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ERINN SAVAGE – Performance
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Park Leven & Sistema Music Retreat

The Sistema Music Retreat project, for myself, was about creating two different buildings, in what I found to be a beautiful pastoral setting, that would create a semi private semi courtyard that kids and young adults can enjoy and have a free and diverse experience during their stay. The idea of having activities and places semi privatised for the kids was a leading factor in the design process for the River Side House and Leven Hall. After drawing the two buildings on site and working out the physical relationship they had with one another I wanted to go one step further and solidify the relationship my design had with its surroundings. On this map is not only my design for the Sistema retreat but also a redesign of the area. New pathways, activities and less tar parking lots. Having been inspired by the works of David Chipperfield, Gaudi’s Park Guell and the idea of place this project aims to give back both to the community and nature while not boldly conforming to its surroundings in a contemporary manner.

Music Retreat

The combination of a residential and performance space is captured within the landscape of Balloch. Its beautiful surroundings remain interrupted with the buildings matching the tranquil setting. The juxtaposition of the buildings catches the eye of by passers and lures them in for more.

Interaction

The way the buildings interact with one another is portrayed in this social scene. An open private space connects the two buildings together, allowing the children to interact with one another and remain in a safe space.

The Site

Accommodation Section

Bedroom View

Amphibious

A public performance hall and floating residential retreat for young musicians. Building for transience and commitment to the community through a duet of extreme difference.

Floating Residential Retreat

Public and Private route through the site

Balloch town when residential building has departed into Loch Lommond and Location Plan: Journey from Railway to Loch.

Sited in the centre of Balloch town, the scheme acts as a gateway to Loch Lommond and The Trossachs national park, defining a new town square along the soft boundary of the river.

Visualisations of journey through the site

From train ride to public space, through performance to safety and privacy in nature. Balloch is the remnants of a fractured journey from steam train to steam boat up to the highlands. This project creates a new journey away from the urban.

Floating Residential Docked in Balloch

Retreats being of temporary nature have informed the architecture to be transient. Departing from the performance hall which remains a place making, accessible public asset to the town.

Watercolour

Topographical Model

1:1000. Produced in order to gain a deeper understanding of landscape to harmoniously place my project within

Geological Sectional Study

1:10000. Acrylic & Steel

Capture the Landscape

Sketch model exploring how the architecture could frame the landscape.

Final Model

1:250

Balloch accomodation for music students

3rd year: Upper floor and site plans

Balloch accomodation for music students

3rd year: Ground floor and Detail

Balloch accomodation for music students

2nd year: Rendered section

Library Lounge

2nd year: Render of Library Lounge

Library design

2nd year: Library ground floor book shelf arangement, as well as section of reading pavili

A Public Pool in London

Studying the Westway

Tracing the changing city below the constant line of the motorway

Collage

Early exploratory studies

Studies

Developing the project

SISTEMA

Representation of the residential retriet and concert hall for the SISTEMA charity and the local community in Balloch, Scotland.

Exterior Context

Perspective Context

Location Diagram and Site Plan

Floor Plans

Cross Section Progression- 1

Exterior and Performance Hall

project title

cell unit - old + new

masterplan

block deconstructed

site map

Multigenerational Growth

The Single Demographic City Though the city centre is often rich in cultural diversity, it often lacks such richness in terms of age demographic. The continuous movement of families and the elderly to the suburbs has left a shallow demographic dominated by students and young professionals. In the current Urban planning process, it is clear that there is a major lack of consideration for such groups, forcing them to move out with the centre in order to fulfil their housing needs. Urban Village: A Community Model By applying village typologies to the merchant city, it is hoped that the demographic and richness of village community can be manifested on the site. Through the integration of fundamental community spaces it is hoped that the site will act a whole and inclusive community which scales down the current city into a more tangible environment. People, Experience, Learn, Grow The following project focuses on providing multi-generational homes for vulnerable individuals, pushing for a close knit relationship between families, the elderly and young singles. By redefining the classic model of “your home and your two neighbours” it helps to establish those close knit relationships that would naturally develop over time in a suburban environment, in an urban environment . Not only does the project aim to tackle current financial issue’s faced by individuals when trying to buy property in the city, the Cell model provides a family dynamic which aims to support a shared domestic labour. In the project, daily tasks are deigned to be split amongst inhabitants, forcing strong relationships to be formed. Where the young individual can cook meals for the elderly in return for wisdom, the elderly may babysit while the parents are at work in return for help with daily tasks and parents can provide useful life skills for young individuals, helping them on their way in life. Not only does this alleviate rising loneliness but provides an environment where individuals can live, teach, learn and grow as individuals together.

Design for Natural Systems

Visualisation. A Housing block in the Merchant City, that incorporates natural and mechanical systems to support nature and sustainable life in the city.

Design for Natural Systems

Plan. Adaptable housing units reduce the distance between work, production and the natural.

Design for Natural Systems

Structural Model. The building framework supports nature in the city, which in turn supports human life.

Collaborative Glasgow

Visualisation. A space for collaborative design, production and performance to enable democratic representation of the diverse context it is in.

Collaborative Glasgow

Section. An open experience is arranged around the cycle of idea to production, to performance.

A Collective Library

The library becomes a place for families as well as individual sanctuary.

A Shared Culinary Experience

The communal kitchen provides a social and learning environment for all ages.

The Urban Demographic

What makes people want to stay? Currently, there is a state of impermanence in Merchant City. It is lively in at the weekend and empty during the week. It is seen as a place where time is spent passing through it rather then staying. Offering the amenities to have the choice to stay, whether you are an artist, student or young family is crucial to the design strategies.

Street Conditions; Light and Heavy Labour

Differences in light and heavy labour, changing position depending on light; heavy structures to the north of the site facing Wilson Street, and light structures to the south facing Trongate. The painting studio on the roof is a hybrid of heavy and light structure, allowing green space to envelope the studio in a tranquil setting. It becomes a garden and play space for children.

1:2500 Proposal in Context

The masterplan comprises a school, multi-generational housing units and an artists in residence unit. Colonnades invite you into the space, providing covered walkways and open spaces for markets and exchanges. A monument, not exceeding the heights of the surrounding context, acts as a waymarker in Merchant City.

In the project I have chosen for the Degree Show we were given a brief asking to design a public building, consisting of a performance space of a certain spectators' capacity, accompanied by an additional programme of our choice. The site of this project is located on Candleriggs, within the Merchant City district in Glasgow. My proposal is a cultural centre, which consist of an amateur/experimental theatre, exhibition space, flexible workshop spaces which can be adapted for teaching art and small crafts that do not require heavy equippement, library and a top-floor cafe. The overarching idea that connects all the function is the exchange – of experiences, knowledge, skills, memories – through a variety of storytelling devices – performances, art – or act of “creating” in general – formal and informal conversation. Theatre space does not have traditional rows of seats, which are replaced with wide stair-seats, that can become parts of the stage if necessary; voids, present in the exhibition and library parts of the building, as well as mostly open – and if enclosed, then glazed – spaces, allow the different parts of the building to blend one into another. Wide stair-like structure is also used through the library floors, allowing to subtly differenciate between the space of the borrowing collection and places more private, where one can sit and rest, preferably with a book. Use of light and charred wood as external and internal cladding creates a feeling of depth – on the outside, with charred wood - that draws a passer by into itself, together with a frosted glass screen that allows one to see the sillhouetes of the performers preparing for the play; light wood finish used within the interiors provides a warm, welcoming atmosphere and counteracts the large volumes of the building by its organic qualities; big factory-like windows allow a glimpse into the outside world, and vice versa – users of the building can observe the street while feeling safely enclosed. [a fragment of “There's no sea...” mural by Michal 'Sepe' Wrega has been used in the 1:50 section drawing]

The Agonistic Assembly

The thesis is set in 2029 Antwerp, whereby following the results of the general election, the New Flemish Alliance (N-VA) break the imposed cordon sanitaire and form an alliance with the far-right Vlaams Belang party. Together they initiate their common mandate for the establishment of a newly independent nation of Flanders. The thesis proposal is for the Flemish National Assembly, a public institution that integrates governmental ministers, NGOs, activists, and the wider public within one building. Several conflictual relationships will be enabled between diverse demographics through the intersection of high/low culture political and public programmes. The proposal seeks to establish an agonistic architectural language through the creation of a contemporary 'Polis', defined by professor Eric Swyngedouw as "the site for public encounter, democratic negotiation and radical dissent".

Insurgent Polis

Belgian Archipelago

I propose a reading of Belgium as an Archipelago of politically and geographically distinct islands. The federal government is formed from a complex arrangement of language based communities, cultural regions, and local provinces, that are fundamentally divided between the Capitalist and Socialist camps of Flanders and Wallonia. Geographically, Belgium is a low-lying country divided into 3 distinct regions: the coastal plains in the North-West, the low-lying polders in the centre and the Ardennes Plateau in the South. Similarly, Antwerp can be seen as a pluralistic composition of discrete islands, held in a dialogue through the urbanisation that connects them.

Site

The proposition is situated around Antwerp's Bonaparte dock in Eilandje, at the threshold of the old medieval city. The unique urban room created by the old docks contains the features of the wider Belgian morphology, as represented by the six historic artworks. The thesis accentuates each feature through a landscape proposal that recreates the three distinct geographical regions of Belgium. The assembly creates an agonistic relationship with each of these constituent parts through a rotated grid that unapologetically interrupts the city whilst simultaneously allowing it to flow through the heart of the scheme.

Flemish National Assembly

The built proposal seeks to express the conflict inherent in pluralism through the intersection of three formal political objects, a public field and the MPs offices. The objects house the debate chamber, the library and the committee rooms, and together they contain the lobby - the space of conflict and encounter between the MP's, activists, lobbyists and public. Each object has a formal masonry crust, containing the political programme, and a lightweight timber nest, which hosts the space of public conflict. The MPs offices are contained within a new city block, that reads as part of Antwerp’s grain. Suspended above is the field - a three-dimensional ruin that contains the public programme of the assembly (studios, broadcasting suite, workshops, press offices, and exhibition halls). This surrounds the government, creating a constant tension between political and public life, whilst remaining open to the city.

The Patchwork City

The Journey of Migration

The Water Cycle

Ground Floor Plan

First and Second Floor Plan

The City

An anthropocentric view of Antwerp

The Intention

The remnants of industry and and ideas for re-use

The Site

Understanding the sites context, existing infrastructure and history

The Masterplan

Designing around four main contaminants: mineral oil, poly-aromatic hydrocarbons, heavy metals and benzene. This is also while setting out public and private clusters of buildings throughout the existing infrastructure.

The Mycological process

Outlining the principles of mycoremediation and carbon store through the use of mycelium and phytoremediative planting.

Gatehouse East

Model (1/200), walnut, sapele

Gatehouse South

Model (1/200), walnut, sapele

Gatehouse West

Model (1/200), walnut, sapele

Brokenness Chapel

Model (1/200), walnut, sapele

Melancholia Chapel

Model (1/200), walnut

THE GALLERY OF WASTEWATER

INVISIBLE INFRASTRUCTURE

CONSUMPTION OF WATER

The diagram brakes down all forms of waste produced in Flanders. It separates what is reused and recycled with arrows facing down and what is incinerated and put into landfills with arrows facing up. From this diagram it is obvious how much waster we use compared to all other commodities.

