Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Music Retreat

The combination of a residential and performance space is captured within the landscape of Balloch. Its beautiful surroundings remain interrupted with the buildings matching the tranquil setting. The juxtaposition of the buildings catches the eye of by passers and lures them in for more.

Interaction

The way the buildings interact with one another is portrayed in this social scene. An open private space connects the two buildings together, allowing the children to interact with one another and remain in a safe space.

The Site

Accommodation Section

Bedroom View

1. Intro

2. Site Model

3. Retreat Centre Exterior

4. RC Floor Plans

5. RC Section

a view from the residence

encapsulating the sense of journey from the residential towards the performnace hall, sitting out in the landscape.

the space between

a sense of the enclosed and intimate environment of the residential retreat with its subtle hints of connections to broader landscape.

the site

a representation of the jurney and connection between the residential and performnace.

residential atmosphere

a study of the intimate yet lively atmosphere of the residential portion of the scheme.

residential form

a representation of the costal influence on form, material choice and colour and scale.

A Public Pool in London

Studying the Westway

Tracing the changing city below the constant line of the motorway

Collage

Early exploratory studies

Studies

Developing the project

Cross Section from Pier

Space Between Water.

Landscape Design

A series along the site, detailing how the land interacts with the water.

Rendered Site Plan

Extended Pier.

Perspective Performance Hall Section

Interior View of Balloch Performance Hall.

Watercolour

Topographical Model

1:1000. Produced in order to gain a deeper understanding of landscape to harmoniously place my project within

Geological Sectional Study

1:10000. Acrylic & Steel

Capture the Landscape

Sketch model exploring how the architecture could frame the landscape.

Final Model

1:250

Section Through Practice and Performance Spaces

I took the ethos of empathetic design, sustainability, and fun into this featured work. This is a residential retreat for the musical charity Sistema Scotland. I focused on creating an environment that was safe and secure for the children but also allowing for autonomy and play. I explored the integration of playground design with music which resulted in a range of practice and performance spaces that changed in focus and formality.

Perspective View of Performance hall and Residential Retreat

Sketched Section Through Residential Building

This section shows the atrium space that connects all the residential rooms with a dynamic, multipurpose seating area. The section leads from the connection to nature with the park to the intimate relationship to the water.

Sketched Section Through Main Formal Performance Space

This section shows the key relation ships between the two public spaces created by the Performance hall. The walkable grass roof emphasises the existing viewpoint with roof lights scattered on top to entice people to peek down and explore the performance hall. A slightly more private square created by the water with the hall able to open to this square as well.

Site axonometric

Perspective section of the retreat

Perspective Site Plan_ relationship between two buildings

Introduction to Residential Retreat_ Concept diagrams

Exterior Render and Plans

Interior Renders

Exploded Isometric_ Technical study and Private void study

Title page

Ground floor plan

Flat type for multigenerational family

Flat type for live/work at home

Citadel Communities Block 1 in Proposed District.

The Citadel Community encourages as many domestic, production and commercial tasks to be performed in groups, by providing a variety of large functional spaces that surround a central gathering space - like the layout of Islamic Citadels. The dwellings are organized based on individual and group activities and the many terraces surrounding them provide opportunities to socialize and grow as a community.

Citadel Communities - District in Context.

Glasgow faces the challenge of finding ways to function more sustainably and create less waste whilst housing and providing work for an expanding population. By encouraging communities to live in organized neighborhoods whereby neighbors can support each other with domestic and laborious processes: resources can be shared amongst many citizens and waste can be reduced.

Citadel Communities Block 1 and Residential Cells.

The ‘Acoma Pueblo’ in New Mexico housed a society that lived harmoniously with each other and the natural world. Emphasis is put on spaces where domestic and production activities were performed in groups, these are shared by many multi-level dwellings which are efficiently organized. These layouts have informed the separation of activities in the residential cells of the Citadel Community and allowed more space for public, commercial and production areas throughout all the levels of Block 1.

Citadel Communities - Section through Block 1.

Site Research

Concept

Diagrams

Orthographic Drawings

Design for Natural Systems

Visualisation. A Housing block in the Merchant City, that incorporates natural and mechanical systems to support nature and sustainable life in the city.

Design for Natural Systems

Plan. Adaptable housing units reduce the distance between work, production and the natural.

Design for Natural Systems

Structural Model. The building framework supports nature in the city, which in turn supports human life.

Collaborative Glasgow

Visualisation. A space for collaborative design, production and performance to enable democratic representation of the diverse context it is in.

Collaborative Glasgow

Section. An open experience is arranged around the cycle of idea to production, to performance.

VENUE FOR PERFORMING ARTS

Perspective Section

VENUE FOR PERFORMING ARTS

Building Programme Diagram

VENUE FOR PERFORMING ARTS

Ground Floor Plan in Context

Working model

Context and program

Development of the conceptual model

Ground floor

First floor

Air Filter Tower at Roosevelt Square

How the architecture contribute in managing air pollution on urban heritage and sustainably integrating into community?

Master plan of the old Spanish walls

The Leien are a series of streets that largely follow the route of the Spanish fortification walls as it was constructed in the 16th century. In the modern days, the entire road on Leien has become a chaotic distribution line of trams, car and buses, neglecting pedestrians and cyclists. This complicated 60 meters wide traffic boulevard along the Leien has formed a huge traffic barrier and becomes one of the main contributors to the air pollution.

Site Models

Diagrams

Diagrams

1. Ceramics in Context

2. Timeline of Ceramics in Antwerp

3. Site Morphology

4. Nolli Map of Space

5. Site Proposal

Prologue

Story of the Antwerp's Ark and Apocalypse.

Flood, North Sea, the city and the envisioned apocalypse

The Ark: Conceptual Mapping and the Realization

Antwerp's Artefacts

The Archival Relationship: City, Block, Scale & The Ark and its relevance

Deconstructing the Ark

Constituting components of the Ark

01. It is said that represents the heart of Europe. The city is a complex ensemble of social, economic, and cultural simultaneities that can be understood in its architecture. A construction that speaks of the social and organizational structure of a place. 02. The city is understood as "An architecture, and this simultaneously, as a construction of the city over time." 03. The river was his origin, it brought wealth but determined its character. The city reminds us of its commercial and defensive nature. 04. Its Architecture is expressive, retains the patina and the character of the people, their traditions. It builds on itself, and it is temporary, but its idea endures.

05. A find triggers the project, a baroque monument, and a ruin next to it. A 15th-century Dominican monastery lies forgotten, around it a collection of fragments that contain and are part of the history of the city. 06. In 1262 the Dominican Order began the construction of the first monastery Church. 07. The locale has been built as a result of the destruction, re-construction, alteration, and changes of use. A sort of factors that enrich and shape the idea of a place that is still alive but forgotten. 08. It is an area of religious worship, it was a monastery, church, warehouse, wedding chapel, and kindergarten; monument, ruin, and point of tourist interest but above all, the civic centre of public life. The block responds to the city, adapts to its inhabitants, and lasts over time. An event In 1698 a heavy fire overwhelmed the complex, destroying the roofs and leaving 3/4 of the monastery in ruins. The reconstruction of the church begins, it is financed with the sale of the monastery to private owners. 09. Urban archaeology and the study of pre-existing elements of the project are part of the working methodology. The inventory appears as a study, catalogue, and analysis tool to understand the stories behind the architecture.

10. A choreography of complex geometric and spatial relationships reveals the different elements that make up the block. The vestige is made up of buildings from the 15th, 17th, and 19th centuries. 11. A four-winged monastery set around a courtyard adjacent to the church. A ruined two-winged monastery. The old library and herbarium. A garden, full of small vestiges and altars. A neo-classical garden wall and a monumental gate. 12. As a result of the discovery, an exhaustive study begins to understand history and culture through elements, objects, and materials, but also the ability to adapt and reuse the different elements without losing their original idea. On these remains the project will be built, the city had chosen its place.

13. Antwerp is perceived as a palimpsest, a cluster of clearly visible temporal layers that tell us a story. In the same way, the project wants to be erected on what is already built. 14. Three stories tell us about the project and allow us to reinforce this idea of time layers. The first is how to reveal existing layers through the controlled dismantling of insignificant and dilapidated buildings. The second, Insert a set of activating objects that give the place of function and cohesion. And the third, to create a contrast in the architectural language that speaks to us of the dialogue between the new and the old. 15. If civic and cultural public spaces are one of the most fascinating works of architecture that define the city, we want to build one more, representative of the time and place, of a collective and ecological nature.

16. A house of memories is proposed. A museum in the form of a flexible cabinet of curiosities that celebrates the complexity of the social fabric through its collective memory. Collective memory understood as the soul of the city, which is, in essence, the city itself and its people, their stories, and history. 17. The museum studies Antwerp through common and mundane objects that can evoke memories and feelings while telling us their stories. 18. The Forum offers a space to encourage citizen participation, debate, and reflection concerning the destruction, and construction of the city: past, present, and future. 19. An archive for people's memories offers a space dedicated to collect, store, and exhibit citizen's objects and their stories. Everyone has the choice to be remembered through their objects. 20. The memory is enlivened, stimulated with ghostly and blurred images, the opacity and translucency of the material are used as an evocative strategy.

