Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

a view from the residence

encapsulating the sense of journey from the residential towards the performnace hall, sitting out in the landscape.

the space between

a sense of the enclosed and intimate environment of the residential retreat with its subtle hints of connections to broader landscape.

the site

a representation of the jurney and connection between the residential and performnace.

residential atmosphere

a study of the intimate yet lively atmosphere of the residential portion of the scheme.

residential form

a representation of the costal influence on form, material choice and colour and scale.

1. Intro

2. Site Model

3. Retreat Centre Exterior

4. RC Floor Plans

5. RC Section

Amphibious

A public performance hall and floating residential retreat for young musicians. Building for transience and commitment to the community through a duet of extreme difference.

Floating Residential Retreat

Public and Private route through the site

Balloch town when residential building has departed into Loch Lommond and Location Plan: Journey from Railway to Loch.

Sited in the centre of Balloch town, the scheme acts as a gateway to Loch Lommond and The Trossachs national park, defining a new town square along the soft boundary of the river.

Visualisations of journey through the site

From train ride to public space, through performance to safety and privacy in nature. Balloch is the remnants of a fractured journey from steam train to steam boat up to the highlands. This project creates a new journey away from the urban.

Floating Residential Docked in Balloch

Retreats being of temporary nature have informed the architecture to be transient. Departing from the performance hall which remains a place making, accessible public asset to the town.

SISTEMA

Representation of the residential retriet and concert hall for the SISTEMA charity and the local community in Balloch, Scotland.

Perspective Site Plan_ relationship between two buildings

Introduction to Residential Retreat_ Concept diagrams

Exterior Render and Plans

Interior Renders

Exploded Isometric_ Technical study and Private void study

Section Through Practice and Performance Spaces

I took the ethos of empathetic design, sustainability, and fun into this featured work. This is a residential retreat for the musical charity Sistema Scotland. I focused on creating an environment that was safe and secure for the children but also allowing for autonomy and play. I explored the integration of playground design with music which resulted in a range of practice and performance spaces that changed in focus and formality.

Perspective View of Performance hall and Residential Retreat

Sketched Section Through Residential Building

This section shows the atrium space that connects all the residential rooms with a dynamic, multipurpose seating area. The section leads from the connection to nature with the park to the intimate relationship to the water.

Sketched Section Through Main Formal Performance Space

This section shows the key relation ships between the two public spaces created by the Performance hall. The walkable grass roof emphasises the existing viewpoint with roof lights scattered on top to entice people to peek down and explore the performance hall. A slightly more private square created by the water with the hall able to open to this square as well.

Music Retreat

The combination of a residential and performance space is captured within the landscape of Balloch. Its beautiful surroundings remain interrupted with the buildings matching the tranquil setting. The juxtaposition of the buildings catches the eye of by passers and lures them in for more.

Interaction

The way the buildings interact with one another is portrayed in this social scene. An open private space connects the two buildings together, allowing the children to interact with one another and remain in a safe space.

The Site

Accommodation Section

Bedroom View

Site axonometric

Perspective section of the retreat

'Sea Life Through a Lense'

This image represents my fundamental design goal: how to frame the natural beauty of Balloch. I took my inspiration from those unfortunate sea creatures who are imprisoned in restrictive and oppressive fish tanks in a sea life sanctuary on the loch. Whilst they are so close to the outdoors they are actually prevented from thriving outside in their natural habitat. In human terms I wanted to create a more positive relationship between inside and outside where visitors felt safe and warm inside but were drawn to the views of the loch and nature outside.

The Site Found

1:1000 Site Plan exemplifying the linear relationship between the residential and performance hall venues; imitating the pre-existing railway of Balloch which, its final stop was at the tip of the pier. The progression of a boat from jetty to jetty via both buildings and a canopy shaded pathway on land, shows the multipurpose links and modes of transport available as ways to accommodate the users when moving around the site.

'Portamento'

Mammals and nature co-exist between the walls of the residential retreat, through vast glazing, an indoor / outdoor living experience and materiality and design elements. On arrival visitors will observe a hanging façade of carved natural wood. The flowing, rippled appearance of the wood connects to sound waves created by children inside to the lapping waves of the river made by Mother Nature outside.