PAST INDUSTRIAL PARADIGMS

The proposal is situated in Stadspark in the center of Antwerp. This site is the remanence of the old city wall and moat, which protected Antwerp and is where the cities excrement was dumped. This is just one of many post-industrial sites which are scattered around the city, each was elemental in the cities development but have now all been, or are planning to be, turned into city parks. By cosmetically beautifying over these sites, the city is denying these areas of their past. The thesis proposes this park be returned to its natural state of a waste landscape.

PLAN AND SECTION

Antwerp Demographics- Bringing the world to Antwerp

With Antwerp being an extremely diverse European city, it was necessary to convey the different nationalities residing within the city. The range of nationalities of people residing in the city prompted for a thesis response which sought to invite the “world” to a central location to learn about languages of the country.

Antwerp Historic Centre

Antwerp has had major public realm improvement with Antwerp Central station being expanded to include a high-speed rail service which removes the terminus status of the station. The site selected for the proposal is the subject of a recent major public realm improvement which is situated on a main `boulevard within the city which used to be a boundary wall of the historic city. This makes the site selection favourable as it’s on a key historic gateway to the city from the newer side of the city.

Site Connectivity

Being surround by major transport links such as the train station, bus station, bike station and newly revamped metro-station, allows residents from all over Antwerp to come and learn languages, furthering their communication skills whilst acting as a catalyst for cultures to mix.

Proposal Ground Floor Plan

This ground floor plan shows an open foyer with exhibition space and cafe located on the ground floor.

Proposal Cross Section

This sectional study shows the main internal atrium space which acts as a catalyst for social interaction.

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

Mark-Burnett-Film-Stand

A Type of Sound

A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk

A Type of Sound

Creating a relationship between type and sound

A Type of Sound

Creating a relationship between type and sound

An interactive typeface.

X

Series of experimental animations exploring movement with sound and space, and the shifting connotations of the letter x. Throughout history, the ancient letter has symbolised a myriad of different meanings. However, one use remains prevalent, its simultaneous ability for its meaning to be substituted for anything, and also represent a complete lack of anything. From there I explored our obsession with the unknown, the existential reality that we may just not be that important. The experiments not only manipulated the formation and possible movements of the letter, but introduced factors of sound and space in an attempt to research how the letter would interact. I included the sounds of the Voyager golden records, a strange arrangement of beeps and buzzes that when decode reveal images and information of life on earth. I also played with plinths, gauze and projection to bring the experiments into the living realm so that they may be experienced again in a new way.

InPractice

InPractice is a quarterly journal that bridges the gap between graphic design/typographic theory and practical design principles. The journal is dotted with interviews and shorter articles from both designers and writers broken up by longer essay features. The essays have been reformatted for a journal friendly setting to allow easier reading and an aesthetically digestable experience from readers of all backgrounds.

X

Responsive X animation to Golden Records audio.

Un-useless (environmental)

As part of a brief exploring the art of Chindogu (objects designed for a specific individual need that would in practicality serve no real use), I developed a set of site specific vinyl signage. Inspired by Otl Aicher's signage system, I employed typical shapes, objects and figures found in common signage and began to manipulate their place in the environment, encouraging an ironic playfulness that causes the viewer to look again. The use of the Univers typeface offered a utilitarian and commonplace type to further subvert.

Un-useless (branding)

This identity system is for use in a fictional exhibition showcasing objects from various designers and artists that subvert the utilitarian uses and social relevance of everyday objects. Following from the vinyl signage experiments, promotional elements for the exhibition as well as a logo was developed. The exhibition title is inspired from an interview with original Chindogu artist Kenji Kawakami in which he describes his inventions as 'un-useless'. The sound as well as the grammatical formation of the word is an ideal indicator for the absurdity of these inventions and encapsulates the retaliation of conformity found in the objects included in the exhibition. A continued sense of fun and irony is included in the brand as the wonky dash and signage icons becomes characters in themselves, subverting the order and use of posters and banners. Even the printed material becomes objects of interference. A leaflet too big to handle and a poster that spreads its message through tear away stubs that ultimately lead to its demise integrates the brand irony further.

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This item is for sale, please contact for more information.

Whilst you're here, the recycling is by the door.

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This item is for sale, please contact for more information.

Lady and the Pig

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Steve Reich / LSO Percussion Ensemble

Using one of the prints produced in the Systematic project, I digitally altered and applied as album and poster artwork that inspired the very pattern of the print. (See 'Phasing I') The album is London Symphony Orchestra Percussion Ensemble’s performance of Steve Reich’s Clapping Music, Music for Pieces of Wood and Sextet; performed on 30 October 2015 in St Luke’s London.

Artwork applied for large scale print

Phasing I

Inspired by the composer Steve Reich, this project explores how the compositional practice of minimal music could be applied and visualised through printmaking

Untitled

Modular woodblocks on the printing press

Phasing II

Woodblock prints on 50x70cm 200gsm Fabriano paper

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This item is for sale, please contact for more information.

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This item is for sale, please contact for more information.

Price: £TBD

This item is for sale, please contact for more information.

Price: £TBD

This item is for sale, please contact for more information.

Price: £TBD

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(Still from) Double Circle Bloom

(Still from) Bloomin

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Memory Box poster

poster of my project

Memory Box

movie

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

COUNSELLING ROOM VISUAL

This is one of the 7 counselling rooms. This one in particular is used for one-on-one counselling, but group discussion rooms are also available. The walls will be lime washed with a pink terracotta paint over to create a rough atmospheric feel to the wall. The floor is finished with a poured concrete. To juxtapose this hard floor will be a soft embedded playground rubber material acting as a rug beneath the two soft chairs.

COUNSELLING ROOMS SECTION

A section of the counselling rooms and waiting area. One of PLATFORM's main aims is to support and counsel people with mental health issues that have steamed or worsened by social media and the virtual world. Trained councillors will BE specifically trained within this field. Young people can get in contact with the PLATFORM themselves, referred to by a GP or encouraged to take a visit by a school. The acknowledgment that schools and GPs are struggling to help young people with such mental health issues and a need for a centre the specifies with the virtual world would not only help the young people but also lessen the demand on GPs and schools. “1 in 8 children have a diagnosable mental health disorder-that’s roughly 3 in every classroom.”

MANIFESTO

This poster visually symbolises my project's manifesto setting out my main aims and declaration for the year ahead. The internet chic and vaporwave aesthetic is something I want to capture throughout the entirety of my project. I want to explore the visual themes and trends of internet culture as well as the ethical and moral issues.

JOURNAL WORK

Exploring the social impact the digital world has on young people’s mental health, I hope to create a centre providing educational and counselling support. Seeking inspiration from online trends and issues such as surveillance and cancel culture. The centre remains unbiased and recognises the grey area that most of the internet lives in, the centre simply wished to educate people on issues so the users can use their technology more wisely and confidently.

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.

The River Hotel’s façade boasts natural stonework shown in this 2D visual seen alongside The Clyde Gin Bar, the only public space throughout the hotel accessed from its exclusive riverside frontage.

The entrance foyer makes use of natural light which floods this stylish yet functional space. With self-check in screens, 24/7 lobby desk and grand staircase, The River Hotel is bound to make a great first impression.

This section cuts through the Clyde Gin Bar showcasing booth seating to outward facing windows for views of the clyde, feature copper horseshoe bar and atmospheric private booth seating area towards the rear.

Hotel Concept

A collage of the key design elements of the hotel

Ground Floor Plan

Scale 1:150 technical drawing

Initial Reception Sketches

Initial reception sketches and concept

Reception

A visual of the reception

Reception Niche

A detailed visual of a reception niche

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

Media bias and Polarization. Part 1 Face posters

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Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

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Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

Cyber Sexual Harassment

Cyber sexual harassment is a topic that is extremely common but generally ignored by the wider public. It may seem easy to dismiss as something relatively harmless and without consequence, but the feeling of disgust when experiencing harassment is indeed true. The four booklets draw on four real experiences of sexual harassment on the Internet. By using a distinct visual language to express the negative impact of harassment, the work reflects social realities and engages the audience through empathy.

The Shift in Perception of Women in Chinese TV Series

Given that Chinese television dramas reflect the collective consciousness and mainstream values of Chinese society. This project aims to explore how female characters are perceived and how they evolve under different social, cultural, economic and political norms. Particularly what is deeply entrenched and what is considered the female ideal.

Artificial Intelligence (AI) Face

AI_Face examines the consequences of Artificial Intelligence on our perception of beauty.

Artificial Intelligence (AI) Face

Artificial Intelligence (AI) Face

Vaporwave

A coming of age story for generation Z.

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

The Empty Vessel

The Empty Vessel series, a collection of representational vessels, visualises and embodies the way grief takes from the individual and how we build around the space left behind. Clean white architectural forms become projected aspects of self, deemed appropriate for outside consumption. Inside an absence is present. The absence is the embodiment of grief, carried internally, its weight becomes perceptible in the physicality of the vessels. These corporeal forms become the embodiment of self creation in the face of the void. As empty vessels we traverse the spaces we occupy as representations of formed bodies. The ceramic forms relate to one another, standing alone but remaining interconnected in their expressions, just as grief isolates the individual whilst injecting them into a fundamental shared aspect of the human experience.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

DIASPORA

Diaspora is a display font representing Italian immigration to Scotland between 1880 and 1920. Indeed, a diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Therefore, Diaspora expresses the hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through our type-foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to [hello@goodeggstypefoundry.com] (mailto:hello@goodeggstypefoundry.com)

Throughout 2019, millions of young people took to the streets to protest for their right to a future. No other year has seen such a rise in awareness on the topic of climate change, with the issue being brought loudly to the foreground by public demand. From February 2019 to early 2020, I documented the climate strikes in Glasgow, Edinburgh, London, and Italy, working closely with the organizations as a volunteer photographer. I focused on the stories as much as on the photography, aiming to crystalize my personal experience of the events by writing in the same way I was doing with the images by shooting. The result is a detailed, firsthand reportage where images and words are tightly connected, currently waiting for a space to be published.