Workmanship can be defined as ‘using any kind of technique or apparatus in which the quality of the result is not predetermined but depends on the judgement, dexterity and skill of the maker’. (-David Pye)

Antwerp, City Map.

The Albert Canal.

The site is strategically located at the mouth of the Albert Canal, which spans 130km across Belgium, as part of my thesis it is to be utilised to encourage connection between towns and cities located along the canal. Using the waterways as a means of creating a small-scale trade network for local makers is a more sustainable means of transporting goods and people and offers the opportunity to set up a rich dialogue between cities across the country. Natural resources found along the canal such as clay deposits, forestries and quarries have inspired the three main productive spaces included in my design- ceramics, joinery and stone masonry. From a sustainability point of view, I am eliminating the use of cars and investigating the feasibility and benefits of solely using the water system to transport raw materials to site and exporting finished products from the site to wider Belgium.

Site Strategy.

There are seven main spaces included in my design which are to act catalyst for the district alongside an overall masterplan. They include; workshops for makers, storage, an exhibition space, a marketplace, an educational/community building, a logistics/administrative building and finally housing. There is a distinct lack of housing within the immediate area surrounding the site and I believe the inclusion of housing for makers within proximity of the site is crucial in creating a sense of urbanity and 24hour life in what currently could be considered a largely desolate area.

Structural Strategy.

Each new building comprises of a solid concrete plinth which provides a sense of permanence and mirrors the carved, heavy nature of the surrounding docks and industry. Above the plinth, is a lightweight framed structure which is veiled by a crafted facade which would be produced and installed on site by the makers. The proposed buildings respond to the existing shed structures which characterise the site.

Oslo Trienale Live Build - Degrowth

The Plant Power! project looks at applications for nature based solutions to generating heat within an urban setting. As part of the Oslo Triennale. Being Tectonic with Public Works hosted a School for Civic Action masterclass to build a compost heater. This will act as a test bed to generate knowlegde which will then be implemented within the projects of the partners involved. The compostor will be in the garden of the museum creating a heated public space for visitors to embrace plant power! as a natural alternative to fossil based space heating.

Plant Power - A Compost Bioreactor

Our team designed a cylinder shaped container to maximise the efficiency of the compost process. The concept was to encourage engagement with members of the public and tease out curiosity with steps leading you ontop of the compost pile to a public space and viewing platform. The design was adjusted during construction, this was a team decision influenced by time, resources and skillsets.

An Enduring Architecture

Gatehouse East

Model (1/200), walnut, sapele

Gatehouse South

Model (1/200), walnut, sapele

Gatehouse West

Model (1/200), walnut, sapele

Brokenness Chapel

Model (1/200), walnut, sapele

Melancholia Chapel

Model (1/200), walnut

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Whilst you're here, the recycling is by the door.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Lady and the Pig

This item is for sale, please contact for more information.

Mark-Burnett-Film-Stand

A Type of Sound

A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk

A Type of Sound

Creating a relationship between type and sound

A Type of Sound

Creating a relationship between type and sound

An interactive typeface.

Figure I

Drypoint, 2019

Figure II

Woodcut, 2020

Black curve

Drypoint, 2020

Black line I

Drypoint, 2020

Black line II

Drypoint, 2020

An Unintentional Community

This project explores community and sustainability on the Isle of Eigg, one of the four small isles of the Scottish Inner Hebrides. In February 2020 I visited the island and found a welcoming and determined community whose values align with much of what I feel is important. It is a community that harvests, respects the environment, is resourceful, and is considerate of others. Indeed, as we become more reflective on our way of life and consider the impact of our actions on our infrastructure and the environment, it seems we could all look to communities like Eigg as a source of inspiration. Perhaps now more than ever, considering the affects that Covid-19 pandemic is having on our society, we could benefit greatly from adopting a similar attitude to the people I met from Eigg. My interest in the island was sparked by my flatmate Rhona Brown, a product design student, who was researching Eigg’s ocean waste. The aim of her project was to empower the community by finding value in the materials that washed up on their shores. She had asked me to accompany her to document her trip (and probably provide a bit of moral support during the interviews she had planned!) This prompted me to invest some time into my own research which led me to learn about this truly unique island. The island came to be community owned in 1997 after a crowd funding project and the support of a mystery benefactor. Since then, the island has developed the infrastructure to generate and supply their own energy. Due to this success, they are no longer connected to the national grid and 95% of the energy they produce is renewable. This means they are self-sufficient without relying on mainland energy supplies, which I believe is a great example of their values and spirit. Living on an island comes with unique set of issues, some of which we learnt a lot about through meeting with locals. For example, the community organise beach clean ups finding ways to collect and recycle or dispose of waste that washes up on their shores, mainly from fishing boats. Only residents are allowed to have vehicles on the island and it isn’t very easy to get a new one over there. This means nothing working would be left unused. In fields and beach-side, there were old vehicles that had clearly been repeatedly repaired but had finally been cannibalised for parts. The care shown for the island, and the environment in general, is infectious. Volunteers come from all over the world to spend time working with islanders on environmental and conservation projects. I met Andreas, from Germany, who was working with Catherine and Pascal at their willow farm. Their craft sees them busy all year round, growing and harvesting willow to make into wicker baskets to sell internationally. One thing that resonated with me during a conversation with one of the islanders, is that most of the people who have moved there have not done so to live with the other individuals on the island. She described them as an ‘unintentional community’ who happen to share the island. They don’t always agree but they work it out and move on. A few people said to me that to live there, you don’t have a choice but to speak your mind, or else you’d go mad. I found the people to be honest and down-to-earth. They were humbly aware that they could not be, and wouldn’t want to be, the mouth piece for every islander because everyone had something different to say. This project is still very much in development, I had planned to return to Eigg to continue my research, but unfortunately I had to cancel due to the lockdown. Such a unique island could not have been captured in just one trip and so the project is very much on hold with a view to finishing as soon as I can return safely. Presented here is a selection of my photographs from my visit in February. I am excited to expand on this work and hope to eventually make a book that would document this unique place and inspiring community.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Memory Box poster

poster of my project

Memory Box

movie

What do we need for rest?

visual collage

In dream

visual collage

Reception

Male's chaging room

Women's bathroom

EXTERNAL VIEW

Formerly a primary school this building now houses the most cutting edge teenage hub in town. This iconic building in Polloshaws has been totally transformed and brought back to life to serve the younger generation once again.

GROUND FLOOR PLAN

This ground floor plan reveals the true size of the building which once served 500 pupils.

SECTION AA

This section AA cut unfolds the first steps of the users journey. Entering the space they will be greeted by natural light in the atrium which will navigate the users through a dynamic open plan space leading onto different floors to their desired activity.

RECEPTION

The atmosphere of the reception has been achieved by bringing the aspect of natural materials and light into the space, making a more welcoming and stylish environment for teenagers.

JUICE/ SANDWICH BAR

The design of this former assembly hall/dining space is inspired by the original features such as arch windows and red and white concrete grid ceiling. This space now serves the purpose for the users to meet new friends and enjoy a quick snack either to wait for their scheduled activity session or to just chill.

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

Site Context

Section View

Plan View

Entrance

Feature Wall

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.

The River Hotel’s façade boasts natural stonework shown in this 2D visual seen alongside The Clyde Gin Bar, the only public space throughout the hotel accessed from its exclusive riverside frontage.

The entrance foyer makes use of natural light which floods this stylish yet functional space. With self-check in screens, 24/7 lobby desk and grand staircase, The River Hotel is bound to make a great first impression.

This section cuts through the Clyde Gin Bar showcasing booth seating to outward facing windows for views of the clyde, feature copper horseshoe bar and atmospheric private booth seating area towards the rear.

Title Page

Floor Plan

Ground Floor Plan

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

Cyber Sexual Harassment

Cyber sexual harassment is a topic that is extremely common but generally ignored by the wider public. It may seem easy to dismiss as something relatively harmless and without consequence, but the feeling of disgust when experiencing harassment is indeed true. The four booklets draw on four real experiences of sexual harassment on the Internet. By using a distinct visual language to express the negative impact of harassment, the work reflects social realities and engages the audience through empathy.

The Shift in Perception of Women in Chinese TV Series

Given that Chinese television dramas reflect the collective consciousness and mainstream values of Chinese society. This project aims to explore how female characters are perceived and how they evolve under different social, cultural, economic and political norms. Particularly what is deeply entrenched and what is considered the female ideal.

DIASPORA

Diaspora is a display font representing Italian immigration to Scotland between 1880 and 1920. Indeed, a diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Therefore, Diaspora expresses the hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through our type-foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to [hello@goodeggstypefoundry.com] (mailto:hello@goodeggstypefoundry.com)

Artificial Intelligence (AI) Face

AI_Face examines the consequences of Artificial Intelligence on our perception of beauty.

Artificial Intelligence (AI) Face

Artificial Intelligence (AI) Face

Vaporwave

A coming of age story for generation Z.

Throughout 2019, millions of young people took to the streets to protest for their right to a future. No other year has seen such a rise in awareness on the topic of climate change, with the issue being brought loudly to the foreground by public demand. From February 2019 to early 2020, I documented the climate strikes in Glasgow, Edinburgh, London, and Italy, working closely with the organizations as a volunteer photographer. I focused on the stories as much as on the photography, aiming to crystalize my personal experience of the events by writing in the same way I was doing with the images by shooting. The result is a detailed, firsthand reportage where images and words are tightly connected, currently waiting for a space to be published.