INGREDIENTS

1:50 principles of building detailing and mirroring front elevation render

Mornings in the Nest

VENUE FOR PERFORMING ARTS

Perspective Section

VENUE FOR PERFORMING ARTS

Building Programme Diagram

VENUE FOR PERFORMING ARTS

Ground Floor Plan in Context

Introductory diagrams

This project began by looking at the half stepped floor slab as the main separator of space within a living unit. The proposal is based upon the psychological divide this creates. The apartments provide the user with a high degree of flexibility and adaptability, with the half step as the only pre determined separator.

Location within the city

Like the masterplan developed previously in this project, where an outer edge contains the historic grid, the proposal conceals and hints at a hidden world inside the scheme.

Masterplan

A master plan was developed prior to the design of this scheme. The main ambition was to maintain the historic grid in Glasgows city fabric, utilise the surrounding vistas to create new ones and provide spaces for informal knowledge exchange in key spaces placed in the new vistas designed. We called these spots ”beacons”, to help visitors and passers by navigate through the neighbourhood.

Ground floor plan

Through chamfered corners, new vistas and narrow lanes, the proposal stays true to the outlines decided upon in the masterplan, and opens up at ground floor level into a semi private courtyard through a series of hour-glass shaped openings in the building fabric.

Sections

Section and cross section showing the dialogue between housing and public space, as well as its relationship with existing building heights.

No Ownership Modes: Internal view of the architype R2++.

Four types of housing units were developed. R2++ is a Co-Housing unit on two levels which allows up to 6 double bedrooms.

No Ownership Modes: Layout of Achitypes R2++ and R1.

No Ownership Modes: Long section through Co-Housing and Co-Working components.

Each adult is allotted a Co-Working share. Renting the workspace may allow users to supplement their income during periods of economic difficulty. The proximity of the home to the workplace may improve the way of life of the users, with whole businesses being born through inhabitants working together.

No Ownership Modes: The scheme acts as a gateway to the new public space.

The thesis’ grow from each other and form part of a new social framework in both the private and public realm.

S4 Studio. Cell Prototype

Stage 4 Studio (Cell, Block, District): A prototype dwelling (Cell) developed using the modular 3x3x3 structural cube system, with modular components such as walls, Windows, floors etc. The structural system allows for large span cantilevers, allowing courtyards to expose the nature from below and the allow light to penetrate from above. 2019.

S4 Studio

Stage 4 Studio (Cell, Block, District): The centre of the development viewed from street level shows the vertical layering from the public, open gardens on street level to the private developments which have naturally (unplanned) taken shape above to suit individual requirements. 2019.

34 Riverside View, Alloa

Craig's First project completed as a Design & Build Developer, while studying at GSA. He designed, detailed, costed, procured and project-managed the project between 2018 and 2019. The 22sqm domestic extension is a high quality design, utilising the confines of the site and passive design to enhance the spaces within with lots of light, ventilation and views to the garden. It uses High quality, long-lasting materials such as Dutch brick, Western Red Cedar, Zinc and Aluminium, and adopts a unique but simple steel ring beam to create seamless Corner openings. The final cost of £43,000 was under the national per/sqm average. See website. 2019.

Art Gallery, Forth Valley College

The Art Gallery was Craig's final year Graded Unit assignment - a result of 6 months work to fully develop a large-scale commercial building, from design, technical detailing, costing, implementation and final presentation. It itilised a steel space frame and a hyperbolic parabaloid roof to create a range of spaces within. Craig recently revised the project to make small amendments to materials, vegetation and even implemented a new gallery. Craig developed the design alongside his tutor - a graduate of GSA himself, Stuart Taylor. Craig's use of 3d live rendering as a design tool during the project set a standard which the college later adopted and one which Craig has continually adapted over the years. Craig credits the building as preparing him for professional practice and his eventual enrolement on the GSA Architecture course. See Website. 2014, 2019.

Dwelling Experiment A

Dwelling House A: Designed on a real-life plot, the Dwelling design was made by Craig as an experiment and was later used in his dissertation focusing on the viability of the architect to be both designer and developer. Using natural materials, and a unique structural approach, the Dwelling explores the possibility for designers to be more expressive in their designs while remaiming financially feasible. See website. 2019.