FRIDAYS FOR FUTURE - Turin, October 2019

Die-in in Turin, Italy, October 2019. Young people lie on the ground of Via Roma, while a passerby cyclist stops among the bodies and tries to figure out what is happening. A young student walks back and forth in the street reading a Fridays For Future pamphlet with a megaphone. A mum is lying side by side with her two kids, the youngest being barely 3 years old. They check on their mum once every few seconds, then check the others. They’re excited, but they try to stay serious. ‘Like this?’, they ask. [Continues]

BLUE WAVE 2 / ARE WE NEXT? - Glasgow, March 2019 / February 2020

Left: On Leap Day 2020, XR Glasgow organized the secondo Blue Wave event of the city. Silent as the rising sea levels, step by step, centimeter by centimeter, just like water does, the Blue Brigade walked slowly from the bridge towards the people gathered in the Clyde Amphitheatre. Then proceeded leading the march through the city center of Glasgow, all the way until Buchanan Street steps. Right: Kelvingrove Museum, 3pm. Kids and parents together under the gigantic skeleton of Dippy the Dinosaur. Grandparents, too. To the sound of a violin, the signal, everybody lay on the floor. Under Dippy's skull, several kids turned around and around holding a sign reading: ‘We Are on the Midst of the Sixth Mass Extinction’. They were silent, the kids. Many were dressed as animals, or with animal masks. Some had dinosaur toys. They lay down for about twenty minutes, holding signs and banners on their chests. The banners were reading: ‘Are we next?’ [Published on The Guardian]

INTERNATIONAL REBELLION II - London, October 2019

“He had been playing since it all started when they began moving everyone out of the road. When the arrests began he didn't stop. One song after the other, he was accompanied to the sidewalk on one side just to turn back at the last moment and head to the opposite side, back and forth from where the people sitting on the road were waiting to be arrested. A bright sunny day in London, and in the middle of the road he was cheering everyone up, and making the police desperate because who wants a violin to stop playing? Back and forth, eyes fixed on something only he could see, and a rejuvenated smile every time he paused and people clapped for him beyond the police line. Making his difference, one tune at a time.” [Continues]

HOLYROOD REBEL CAMP - Edinburgh, June 2019

In June 2019, despite Scotland’s PM Nicola Sturgeon declaring the climate emergency, the Scottish Parliament set the country’s target date to become carbon neutral in 2045. According to the IPCC report, radical change is required before 2030 in order to avoid massive ecological disasters. I spent four days camping in front of the Scottish Parliament in Edinburgh with Extinction Rebellion, documenting the actions aimed to raise awareness about the inadequate climate bill and the climate crisis.

01. Am I a Graphic Designer?

Research on the conceptual pillars of graphic design, documented in form of an 8,000 word essay that includes an interview with the GSA Com Des professors. The information collected from the interview was transformed into ‘data sculptures on wheels’, visualising each of the interviewee’s opinions on contemporary graphic design. The data was placed on wheels to allow for interactivity usually only reserved for digital spaces. For more project details and images, please visit www.zzzzarko.com.

02. ‘How Motivated Are You?’ Installation

A data installation consisting of a series of helium balloons positioned in space and colour-coded to convey information. Participants were asked to report their daily motivational levels scaled 1 (lowest) to 5 (highest) for 10 consecutive days. The data was translated into helium balloons communicating the given values both through their color and position in space. A postcard decoding the data values was given to the audience. For more project details and images, please visit www.zzzzarko.com.

Accessible Adrenaline Auto-injector

User scenario video

A video showing a scenario of a user interacting with the Accessible Adrenaline Auto-injector

Product Details

A visual of the important features of the design

Bringing awareness of anaphylaxis through colours and branding

An important goal for this project was to raise awareness of anaphylaxis and how severe it can be. Implementing dispensers in public places with an orange branding allows people to recognise what is it and what it is for

Management of Product

Ways in which the medical device will be managed to ensure it is safe to use

Presentation Poster

User Context

Diagnostic Imaging

User Interface

Promotional Poster

An A0 poster exhibiting the product in its environment of use and functionality

Short Video Prototype

A video showing how and where the product is used

The Eternal Opening

The Eternal Opening is the first furniture range that I have created – comprised of coffee table, side table and floor lamp – which will be offered as a limited edition of 8 pieces + 2 AP via my personal website. Each item is fully hand-made by myself. The tables are crafted from a reinforced Jesmonite laminate and the lamp shade from pigmented fibreglass.

Price: £ Available on request

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Eternal Opening Coffee Table

Hand sculpted from reinforced jesmonite and finished with synthetic enamel paint in a deep brown. This piece measures 160x110x40cm and weighs roughly 50kg. This is a limited edition of 8 + 2 AP.

Price: £ Available on request

This item is for sale, please contact for more information.

Eternal Opening Coffee Table

Eternal Opening Coffee Table (Detail)

Eternal Opening Side Table

Hand sculpted from reinforced jesmonite and finished with synthetic enamel paint in a deep brown. This piece measures 80x80x47.5cm and weighs roughly 19kg. This is a limited edition of 8 + 2 AP.

Price: £ Available on request

This item is for sale, please contact for more information.

WorkLed

The lamp offers three light settings - Task Mode, Auto Mode, and S.A.D Mode.

Product Overview

A breakdown of the critical components, functions and interactions of the product.

User Journey

A guide to the user interactions with the product.

WorkLed S.A.D Mode

Morning before 11AM. In the vertical position, S.A.D. lighting is automatically timed for 30 minute exposure, providing proactive light therapy. Alertness, performance, mood and sleep quality are improved.

WorkLed Task Mode

The adjustable arm provides illumination for desk-based activity over the working area.

FORESIGHT: Augmented Reality for Firefighters

Poster

FORESIGHT: Augmented Reality for Firefighters

A 10 page summary detailing the development, and the final overview, of the FORESIGHT system.

The flexIV device in situ

A CAD representation of the flexIV device in situ in the dorsal site

The accordion bend feature in flexIV

A CAD representation of the accordion bend featured in the flexIV

The silicone adhesive butterfly wings featuring in flexIV

A CAD representation of the accordion bend featured in the flexIV

A flexIV prototype in action

A still from the prototype in action presenting the advantages of the flexIV deviceA still from the prototype in action presenting the advantages of the flexIV device including the accordion bend and the silicone adhesive butterfly wings.

Prototype in Action pt.1

Prototype exhibiting the stability of the flexIV device

post_fossil_toolkit informational poster

Generation_tools harvest, produce and store sustainable energy on-site, energy is stored in the base_unit of each generation_tool and fed out to the required output point in the community space. Data from the base_unit is received and processed by the post_fossil_network. Position, kWh counter and Unit type are uploaded to the post_fossil_network_map. Users access cyber network to share, learn and develop post_fossil solutions as well as building a wider post_fossil community.

solar_uints and wind_units in urban context

Multiple different generation_tools can be implemented on one site. By analysing specific sites using the online location analysis tools, accessible via the post_fossil_network, an optimised tool_kit selection can be made. Tools can then be manufactured, utilising local manufacturers and workshops where possible, and distributed to end users. Once on-site the distribution team help install base_units. The users are then left to construct and monitor their post_fossil_tools.

post_fossil_tools in urban community space context

Inconsistency of environmental conditions across both time and location means that an effective, and democratic solution must be flexible and adaptable to specific locations. The post_fossil _toolkit promotes independence from expensive, time and energy consuming rigid infrastructure: Infrastructure without the economic and carbon cost. Generation_units feed electricity into the community space allowing it to function without necessarily engaging in the current fossil_based, capital driven energy systems.

base_unit detailing

The base_unit acts as the fundamental building block, on top of which the required generation_tools are constructed. Each base unit contains a sub-system of internal components: live Current monitoring and transmission hub, combiner box, charge controller, tesla power wall rechargeable storage unit, signal convertor, and an standard output point.

base_unit exploded view animation

In order to work within the post_fossil_production_labs theoretical framework, democratic design should be implemented at every stage of the production and usage process. This means deconstruct-ability and modularity have been used to define the design of the units. Where possible standard fixings are used to fasten the components together, allowing the product to be fully disassembled into its constituent parts for ease of maintenance and recyclability.

Brahma

Triptych of 3D printed nylon and precious white metal bangles, can be hallmarked, inside circumference 220mm, width 16mm

Price: £ Individual bangle £624, as a set of three £1500

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PLA 3D print and copper bangle prototype

Marduk

Porcelain and precious white metal brooches, dimensions are different for each brooch, averages at 30x40mm

Price: £ POA

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Ilmr

White precious metal hoop earrings of repeated 3D scanned and printed noses, can be hallmarked, 30x25mm

Price: £388.20

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CAD model of hoop earrings

INTERACT

Brooch, Sustainable cork, laser rubber, steel pins, 80mm x 30mm

Price: £POA

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Sustainable cork, acrylic. 70mm x 60mm x 28mm.

CONTRAST

Plaster, synthetic sponge. 65mm x 35mm

Digitally developed shape palette

Sampling natural and synthetic dyes

MM:000, Etched White Metal Necklace

Large draping necklace. Etched, press formed and attached using 3 different types of connections.

Commissions Available.

MM:001, Etched copper necklace

This etched and press formed copper piece can transfer into various forms of adornment. A necklace has been depicted within this image, however, is open to interpretation.

MM:002, Sketchbook

This sketchbook development page details samples and patterns.

MM:003, Metal components for adornment

These images detail various compositions of body adornment.

MM:004, Sketches

Sketches produced to show potential compositions that can be transferred to metal.

Kinetic flower ring

Oxidised precious white metal, swarovski crystal, cintrine. 45 X45mm. Ring size M

Price: £650

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Chambers-Hill-Celeste-02

18ct gold filagree flowers

Gold flower ring

18ct gold filagree ring

flower earrings

Precious white metal filagree earrings with pink tourmaline and citrine gemstones size 100 X 40mm

Price: £750

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flower earrings

Precious white metal filagree earrings with pink tourmaline and citrine gemstones size 100 X 40mm

Price: £750

This item is for sale, please contact for more information.

Testing at home

Vegetable paper boxes on wall

Photograph alongside the park

Circles

Fresh leaves prototyping

Field trips of the countryside

Sketch & Development

Mine Materials Pallet

Material experiment of natural and artificial leaves. Materials: spinach, spring onion, orange, carrot peel, celery, seaweed, coffee grounds, rose petals. cheese, rice, agar agar powder, tissue, recycled paper

Inspiration

Mussel Cluster

Milroy-Christine-03

Repetition

Iron Moon I

Iron + Silver Brooch Lid with Oxidised Vessel. Materials include; Silver, Iron, Iron Oxide, Glass, Resin and Inks

Price: £P. O. A

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Iron Moon II

Iron + Silver Pendant Lid with Oxidised Vessel. Materials include; Silver, Iron, Iron Oxide, Glass, Resin and Inks

Technical

Silver + Iron Studio Work and Process

Origins

Photography / Digital Art Print of Materials Exploration and Chemical Reactions

Price: £Special Limited-Edition Prints available from website, prices starting from £75

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Stone-setting

Aquamarine, 18ct Yellow Gold, Oxidised Silver + Iron

finished objects

finished neckpiece and multicolored brooch, completed test pieces.

Price: £POA - finley7mcnamara@gmail.com

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works in progress

2 acrylic paintings, one bracelet in progress (bottom right) four necklaces in progress.

Price: £POA - finley7mcnamara@gmail.com

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Dive 1

Inspriation

Dive 2

Sketch

Dive 3

Work in progress

Dive 4

Necklace_ silver with gold leaf

Dive 5

Necklace_ silver with gold leaf

Five Strip Chevron Brooch

Precious White Metal

Price: £480

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Paper Models

Brooch in Progress

Paper Models

Samples

Corrugated, Oxidised and White Baked Silver

Embroidery samples

Samples of Irish freehand machine embroidery and fabric manipulation

Primary Research

Experimenting with primary research photos printed onto acetate and overlaid to create rich colour and texture.

Drawings and Collages

A selection of drawings and collages using painted and found paper to translate my primary research.