FRIDAYS FOR FUTURE - Turin, October 2019

Die-in in Turin, Italy, October 2019. Young people lie on the ground of Via Roma, while a passerby cyclist stops among the bodies and tries to figure out what is happening. A young student walks back and forth in the street reading a Fridays For Future pamphlet with a megaphone. A mum is lying side by side with her two kids, the youngest being barely 3 years old. They check on their mum once every few seconds, then check the others. They’re excited, but they try to stay serious. ‘Like this?’, they ask. [Continues]

BLUE WAVE 2 / ARE WE NEXT? - Glasgow, March 2019 / February 2020

Left: On Leap Day 2020, XR Glasgow organized the secondo Blue Wave event of the city. Silent as the rising sea levels, step by step, centimeter by centimeter, just like water does, the Blue Brigade walked slowly from the bridge towards the people gathered in the Clyde Amphitheatre. Then proceeded leading the march through the city center of Glasgow, all the way until Buchanan Street steps. Right: Kelvingrove Museum, 3pm. Kids and parents together under the gigantic skeleton of Dippy the Dinosaur. Grandparents, too. To the sound of a violin, the signal, everybody lay on the floor. Under Dippy's skull, several kids turned around and around holding a sign reading: ‘We Are on the Midst of the Sixth Mass Extinction’. They were silent, the kids. Many were dressed as animals, or with animal masks. Some had dinosaur toys. They lay down for about twenty minutes, holding signs and banners on their chests. The banners were reading: ‘Are we next?’ [Published on The Guardian]

INTERNATIONAL REBELLION II - London, October 2019

“He had been playing since it all started when they began moving everyone out of the road. When the arrests began he didn't stop. One song after the other, he was accompanied to the sidewalk on one side just to turn back at the last moment and head to the opposite side, back and forth from where the people sitting on the road were waiting to be arrested. A bright sunny day in London, and in the middle of the road he was cheering everyone up, and making the police desperate because who wants a violin to stop playing? Back and forth, eyes fixed on something only he could see, and a rejuvenated smile every time he paused and people clapped for him beyond the police line. Making his difference, one tune at a time.” [Continues]

HOLYROOD REBEL CAMP - Edinburgh, June 2019

In June 2019, despite Scotland’s PM Nicola Sturgeon declaring the climate emergency, the Scottish Parliament set the country’s target date to become carbon neutral in 2045. According to the IPCC report, radical change is required before 2030 in order to avoid massive ecological disasters. I spent four days camping in front of the Scottish Parliament in Edinburgh with Extinction Rebellion, documenting the actions aimed to raise awareness about the inadequate climate bill and the climate crisis.

Media bias and Polarization. Part 1 Face posters

This item is for sale, please contact for more information.

Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

This item is for sale, please contact for more information.

Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

01. Am I a Graphic Designer?

Research on the conceptual pillars of graphic design, documented in form of an 8,000 word essay that includes an interview with the GSA Com Des professors. The information collected from the interview was transformed into ‘data sculptures on wheels’, visualising each of the interviewee’s opinions on contemporary graphic design. The data was placed on wheels to allow for interactivity usually only reserved for digital spaces. For more project details and images, please visit www.zzzzarko.com.

02. ‘How Motivated Are You?’ Installation

A data installation consisting of a series of helium balloons positioned in space and colour-coded to convey information. Participants were asked to report their daily motivational levels scaled 1 (lowest) to 5 (highest) for 10 consecutive days. The data was translated into helium balloons communicating the given values both through their color and position in space. A postcard decoding the data values was given to the audience. For more project details and images, please visit www.zzzzarko.com.

Promotional Poster

An A0 poster exhibiting the product in its environment of use and functionality

Short Video Prototype

A video showing how and where the product is used

The Shroom Shelter

Design Features

Installing the Shroom Shelter

Sapling Growth within the Shroom Shelter

Product Poster

Poster detailing the main features of the EasyShave product.

The flexIV device in situ

A CAD representation of the flexIV device in situ in the dorsal site

The accordion bend feature in flexIV

A CAD representation of the accordion bend featured in the flexIV

The silicone adhesive butterfly wings featuring in flexIV

A CAD representation of the accordion bend featured in the flexIV

A flexIV prototype in action

A still from the prototype in action presenting the advantages of the flexIV deviceA still from the prototype in action presenting the advantages of the flexIV device including the accordion bend and the silicone adhesive butterfly wings.

Prototype in Action pt.1

Prototype exhibiting the stability of the flexIV device

Nanode

A portable solar powered battery.

Can be flatpacked for efficient return for re-use purposes

Fully reversible for the return of unwanted items

FORESIGHT: Augmented Reality for Firefighters

Poster

FORESIGHT: Augmented Reality for Firefighters

A 10 page summary detailing the development, and the final overview, of the FORESIGHT system.

Triptych

Copper and vitreous enamel, 8.5cm to 10cm diameter

Emerge

Copper and vitreous enamel, 9cm diameter x 6cm

Depiction

Copper and vitreous enamel, 8.5cm to 10cm diameter

Indistinct Pattern (sample)

Copper and vitreous enamel, 5cm diameter x 1.5cm

Pattern Play

Copper and vitreous enamel, 5cm diameter x 1.5cm, 8.5cm diameter x 6cm

Inspiration

Interesting Shadows Inspired my Initial research

Scribble Cup

Creating shadow inspired utilitarian objects.

Deconstruction

The notion of deconstructed vessels; re-constructed with laser cuttings.

Dissected Vessels

Copper spun vessels; re-formed and dissected.

Twist n’ Stretch

Silver vessel Design

Kinetic flower ring

Oxidised precious white metal, swarovski crystal, cintrine. 45 X45mm. Ring size M

Price: £650

This item is for sale, please contact for more information.

Chambers-Hill-Celeste-02

18ct gold filagree flowers

Gold flower ring

18ct gold filagree ring

flower earrings

Precious white metal filagree earrings with pink tourmaline and citrine gemstones size 100 X 40mm

Price: £750

This item is for sale, please contact for more information.

flower earrings

Precious white metal filagree earrings with pink tourmaline and citrine gemstones size 100 X 40mm

Price: £750

This item is for sale, please contact for more information.

Hearts on Fire

Samples of future badges made of enamel on steel and brass

Pans and Pots

Pin made of silver, brass and steel

Resist, Insist, Persist

Render of possible badges like safety pins

Destruction is a form of Creation

Close detail of a crackled enamelled surface

Els Carrers Seran Sempre Nostres (The Streets Will Always Be Ours)

Close detail of a pierced surface

MM:000, Etched White Metal Necklace

Large draping necklace. Etched, press formed and attached using 3 different types of connections.

Commissions Available.

MM:001, Etched copper necklace

This etched and press formed copper piece can transfer into various forms of adornment. A necklace has been depicted within this image, however, is open to interpretation.

MM:002, Sketchbook

This sketchbook development page details samples and patterns.

MM:003, Metal components for adornment

These images detail various compositions of body adornment.

MM:004, Sketches

Sketches produced to show potential compositions that can be transferred to metal.

Tourmaline Box

This silver and titanium box is inspired by the hexagonal prism crystal forms in the gemstone tourmaline. This box is hand-fabricated and is completely unique to reflect how no two gemstones are the same.

Price: £1,200

This item is for sale, please contact for more information.

Gemstone Sketches

This is a page from my sketchbook, showing drawings of the different types of crystal shapes from primary and secondary research. From left to right: (1st row) quartz, pyrite, copper, (2nd row) diamond, quartz, halite.

Blue John Stone Sketchbook

Blue John Stone is a variety of fluorite found in Derbyshire, UK. As part of my research, I visited the Treak Cliff Cavern, where Blue John Stone can be found in situé. This collage from my sketchbook shows how I started to build up shapes into my work, by painting out block shapes on top of my photographs.

Metal Samples

This shows how my samples in silver, niobium and titanium began to develop into finished pieces.

Detail of Silver Brooch

This is a detailed view of the crystal forms and sparkling rock texture I create in silver using the ancient technique of chasing and repoussé. The hexagonal prism shapes can be seen in minerals such as emerald and tourmaline.

Inspiration

Mussel Cluster

Milroy-Christine-03

Repetition

Testing at home

Vegetable paper boxes on wall

Photograph alongside the park

Circles

Fresh leaves prototyping

Field trips of the countryside

Sketch & Development

Mine Materials Pallet

Material experiment of natural and artificial leaves. Materials: spinach, spring onion, orange, carrot peel, celery, seaweed, coffee grounds, rose petals. cheese, rice, agar agar powder, tissue, recycled paper

Brahma

Triptych of 3D printed nylon and precious white metal bangles, can be hallmarked, inside circumference 220mm, width 16mm

Price: £ Individual bangle £624, as a set of three £1500

This item is for sale, please contact for more information.

PLA 3D print and copper bangle prototype

Marduk

Porcelain and precious white metal brooches, dimensions are different for each brooch, averages at 30x40mm

Price: £ POA

This item is for sale, please contact for more information.

