the mood. “In the right light, at the right time, everything is extraordinary.” By Le Corbusier.

At a state-of-mind

The lighting goes seamlessly through our journey. At the start, the lights define the familiarity between us and the object that represents the dead.

The movement of bricks

The attention of the loose bricks starts to reunite as we walk further into the corridor, creating a wall of memories.

The transition back to reality

At the end of the journey. The brick wall starts to lose its tension and fades off to the lights, that transits us back to reality and daily routine.

Roof Terrace of Chong Pang Community Club

Located away from the crowd and noise of the community club, the unused roof terrace creates the opportunity to take us away from our hectic and stressful lives to peace and relaxation. Natural-like and flowing water feature helps to set the mood of this space.

From entertainment to salvation, the former Venus Theatre in Singapore

In 1983, the Venus theatre in Singapore’s west went through a metamorphosis by adaptive reuse after the cinema suffered economically. In 1985, the Church of Our Saviour became its new occupant. Today, the church continues to operate in the community, struggling to stay relevant. This project aims to create a greater connection to the community through a multi functional, therapeutic space bringing people together whilst being relevant to the current context.

Breathe

This collage shows how the project proposes to open up the enclosed space, bringing people together and breathing new life into an old building. The site happens to be strategically located along the Queenstown MRT and Queenstown Secondary School. Because of its favourable location, the church adapted the space to fit the needs of the youth who can use the site’s facilities for quick foosball games, water break, resting spot and meeting point. However, the main church auditorium remains untouched during the weekdays making this space underutilised.

Model Exploration

With a desire to open up the enclosed space, model explorations have been undertaken to break the buidling’s rigidity by adding alternate circulation, playing with volume height and width, yet celebrating the original structure, and taking both its interior and exterior activities into consideration. Some of Singapore’s buildings seem greatly influenced by Le Corbusier’s modernist, 1960s practice, especially his “Five points of architecture”. In the case of the Church of Our Saviour pilotis act as a primary support of the building.

Redefining the Church

While adaptive reuse gives a space new purpose, the church community was forced to dwell in a building that was not originally meant for its use. This photo montage hopes to represent how a church hall could look- drawing individuals into the holiness of God through considerations of form, materiality, zoning, light and shadow.

Forms, Light and Shadow

Martin Luther gave birth to the reformation and protestantism, changing Christianity through a rejection of ornamentation, the legacy of empire and majestic socio-spatial power. These model explorations look at the influence that materiality and light can have on atmospheres that may draw individual to sacredness. Taking influence from monolithic architecture where buildings were carved from a single piece of material, these models try to replicate a similar raw, intimate dwelling space.

Re-Imagined Spaces: The play of light and shadow in our everyday life

This project started with questions of how the duality of light and shadow, that is so significant in our lives, impact us on a daily basis. I believe that light and shadow has the ability to evoke one’s emotions in a space even in very mundane spaces. 'Re-imagined Spaces' aims to investigate the notion of light and shadow and how it can affect in representing a space. Through a selection of ordinary and common spaces, the projects questions the possibilities of how these spaces can be re-imagined when light and shadow is used as the driving force of the space.

Part One: Exploration of light and shadow

The documentation covers 8 various sites in Singapore to explore the existence of light and shadow in our daily life. Ideas from the collection of photographs from the site visits are translated into simple study models. Through it, making discoveries on how light and shadow can affect our spatial experience.

Part Two: The Rhythm of Shadows

Looking into the play of light and shadow in everyday spaces, a transitional space was chosen as the typology of this project. A hospital can be a very anxiety charged place for some visitors. Thus, this project aims to target users from the hospital and explore how light and shadow can momentarily evoke a sense of calmness through the transition. The idea of rhythm and intensity of light and shadow was explored. Darkness evokes a form of mysteriousness and portrays silence. The forms of shadow becomes more rigid and darker when reaching the middle of the transition walkway. The idea of darkness, minimal light and stillness evoke silence in the space and aims to create a contemplative atmosphere.

At the darkest and most still point of the walkway, a slit allows a ray of light to enter the space. The only benches are placed here to encourage one to momentarily remain at this place.

Part Three: Sanctuary Café

This part looks into the typology of an ordinary food court. The project aims to create a relaxing space for people to dine in, contrasting to the surrounding fast paced and crowded environment. It will explore how the interplay of light and shadow create a comfortable experience in such a setting. The project explores calmness through the use of water. In particular, the experience is catered for solo diners.

Comfort Zone

Comfort Zone is a project that aims to improve the standards of gathering spaces. By looking at the liveability of an interior space through the users’ comfort and the overall spatial layout, a design intervention would be developed. Proposed design would then be applied to three sites with different typologies, and this aims to maximise the user experience of such spaces.

Recurring Language

The design language of ‘Steps’ has been identified to be a suitable design element that can evoke a sense of comfort in interior spaces. It does so by introducing the idea of ‘Versatility’ into the users’ experience. This element was then incorporated into the design interventions throughout each of the three sites, serving as a connection that links the seemingly different proposals together.

Don't Tell Me How To Study

Don’t Tell Me How To Study is a library project that aims to break the studying conventions of a library space. Proposed at Jurong Regional Library, the project focuses on promoting ‘Physical Comfort’ through the intervention of a steps design which creates a versatile study space, and ‘Visual Comfort’ with the incorporation of a uniform design language throughout the whole site.

Don't Tell Me How To Study

All forms of structural elements such as walls and doors on the site are removed, resulting in the steps intervention spanning across the library. Different spaces such as walking paths and areas to read books are thus all integrated and taking place at the same area.

Don't Tell Me How To Study

The stairs intervention is a safe design that, while appropriate for a library reading area, seems to be too ‘sensible’ aesthetically. A dose of ‘fun’ in the form of box features was thus added into the otherwise boring space. While they stand out, these box features are still in keeping with the sense of uniformity created by the ‘steps’ intervention.