Colour Research

A selection of my research into colour inspired from manipulating the acetate photo collages. The colour palettes attempt to translate the blurring and merging of colours in landscape.

White shadow work embroidery sample

A sample experimenting with the technique of shadow work on the digital embroidery machine. The design is inspired by rock formations in the Outer Hebrides.

Primary reseach

Exploration of shadows using 3D drawings

Development sampling

Development sampling

Embellished samples

Colour Palettes 1

Colour palettes 2

Sketchbook 1

Sketchbook 2

Sketchbook 3

Initial Imagery

Photography obtained from a research trip to the Isle of Staffa for the project’s primary inspiration.

Abstract Drawings

Ink and stick hand-drawn observations of the basalt columns. Focusing on the textures, layering and direction of line.

Initial Sampling

Initial sampling inspired by ink compositions. High contrast designs directly influenced by the vertical layering of the columns, alongside the hexagonal tops.

Padded Samples

Exploring a range of woven technical structures to achieve a padded, 3D finish ideal for upholstery.

Colour Research

Sketchbook pages exploring colour interaction inspired by Josef Albers.

Initial drawing work.

White on white drawings.

Colour Work.

Development using Merlin Pro Machine.

A1 Print

Sketchbook Pages

Anorak Visualisation

A1 Print

Paper Drawings

Altar

Digital Photograph, 2020

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Bittersweet Escape

Photographic Documentation of Cocktail, 2020

Rückenfigur

Digital Photograph, 2020

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The Elixir of Quietude

Photographic Documentation of Cocktail, 2020

Mind

Digital Photograph, 2020

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Untitled, 2020, Silver Gelatin Print, Contact for price.

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Untitled, 2019, Framed Giclée Print, 36cm X 23cm, Edition 1/5, Contact for price.

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Untitled, 2018, Silver Gelatin Print, Contact for price.

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Untitled, 2019, Silver Gelatin Print, Contact for price

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Untitled, 2020, Giclée Print, Contact for price.

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Sacrosanct Statement

Icthys

Digital Image

Sun

Digital Image

Soil

Digital Image

Archangel

Digital Image

This Is the Trick

Digital video, 9min 21sec, 2020.

Lighter than air

Lighter than air

Good Country

hrough a study of place, material and memory, this project attempts to describe that which exist outside of language. It is a song to the natural world and the nature of joy, a celebration of that which remains undescribed.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else Installation.

3x Backlit Film Print on Electroluminescent Light Panel & 4x Speakers. 2020.

A sculptural piece imitating the movements and reflections of water giving the visitor the illusion of being in the landscape of the water.

As sun shines through the metal mesh, it shimmers like water.

‘Speaking to Water’ Practicing Ho’oponopono technique in Turkish with a glass of water. Seni seviyorum, özür dilerim, lütfen beni affet, teşekkür ederim - I love you, I’m sorry, please forgive me, thank you.

Creating reflections on the wall by manipulating the mesh with light.

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

Climb

2019, Giclée Print 60 x 45cm, Edition 1/5 Framed

Price: £Contact for price

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Dip

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Edge

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Omission

2019, Giclée Print 64 x 85cm, Edition 1/5 Framed

Price: £Contact for price

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Flip

2019, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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7 Trees

Multi-Channel Video, Sound Design: Otis Jordan, Additional Sounds Dexter Stokes Mellor. Germany, 2020. 23.73 seconds, is the fastest time any known person has run between these 7 trees in Bleckede. 

23.73 Sekunden ist die schnellste Zeit, die je ein Mensch zwischen diesen 7 Baumen in Bleckede gelaufen ist.

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Reed Thicket

Single Channel Video, 2020, Germany.

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Movement Development

Sketchbook pages, Development through movement and intuitive play, 2020, Bleckede. My method of making is a reaction to the outdoors. When encountering natural formations, they inspire me to use my body as a player, the slanted tree turned into the proscenium arch of a theatre, calling for action beneath.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Swirl

Swirl, 2019, Acrylic on Canvas, 125 x 100 cm

Price: £Please Contact

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Boat

Boat, 2020, Watercolour, Colour pencil, Acrylic on Canvas, 21 x 29 cm

Price: £Please Contact

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A comfortable place

A comfortable place, 2020, Colour Pencil, Acrylic and Watercolour on Paper, 43 x 70 cm

Price: £Please Contact

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Untitled

Untitled, 2020, Watercolour, Colour pencil, Acrylic on Paper, 84 x 118 cm

Price: £Please Contact

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Sleepwalking

Sleepwalking, 2020, Acrylic on Wood, 80 x 180 cm

Price: £Please Contact

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Untitled (Meeting Room Plastic)

oil, acrylic, silicon, oil bar, graphite and tape on plastic displayed on MALMBACK, 150x180cm

Price: £1750

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Untitled (Electrical and Parcel)

oil and tape on canvas, 15x20cm

Price: £60

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Installation

mixed media

Price: £30, £1750, £60, £400

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UNTITLED (MARICUS) AND UNTITED (SVALLET)

oil, house paint and tape on canvas stood on tape, 60x80cm and oil pastel on faux leather, 15x20cm

Price: £300, £30

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Untitled (Pipes)

oil, acrylic, plastic,snap band, fabric, oil bar, plastic and graphite on plastic pipes, 60x100cm

Price: £300

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Digital Stage

digital collage including drawing, photography, and mixed medium sculptures

3057x4013

Washing Machine

Digital Image

3648x5472

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The Lost Word Kitchen

House paint, scrap wood, vinyl wood, collected and tied willow sticks and vibration speaker

approx. 1300mm x 1800mm x 2500mm

Untitled

Oil on Canvas and sculpture

Untitled

Miniature set

Untitled

Storyboard of a scene

Untitled

Paper Mache Horse's Head (Intended for costume)

Untitled

Sculpture (intended for film prop)

Infinife Possibilities

Gouache on canvas 57x77cm

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Isopod Isolation

Gouache on canvas 20x20cm

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Whale, Whale ,Whale

oil on canvas 62x92cm

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Excerpts from a Squid 1/5

Ink on paper a5

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Excerpts from a Squid 2/5

Ink on paper a5

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Dog Days

Oil on canvas

100x130cm. 2020

Price: £1,750

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Counting Cycles

Oil on canvas

66x105cm. 2020

Price: £1,700

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Dog Days II

Installation. Oil on canvas, artificial grass, bark, wood

4x4m. 2020

Dendrochronology

Scrap pieces of wood

30x30cm. 2020

Price: £1,250

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Gazing

Oil on wood

60x90cm. 2019

Price: £1,650

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Massacre of the Morally Ambiguous (After Rubens)

Oil on Canvas, 2.2 x 2.5m

Price: £4750

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Massacre of the Morally Ambiguous (After Rubens) (detail)

Oil on Canvas, 2.2 x 2.5m

Price: £4750

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Statistical Phantoms

Oil on Canvas, 1 x 1.6m

Price: £1700

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Thumb Slipped!

Oil on Canvas, 90 x 120cm

Price: £1500

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How Dare You

Oil on Canvas, 1.5 x 2m

Price: £2150

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Crowdsourcing

Procedural Drama

Pause or Pay

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

SING IT ON A FRIDAY (2020)

"Sing it on a Friday" is an auditory portrait of a group of people who come together each week to sing and be together. The sound installation aims to reflect back our experience of being part of it, an artefact of the ephemeral moments of the much-treasured rehearsal space. For this collaborative piece, Emma Brown and Lisa Fabian joined the Platform Singers community choir for several months. By closely working with the group as both participants and observers, this process attempted to prioritise and give value to the creativity and autonomy of the group. The soundscape consists of an assembly of fragments that are played in and out of synchronicity, on a six-channel sound installation. Being part of this warm group for an extended time allowed us to pick out the emotional experiences that moved and resonated with us most - the community, humour, harmony and relationships within the group. The installation mimics the welcoming space that is created by this gathering of voices in the warm rehearsal circle and aims to share it with the wider community.

Untitled (2019)

Here I am again, crouched, head down, fingers pushing out white putty into the tarmac, covering dulled greys of old chewing gum splotches with bright white porcelain that looks freshly chewed. People pass by, if they see me they verve round the dots that litter the hill. I’ve never known what it means, tracing these accidental decorations to the street. It feels the most natural place to be, kneeling in determination and red velvet, with strangers asking me what I’m doing. But that book was right. The street is the every day. The patch of land between the home and work and all those other places. I wonder if other people look down while walking, like I do. Perhaps I won’t be able to collect the imprints of the people like me, who cautiously place their feet upon the earth, avoiding any mess on hard concrete soles. I only capture traces of the people who haven’t noticed. The watchful go by unrecorded, too vigilant to leave a mark. I map out all these human-made marks on the street, visible and available to answer questions, I go back and remove the porcelain imprinted with unknown shoes and wheels, fire it all together in a big kiln until its hard and shiny and beautiful and chirrups when you hit it with a high fine singing note and then…

SUBWAY PIECE. SEVEN STOPS (2020)

Information notice displayed to the public: “There is a person in this carriage singing. We are making a film together. It’s about how you can sing at the top of your voice when the train is screeching loud and rumbly and nobody can hear you, not even the person sitting next to you. The video will be projected, sound loud and quiet, faces blurred, very small and very bright.”

THE LADY IN THE TUTTI FRUITY HAT! (2019 - 2020)

After working as a life model I started this project thinking about the politics of being drawn/ represented. In a series of life modeling performances I use a large prop fruit hat (a huge bobble hat, made from wool, in the style of a Carmen Miranda fruit hat; with grapes, pears, apples, oranges, kiwis, lemons, peaches, a honeydew melon and a watermelon) and a series of poses to explore how a female model presents herself, and how she is seen.

Who is that hiding under my breath?

still from Who is that hiding under my breath?

still from video

pause or pay logo

logo from pause or pay shown in solidarity with the demands of the movement

Body Of the Vessel

Price: £Please email me for prices of the Ceramics

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Body of the Vessel

Price: £Please email me for prices of the Ceramics

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Body of the Vessel part two

Price: £Please email me for prices of the Ceramics

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Funeral for a Fuckboy / Crucifixion

Still from Performance / Sculpture

Price: £500

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Funeral for a Fuckboy / Crucifixion

Sculpture, Wood, Metal.

Price: £500

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I Hadn't Lost Anything

Sculptural Canvas, Metal & Weld.

Sorry Mum

Sculptural Canvas, Metal & Weld

Price: £250

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Weighed Down By an Uplift

Weighed Down by an Uplift comprises a series of sculptures accompanied by their digital renderings on videos. In this installation, Aki Hassan attempts to translate sculptures into digital objects in response to the sharp shift towards digital formats in the arts triggered by the pandemic.

Being Strong For You / Closeted

Being Strong For You/Closeted was exhibited at the “Like A Biennale” exhibition at Civic House, organised by Year 4 SEA students in January 2020. It is a sculptural installation informed by my experiences of needing and giving support to those we do not find solidarity in. This is explored through balancing metal structures and objects together, reflecting on the insecurity of imbalanced relationships. This particular work was an important point for me, as I began to explore ways of using installation to reflect on the labour of non-binary people. Most of us find ourselves attempting to survive under cis-normative conditions, for the comfort of cis people. I use sculpture as a tool to pick out these nuances and clarify what compromises are made.