Ilmr

White precious metal hoop earrings of repeated 3D scanned and printed noses, can be hallmarked, 30x25mm

Price: £388.20

This item is for sale, please contact for more information.

CAD model of hoop earrings

Dive 1

Inspriation

Dive 2

Sketch

Dive 3

Work in progress

Dive 4

Necklace_ silver with gold leaf

Dive 5

Necklace_ silver with gold leaf

Research

Research produced using microscopy and collected insect specimens

Drawing and Development 1

Drawing and colour work with samples

DRAWING AND DEVELOPMENT 2

Drawing and colour work with samples

DRAWING AND DEVELOPMENT 3

Drawing and colour work with samples

Mackinnon-Jonathan-05

Drawing and colour work with sample

Initial drawing work.

White on white drawings.

Colour Work.

Development using Merlin Pro Machine.

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

3D zigzags created by manipulating screen-printed cotton.

Screen-printed and manipulated Japanese cotton.

Screen-printed and manipulated Japanese cotton.

Embroidery samples

Samples of Irish freehand machine embroidery and fabric manipulation

Primary Research

Experimenting with primary research photos printed onto acetate and overlaid to create rich colour and texture.

Drawings and Collages

A selection of drawings and collages using painted and found paper to translate my primary research.

Colour Research

A selection of my research into colour inspired from manipulating the acetate photo collages. The colour palettes attempt to translate the blurring and merging of colours in landscape.

White shadow work embroidery sample

A sample experimenting with the technique of shadow work on the digital embroidery machine. The design is inspired by rock formations in the Outer Hebrides.

Colour Palettes 1

Colour palettes 2

Sketchbook 1

Sketchbook 2

Sketchbook 3

Stillness that Arises from Movement

49,5 x 32 cm photo polymer, intaglio print, 2020

This item is for sale, please contact for more information.

Earth Wound

49,5 x 32 cm photo polymer, intaglio print, 2020

This item is for sale, please contact for more information.

MIND MAP I

51 x 67,5 cm embossment print, 2019

This item is for sale, please contact for more information.

MIND MAP II

31 x 44,5 cm embossment print, 2019

This item is for sale, please contact for more information.

Topographies of Self

33 x 70,5 cm digital collage print, 2020

This item is for sale, please contact for more information.

Sacrosanct Statement

Icthys

Digital Image

Sun

Digital Image

Soil

Digital Image

Archangel

Digital Image

This Is the Trick

Digital video, 9min 21sec, 2020.

Alternative Guide for Walking: Photographs

Alternative Guide for Walking responds to the outdoors as a space to discuss identity politics and community-based making. The project resulted in a publication, which included photographic and written work, produced both independently and collaboratively, whilst walking between Arrochar and Inveruglas. Each outcome included in the publication was made in response to a series of guidelines written by the group before the walk, which provided construct and intentions for making whilst walking. The overall project focused on providing new narratives and removing old preconceptions surrounding walking, forming a new outlook towards our environments and community groups.

Price: £on request

This item is for sale, please contact for more information.

Alternative Guide for Walking: Photographs

Alternative Guide for Walking responds to the outdoors as a space to discuss identity politics and community-based making. The project resulted in a publication, which included photographic and written work, produced both independently and collaboratively, whilst walking between Arrochar and Inveruglas. Each outcome included in the publication was made in response to a series of guidelines written by the group before the walk, which provided construct and intentions for making whilst walking. The overall project focused on providing new narratives and removing old preconceptions surrounding walking, forming a new outlook towards our environments and community groups.

Price: £ on request

This item is for sale, please contact for more information.

Alternative Guide for Walking: Publication

Black & white digitally printed 40 pages publication, perfect bound with soft cover, 12 x 20.5cm. A collaboration with Jess Hay, Sofie Keller and Silke Zapp. Originally presented at the Lunchtime Gallery, 2020. Writing within set guidelines and whilst producing photographic imagery forms new variables in language compared to writing freely. The text included within this page is a response to the following guideline: ‘When the space allows it, each split off and take as many steps as you feel necessary. Find a space for yourself and write a reflection on your surroundings.’ This pocket-sized guide has been designed to be recreated by others, which includes the guidelines towards the end of the book, so that others are encouraged to reconsider new forms of walking. This collaboration is a continuing project, with its next iteration being a public walk that invites others to walk with us and further expand the conversation.

Price: £ on request

This item is for sale, please contact for more information.

Something Now

A bare hand lifts to wipe screen-printed words from a glass surface with saliva as the glass swings back and forth, leaving a murky cloud of ink. Within this short moving image, the easy removal of language, memory and the fragility in emotion are each contemplated. With a strong focus on the layout and surface of the text, the flat perspective seen in the work forms a midway between a written or photographic work and a sculpture.

placeholder for a power of sorts ii

Silicone cast antlers, 23 x 63cm. These antlers cast in silicone lack the structural integrity of their porcelain counterparts, placeholder for a power of sorts i, creating a clear juxtaposition that reflects the removal of power, and fragility. Considered within this are the themes of gender politics, hunting, and ritualism.

The sea is here, still (printed on pearl white paper, a diagonal line drawn with pencil). This is one of the examples of how the piece has evolved. Plans for displaying this would be to frame the piece and have it displayed with another piece of the sea with black shore, in which another line is drawn through.

Untitled, Installation with a fold upon paper on the wall, variation of The sea is here, still. This is the fold of a thing against a surface.

Image: detail screenshot from Untitled Installation on GSA Graduate Showcase. This is a found piece, in the absence of showing work in the physical space, I noticed a metaphor within the virtual space. The arch of leaves and their placement over the ‘sea is here, still’ is an enfolding, referencing the form of the sea wave.

Folding Skies

Lighter than air

Lighter than air

Good Country

hrough a study of place, material and memory, this project attempts to describe that which exist outside of language. It is a song to the natural world and the nature of joy, a celebration of that which remains undescribed.

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

7 Trees

Multi-Channel Video, Sound Design: Otis Jordan, Additional Sounds Dexter Stokes Mellor. Germany, 2020. 23.73 seconds, is the fastest time any known person has run between these 7 trees in Bleckede. 

23.73 Sekunden ist die schnellste Zeit, die je ein Mensch zwischen diesen 7 Baumen in Bleckede gelaufen ist.

This item is for sale, please contact for more information.

Reed Thicket

Single Channel Video, 2020, Germany.

This item is for sale, please contact for more information.

Movement Development

Sketchbook pages, Development through movement and intuitive play, 2020, Bleckede. My method of making is a reaction to the outdoors. When encountering natural formations, they inspire me to use my body as a player, the slanted tree turned into the proscenium arch of a theatre, calling for action beneath.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

We Tell Ourselves Stories In Order To Survive

Materials: 8 stones 28cm x20cm x 7cm Snowcrete, Silver sand, Jesmonite pigment, text, sound Temporary public intervention that took place on the foreshore of Troon beach, Scotland, January 2020 In an effort to explore individual and collective mourning I made eight concrete slabs and I engraved on each of them a word. Once they were put in the foreshore, they formed the sentence “We Tell Ourselves Stories In Order To Survive”, an appropriation of Joan Didion’s famous nonfiction novel. The foreshore or littoral zone is the area of the shore between the high and low watermark and it is property of the Crown Estate according to UK law. It is a dividing line between the sea and the land. It signifies a border of its own right, an ambiguous territory between ownership and public rights, citizens and sovereign. This foreshore becomes a political space, a grey area of exception, in which both jurisdiction and citizenship are performed by individuals and the governing bodies. Drawing from contemporary border politics and Agamben’s “Bare life”, a term that characterises human condition in its lowest levels, as well as “zones of indistinction” such as detention centres where migrants live without rights and citizenship, I attempt to understand their experience, honour their presence and mourn their absence by creating an anti-monument for the marginalised and excluded. This intervention signifies a “zone of anomy” between law and lawlessness, autonomy and sovereign. An action and ephemeral performance that rejects notions of power in the public space.

IN THE END THERE WILL BE MORE, 2019 (ONGOING)

Materials: 10-inch Red Latex Balloons, Helium, Air, Text, Red Ribbon

Wendy Brown in her “Undoing of Demos” unravels how Neoliberal reason has affected civic life and how democratic ideas could be under threat by shifting the political character of a democratic regime to the economic one of Neoliberalism. This work is an attempt to discover ways of resisting in an era where virtually anything takes a form of exchange. Exploring the notion of collectiveness, I asked my peers to trust me with their anonymous most secret desire in an exchange for someone else’s. Without reading any of the text, I placed the paper inside the balloons filled with helium and my own breath. These desires were placed inside a fragile, innocent and at the same time violent object. Popping a balloon is a violent act, the sound is very similar to a gunshot. I wanted to observe how many people were willing to keep the desires safe and how many were willing to act “violently” in order to exchange theirs with someone else’s. The majority selected the latter, resulting in the burst of the objects while only a few were happy to give away their desires without receiving anything in return. These fourteen non-human entities have remained standing, free and resilient to modes of exchange. They transformed into a temporary autonomous public sphere. They acquired a life of their own; with my breath and other people’s “voice”, through their temporality, they become eternal.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else Installation.

3x Backlit Film Print on Electroluminescent Light Panel & 4x Speakers. 2020.

traces

Documentation of work created for live performance, recorded on 9 May 2020. Thank you Danny Pagarani for the camera work and the voice performance.