Urban Nomads

An portable apartment for freelancing labour

Overview

Community

Multigenerational Growth

The Single Demographic City Though the city centre is often rich in cultural diversity, it often lacks such richness in terms of age demographic. The continuous movement of families and the elderly to the suburbs has left a shallow demographic dominated by students and young professionals. In the current Urban planning process, it is clear that there is a major lack of consideration for such groups, forcing them to move out with the centre in order to fulfil their housing needs. Urban Village: A Community Model By applying village typologies to the merchant city, it is hoped that the demographic and richness of village community can be manifested on the site. Through the integration of fundamental community spaces it is hoped that the site will act a whole and inclusive community which scales down the current city into a more tangible environment. People, Experience, Learn, Grow The following project focuses on providing multi-generational homes for vulnerable individuals, pushing for a close knit relationship between families, the elderly and young singles. By redefining the classic model of “your home and your two neighbours” it helps to establish those close knit relationships that would naturally develop over time in a suburban environment, in an urban environment . Not only does the project aim to tackle current financial issue’s faced by individuals when trying to buy property in the city, the Cell model provides a family dynamic which aims to support a shared domestic labour. In the project, daily tasks are deigned to be split amongst inhabitants, forcing strong relationships to be formed. Where the young individual can cook meals for the elderly in return for wisdom, the elderly may babysit while the parents are at work in return for help with daily tasks and parents can provide useful life skills for young individuals, helping them on their way in life. Not only does this alleviate rising loneliness but provides an environment where individuals can live, teach, learn and grow as individuals together.

A change in use

At the smallest scale, everyday objects inherent uses are adapting. A dining table is now not just for formal dining but a surface for a multitude of activities.

1:20 cell model

Flexible space weaves around more ‘concrete’ servant cores.

View into a cell

Social and private space is defined by servant spaces, changes in level and axis. A ‘Duchamp’ door creates an extended space either belonging to the private domain or the more social.

Section through a cell

Space is reordered through activities rather than defined by rooms.

Section through a block

The section tries to explore the relation between a more interwoven relationship between domesticity and labour. Small open courtyards and changes in levels help distinguish changes in use and privacy.

Concept collage of design thesis: ‘Act Natural’

Principles of nature have been followed throughout the design process. Situated in the university campus, the thesis proposal uses the design of an Innovation Research Centre for Biomimicry to provide opportunity for the following: To create more opportunities for biomimetic design which accommodates a cross-culture of disciplines which all take inspiration from the natural world to solve contemporary problems. To bring nature back into the city and increase biodiversity. To create soft touch and sympathetic architecture. To explore natural and organic forms in the design.

Green Space Analysis

With 15m² of public greenery per inhabitant and only 14% of the ground surface being soft urban landscape, Antwerp’s medieval centre has the lowest percentage of green area.

Urban Strategy

The proposed Innovation Centre for biomimicry is connected with The Royal Zoological Society of Antwerp located at the zoo and botanic garden. Green corridors have been introduced for nature highways, linking up existing green areas in the city.

Site Analysis

Study of existing species found on site and target species to be reintroduced.

Key plans

n/a

The Plastic Cycle / The Program

Most plastics on this planet end up in the ocean. Whilst recycling schemes in Europe claim to recycle waste produce, vast quantities of plastcs are actually sold overseas and dumped into landfills or into the ocean. Therefore there is a large requirement to close this system off and ensure that the plastic waste is reclaimed and re-purposed. The program of the thesis aims to provide this service for the waterways of Antwerp, in a way that allows teh public to understand what exactly is happening within their own city.

The Site

The location for the thesis was chosen because of the relation of the existing buildings to the city and the port. The Loodswezen building once was the base of operation for the city's port pilots and stands as physical connection between these two. The site was also significant due to the fact that it is in a promising part of the city, but has never been connected. Throughout its development it as always been separated by canals, trainlines, tramways and roads. As such this was an oppertunity to provide the City with some active waterfront space which could be enjoyed, instead of being hidden away.

Site Location PLan

The location of this site is on the outskirts of the historical city, and the old port. As such this area of antwerp is largely developed and the oppertunity to provide local residents with open living space is small. As can be seen from the location plan, this site provides a large area with access to green infastrcture and is one of very few sites along the entire east side of the river to utilise the riverbank for indiviudal recreation.

The Patchwork City

The Journey of Migration

The Water Cycle

Ground Floor Plan

First and Second Floor Plan

parkland framing the market hall

A final render/visual showcasing the tim-ber frame market hall in the backdrop of the park.

market hall visuals

Visuals/renders highlighting the market hall in context with the landscape and the feel & look within it.

location

Maps and plans showing the location of my thesis project.

new den dam masterplan

A drawing presenting my new master-plan for the Den Dam area of Antwerp

abstract mapping collage

a Piet Mondrian inspired collage high-lighting the connections and infrastruc-ture happening all around Den Dam ar-ea.