Sertaline, Modafinil, Senna and a Coupla Jonnies Pal

(2020) (Video Installation, 6ft x 2ft)

This work exhibited in 'Cry and Laugh' in Glasgow Websters Theatre (former Lansdowne Parish Church) on 25th January 2020. Being in and out of relationships since I was 15, I adapted an emotional reliance on a partner to give me what I was avoiding to create for my self. The dimensions of this are of a telephone box; an abandoned communication portal I continuously salute as they represent the fragility and vulnerability of life. The titles of my work always act as a joke with a jab kinda coping mechanism.

Cheerio Lizzy, Thank You Alan

(2021) (Digital illustration)

The son of a civil servant, Alan Mathison Turing at the same age I am now (24) produced “On Computable Numbers” in 1936. He was a pioneer in the field of computer science; made several contributions to artificial intelligence and was awarded an OBE for his code-breaking work in WW2. Turing was also gay, and was treated appallingly as a result. In 1952 he was convicted of gross indecency for his relationship with a man. As an alternative to prison he was prescribed two years of ‘hormone therapy’. He died at the age of 41, this was recorded as a suicide. 59 years after his death he received royal pardon for the conviction. On 25th March it was announced that Turing will feature next on the £50 note.

EDI to GLA

A page taken from my sketchbook.

Talking Bollocks Mate

Collage

Price: ££800

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Waiting Space

Waiting Space

Waiting Space

Waiting Space

Waiting Space

expulsion (piss piece)

jeans, urine, film camera

within, without

meat, glue, pomegranates

doing, undoing (action)

artist, assemblage, string

snot factory !

rebirth

scans of zine pages

Price: £3

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Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench, a practical use

welded steel bench, painted, used

Bench, preliminary drawing

technical CAD drawing of bench

Future Experiences Project - 'Constitution Cloth'

The Constitution Cloth focuses on a positive sustainable future for the Samburu tribe in Kenya. The final outcome is based on a collaborative event that encourages conversations around rights, values and diversity. The co-creation allows both community members and external designers from an NGO to experience the form of collective intelligence that helps to share each individual’s skills with one another.

The constitution is known as the supreme law of the Republic of Kenya and there is only very little knowledge about it in the indigenous communities of Kenya. What if we educate citizens by humanising terminology that also adapts to their own needs locally?  The Constitution Cloth artefact focuses on the ability of design to communicate beyond the words. It provides a fair representation of each community with a clear ‘formula’ of sharing the power and resources via constitutional arrangements.

Ethic conflicts in Kenya mainly stems from land inequality and regional imbalance. In this project I focused on envisioning the successful tribalism future. By recreating the current map between indigenous communities and government in Kenya, in comparison I established a credible future vision where structure of politics is focused on achievement of unity and diversity.

The group work phase resulted in a speculative future-word role that provided a foundation for the individual part of my project. The Community Ambassador role focuses on the importance of communication in maintaining strong communities. Following the experts input sessions I was able derive the main insights that drove me to tackle the complex topic of human rights in Global South.

As a part of a culturally aware project, I found it crucial to explore various opportunities of the materials use. This helped me to identify the most practical application for the Constitution Cloth artefact. In this case, I experimented with a range of organic materials that best represent the local Samburu tribe.

Future Experiences - Musi Co.

Musi Co. is a brand that connects people through creative waste management. Cultivating relationships between communities, individuals, and nature across the world by channelling art and music as represented in the logo. Leading to inspiring stories that bring people together through a collective effort; the concept of recycling generates a force for change in communities and around the globe.

Subscribe for Connectivity

Musi Co. teaches people to treasure the waste that engulfs our urban environments, as a subscription service it spreads culture and worth. Users receive access to playlists of music jams online. Musi Co. subscribers receive a portable device pod that allows them the opportunity to record their own sounds from waste and send them to be mixed. Users save their favourite tunes on the pod to listen on the go.

Future of Opportunities

The service creates various opportunities for employment, as people are needed to gather materials, build the instruments, manage subscribers, and oversee the service’s operation. Participants in the Global South collect useful waste materials work and craft to construct and convert these into unique musical instruments from the recycled materials. Producing music with these instruments have a direct stake in reducing waste and reusing discarded materials while influencing future solid waste management habits and practices.

Making a Change

A main value of my project was to connect people from around the world. I focused on mutual connections with the aim to create reciprocal relationships. Meanwhile it was important to harness value of culture, sustainability, and resourcefulness. The cycle of Musi Co. offers opportunities and job roles at each stage of the service.

One Man`s Trash...

This sharing of music with members in different countries creates a global network united by a passion for music and a desire to create culture from waste. “The message of this experiment touched me because of the empowering effect a group can have on individuals and communities through their innovative and creative use of discarded objects.” Vanessa

Self Initiated- SELF-Brand Manifesto

Self is a wellness brand, promoting the benefits that masturbation has on an individuals’ mental health and self esteem. Self provides a range of products which are gender neutral as well as hosting events to promote body confidence. The term ‘self love’ replaces masturbation, to emphasise the benefits as well as moving away from the term which seems both mechanical and hyper-sexualised.

Brand Ethos

The colour palette chosen by Self includes a range of earth tones to suit all genders. The earth tones give off a feeling of nature, which works as a metaphor to emphasise the naturalness of masturbation. The colours contradict the usual colours of ‘sex toy’ branding, to clearly differentiate Self from them and target a younger audience by being less intimidating.

User Journey

Jo’s story shows a young person going through a difficult time of self doubt. With pressures of social media and pornography on both body confidence and sexual performance, adolescents can be left with feelings of low self esteem. Self ethos shows the benefits of self love emphasised by psychosexual therapists by explaining ‘if you learn to love and respect your own body, you will go on to love and respect others too.’

Form Exploration

These are material samples from the development stage of the project. The idea was to play around with ambiguous forms and materials to disconnect with conventional sex toys and create something which is gender neutral. The idea of the products is to leave the imagination up to the user, and to pass as unrelated objects. The inspiration for the half egg shape is taken from worry stones used in meditation, to redesign masturbation as a wellness ritual.

Leading Insight

Currently Scotland has the highest teenage pregnancy rates in Europe, compared to The Netherland which remains at the lowest. My dissertation looked at influencing factors including sexual health and relationship education in schools. The key insights were the tone of voice which sex is transmitted to young people. The Dutch’s positive and pro-sex approach with the introduction of pleasure is contrasted with the clinical tone projected by the Scottish curriculum. SELF’s ambition is to tackle this issue without the challenging task of changing the education curriculum. SELF’s aim is to educate young people that both masturbation and sex are natural and create positive views surrounding sex. This will reduce the act of rebellion from the clinical style of education which results in risky behaviours.

Menstrual Matters

Menstrual Matters is a series of narrative props to explore menstruation, allowing participants to map their cycle and navigate different menstrual landscapes. Visual metaphors facilitate discussion and reflection around complex issues associated with menstruation. As Onkar Kular writes in Crafting Narrative, these designed things with which we surround ourselves, feed into the memories and meanings which make up our lives. They become the ‘signifiers of who we are, and even the script for how we behave’.

Explore, educate, empower, through tangible thinking

Menstrual Matters can be used by both menstruators and non-menstruators. Inclusivity in menstrual learning is vital for instilling empathy and solidarity. (Pictured: teaching my little brother about the menstrual cycle).

Free Periods rally

In February of this year I joined the rally for free periods outside Scottish parliament. Monica Lennon’s Period Products (Free Provision) Bill was passed 112 to 0 with 1 abstention at stage 1! This would make period products available for free. (I’m pictured in the red scarf) #PeriodDignity

‘I thought bleeding was a technical term, like with radiators’

Menstrual Matters project film. As a way of engagement, I collected ‘period stories’ throughout my project, asking people to write about their first experience of menstruation. It was clear from reading these that many people felt awkward or ashamed and that most of the current menstrual education is superficial and often an ‘add on’ in biology class. In truth, every cycle is different and requires a flexible narrative. Menstrual Matters encourages people to reject menstrual misconceptions and reframe the narrative.

SenseVoice - Future Experiences

SenseVoice is a public service that encourages communities to capture their unique values through different senses. This non-linguistic form of expression offers an effective way of collecting and communicating important Memories, Aspirations and Judgements. A Value Navigator invites participants to capture an aspect of their community using the most appropriate physiological sense. Local creatives then transform these sense portraits into outputs such as exhibitions or presentations that can be shared with other communities, schools or governments. By experiencing positive or negative sensory values in this way, the SenseVoice network can appreciate how others around the globe are living. (Pictured, capturing the scent of an urban food garden in a school playground in Rio, 2030, an aspiration to share with a partner community).

Self-Initiated Project - Open Ear Installations

Open Ear Installations are based in various places throughout the city. They make it possible to focus on listening to our environments, rather than just look. Each installation amplifies the sounds around itself but quiets the visual distractions. In this way each visitor can discover an aspect of their city’s character they may have overlooked in the past.

Open Ear Installations - Listening to Anthropophony

Anthropophony is any noise made by people, directly or indirectly. It has many negative connotations for plenty of reasons, but because we live in a primarily visual culture there is not much action taken against problems of noise. A first move towards a changed sonic landscape is recognising the need to listen and appreciate the sounds around us and to find the value in them. Hence, my project encourages active listening and rediscovering the lost beauty of noise.

Open Ear Installations - Maximising Attention

In order to understand this topic, I asked participants of my field research to ‘collect’ moments of noise and quiet and to visually record them. In the group discussions afterward, the most interesting discovery was that most of my participants said they enjoyed the opportunity to focus more on the sounds around them. In this concept creation sketch I was exploring the connection between senses by translating noise into a visual installation. However, because this would reinforce the visual culture, I decided to maximise the attention to sound instead and minimise the attention to visuals.

Open Ear Installations - The Appreciation of Noise

The intended impact of this project is for users to grow an appreciation of noise, to listen more intentionally and to find joy in the mundanity and novelty of soundscapes likewise. I aim to challenge visual culture and inspire growth in auditory culture of everyday noise. As a result, I hope to enable necessary actions being taken to protect sonic landscapes and their audiences – us.

Future Experiences Project - Habitat

Habitat is a new system of a public greenspace which allows city-dwellers in the Global South to escape the hustle and bustle of their environment. Because faith plays a major role in the Global South, Habitat seeks to re-establish traditional connections between faith and nature. People who seek a space for prayer, meditation or rest can find a small oasis within the busyness of the city. The app helps the users to locate them easily and to verify their availability. The service also indicates the environmental qualities of the spaces, such as noise levels.

IN GOOGLE WE TRUST (A WORK IN PROGRESS)

A critical design project that will consist of a 7 part video series designed to be shown in an exhibition to question our role as both the agents and victims of surveillance capitalism by drawing parallels to the Seven Sacraments of the Catholic religion. Its aim is to show how we are slavishly following the ‘religion’ that is surveillance capitalism, an all knowing, all seeing presence.

I drew parallels betweeen the Catholic religion and surveillance capitalism; they are both omniscient, elusive presences that know everything about us, they are shrouded in mystery and in the same way that some turn to God when they need answers, others turn to Google.