Monoprint series I

Beach series I

Monoprint series II

Untitled (rectangular figure with ‘lines cross paths’)

INSTALLATION VIEW, 2020

EVOLUTION I, 2020

Digital Collage of 3D Studio Work In Progress

Studio Shot, 2020

Utopia of Dark Desires, 2020

Digital Collage of Physical 2D Works

Digital alternative to unrealized ideas.

Installation View, 2019

I'm fine. You?

1min 44sec

Dancing bears

Oil pastel on paper, 13.7 x 20.8cm

Price: £25

This item is for sale, please contact for more information.

HEHEHEHEHEHEHE

Screen print on paper, 30 x 42cm

Price: £55 (limited edition of 6)

This item is for sale, please contact for more information.

How can I live in this world?

Mixed media on Canvas, 24 x 30cm

Price: £250

This item is for sale, please contact for more information.

'ChessPicnicBoard’

(Oil on Canvas with 3D Model Animation)

ChessPicnicBoard

(1.25x0.95m, Oil on Canvas)

Price: £100

This item is for sale, please contact for more information.

Seed Microcosm

(1.5x1.5m, Oil on canvas with JavaScript Code Sketch and Live Weather API)

Seed Microcosm

Demo video - visit the web app here: https://seed-microcosm.herokuapp.com/

Sweet Soil Toil

(Oil on canvas with JavaScript Code Sketch and Garden Audio Recordings)

Infinife Possibilities

Gouache on canvas 57x77cm

This item is for sale, please contact for more information.

Isopod Isolation

Gouache on canvas 20x20cm

This item is for sale, please contact for more information.

Whale, Whale ,Whale

oil on canvas 62x92cm

This item is for sale, please contact for more information.

Excerpts from a Squid 1/5

Ink on paper a5

This item is for sale, please contact for more information.

Excerpts from a Squid 2/5

Ink on paper a5

This item is for sale, please contact for more information.

Untitled

Oil on Canvas and sculpture

Untitled

Miniature set

Untitled

Storyboard of a scene

Untitled

Paper Mache Horse's Head (Intended for costume)

Untitled

Sculpture (intended for film prop)

Chemical Dissociation

59.4 x 84.1cm, Oil Pastel On Paper, 2018

Price: £On Enquiry

This item is for sale, please contact for more information.

Under The Sun

150x210cm, Polychromos Pencil On Paper, 2018

Price: £On Enquiry

This item is for sale, please contact for more information.

The Truth Is Stranger Than Fiction (Observe)Two-Part Series

240x150cm, Charcoal And Mixed Media On Paper, 2017

Price: £On Enquiry

This item is for sale, please contact for more information.

The Truth Is Stranger Than Fiction (Reflected) Two-Part Series

150x240cm, Charcoal And Mixed Media On Paper, 2017

Price: £On Enquiry

This item is for sale, please contact for more information.

Cold Magnet

240x150cm, Charcoal On Paper, 2018

Price: £On Enquiry

This item is for sale, please contact for more information.

Kitchen Cantilever 2020 1130 x 635 x 450 mm Formica, Steel, Paint, Wax.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

This item is for sale, please contact for more information.

Nothing Wrong Is With Me 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

This item is for sale, please contact for more information.

Nothing Wrong Is With Me (Detail) 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Price: £Upon Request

This item is for sale, please contact for more information.

Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

This item is for sale, please contact for more information.

Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

This item is for sale, please contact for more information.

Pause or Pay

Price: £9000 a year

This item is for sale, please contact for more information.

Pause or Pay

Price: £9000 a year

This item is for sale, please contact for more information.

An exhibition at Dornock Parish Church

Site specific installation including: stoneware letterstamped books, A5 gouache/watercolour paintings and a 40 inch monitor displaying a video

An exhibition at Dornock Parish Church

Site specific installation including: stoneware letterstamped books, A5 gouache/watercolour paintings and a 40 inch monitor displaying a video

Price: £30 per ceramic book

This item is for sale, please contact for more information.

An exhibition at Dornock Parish Church

Site specific installation including: stoneware letterstamped books, A5 gouache/watercolour paintings and a 40 inch monitor displaying a video

Price: £20 per painting

This item is for sale, please contact for more information.

These pews lie dormant

Illustration in watercolour and pencil of the exterior of Dornock church with tiny letterstamped poem

Price: £15

This item is for sale, please contact for more information.

These pews lie dormant

Illustration in pencil of Dornock church cemetry onlooking to the red lights of Anthorn Radio Station with poem letterstamped on top

Price: £15

This item is for sale, please contact for more information.

Inosculation

Located in the Hidden Gardens in the Tramway. A place of rest. Inosculation in relation to the human body through movement, and embodied material handling . Sitting on this bench will allow you to become a part of the nature we inhabit. An exploration of our relationship and connection to natural growth crafted using recycled, sustainably sourced Elm Wood.

Anastomosis

Exhibited in Civic House, Glasgow An image from a movement workshop I led working with The Hidden Gardens Mens group. A space for free thought, creativity and putting accessibility for all at the forefront of the activities. I wanted  to work with this group to create a homage to its overwhelming sense of community amongst a group of people that together create a place of belonging. My workshop explored the importance of such shared spaces, conversation and mindfulness. Working with this group I was able to explore closeness, tension, the power of human interaction and escapism through movement. To explore this the men were asked to use their hands and bodies to mimic the inosculation seen in the gardens, leading to conversations based on touch, confidence and exchange of thoughts from the experience.  During this current time living through a global pandemic with restrictions and bans of this sort of interaction this work creates a platform for appreciating importance for connecting with others through physical contact as well as shared inhabitation.This restriction has created a platform to further explore how my work, as well as how we view such important exchanges of touch, conversation and sharing will change as we go forward unknowingly into the future.

Mapping a space

Exhibited in Civic House, Glasgow. This work acts as a model of the time spent with the Mens Group at The Hidden Gardens. The use of shadow explores the idea of story telling to create a sense of togetherness, contrasting with the solid concrete ground the figures stand on. This work acts as research into the different elements revealed through my shared time with the group.

Featurette, 2020

My latest work, Featurette, was made specifically for the degree show simulator. The work is a fictional featurette made by using found internet footage and the hiring of an actor to play The Director.

Three Works, 2020

Three artists discuss projects they are undergoing.

Pollok House Install, 2020

This video was made to be part of a group exhibition at Pollok House, Glasgow. The video pans around each room whilst a narrator explains the process of installing all the paintings in the National Trust Property. For this video the paintings were each digitally edited out to make it appear as though I had shot this video prior to install; this, along with the narration was aimed at creating the illusion that whoever made the video had actually installed all the paintings themselves. The video was displayed on a monitor that was mounted on a pre-existing TV stand in the foyer.

An Exhibition You Just Missed, 2020

Official Trailer, 2019

A sound work created from an unachievable exhibition concept. The concept is read by a film trailer voice actor which is then played in the space where the exhibition would have taken place.

Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench, a practical use

welded steel bench, painted, used

Bench, preliminary drawing

technical CAD drawing of bench

Hand-bag

Silicone, oil paints, magnets and bag starap.

Price: £200

This item is for sale, please contact for more information.

Hand-bag

Silicone, oil paints, magnets and bag strap

Price: £200

This item is for sale, please contact for more information.

Pastry Works

Plastic, epoxy and acrylic paint

Price: £80

This item is for sale, please contact for more information.

Pastry works

Plastic, epoxy and acrylic paint

Price: £80

This item is for sale, please contact for more information.

Pastry Snake

Plastic, epoxy and acrylic paints

Price: £100

This item is for sale, please contact for more information.

Who is that hiding under my breath?

still from Who is that hiding under my breath?

still from video

pause or pay logo

logo from pause or pay shown in solidarity with the demands of the movement

Ned’s show reel

This is a summary video of my artistic practice

Night Time Thames

Water colour ink pencil and masking study at Night 260mm X 330mm

Three eyed staring competition

Abstract composition in acrylic 800mm X 1000mm

Price: £150

This item is for sale, please contact for more information.

Biblical bikes summery

This is a video of my bike projects where I had efforts of an eco-friendly practice

Future Experiences - Renew your energy, resources, abilities together

Renew is an energy exchange service based within rural Africa in 2029. It is a tool for sharing resources and service in exchange for energy in order to give the community the power to create and manage their own equity circulating within their community. Whilst also promoting efficient use of your energy resources.

Renew's System Overview

Renew responds to the energy group’s future-based 2029 rural decentralised Malawian model village, TERRA. The TERRA community believes that energy should be freely accessible to all as it is fundamental for local productivity and progress. Here displays an overview of the renew system.

Expert Input

By working closely with experts within varied fields linked to sustainable development, my group and I examined the future possibilities for the use of energy: primarily within the global South. Renew acts upon our group’s vision for any new technologies to be introduced they must be integrating well within the community and promote a resourceful community philosophy to reduce waste.

Concept Development

I explored how Renew might be integrated into the community by generating possible community personas. Candis for example runs her own business at home and the amount of energy she needs fluctuates depending on how busy she gets. Grace however is retired and spends most of her time in the community garden. Here is an opportunity for an exchange that Renew will help you be made aware of. These paper prototypes were exploring how Renew might act as this visual queue through movement and form.