01. It is said that represents the heart of Europe. The city is a complex ensemble of social, economic, and cultural simultaneities that can be understood in its architecture. A construction that speaks of the social and organizational structure of a place. 02. The city is understood as "An architecture, and this simultaneously, as a construction of the city over time." 03. The river was his origin, it brought wealth but determined its character. The city reminds us of its commercial and defensive nature. 04. Its Architecture is expressive, retains the patina and the character of the people, their traditions. It builds on itself, and it is temporary, but its idea endures.

05. A find triggers the project, a baroque monument, and a ruin next to it. A 15th-century Dominican monastery lies forgotten, around it a collection of fragments that contain and are part of the history of the city. 06. In 1262 the Dominican Order began the construction of the first monastery Church. 07. The locale has been built as a result of the destruction, re-construction, alteration, and changes of use. A sort of factors that enrich and shape the idea of a place that is still alive but forgotten. 08. It is an area of religious worship, it was a monastery, church, warehouse, wedding chapel, and kindergarten; monument, ruin, and point of tourist interest but above all, the civic centre of public life. The block responds to the city, adapts to its inhabitants, and lasts over time. An event In 1698 a heavy fire overwhelmed the complex, destroying the roofs and leaving 3/4 of the monastery in ruins. The reconstruction of the church begins, it is financed with the sale of the monastery to private owners. 09. Urban archaeology and the study of pre-existing elements of the project are part of the working methodology. The inventory appears as a study, catalogue, and analysis tool to understand the stories behind the architecture.

10. A choreography of complex geometric and spatial relationships reveals the different elements that make up the block. The vestige is made up of buildings from the 15th, 17th, and 19th centuries. 11. A four-winged monastery set around a courtyard adjacent to the church. A ruined two-winged monastery. The old library and herbarium. A garden, full of small vestiges and altars. A neo-classical garden wall and a monumental gate. 12. As a result of the discovery, an exhaustive study begins to understand history and culture through elements, objects, and materials, but also the ability to adapt and reuse the different elements without losing their original idea. On these remains the project will be built, the city had chosen its place.

13. Antwerp is perceived as a palimpsest, a cluster of clearly visible temporal layers that tell us a story. In the same way, the project wants to be erected on what is already built. 14. Three stories tell us about the project and allow us to reinforce this idea of time layers. The first is how to reveal existing layers through the controlled dismantling of insignificant and dilapidated buildings. The second, Insert a set of activating objects that give the place of function and cohesion. And the third, to create a contrast in the architectural language that speaks to us of the dialogue between the new and the old. 15. If civic and cultural public spaces are one of the most fascinating works of architecture that define the city, we want to build one more, representative of the time and place, of a collective and ecological nature.

16. A house of memories is proposed. A museum in the form of a flexible cabinet of curiosities that celebrates the complexity of the social fabric through its collective memory. Collective memory understood as the soul of the city, which is, in essence, the city itself and its people, their stories, and history. 17. The museum studies Antwerp through common and mundane objects that can evoke memories and feelings while telling us their stories. 18. The Forum offers a space to encourage citizen participation, debate, and reflection concerning the destruction, and construction of the city: past, present, and future. 19. An archive for people's memories offers a space dedicated to collect, store, and exhibit citizen's objects and their stories. Everyone has the choice to be remembered through their objects. 20. The memory is enlivened, stimulated with ghostly and blurred images, the opacity and translucency of the material are used as an evocative strategy.

Working model

Context and program

Development of the conceptual model

Ground floor

First floor

Juxtaposition Field. (Photoshop Collage)

How can we expose, manipulate and utilise grain elevators and their industrial journey to integrate and welcome surrounding residential streets and activate community? Thesis identifies the area of T’Dokske, Merksem, as an area of vast juxtaposition of form, scale, function, purpose, class, materiality, infrastructure, density and permeability. The neighbourhood consists of industrial and residential terrain. Mixed neighbourhoods are generally a positive thing, but in the case of T’Dokske they behave as numerous mono-functional areas, with a lack of integration. The residential / industrial clash is further enhanced by the lack of boundaries – there is no definition between residential and industrial, thus creating contested terrain. Due to the industrial / residential permeability, residents, pedestrians, cyclists, HGV’s, vans, cars, children, boats, commuters, workers all share the same spaces. Historically, industrial T’Dokske had a strong relationship with the residential core of Merksem, but now this no longer exists. The thesis aims to re-establish this.