The elusive nature of surveillance capitalism makes it seem too complicated to grasp, which in turn, creates feelings of anxiety in some, and disinterest in others. I wanted to design an analogous system to surveillance capitalism as a way to get people to question their role within this ‘hidden’ societal structure in which we are largely complicit.

We live in a society in which Big Tech knows everything about us, from our internet searches to the size of our houses. These companies are able to paint a detailed picture of who we are, using data that we do not even know they have access to. They use this data to engineer our behaviour towards a predetermined future like we have previously seen with the Cambridge Analytica scandal that contributed to the rise of Trump and Brexit.

IF YOU'VE GOT A BODY, YOU'VE GOT SOMETHING TO SELL.

If you’ve got a body, you’ve got something to sell looks at the future of the gig economy in the Global South. It focuses on what could happen to those who lose their jobs to automation, who may have nothing left to sell but their bodies. The project is based on the current issue of body commodification, which sees people in the Global South make a living through the transnational kidney trade, hair trade and surrogacy. It poses the question of what the gig economy might look like if it was possible for buyers in the Global North to purchase another person’s genes from the Global South in order to change one’s own genetic code using CRISPR-Cas9 technology.

Plastic Community

I visited Eigg to research the ocean waste with the aim of empowering the community by finding value in the materials. The outcome is a service that gives the community the means of utilising the waste for their future needs. An example of this could be the potential for plastic to repair road surfaces impacted by significant erosion.

Plastic Community

My visit to Eigg and speaking with the islanders allowed me to clearly understand their wants, needs and fears. This enabled me to build a future map constructed from my research. The empowerment of the community was important to me, I wanted to give them the knowledge and enable them to find value in the marine plastic. A market space would allow the islanders with their future roles (for their future needs), or own individual needs to meet and exchange materials with other islanders, and they can make what they need to thrive as a community.

Plastic Community

I became closely acquainted with the islanders, their resourcefulness, the varied roles they take on, not only to survive but thrive. I got to understand their feelings towards the marine waste. From anger to fear, the islanders felt passionately. I wanted to turn this into an advantage for this rural community. I thought, what if I could create something that would allow them to know the material’s potential, and they could do it themselves, outside of mainland councils. Discovering each of the islanders have a ‘craft’ of their own, as well as other roles within the community. This drove my material testing to design materials around the islands future needs and therefore its future roles. Photographs from our trip shot by Charlotte Elcock, photographer, Communication Design @ GSA. Instagram: charlarts

Plastic Community

I collected a variety of marine plastic from Eigg, brought it back and tested the material’s potential. From my research however what was most important was empowering the community tackling the fears they had for the future. I wanted the materials to be capable of helping them in a large scale, their infrastructure for example. With future development the marine plastic could be used within agriculture – polytunnel’s for example to develop their crop yields and reduce imported goods.

Plastic Community

I created an initial model that shows 3 suggestions I have for material use. The model includes the market (front, centre), the waste shop (mid right) – which has the encyclopaedia as well as the machines and tools to mould the materials to their needs. The road shows how the marine waste could be used for road maintenance such as pot holes or to create a new road entirely. The houses (centre, left) indicate the other uses. Insulation from polystyrene and house tiles. My outcome was based on my research on Eigg, however Eigg acts as an exemplar community to inspire and educate other small, rural communities. Eigg resident, Hannah Morrison - “Our best work is education, especially in the school I myself remember being shocked going to high school and realizing that climate change education was not such a huge part of anyone else’s schooling.” More information can be found here.

The Habitat Education and Restoration Agency (H.E.R.A.)

The Habitat Education and Restoration Agency (H.E.R.A.) draws attention to how our environment influences our behavioural habits and makes a statement that wellbeing and future thinking should no longer be a luxury. This speculative system is placed in a preferable future within an area between the urban and the rural, called the Sustainable Belt, dedicated to educating the population on sustainable and symbiotic living. The selection of artefacts makes up a personalised introductory kit for newcomers to the Sustainable Belt. In a tangible manner, it manifests the identity of the traveller and becomes a support mechanism throughout their stay.

With the move to a self-sufficient sustainable environment, H.E.R.A. aims to shift people’s understanding and relationships with their land. As a future vision of sustainable work practice on a micro and macro level, it puts the responsibility of creating a healthier landscape on each individual across society. This environmental structure could be implemented around every major city and would engage each citizen through an obligatory service, along with a possibility of gradually revisiting the compounds throughout their life. Through habitual practice, H.E.R.A. aims to strengthen and restore the lost connection to our landscape.

Driven to create an environmental heritage through rituals, I began drafting scenarios of a preferable future and asking 'what kind of world would we want to live in'? Critical discussions with sustainable development experts accentuated the fact that wellbeing and future thinking is a luxury that is not affordable for many, especially in the Global South. The aim of the project was to then make sustainable practice and knowledge accessible to all; ultimately making it a societal value.

At the developmental stage of the project, I have explored with various system mapping techniques to contextualise the proposal of the H.E.R.A. system. 3D pop up maps were an effective design tool for engaging and testing the user journey with the Sustainable Futures of Africa (SFA) network. By physically allowing experts to go through the matrix, they gradually explored how participants would transfer to the new environment, and have their profile run through Hera, an AI that then proposed suitable activities based on their skills, strengths and individualities.

By giving each citizen the chance to devote a stage of their lifetime to the Sustainable Belt, this government-funded organisation shows how an environmentally conscious mindset could spread across society. The project aims to equip and empower people to gain and grow their ecological knowledge and develop sustainable habitual behaviour that then can impact their local communities. The pictured H.E.R.A. application acts as a progress journal, archiving all data and materials gathered throughout the completed activities and workshops; acting as a memoir of the stay, with accessible expertise knowledge that participants can build on.

Future experiences - Infiltration of traditional Initiation Ceremony

Women in rural Malawi are still subjected to a traditional initiation ceremony when they reach sexual maturity. This involves sending them away to have sex with a paid male prostitute to rid them of their “child dust”. My project suggests an infiltration of the current ceremony in the way of an underground movement to provide the women of Malawi with contraception.

Expert Input sessions

“We could spend millions on new hospitals, midwifery education or the latest technology... the neonatal and maternal death rates reflect the devastating and inevitable effects of child pregnancy. To ease the pressure on the healthcare system, we must focus our efforts on prevention methods.” - Jude Robinson , Member of SFA Network

Infiltration

From my research I discovered that the ceremony is hosted remotely outside of villages and only females can attend them. This was my key observation for a way to infiltrate the system. With the help and assistance of an NGO, contraception, along with sexual and menstrual health education, could be provided at the new and improved ceremony.

10 years in the future

Using a speculative lens, I predict that contraceptive patches will be manufactured small enough to be able to fit on an earring backing. I chose earrings because, not only does piercing culture fit with African traditions, but they are also in contact with the skin at all times when worn and would be non-intrusive to the strenuous tasks these women complete daily.

Positive changes

With the introduction of accessible contraception, my proposal will dramatically reduce the neonatal and maternal deaths in Malawi, easing the strain on the healthcare system. By postponing pregnancy until the girls are fully developed themselves, their education will not be derailed from childbearing responsibilities which will in turn encourage brighter futures with financial independence.

Future Experiences - Mutua

Mutua is a subsidiary of the United Nations in response to Goal 17 which involves the revitalisation of partnerships between the Global North and the Global South. The objective of the design intervention is to create Technology Ambassador roles around the world to provide guidance to companies and Non-Governmental Organisations (NGOs), educating them on how to sustainably and empathetically implement new technology.

Mutua - Technology Ambassadors

The project aims to promote a more fluid exchange of technological knowledge, not only from the people and companies implementing the technology, but also from those living in the Global South. These people may be able to guide the Global North on how to effectively up-cycle and repurpose technology that might otherwise be deemed obsolete.

Mutua - The Mobility of Future Communication

After working in a group to create a model for the sustainable mobility of communication we envisioned for 2030 we individually set about creating our own proposals. I continued with the proposition of having digital gatekeeping roles put in place to assess the flow of digital information between a range of stakeholders. I wanted to pursue this idea further to explore how new technology could be sustainably realised in places that wouldn’t otherwise have access or resources to enable it.

Mutua - Exchange of Knowledge

In effect Mutua would act as a platform for creating positive, ethical and environmentally friendly change within the domain of both global and local technology use. Through a network of trained Technology Ambassadors, accessible for hire by large organisations, exists the possibility to provide meaningful technological solutions to communities who in turn may share their insights and geographical-specific knowledge to these companies.

Self-Initiated - Scentimental

Dementia is the 5th biggest killer in the world and alongside old age is the only killer with no form of treatment or cure. Scentimental is a human-centred brand that accompanies an individual through their experience of living with dementia and aims to comfort them, improve their quality of life and reduce the onus on carers and family members to look after them in the later stages.

Scotlands Not So Secret Places

This is a short documentary I created about a well-known visually pleasing and picturesque site called Finnich Glen, otherwise known as The Devil's Pulpit. Located in the beautiful and scenic town of Stirling, The Devil's Pulpit is a popular site which is visited frequently by locals and those travelling far and wide. I wanted to create this documentary to not only highlight the beauty of the land, but to introduce some stories and background that is woven into the water and rocks that lay home to it. I really enjoyed creating this documentary as it was my first try at camera work and using Final Cut Pro X which were both new skills for me to learn. Some advice if you're going to visit - be careful!

Scotlands Not So Secret Places

An image taken at the bottom of the rocky and dangerous steps that lead down to the heart of The Devil's Pulpit.

Experimental, Situational, Phenomenal

This is a short documentary that was created by myself and my classmate Lucius about the Light and Space Art Movement. This was in interesting yet difficult documentary to create as there was little to no archived footage which meant it had to consist mostly of stills. However, we had some help from artists who we got in touch with such as Olafur Eliasson and an independent light show team called Squidsoup who allowed us to use some of their images and videos which was very kind of them. All of this teamed up with the relaxing soundtrack created by Lucius and an illustrative and informative voice over created by myself allowed us to produce this piece that we are both proud of. The most interesting part about creating this documentary was strangely all of the research. It was amazing to explore an art movement that neither myself or Lucius were familiar with and we enjoyed the plethora of unique art work that we found. Most of the pieces that we found impactful were added to the documentary, but sadly there were just too many to include them all.

Great Animal Orchestra by the United Visual Artists used in Experimental, Situational, Phenomenal.

This is an image by the United Visual Artists that was used in our film. used in Experimental, Situational, Phenomenal. All copyright goes to original artist.

Bosco Regina

"Bosco Regina" is a portrait of a man and his dogs as they hunt for the ultimate prize, the woodcock - also known as the queen of the forest. This visually spectacular documentary is a meditation on the coexistence of predator and prey and the beauty to be found between the lines of pursuit and action. It is a peaceful film about hunting, where the only shots fired are from a camera. Sean directed, filmed, edited and wrote voiceover and music for the film.

Not To Need You

“Not To Need You”, by Scottish act Dancing on Tables, is an example of Sean’s innovative and ambitious approach to filmmaking. The video was filmed in a single continuous take to help capture the songs building tension, and complex choreography was used to achieve the impression that the band were disappearing and reappearing, meant to visually represent the themes of loss and separation explored within the song. Sean directed, filmed and edited the video, with the help of a single assistant on the day to ensure he didn’t fall over when walking backwards.