Community Impact

work : Renew helps you track and detect your excess home energy levels by visually indicating these to you and your neighbours, creating a new form of currency within the community and promoting self sustaining lifestyles.

Future Experiences - Plastibank and The Exchange Machine

Plastibank’s mission is to empower individuals and communities that have been victims of plastic pollution. Plastibank’s product The Exchange Machine allows users to participate in a material stock market where they can deposit their plastic waste and receive financial credit in return.

Plastibank - The Global South

Plastic pollution is rife throughout the Global South. It has become the Global North’s dumping ground. Communities have become landfill sites where both people and environment suffer. Currently there are many countries and villages extracting valuable materials from these landfill sites however, at great cost to their health and of the surrounding environment due to the toxic fumes encountered when excavating these materials. Furthermore, the individuals involved in the removal of materials are exploited as they are paid a miniscule amount when they deposit their collection to material suppliers.

Plastibank - Redefining Economics

This quote by Dr Mia Perry co-director of the Sustainable Futures in Africa (SFA) set the tone for the entire project. Given that my domain to design for was ‘Economies’ it was an appropriate statement to act as the catalyst for this project. It inspired me to seek alternative currencies and to disrupt the idea that a nation’s value is solely based on Gross Domestic Product.

Plastibank - Presenting at the Work In Progress Show

Presenting my concept in a Work In Progress exhibition, at the Lighthouse gallery in Glasgow, allowed me to gain further insight and feedback from our partners at the Sustainable Futures in Africa, as well as friends, family and the general public. Presenting the project in this format allowed it to be viewed and treated as a design proposition rather than a response to an academic brief.

Plastibank - The Impact of Plastibank

Plastibank is the stepping stone for generational change. It is more than just a brand, it is a new sustainable way of living. Recycling waste material was uncommon and seen as unimportant in many developing nations but that has changed. Plastibank is a new economic system that financially rewards users for collecting plastic waste, which can then be reused to limit the amount of natural resources being transformed into virgin plastic. Finally, Plastibank allows for the creation of new sustainable jobs that benefit the community and the world.

Future Experiences Project: 'CultivAid'

CultivAid is a system that uses digital technology to support and encourage indigenous farming methods. It promotes the sharing of knowledge and advice between farmers around the world to provide a support network within the agricultural industry, helping to face challenges posed by climate change. The project was inspired by challenges faced by farmers in rural Malawi

CultivAid': Agriculture and Climate Change

Based in Malawi, Africa, my project focussed on the transfer of energy between farmer and land in Agriculture through the lens of progressive Climate Change. Africa is more vulnerable than any other continent to the continually changing weather patterns and is predicted to see some of the most drastic impacts of Climate Change. 70% of people in Africa earn their income from farming, however increased variable weather conditions will leave their livelihoods vulnerable.

'CultivAid': Building Resilience

From my research and discussions with members of Sustainable Futures Africa, I gathered that there was an opportunity to learn from local knowledge as it is more accessible, often requiring little to no equipment, and often equally as effective as modern technology. This would make it easier for farmers around the world to adopt to become more climate resilient. Following this I was inspired to design a system to harness local knowledge to share with farmers experiencing different climates globally whilst providing data driven advice.

'CultivAid':Combining Senses and Sensors

I wanted to integrate the technology, providing accurate soil and weather analysis and advice, into the choreography of checking the soil and weather conditions. I made a series of wearable prototypes out of found objects to explore how the sensors and a feedback system could become part of a ritual.

'CultivAid': A Richer Connection

The CultivAid system helps farmers assess important factors affecting growth of crops such as soil conditions and climactic events in response to challenges posed by abnormal environmental conditions resulting from the Earth’s changing climate. Through enriching the connection between farmer and land by promoting indigenous farming methods, the senses are correlated and adjustments can be made.

Future Experiences Project - The Usual Place

The Usual Place is a framework of three core beliefs: ‘pride of place and tradition, cultural mobility in sound, and a committed and connected community’. The result is a community of music makers and consumers who identify with, and can be identified by, the special symbol and who can share culturally relevant beliefs to breed future-orientated thinking from within. This community can manifest in a number of ways depending on the socio-economic circumstances of place, including as an app to tie the community together and a physical-format music exchange.

The Usual Place - Context

In the coming ten years, trends indicate that record labels will become obsolete and the creation of music will come second to the advertising of products by musicians in order to make money. Large conglomerates will fuel this and act as the new music facilitators, thus muting cultures and dragging unsustainable notions of development bred in the Global North to the Global South in the wave of globalisation. Drivers of local culture, and change, including the youth, can identify with The Usual Place as a motion for rebellion. Something to hold on to, to preserve locality and tradition in the face of unsustainable growth.

The Usual Place - Insight

The brief laid bare a unique challenge in understanding my place as the designer who is being asked to design for sustainable roles for the Global South. Aware of avoiding ‘colonial’ approaches, I identified early-on during expert input sessions that it is key to encourage development from within communities in the Global South in order for fresh, relevant future-building approaches to arise.

The Usual Place - Process

I explored my work, especially in the early exploration and development stages of the project, through heavy use of sketch books. I find that this 2D visual format allows for me to document my thinking quickly and articulately. I can then use this as the basis for more refined visual communication of ideas, as a prompt for conversation with peers and tutors, and as a diary insight into my design approach.

The Usual Place - Value

The Usual Place has the capacity to evolve into a global community of like-minded groups who use music as a vehicle to allow cultures and traditions to drive change, instead of being carried along by the wave of globalisation. This change, as implied by the different iterations of the recognisable icon, would be tailored to the place in which it sits. This tailored change is more likely to be sustainable and innovative, unique to place and local problems, but supported by a wider network around the world.

Self-Initiated Project - Open Ear Installations

Open Ear Installations are based in various places throughout the city. They make it possible to focus on listening to our environments, rather than just look. Each installation amplifies the sounds around itself but quiets the visual distractions. In this way each visitor can discover an aspect of their city’s character they may have overlooked in the past.

Open Ear Installations - Listening to Anthropophony

Anthropophony is any noise made by people, directly or indirectly. It has many negative connotations for plenty of reasons, but because we live in a primarily visual culture there is not much action taken against problems of noise. A first move towards a changed sonic landscape is recognising the need to listen and appreciate the sounds around us and to find the value in them. Hence, my project encourages active listening and rediscovering the lost beauty of noise.

Open Ear Installations - Maximising Attention

In order to understand this topic, I asked participants of my field research to ‘collect’ moments of noise and quiet and to visually record them. In the group discussions afterward, the most interesting discovery was that most of my participants said they enjoyed the opportunity to focus more on the sounds around them. In this concept creation sketch I was exploring the connection between senses by translating noise into a visual installation. However, because this would reinforce the visual culture, I decided to maximise the attention to sound instead and minimise the attention to visuals.

Open Ear Installations - The Appreciation of Noise

The intended impact of this project is for users to grow an appreciation of noise, to listen more intentionally and to find joy in the mundanity and novelty of soundscapes likewise. I aim to challenge visual culture and inspire growth in auditory culture of everyday noise. As a result, I hope to enable necessary actions being taken to protect sonic landscapes and their audiences – us.

Future Experiences Project - Habitat

Habitat is a new system of a public greenspace which allows city-dwellers in the Global South to escape the hustle and bustle of their environment. Because faith plays a major role in the Global South, Habitat seeks to re-establish traditional connections between faith and nature. People who seek a space for prayer, meditation or rest can find a small oasis within the busyness of the city. The app helps the users to locate them easily and to verify their availability. The service also indicates the environmental qualities of the spaces, such as noise levels.

Menstrual Matters

Menstrual Matters is a series of narrative props to explore menstruation, allowing participants to map their cycle and navigate different menstrual landscapes. Visual metaphors facilitate discussion and reflection around complex issues associated with menstruation. As Onkar Kular writes in Crafting Narrative, these designed things with which we surround ourselves, feed into the memories and meanings which make up our lives. They become the ‘signifiers of who we are, and even the script for how we behave’.

Explore, educate, empower, through tangible thinking

Menstrual Matters can be used by both menstruators and non-menstruators. Inclusivity in menstrual learning is vital for instilling empathy and solidarity. (Pictured: teaching my little brother about the menstrual cycle).

Free Periods rally

In February of this year I joined the rally for free periods outside Scottish parliament. Monica Lennon’s Period Products (Free Provision) Bill was passed 112 to 0 with 1 abstention at stage 1! This would make period products available for free. (I’m pictured in the red scarf) #PeriodDignity

‘I thought bleeding was a technical term, like with radiators’

Menstrual Matters project film. As a way of engagement, I collected ‘period stories’ throughout my project, asking people to write about their first experience of menstruation. It was clear from reading these that many people felt awkward or ashamed and that most of the current menstrual education is superficial and often an ‘add on’ in biology class. In truth, every cycle is different and requires a flexible narrative. Menstrual Matters encourages people to reject menstrual misconceptions and reframe the narrative.