Anaerobic Digestion Park. (Physical Model, Photoshop Collage)

View from window of neighbouring street towards the new anaerobic digestion park.

Productive Landscape. (Physical Model, Photoshop Collage)

Grain elevators provide a large blank screen for outdoor movies in the summer months.

Storage tanks as Public Space. (Physical Model, Photoshop Collage)

Bio-waste from grain factories is turned into clean energy via the process of anaerobic digestion.

Landscape for the community. (Physical Model, Photoshop Collage)

Someone takes a sunrise dip in the dock.

wolvenberg watergarden

Inspiration is from Junya Ishigamis Biotop watergarden. Trees and puddles create a mesmerising space, where visitors can jump between the stones and explore the flora.

green ring vision

The ring road was built in the 1960’s and replaced the Brialmont fortifications from the 19th century. The ring road is highly dominated by road infrastructure, disconnecting the inner and outer city. However, it has potential of becoming a strategic area in the future city structure, turning into the Green Ring. The City of Antwerp has presented a plan with specific strategies for the Green Ring, focusing on green spaces that connects the inner and outer city, creating habitats for flora and fauna as well as for the people of Antwerp.

brialmont fortifications

To realise the Brialmont fortifications, huge earthworks took place. Soil was removed to make room for the forts and ramparts. Water canals were introduced and had to be dug out. The soil could then be used to build the ramparts. The principles historically used, ground manipulation and water introduction, have become factors informing a new language for the green ring, to bring a sense of what used to be in a present context. source of images: photograph - Natuurpunt Antwerpen Stad, map - Old Maps Online

parks of berchem - existing conditions

A specific site along the Green Ring has been chosen to explore certain strategies, namely the parks of Berchem. The parks include a few traces from the fortification, water bodies, topographical variations and masonry ruins. However, today the parks are fragmented by the ring road infrastructure.

proposal - landscape palimpsests

The method used for developing this project has partly been through landscape palimpsests. Designing through palimpsests is not about preserving the past but to celebrate a collective memory of the site for the users, even if it just provokes a vague mental presence that there used to be something different at this place.

Hypothetical narratives of living structures.Weaving Factory.

Weaving factory and urban garden on the edge This intervention is standing on the edge of the city. It is larger in scale than the previous two. The area is famous for crafts and hand made products. This intervention filled the understudied, complex, odd site. Weaving factory and urban garden facilitates the space for communal use of this craft neighbourhood and regenerate the area in a humble way. A small step of suggestive improvement with collective and participatory manner may lead to larger changes.

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Bicycle repair station.

This structure is built from a collection of observed components around Kyoto. Its is almost the exaggerated performative interpritation of Kyoto rich urban patterns. It represents the clash of tradition and contemporary in ad hoc and bricolage manner. Function inhabits this structure in a process, also its size is never defined, it can grow, develop. There is an initial part provided by the architect/professional, but the rest is easily attached and developed by the community, users.

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Bicycle repair station.

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Community Garden and Bee-keeping roof station.

Garden between sento public house and parking This intervention inhabited a shallow and underused site of contradictive situation. Such situations are often seen in Kyoto. The function of this intervention is urban garden and beekeeping stations on the rooftops. Again the structure comes from observed components and primarily recycled materials.

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Kyoto context from memories

Ad hoc and bricolge context. Traditional and contemporary clashes.

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Ongoing series of still images part of a documentary titled '60, Seconds out',examining the semiotic structures of a boxing club as environment and of boxing as practice involving the body. Focusing on details such as sweat, fibres and pores, this photographic series aims to convey an intimate and sensory experience of boxing. The images, deliberately generated ‘in-between’ rounds lasting exactly 60 seconds, records the unique effects of boxing training on the individual as a suspension of time. From close-up portraits to contextualising environmental shots, ‘60, Seconds Out’ intends to offer a visual access into the Language of a boxing club. I consider this project as being in collaboration with the members of the Kelvin Amateur Boxing Club in Govanhill, Glasgow, whom kindly welcomed me.

Robbie after sparring

Mark-Burnett-Film-Stand

A Type of Sound

A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk

A Type of Sound

Creating a relationship between type and sound

A Type of Sound

Creating a relationship between type and sound

An interactive typeface.

(Still from) Double Circle Bloom

(Still from) Bloomin

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

Sequoias are dying!

A short documentary film about the dying Sequoia tree.

It Has Gotten Weird Out Here

A postcard series.

Urban Roots Logo Development

This is just a few of the logos that were developed to get to the final logo used for the identity.