Showreel

This showreel features work which has all been filmed and edited by Sean De Francesco between 2019-20. The musical accompaniment “Breaking Or Broken (Instrumental)” was composed by Sean as part of the band Moonlight Zoo.

Filming "Bosco Regina"

Taken during the filming of "Bosco Regina", which was shot entirely with a Sony a6300 + kit lens, mounted on an electronic gimbal.

Filming at the SSE Hydro

Dust Binaural

surround(binaural) radio drama where I have created my own sound design to give the audience a spatially enhanced listening experience to draw them closer to the action.

My Brain and Me

is a 360 film based from my personal experience what it is like to have dyspraxia. The film immerses the audience in a world where voices and strange drone-like sounds move back and forth between the foreground and the background layered to give the listener/viewer a subjective perspective of my inner voice.

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The Real St Peters Seminary

Film Documentary detailing the rise and fall of a grade A listed building in Scotland

Tranquility & Disruption

This short film assignment was my first experience making a film with entirely original content. Within this piece I explore the diversity of the out door world, looking at Scotland and the industrial City of Glasgow. I wanted to draw attention to the 2 different worlds we live in; experimenting with tension and surprise in order to emphasise the contrast between the natural and the manmade. Blending progressive sounds, field recordings and harmonic tones, I attempted to compliment the rushes of the vast landscapes; slowing time and creating space for contemplation. This is disrupted by the glitchy scenes of the city, where industrial noises intensify the lights and brutal architecture.

Nine

This is an audio and visual exploration of the urban landscape. It processes street culture, skateboarding and music through a psychedelic lens, and opens up an alternative look into the city. repurposing spaces to bring people together across the asphalt jungle

Dada Is Everywhere

A short documentary about the Dada art movement. This film recounts the beginnings and later influences of the early 20th century European art movement. The film contains interviews, sound design and original music that pays homage to the movement itself.

Cube Audio Implementation Demo

This piece is included to demonstrate my experience using the game audio middleware ‘Wwise’, using its in-built demo game ‘Cube’. This type of software is designed to enable sound designers to implement audio in an interactive environment, while still having access to some of the tools and the familiarity of a traditional digital audio workstation. Using a combination of synthesis, Foley recording and sound FX libraries, I began accumulating sound assets that I felt suited the visual appearance of the game, that being a retro, low-res form. Once I had sourced and/or recorded the required sounds, I arranged and assigned them to create an interactive soundscape within the framework of Wwise. There are some issues caused by audio triggers from the game itself, namely the speed of footsteps and the type of underfoot surfaces, but despite this I am happy with the progress of this piece, and it has served as an invaluable learning exercise into the process of implementing sound in games.

Meta

This piece was inspired by the Franz Kafka novella ‘The Metamorphosis’, a story in which the main character, Gregor Samsa, awakens in his bed to discover that he has transformed into a giant insect. The story conveys a number of thematic messages, including those of isolation, disease and alienation. It can be read as a comment on the fragility of the mind and body, with emphasis given to the description of Gregor’s transformed state and the effect it has on him. For this work I produced and combined sound and visual imagery to represent the opening scene of the story, when Gregor awakens to the melancholy-inducing sound of rain on his window, before slowly realising what has happened to him. In this piece my primary aim was to create and use sound to convey Gregor’s shifting emotions, gradually moving from a subdued, melancholic state to one of dawning panic and horror. The visuals are intended to supplement these emotional connotations, while also helping to enhance the impression of claustrophobia and isolation.

Mr Nobody

Mr Nobody is a short film follows a lonely phantom who lives in a deserted city. Consumed by loneliness and desire to connect he spends his days collecting ‘friends’. His quiet days soon changed when an unfamiliar sound resonates through the city.

Mr Nobody Still

A screen capture from the film, when Mr. Nobody was distracted while looking for a ‘friend’.

Mr Nobody Environment Paintings

The environment in the film was painted in watercolour. Using grey tones express how the Phantoms view life, devoid of anything, dreary.

Mr Nobody Development

These are some development sketches for the film.The phantom’s walk pattern is not expressive, hearkening back to how his character view his life; a lack of excitement, mundane and repetitive.

Mr Nobody Storyboard

Storyboards for the film.

Unveiled

Context in the form of assumptions leads to mental bias. My project is about how the media frames the truth in a political context. I used a colour-based illusion designed to trick the brain into thinking the same colour is two different ones. Colour acts as a metaphor for context and the media and the optical illusions is essentially a parallel for the illusion you are put under by the media.

Utopia Is Death 01

Utopia is Death is a series of photographs exploring the change of what we deem a ‘Landscape’ and how that change affects us as a species. The first image details the classic definition of a landscape; pristine nature untouched by man. Or so it seems. Unfortunately such a location does not exist within Singapore. This is a man-made quarry and is a pristine as nature gets here.

Utopia Is Death 02

The purpose of the second image is to portray what mankind has done with nature. Our industrialization and almost automation of it. Which begets the question; is a tree planted by man part of nature or is it man made?

Utopia Is Death 03

Working in conjunction with image 3, these two images are a modernization of John B. Calhoun’s behavioral sink theory; as we continue to shape our landscape for efficiency, its utilitarian appearance is a breeding ground for socio-cultural chaos.

Utopia Is Death 04

I photographed and processed both images to make them look as though they are both the same place; however they are taken in different countries. Through the use of colour, my intention is evoke a pretense of harmony between these two images because of their colour and likeness while at the same thing creating dissonance because of their subject matter; one being geometrically ordered and the other a chaotic sprawl.

A Story In Statues

Having documented heavily the extent of the street art scene in Europe. I began to create a series of posters showing a collage of street art and using statues I found in Europe as the focal point in each piece, I chose to create very raw images while juxtaposing them against the statue of Sir Stamford Raffles as a representation of Singapore and it’s street art scene.

A Story In Statues

Sterile Singapore

A Story In Statues

The statues

A Story In Statues

"Swee" in Hokkien is an adjective to describe something or a situation is "beautiful".

Skins Magazine

Created a magazine labelled 'Skins" highlighting the hobby of taxidermy and the importance of preserving our animals especially if they happen to go extinct

Humanity Washed Ashore.

A civilisation forced to abandon their home by the government and to seek asylum elsewhere. Hundreds of Rohingya refugees who are attempting to escape desperate conditions in their hometown remain stuck at sea. Even in these desperate times, the refugees' entry is being denied in countries. While some refugees are able to make it onto land, unfortunately, many wash ashore. 'Sarnar' is a typeface designed around the idea of micro-expressionism around the eye area. It is a typeface that translates human expressions into a semiotic. The semiotics are constructed and layered to compound meaning, just as how we learn to read expressions and emotions. The typeface, 'Sarnar', is designed to raise awareness of the plight and sufferings of the refugees stuck in the sea. Emotion is an innate human language. Governments tend to lack empathy in favour of economic and political gain. This seemingly abstract typeface is designed to elicit emotional response & encourage emotional decoding to understand the conditions these refugees are going through, in hopes of stirring up empathy from people.

Humanity Washed Ashore.

Guidebook.

Humanity Washed Ashore.

Artefact of communication.

Humanity Washed Ashore.

Artefact of communication.

Humanity Washed Ashore.

Overview

Blue Alert

Climate change holds true as one of the important issues of our generation but why aren’t Singaporeans doing much about it? I discovered that Singapore could be in a state of denial towards climate change as we are neither directly affected nor witnessing the catastrophes first hand. By incorporating climate change with something familiar that hints at an emergency, Blue Alert brings climate change to its audience through virtual reality while educating them about the severity of their actions through a scenario-driven card game.

Blue Alert

Blue Alert is an educational card game based on things that Singaporean enjoys (Blue card) but prompts you to destroy it (Alert card) due to our behaviour and climate change - talking about reverse psychology. This in hopes to influence the players lifestyle and decision making when it comes to climate issues - which we are late to act upon.

Blue Alert

Blue Alert

Blue Alert

Check out this project and many more through my online portfolio. Thanks for viewing.

Project Proxima

The world, stunned by our first contact, is set on the brink of nuclear war, when the message is misintepreted and manipulated to serve mankind’s vile nature. A linguist races against time to translate the message and steer humanity from destroying themselves. The Space Race died 3 decades ago and with it, the public imagination. Project Proxima attempts to reinvigorate the passion for space exploration. The search for ET has always piqued our interest. From the mass hysteria of The War of the Worlds to the claustrophobia of Alien, the prospects of alien lifeforms has no doubt, kept us on the edge of our seats. Themes of astrophysics, communication and humanity are explored using an imagined dialogue between us and extra-terrestrial beings from our neighboring star system, Proxima Centauri.

Project Proxima

Project Proxima

Project Proxima is the decryption, translation, and study of photometric messages from an extra-terrestrial civilisation in the Proxima Centauri System, the closest to our Sun. This facilitates communication between mankind and our neighrbor 4.47 lightyears away.

Project Proxima

Low on options, resources and time, the International Commission devises an ingenious and dead simple way of emitting a comparable energy output we had observed from Proxima Centauri. Well, here's the plan: We humans sure love to stockpile on nukes ey? Modify them to emit the light spectrum that we want. Send them into space, so that our atmosphere does not interfere with the light transmission. Put them at the right altitude and then BOOOM! No gigantic lasers, No costly electricity bill, get rid of our nukes at the same time! I'm not kidding.

Project Proxima

This is a set of vocabulary to guide the celestial dialogue, based on our common understanding of physics, metaphysics and mathematics, the universal constants. The language is based on the Arecibo message, designed by physicist Frank Drake, Carl Sagan and fellow scientists.The Binary message was transmitted in 1974, from the powerful Arecibo Dish Array in Puerto Rico. I adapted it into a more direct and visual form, using the same 73 X 23 grid, in which the nukes will be coordinated to denotate. Nuclear fusion = Emission of light = dots on the imaginary 73X23 Grid.

Civilization Typography - Creating a writing system in a pandemic

Are we prepared when a pandemic is no longer containable? A dystopian writing system of a re imagined future that mirrors the present we live today, The Dead Counter’s Medical Journal portrays a world where infection and diseases are rampant and a cure is non-existent. With medical staff being shorthanded , an entirely new writing system is needed to teach new medical residents at rapid pace. Amalgamating ancient medical symbolism, prefixes and futuristic code, medicine has never been more crucial.

John Berger's Ways of Seeing – Voyeurism

By understanding sex and shifting the perspective of the woman’s role in society, this can help lower the rates of sexual assault, voyeurism and misogynistic tendencies.

OOH+ Sexuality Education

A non-profit organisation that delivers sex education that actually benefits, counsels & provides assistance to the young people of our society. Singapore’s sex education curriculum is not equipped to address and educate our young people, which makes them vulnerable.

OOH+ Sexuality Education

As teenagers are becoming more tech-savvy, they are exposed to unfiltered sex content which poses a high risk of early sexual relations and abuse of pornography.