SenseVoice - Future Experiences

SenseVoice is a public service that encourages communities to capture their unique values through different senses. This non-linguistic form of expression offers an effective way of collecting and communicating important Memories, Aspirations and Judgements. A Value Navigator invites participants to capture an aspect of their community using the most appropriate physiological sense. Local creatives then transform these sense portraits into outputs such as exhibitions or presentations that can be shared with other communities, schools or governments. By experiencing positive or negative sensory values in this way, the SenseVoice network can appreciate how others around the globe are living. (Pictured, capturing the scent of an urban food garden in a school playground in Rio, 2030, an aspiration to share with a partner community).

Future Experiences - Musi Co.

Musi Co. is a brand that connects people through creative waste management. Cultivating relationships between communities, individuals, and nature across the world by channelling art and music as represented in the logo. Leading to inspiring stories that bring people together through a collective effort; the concept of recycling generates a force for change in communities and around the globe.

Subscribe for Connectivity

Musi Co. teaches people to treasure the waste that engulfs our urban environments, as a subscription service it spreads culture and worth. Users receive access to playlists of music jams online. Musi Co. subscribers receive a portable device pod that allows them the opportunity to record their own sounds from waste and send them to be mixed. Users save their favourite tunes on the pod to listen on the go.

Future of Opportunities

The service creates various opportunities for employment, as people are needed to gather materials, build the instruments, manage subscribers, and oversee the service’s operation. Participants in the Global South collect useful waste materials work and craft to construct and convert these into unique musical instruments from the recycled materials. Producing music with these instruments have a direct stake in reducing waste and reusing discarded materials while influencing future solid waste management habits and practices.

Making a Change

A main value of my project was to connect people from around the world. I focused on mutual connections with the aim to create reciprocal relationships. Meanwhile it was important to harness value of culture, sustainability, and resourcefulness. The cycle of Musi Co. offers opportunities and job roles at each stage of the service.

One Man`s Trash...

This sharing of music with members in different countries creates a global network united by a passion for music and a desire to create culture from waste. “The message of this experiment touched me because of the empowering effect a group can have on individuals and communities through their innovative and creative use of discarded objects.” Vanessa

Future Experiences: Wise Women

Wise Women is aimed at improving access to healthcare for women in rural communities within the Global South, whilst simultaneously creating roles for women in the healthcare system. The Wise Women combine traditional healing methods and approaches with modern medicine. They are trusted members of the community, whose role is to advise other women about preventative health measures, treat simple conditions, and refer more complex cases to specialists.They use wearable ‘Techxtiles’, created from weaving together fabric and conductive fibres, to aid diagnostics and treatment.

Future Experiences: Wise Women

This speculative project builds upon current roles of women in the textile industries within some African cultures and explores a natural evolution of this industry as the technological abilities of the world develop. Crucially this project highlights a shift from the clinical ‘West is best’ mindset, towards one of empathy and touch. At the core, the Wise Women service is a sustainable loop of knowledge and skill sharing from one generation to another. Young women are offered the opportunity to become a community Wise Woman and are trained by their elders eventually passing on their knowledge to the next generation.

Future Experiences: Wise Women

The hook moment for this project emerged during insightful conversions I had with the experts from Sustainable Futures in Africa. We discussed issues surrounding the ongoing obstruction of women rights in the rural communities of Sub-Saharan Africa. In particular I was most driven to learn about access to healthcare for women and girls. I began to question what an empowered women could resemble within this context and was particularly inspired by historical Matriarchies like the Akan society which had existed in Ghana until the 1950s.

Future Experiences: Wise Women

The development stage led me to explore the current domestic textile making techniques used in the African textile industry. For me this felt like one way of connecting with my users’ experiences, something I always strive to do in my design practice. As well as exploring tech weaving I investigated cultural traditions of scarification and tattooing: even pushing the idea further by exploring “tech tattoos” that would allow for palm to palm diagnosis, an idea that really tied into my wish to create a health system that encouraged touch and empathy.

Future Experiences: Wise Women

This project aims to highlight the issue of gender equality in rural communities of the Global South. In particular women’s access to, and roles within, healthcare systems. I propose a preferable future: one that sees women able to seek care whilst also being able to aspire to be an educated and working woman. The project also explores the development in medical textiles, a concept that is at the forefront of future thinking in the health and design sectors.

Future Experiences Project - 'Constitution Cloth'

The Constitution Cloth focuses on a positive sustainable future for the Samburu tribe in Kenya. The final outcome is based on a collaborative event that encourages conversations around rights, values and diversity. The co-creation allows both community members and external designers from an NGO to experience the form of collective intelligence that helps to share each individual’s skills with one another.

The constitution is known as the supreme law of the Republic of Kenya and there is only very little knowledge about it in the indigenous communities of Kenya. What if we educate citizens by humanising terminology that also adapts to their own needs locally?  The Constitution Cloth artefact focuses on the ability of design to communicate beyond the words. It provides a fair representation of each community with a clear ‘formula’ of sharing the power and resources via constitutional arrangements.

Ethic conflicts in Kenya mainly stems from land inequality and regional imbalance. In this project I focused on envisioning the successful tribalism future. By recreating the current map between indigenous communities and government in Kenya, in comparison I established a credible future vision where structure of politics is focused on achievement of unity and diversity.

The group work phase resulted in a speculative future-word role that provided a foundation for the individual part of my project. The Community Ambassador role focuses on the importance of communication in maintaining strong communities. Following the experts input sessions I was able derive the main insights that drove me to tackle the complex topic of human rights in Global South.

As a part of a culturally aware project, I found it crucial to explore various opportunities of the materials use. This helped me to identify the most practical application for the Constitution Cloth artefact. In this case, I experimented with a range of organic materials that best represent the local Samburu tribe.

Self Initiated- SELF-Brand Manifesto

Self is a wellness brand, promoting the benefits that masturbation has on an individuals’ mental health and self esteem. Self provides a range of products which are gender neutral as well as hosting events to promote body confidence. The term ‘self love’ replaces masturbation, to emphasise the benefits as well as moving away from the term which seems both mechanical and hyper-sexualised.

Brand Ethos

The colour palette chosen by Self includes a range of earth tones to suit all genders. The earth tones give off a feeling of nature, which works as a metaphor to emphasise the naturalness of masturbation. The colours contradict the usual colours of ‘sex toy’ branding, to clearly differentiate Self from them and target a younger audience by being less intimidating.

User Journey

Jo’s story shows a young person going through a difficult time of self doubt. With pressures of social media and pornography on both body confidence and sexual performance, adolescents can be left with feelings of low self esteem. Self ethos shows the benefits of self love emphasised by psychosexual therapists by explaining ‘if you learn to love and respect your own body, you will go on to love and respect others too.’

Form Exploration

These are material samples from the development stage of the project. The idea was to play around with ambiguous forms and materials to disconnect with conventional sex toys and create something which is gender neutral. The idea of the products is to leave the imagination up to the user, and to pass as unrelated objects. The inspiration for the half egg shape is taken from worry stones used in meditation, to redesign masturbation as a wellness ritual.

Leading Insight

Currently Scotland has the highest teenage pregnancy rates in Europe, compared to The Netherland which remains at the lowest. My dissertation looked at influencing factors including sexual health and relationship education in schools. The key insights were the tone of voice which sex is transmitted to young people. The Dutch’s positive and pro-sex approach with the introduction of pleasure is contrasted with the clinical tone projected by the Scottish curriculum. SELF’s ambition is to tackle this issue without the challenging task of changing the education curriculum. SELF’s aim is to educate young people that both masturbation and sex are natural and create positive views surrounding sex. This will reduce the act of rebellion from the clinical style of education which results in risky behaviours.

Dust Binaural

surround(binaural) radio drama where I have created my own sound design to give the audience a spatially enhanced listening experience to draw them closer to the action.

My Brain and Me

is a 360 film based from my personal experience what it is like to have dyspraxia. The film immerses the audience in a world where voices and strange drone-like sounds move back and forth between the foreground and the background layered to give the listener/viewer a subjective perspective of my inner voice.

This item is for sale, please contact for more information.

The Real St Peters Seminary

Film Documentary detailing the rise and fall of a grade A listed building in Scotland

Dada Is Everywhere

A short documentary about the Dada art movement. This film recounts the beginnings and later influences of the early 20th century European art movement. The film contains interviews, sound design and original music that pays homage to the movement itself.

Scotlands Not So Secret Places

This is a short documentary I created about a well-known visually pleasing and picturesque site called Finnich Glen, otherwise known as The Devil's Pulpit. Located in the beautiful and scenic town of Stirling, The Devil's Pulpit is a popular site which is visited frequently by locals and those travelling far and wide. I wanted to create this documentary to not only highlight the beauty of the land, but to introduce some stories and background that is woven into the water and rocks that lay home to it. I really enjoyed creating this documentary as it was my first try at camera work and using Final Cut Pro X which were both new skills for me to learn. Some advice if you're going to visit - be careful!

Scotlands Not So Secret Places

An image taken at the bottom of the rocky and dangerous steps that lead down to the heart of The Devil's Pulpit.