Urban Roots Leaflets

These are some examples of finished leaflets incorporating the whole identity.

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Unfinished Saltcoats Labour Social Club Documentary

HISTORICAL TRAUMA / 15 400 PIECES

Untitled

Untitled

Untitled

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.

The River Hotel’s façade boasts natural stonework shown in this 2D visual seen alongside The Clyde Gin Bar, the only public space throughout the hotel accessed from its exclusive riverside frontage.

The entrance foyer makes use of natural light which floods this stylish yet functional space. With self-check in screens, 24/7 lobby desk and grand staircase, The River Hotel is bound to make a great first impression.

This section cuts through the Clyde Gin Bar showcasing booth seating to outward facing windows for views of the clyde, feature copper horseshoe bar and atmospheric private booth seating area towards the rear.

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

Memory Box poster

poster of my project

Memory Box

movie

What do we need for rest?

visual collage

In dream

visual collage

Reception

Male's chaging room

Women's bathroom

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

Title Page

Floor Plan

Ground Floor Plan

Site Context

Section View

Plan View

Entrance

Feature Wall

EXTERNAL VIEW

Formerly a primary school this building now houses the most cutting edge teenage hub in town. This iconic building in Polloshaws has been totally transformed and brought back to life to serve the younger generation once again.

GROUND FLOOR PLAN

This ground floor plan reveals the true size of the building which once served 500 pupils.

SECTION AA

This section AA cut unfolds the first steps of the users journey. Entering the space they will be greeted by natural light in the atrium which will navigate the users through a dynamic open plan space leading onto different floors to their desired activity.

RECEPTION

The atmosphere of the reception has been achieved by bringing the aspect of natural materials and light into the space, making a more welcoming and stylish environment for teenagers.

JUICE/ SANDWICH BAR

The design of this former assembly hall/dining space is inspired by the original features such as arch windows and red and white concrete grid ceiling. This space now serves the purpose for the users to meet new friends and enjoy a quick snack either to wait for their scheduled activity session or to just chill.

COUNSELLING ROOM VISUAL

This is one of the 7 counselling rooms. This one in particular is used for one-on-one counselling, but group discussion rooms are also available. The walls will be lime washed with a pink terracotta paint over to create a rough atmospheric feel to the wall. The floor is finished with a poured concrete. To juxtapose this hard floor will be a soft embedded playground rubber material acting as a rug beneath the two soft chairs.

COUNSELLING ROOMS SECTION

A section of the counselling rooms and waiting area. One of PLATFORM's main aims is to support and counsel people with mental health issues that have steamed or worsened by social media and the virtual world. Trained councillors will BE specifically trained within this field. Young people can get in contact with the PLATFORM themselves, referred to by a GP or encouraged to take a visit by a school. The acknowledgment that schools and GPs are struggling to help young people with such mental health issues and a need for a centre the specifies with the virtual world would not only help the young people but also lessen the demand on GPs and schools. “1 in 8 children have a diagnosable mental health disorder-that’s roughly 3 in every classroom.”

MANIFESTO

This poster visually symbolises my project's manifesto setting out my main aims and declaration for the year ahead. The internet chic and vaporwave aesthetic is something I want to capture throughout the entirety of my project. I want to explore the visual themes and trends of internet culture as well as the ethical and moral issues.

JOURNAL WORK

Exploring the social impact the digital world has on young people’s mental health, I hope to create a centre providing educational and counselling support. Seeking inspiration from online trends and issues such as surveillance and cancel culture. The centre remains unbiased and recognises the grey area that most of the internet lives in, the centre simply wished to educate people on issues so the users can use their technology more wisely and confidently.

DIASPORA

Diaspora is a display font representing Italian immigration to Scotland between 1880 and 1920. Indeed, a diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Therefore, Diaspora expresses the hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through our type-foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to [hello@goodeggstypefoundry.com] (mailto:hello@goodeggstypefoundry.com)

Artificial Intelligence (AI) Face

AI_Face examines the consequences of Artificial Intelligence on our perception of beauty.

Artificial Intelligence (AI) Face

Artificial Intelligence (AI) Face

Vaporwave

A coming of age story for generation Z.