Trailing Type

Using pen & ink calligraphy to explore typography over human body forms

AboutFace Edition 1

Many are aware of veganism but not many know the reasons and benefits behind it. Inspired by the Cowspiracy documentary, AboutFace is a vegan magazine that aims to create awareness of our eating habits and its impact on the environment in hopes of invoking a positive change in our food consumption. The content is curated to educate people on vegan foods and its dietary considerations. Unlike other vegan magazines, AboutFace takes an illustrative approach to a controversial topic. Credit: The images used to create this poster are taken online

Movement Photography

A series of six photographs, Movement interpretes synaesthesia by creating a hidden language using sounds that can’t be heard by the human ear. ​Synaesthesia is the neurological phenomenon in which the brain mixes up the senses; stimulation of one of the senses leads to experiences in a second sensory or cognitive pathway. The work explores the concept of synaesthesia and visual spaces that are both real and surreal. The images were created by using water, sound and lighting with a little colour touchup.

Wouldyousaveme Campaign

Intended to bring out the compassion people have for animals, #Wouldyousaveme campaign aims to spread awareness and educate the public on veganism. People always say they love animals and care about them but why are some animals treasured and treated as pets while others are not? Research shows that humans adore cats, babies and humans (themselves). With that in mind, the posters highlight the sentiment by showing that all living beings are equal. Credit: The images used to create this poster are taken online

Pascernin X Virus (HealthCare Packaging)

Assigned with inventing an imaginary virus, the Pascernin X virus is a mutation virus that is caused by bad farming practices and corruption in the industry. Humans start to mutate into the very livestock they consume. This fictional virus was created to educate the public on how the food industry result to unethical means to keep up with the high demand of meat, which would in turn start to affect its consumers if we don’t do something about it soon.

La Flamour

Fragrance sticks making process collage

#endthecommitment

#endthecommitment is an initiative to end the toxic commitment we have with single-use plastic bags and opt for greener alternatives while doing our daily shopping.

The Bees are Coming (Back)

The Bees are Coming (Back) is a travel scrapbook of my experience in Glasgow and these are a few selected spreads from it that I really enjoy. This was also my first attempt at creating a travel log and I assure you it looks a lot better in real life.

Thank You and Goodbye

Thank You and Goodbye can be seen as the unofficial Part Two of The Bees are Coming (Back). This travel log documents my experiences in London, Paris, Brussels, Cologne and other parts of Germany. Once again, I assure you it looks a lot better in real life.

LUSH Flagship Store (retail)

This project analyses how existing shopper’s habits in LUSH could be adapted and triggered in a flagship store by tapping into the sensorial aspects of a consumer. The project taps onto the existing senses of shoppers that makes them move and react in a certain manner within the store itself. 3 senses, “See, Touch and Smell” are observed, thus these senses are being used to develop deeper into the flagship store experience tapping onto these sensorial aspects, allowing shoppers to wander into the space, finding their own preferences. ​

Layout Plan: Proposed Zoning, Circulation and Material

The flagship store is separated into different zones which consists of different scents. These zones are separated based on the experience and scent. The proposed zoning, circulation and material provides an overall view of the space as well as the possible journey that could take place within the store.

Red Experiential Zone

Shoppers could place their head into the opening to get closer and feel the texture of the wall. LED strips from the bottom would shine in enhancement of the experience. The experiential wall (scratch and sniff wall) are used to contain the smell within the space instead of having it diffuse around the store, overwhelming the senses of shoppers. Upon scratching onto the experiential wall, it releases the scent of roses allowing shoppers to get a preview of the smell.

Transitional Space

The transitional space serves as a preview of the overall flagship store before shoppers enters. Different coloured pod gives a sneak preview of the senses that will be tapped into as well as associating the specific colours that matches with the scent and senses.

Yellow Experiential Zone

The texture wall for the yellow zone is left exposed in comparison to the other zones as the zone tapped onto its texture such as its smooth, citrus surfaces to provide a different experience to shoppers.

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

Margiela+Moholy-Nagy Collage

A conceptual collage forming visual links between the brand, Maison Margiela, and chosen practitioner, Laszlo Moholy-Nagy, was crafted to aid the process for The Window Project.

Spirit of Geylang Serai

The genius loci or character of Geylang is represented by a vibrant, crowded environment and its Malay community shown in this collage as part of the research study for the final year project.

Material & Activities Collage

The conceptual collage propose the use of materials and the idea of sharing knowledge through different means. It guides the process for the final year project, A Cultural Mosaic, to achieve the essence of Malayness and the importance of interaction.

Learning Space Entrance

A Cultural Mosaic is a learning space that allows a glimpse of Malayness to both the Malays and non-Malays. With an integrated library that curates books about the Malay identity and culture, it serves as a useful resource for people to learn about the Malays.

The 'Kitchen'

The furnitures were designed to play with different levels of height to create the kitchen experience inspired by the Malay rituals in a traditional Malay house. The use of screens instead of walls aims to open up opportunities for interaction and knowledge sharing.

Urban Mobility in Singapore

It seems that vehicles take precedence and acquire privileges in the form of transportation in Singapore. However, a far more affordable and environmentally friendly mode of transport like bicycles and PMDs has insufficient opportunities and relevance in our country. Singapore is still lacking in offering traveling alternatives for car-less commuters other than its existing high standard of public transport.

Urban Mobility Devices

Over the years, bicycles, PMDs (personal mobility devices) and e-scooters have been a new mode of transportation for a handful of individuals in Singapore. It does not merely serve as a form of transportation but also as an important asset for some users to perform their daily jobs. However, pedestrians are anxious and unpleased as how these devices cause public alarm over the risk that it put to others.

Reactions From The PMD Ban

A large number of individuals were upset after being informed of the PMD ban on shared pathways in Singapore. It seems that these users are not given the rights and access in moving around the city freely. Besides, there are plenty of solutions that can be executed to facilitate them. Thus, banning of the PMDs is not a final resolution.

Collage of Site Settings

Collage of different site settings – hawker centre, market, MRT station and cinema.

Diagram of Hawker Centre

Diagram of inhabitation – hawker centre

The Men's Mall

A collage of *SCAPE in its current condition. In our fast-paced city-state, economic development occurs an unprecedented rate. To keep up and increase density, the wasteful practice of replacing older buildings with new ones is considered the norm. Existing properties are also under constant pressure to renovate and upgrade to keep relevant. The purpose of this project is to speculate the possibilities of how under-utilised spaces in *SCAPE can be readaptedto give it a new breath of life.

The Men's Mall

Site map of *SCAPE and its surrounding in Orchard Road.

The Men's Mall

Process. Sketches and ideation of how the users will be moving through the space with swinging walls and display fixtures.

The Men's Mall

A diagram on layout studies that will be adopted in the Men’s Mall. (top) A maze layout has a fixed path and a maze of spaces for product displays. It also extends the distance users traveled in the store. (middle) A grid layout, most common in stores as it is very convenient and speedy. (bottom) Freeform layout facilitate in exploration and brings users to visit more parts in the store

Re-Imagined Spaces: The play of light and shadow in our everyday life

This project started with questions of how the duality of light and shadow, that is so significant in our lives, impact us on a daily basis. I believe that light and shadow has the ability to evoke one’s emotions in a space even in very mundane spaces. 'Re-imagined Spaces' aims to investigate the notion of light and shadow and how it can affect in representing a space. Through a selection of ordinary and common spaces, the projects questions the possibilities of how these spaces can be re-imagined when light and shadow is used as the driving force of the space.

Part One: Exploration of light and shadow

The documentation covers 8 various sites in Singapore to explore the existence of light and shadow in our daily life. Ideas from the collection of photographs from the site visits are translated into simple study models. Through it, making discoveries on how light and shadow can affect our spatial experience.

Part Two: The Rhythm of Shadows

Looking into the play of light and shadow in everyday spaces, a transitional space was chosen as the typology of this project. A hospital can be a very anxiety charged place for some visitors. Thus, this project aims to target users from the hospital and explore how light and shadow can momentarily evoke a sense of calmness through the transition. The idea of rhythm and intensity of light and shadow was explored. Darkness evokes a form of mysteriousness and portrays silence. The forms of shadow becomes more rigid and darker when reaching the middle of the transition walkway. The idea of darkness, minimal light and stillness evoke silence in the space and aims to create a contemplative atmosphere.

At the darkest and most still point of the walkway, a slit allows a ray of light to enter the space. The only benches are placed here to encourage one to momentarily remain at this place.

Part Three: Sanctuary Café

This part looks into the typology of an ordinary food court. The project aims to create a relaxing space for people to dine in, contrasting to the surrounding fast paced and crowded environment. It will explore how the interplay of light and shadow create a comfortable experience in such a setting. The project explores calmness through the use of water. In particular, the experience is catered for solo diners.

Function, aesthetics and construction

Throughout history, the triad of aspects corresponding to function, aesthetics and construction has been proposed as the fundamental components in design, from Vitruvius to various contemporary authors. This year-long research, titled 'Optimal design: function, aesthetics and construction', builds upon these theoretical underpinnings, and through a series of exercises, this idea is investigated and clarified within the context of interior design. The lobby-seating area of SIT@TP was chosen as the site.

Designing to the context

The optimality of the design to its context is explored. For example, in 'Project 1: Function', a 'double-decker' strategy (shown on the left) may be better when there is space constraints, while a flexible programme and capacity may require collapsible furniture (shown on the right).

Finding the context

Factors, such as the pedestrian flow or circulation of the site, largely influence its function. In this case, the circulation reaffirms that the site is heart of the building. Thus, it may serve as a kind of landmark as one of its main function.

Functional design explorations

The circular design is explored, which conveys the centrality of the space, and contrasts against the straight lines of the building. Refinements are made on the basis of the functional concerns – its primary uses (programmes, activities and users), comfort (such as privacy, access and noise) and safety.

Spatial arrangement

Atelier-Bow-Wow style perspective plan of the design.

Collage of Model Exploration

The first project aims to challenge the idea of slowness in a fast-paced transitional space. Here is a collage of form exploration to explore how the repetition of forms slow down the users of a space.

Collage of Materiality Exploration

A collage of exploration using different types of translucent and transparent materials to incorporate in the space.

Line Drawing of Intervention

Atelier Bow-Wow inspired line drawing of the installation design of the ceiling incorporated in the transit area.

Slowness in a Transitional Space

The final image depicts how the ceiling installation would look like. It may seem like fabric or a dreamscape to some; it allows users of the space to imagine and ponder what the design could be and to appreciate the materiality at the same time.

Passage of Time

A conceptual representation of how the lighting condition will be throughout the whole day. The lighting mimics the movement of the sun during the day, creating a different experience within the same space.

The region rich in history and culture

Illustration of project site, Waterloo Centre, which sits amongst different building typologies, surrounded by rich Singapore culture and visited by people of different race and religion.

Map of intervention

Three interventions, each with different agenda, to sieve out the idea of Ornamentation that may happen at Waterloo Centre.

Sketched elements

Documenting distinct visual elements at site.

Taxonomy of elements

Taxonomy of visual elements extracted from site to speak of the lifestyle of the people, and the mix of old and new architecture.

Overwhelmed with ornaments

Section of Waterloo Centre that identifies existing and new ornamentation that introduce new functions.