The Empty Vessel

The Empty Vessel series, a collection of representational vessels, visualises and embodies the way grief takes from the individual and how we build around the space left behind. Clean white architectural forms become projected aspects of self, deemed appropriate for outside consumption. Inside an absence is present. The absence is the embodiment of grief, carried internally, its weight becomes perceptible in the physicality of the vessels. These corporeal forms become the embodiment of self creation in the face of the void. As empty vessels we traverse the spaces we occupy as representations of formed bodies. The ceramic forms relate to one another, standing alone but remaining interconnected in their expressions, just as grief isolates the individual whilst injecting them into a fundamental shared aspect of the human experience.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

DIASPORA TYPEFACE


Diaspora is a display font exploring Italian immigration to Scotland between 1880 and 1920. A diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Diaspora expresses these hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through the GOODEGGS Type Foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to hello@goodeggstypefoundry.com

Media bias and Polarization. Part 1 Face posters

This item is for sale, please contact for more information.

Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

This item is for sale, please contact for more information.

Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

Cyber Sexual Harassment

Cyber sexual harassment is a topic that is extremely common but generally ignored by the wider public. It may seem easy to dismiss as something relatively harmless and without consequence, but the feeling of disgust when experiencing harassment is indeed true. The four booklets draw on four real experiences of sexual harassment on the Internet. By using a distinct visual language to express the negative impact of harassment, the work reflects social realities and engages the audience through empathy.

The Shift in Perception of Women in Chinese TV Series

Given that Chinese television dramas reflect the collective consciousness and mainstream values of Chinese society. This project aims to explore how female characters are perceived and how they evolve under different social, cultural, economic and political norms. Particularly what is deeply entrenched and what is considered the female ideal.

Product Poster

Poster detailing the main features of the EasyShave product.

GrubClub- Encouraging the consumption of insects in future generations

Presentation poster

Rooftop tents have almost certainly changed the way that we camp, and the benefits of sleeping on top of your car are clear. However, when it comes to the design of what is currently on the market, most are expensive, heavy, and over engineered.

With the camping industry set to grow at an increased rate over the next five years, and with millennials predicted to make up a large proportion of this growth, the opportunity for a lower cost, simpler alternative, that can be easily stored within smaller living spaces, is clear.

Nook is a rooftop tent for nomadic, adventurous people, that can be attached to the roof of any car. By means of a simple, reductive design, using low-cost and lightweight materials, the modular structure can be fully dismantled to occupy a much smaller footprint when not in use.

Can be flatpacked for efficient return for re-use purposes

Fully reversible for the return of unwanted items

Sound & Colour Synthesiser; Product Overview

Sound & Colour is an audio & visual synthesis device with powerful musical learning and jamming potential. Unlike many commercially available “learner” instruments, Sound & Colour takes an alternative approach to learning music, focusing on allowing the user access to the mathematical concepts and relationships which dictate musicality without having to understand them! It uses an intuitive “harmonic table” layout to provide the user an ergonomic and accessible musical map. This layout places useful musical intervals close together and reduces chord memorisation, meaning all the triads (the backbone of western music) can be played with just two different fingers each with just one finger. It also features a helpful colour changing LED display dispersed across the keyboard. This display helps the user to familiarize themselves with the tonal layout and to navigate the keyboard, instantly locating recognizable intervals through colour recognition. Finally the Sound & Colour features a simple yet powerful sample based synthesis engine. This allows the user to select different sounds and modify them to their taste, without getting bogged down in deep parameter manipulation. It features 8 note polyphony that allows the structure of rich chords and deep melodies and harmonies.

Harmonic Table Layout

One of the key concepts in the design of Sound & Colour and a big part of its intuitive nature is the harmonic table layout which forms its keyboard. This layout is nothing new, dating back to 1739. I discovered this layout early in my research and it has endured the design process. The harmonic table adds ergonomic, functional and user interface benefits due to its geometric symmetry. It clusters important intervals together for easy play and allows playing of chords with a single finger. I found it to be perfect for the vision I had for Sound & Colour. The other major contributing factor is the colour changing RBG LED display. This is designed to guide users around the layout and allow them to navigate in a very musical way (based on interval to colour relationships) for example the user can memorise chords and melodies as combinations of colours as opposed to note location or name.

Prototype Development

Displayed here are some of the physical prototypes I used throughout the development of this project. The prototyping process helped me refine the design through user testing and allowing me to get a physical hands on reperesentation of my design iterations. The LED and MIDI prototypes where particularly useful as they allowed me to visualise and demonstrate the concepts of the design.

Aesthetic Development Through CAD Renders

These renders represent the aesthetic development of Sound & Colour, as well as the development of its interface.

Video Prototype 1 - Fifths

This video demonstrates the harmonic table - travelling vertically increases pitch by an interval of a fifth.

Promotional Poster

An A0 poster exhibiting the product in its environment of use and functionality

Short Video Prototype

A video showing how and where the product is used

Kinethics

Technology

Parts and Assembly

User cycle

Autosteam

Perfectly textured milk at home, without the effort. AutoSteam achieves this with its preset wand positions that are designed to inject steam at the perfect position to create a vortex in the jug. This is essential in producing perfectly textured milk, with silky smooth microfoam, every time. The steaming time is controlled by a thermometer built-in the drip tray, so all the user needs to do is fill their chosen jug with milk to the indicated level and move the wand into one of the preset positions.

Necklace Render

Necklace Render

Shape Dimensions

Shape Dimensions

Infinity Necklace

Silver, textured with paper, necklace.

Association

Japanese recipt earring, marking a time and place

Cluster

Domed silver sample

Tourmaline Box

This silver and titanium box is inspired by the hexagonal prism crystal forms in the gemstone tourmaline. This box is hand-fabricated and is completely unique to reflect how no two gemstones are the same.

Price: £1,200

This item is for sale, please contact for more information.

Gemstone Sketches

This is a page from my sketchbook, showing drawings of the different types of crystal shapes from primary and secondary research. From left to right: (1st row) quartz, pyrite, copper, (2nd row) diamond, quartz, halite.

Blue John Stone Sketchbook

Blue John Stone is a variety of fluorite found in Derbyshire, UK. As part of my research, I visited the Treak Cliff Cavern, where Blue John Stone can be found in situé. This collage from my sketchbook shows how I started to build up shapes into my work, by painting out block shapes on top of my photographs.

Metal Samples

This shows how my samples in silver, niobium and titanium began to develop into finished pieces.

Detail of Silver Brooch

This is a detailed view of the crystal forms and sparkling rock texture I create in silver using the ancient technique of chasing and repoussé. The hexagonal prism shapes can be seen in minerals such as emerald and tourmaline.

Brass Music box

Completed Music box

Pair of Rings to form the tumbler of the music box

Cloud Drawings

Sketchbook

Fantasy

Copper,Spray Painting.

Cloud

Copper,Spray Painting.

Fluffy

Copper,Spray Painting,Opal.

Inspiration

Mussel Cluster

Milroy-Christine-03

Repetition

Dive 1

Inspriation

Dive 2

Sketch

Dive 3

Work in progress

Dive 4

Necklace_ silver with gold leaf

Dive 5

Necklace_ silver with gold leaf

Inspiration

Interesting Shadows Inspired my Initial research

Scribble Cup

Creating shadow inspired utilitarian objects.

Deconstruction

The notion of deconstructed vessels; re-constructed with laser cuttings.

Dissected Vessels

Copper spun vessels; re-formed and dissected.

Twist n’ Stretch

Silver vessel Design

Triptych

Copper and vitreous enamel, 8.5cm to 10cm diameter

Emerge

Copper and vitreous enamel, 9cm diameter x 6cm

Depiction

Copper and vitreous enamel, 8.5cm to 10cm diameter

Indistinct Pattern (sample)

Copper and vitreous enamel, 5cm diameter x 1.5cm

Pattern Play

Copper and vitreous enamel, 5cm diameter x 1.5cm, 8.5cm diameter x 6cm

Objects of Human-object No.1

Mixed media, Size: 200*200*300mm

Price: ££500

This item is for sale, please contact for more information.

Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

This item is for sale, please contact for more information.

Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

This item is for sale, please contact for more information.

Objects of Human-object No.4

Mixed media, Inspired by people's habit of licking yogurt lids

Price: ££630

This item is for sale, please contact for more information.

Objects of Human-object No.4

3D model, Rendering in silver and gold plating

Five Strip Chevron Brooch

Precious White Metal

Price: £480

This item is for sale, please contact for more information.

Paper Models

Brooch in Progress

Paper Models

Samples

Corrugated, Oxidised and White Baked Silver

Initial drawing work.

White on white drawings.

Colour Work.

Development using Merlin Pro Machine.

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

3D zigzags created by manipulating screen-printed cotton.

Screen-printed and manipulated Japanese cotton.

Screen-printed and manipulated Japanese cotton.

Primary reseach

Exploration of shadows using 3D drawings

Development sampling

Development sampling

Embellished samples

Colour Palettes 1

Colour palettes 2

Sketchbook 1

Sketchbook 2