Experimental, Situational, Phenomenal

This is a short documentary that was created by myself and my classmate Lucius about the Light and Space Art Movement. This was in interesting yet difficult documentary to create as there was little to no archived footage which meant it had to consist mostly of stills. However, we had some help from artists who we got in touch with such as Olafur Eliasson and an independent light show team called Squidsoup who allowed us to use some of their images and videos which was very kind of them. All of this teamed up with the relaxing soundtrack created by Lucius and an illustrative and informative voice over created by myself allowed us to produce this piece that we are both proud of. The most interesting part about creating this documentary was strangely all of the research. It was amazing to explore an art movement that neither myself or Lucius were familiar with and we enjoyed the plethora of unique art work that we found. Most of the pieces that we found impactful were added to the documentary, but sadly there were just too many to include them all.

Great Animal Orchestra by the United Visual Artists used in Experimental, Situational, Phenomenal.

This is an image by the United Visual Artists that was used in our film. used in Experimental, Situational, Phenomenal. All copyright goes to original artist.

Bosco Regina

"Bosco Regina" is a portrait of a man and his dogs as they hunt for the ultimate prize, the woodcock - also known as the queen of the forest. This visually spectacular documentary is a meditation on the coexistence of predator and prey and the beauty to be found between the lines of pursuit and action. It is a peaceful film about hunting, where the only shots fired are from a camera. Sean directed, filmed, edited and wrote voiceover and music for the film.

Not To Need You

“Not To Need You”, by Scottish act Dancing on Tables, is an example of Sean’s innovative and ambitious approach to filmmaking. The video was filmed in a single continuous take to help capture the songs building tension, and complex choreography was used to achieve the impression that the band were disappearing and reappearing, meant to visually represent the themes of loss and separation explored within the song. Sean directed, filmed and edited the video, with the help of a single assistant on the day to ensure he didn’t fall over when walking backwards.

Showreel

This showreel features work which has all been filmed and edited by Sean De Francesco between 2019-20. The musical accompaniment “Breaking Or Broken (Instrumental)” was composed by Sean as part of the band Moonlight Zoo.

Filming "Bosco Regina"

Taken during the filming of "Bosco Regina", which was shot entirely with a Sony a6300 + kit lens, mounted on an electronic gimbal.

Filming at the SSE Hydro

Tranquility & Disruption

This short film assignment was my first experience making a film with entirely original content. Within this piece I explore the diversity of the out door world, looking at Scotland and the industrial City of Glasgow. I wanted to draw attention to the 2 different worlds we live in; experimenting with tension and surprise in order to emphasise the contrast between the natural and the manmade. Blending progressive sounds, field recordings and harmonic tones, I attempted to compliment the rushes of the vast landscapes; slowing time and creating space for contemplation. This is disrupted by the glitchy scenes of the city, where industrial noises intensify the lights and brutal architecture.

Cube Audio Implementation Demo

This piece is included to demonstrate my experience using the game audio middleware ‘Wwise’, using its in-built demo game ‘Cube’. This type of software is designed to enable sound designers to implement audio in an interactive environment, while still having access to some of the tools and the familiarity of a traditional digital audio workstation. Using a combination of synthesis, Foley recording and sound FX libraries, I began accumulating sound assets that I felt suited the visual appearance of the game, that being a retro, low-res form. Once I had sourced and/or recorded the required sounds, I arranged and assigned them to create an interactive soundscape within the framework of Wwise. There are some issues caused by audio triggers from the game itself, namely the speed of footsteps and the type of underfoot surfaces, but despite this I am happy with the progress of this piece, and it has served as an invaluable learning exercise into the process of implementing sound in games.

Meta

This piece was inspired by the Franz Kafka novella ‘The Metamorphosis’, a story in which the main character, Gregor Samsa, awakens in his bed to discover that he has transformed into a giant insect. The story conveys a number of thematic messages, including those of isolation, disease and alienation. It can be read as a comment on the fragility of the mind and body, with emphasis given to the description of Gregor’s transformed state and the effect it has on him. For this work I produced and combined sound and visual imagery to represent the opening scene of the story, when Gregor awakens to the melancholy-inducing sound of rain on his window, before slowly realising what has happened to him. In this piece my primary aim was to create and use sound to convey Gregor’s shifting emotions, gradually moving from a subdued, melancholic state to one of dawning panic and horror. The visuals are intended to supplement these emotional connotations, while also helping to enhance the impression of claustrophobia and isolation.

Nine

This is an audio and visual exploration of the urban landscape. It processes street culture, skateboarding and music through a psychedelic lens, and opens up an alternative look into the city. repurposing spaces to bring people together across the asphalt jungle

The Plastic Problem

Plastic bags are portrayed sexually to create the image that sea creatures are getting choked without consent, consequently losing their lives. This project is catered to young adults, encouraging them to switch to a plastic alternative, Solubag, which is packaged like a condom.

This work may contain graphic imagery, Click to toggle blur.

The Plastic Problem

This work may contain graphic imagery, Click to toggle blur.

The Plastic Problem

This work may contain graphic imagery, Click to toggle blur.

72 Virgins: Terrorist’s Digest

This is satirical digest showcasing the dos and don’ts of terrorism. It is curated specially for someone who is a terrorist, or wants to be one. In this digest, there is a showcase of how race can be a deterrent from you achieving the title of being the most successful terrorist. I also chose to poke fun at how they brainstorm certain ways to make terrorism become “socially acceptable”.

This work may contain graphic imagery, Click to toggle blur.

72 Virgins: Terrorist’s Digest

This work may contain graphic imagery, Click to toggle blur.

It's Not Okay

In Singapore, about 700 million kg of plastic waste is discarded every year. Less than 10% of the plastic usage were being recycled (WWF). Plastic was the largest category of waste disposed of in Singapore last year — 763,400 tons. Reality perception — “When truth is blurred by lies and misinformation, perception becomes reality and all is lost.” What people perceive is usually what they believe, and this is based on what they hear, see and think. The government in Singapore has yet to take serious action in reducing the Plastic usage in Singapore. However, I believe that the consumption of bubble tea is one of the culprit that contributes to this issue. Yet, Singaporeans fail to see / experience the fact that the usage of plastic is a factor to the environment. I’ve created a series of illustration that could be potential posters, as a reminder / awareness to Singaporeans that there is always an alternative. By bringing their personal mugs or bags could help to save lives.

It's Not Okay

It's Not Okay

Place-Non-Place

Introduction This exploratory painting represents the contrast in culture between Singapore and Glasgow in which I have experienced through this study exchange. This painting was inspired by a Scottish poem (Auld Lang Syne) written by Robert Burns.

Place-Non-Place

Concept - Chaos is a definition of what the world is today, and being a part of this world, we are often blinded by the hiccup that is placed right in front of us. How often can we acknowledge that we are conscious of our actions all the time, namely our experiences, the things we purchase and consume? In this project of Place – Non-Place, it’s a creation of my experience in Glasgow, the visual comprises of parts taken from the poem of ‘Auld Lang Syne’ and the words were assembled in an unsystematic order. I have come to realise that, chaos itself, might not actually be what we think it is. Being in a state of chaos is a feeling that one may feel perpetually under certain circumstances. It is not an unfamiliar feeling yet we still let ourselves immerse into that state. As I was sitting by the ledge in Glasgow, I’ve came to an understanding that, the unknown always appears to be LOUDER compared to my ordinary, that might be where the feeling of chaos is found.

100 Days

The first 100 days were full of workshops that dragged me through a lot, and taught me to expand my imagination, in a different way than I was previously used to. They challenged us to use our ‘mistakes’ and turn them into art.

Using pareidolia to form alphabets, and a form of typography from one of the previous assignments.

Ordinary-Extraordinary

Exploring ordinary daily cleaning products that we all use in our life; objects that we would discard without much thought. Inspired by Tanaka Tatsuya’s miniature innovations, it freed up the childlike side of my mind. Playing with the eye of a camera lens creates a whole new perspective. The lighting enhances the environment, the ‘negative space’ of the image. Overall, it expands the visual language by telling a story of how the mundane could possibly become extraordinary.

Water Slide

Presenting in a flip-up form is the most natural and pleasant way of exploring the content. Giving a sense of curosity which invites them to see what’s underneath, focusing on the content instead of figuring out how the controls work.

The Fisherman and His Soul

The Fisherman and His Soul is a short story (6209 words) written by Oscar Wilde. It features a young fisherman and his yearning for a mermaid, his obsession drove him to commit unholy and unthinkable actions. Upon reading the story, it is apparent that the main cause of the story’s tragedy was due to the actions of the stubborn priest in the story. The priest then is one of the core parts of the story. In this revised version, I attempted to retell the story in the point of view of the priest, the story accompanied by a set of hand-drawn illustrations.

Phase Plastic Out

A habit becomes an addiction when we continue to engage in an activity despite knowing the adverse consequences of it. Comparably, people are using plastic whilst understanding the impact of plastic usage on the world and themselves. The difference, however, is that they don’t recognise their plastic dependence as a form of addiction, but rather a necessity. In my research and observation, I came across a few uncles carrying a newspaper roll in a single plastic bag. I found that they do so as to not dirty their hands. If only plastic leaves a mark as a newspaper does, it would be less popular. I then connected these with self-abuse, abuse, then addiction - all of which is obvious visually, and heavily stigmatised by society. My project, therefore, aims to liken our plastic reliance to other severe forms of addiction such as drugs, in the form of a campaign to stop plastic use.

I was not Here Before

The call for exploration is rarely acted upon when one is stuck in a routine. In another country, exploring the local environment with no agenda but to experience the location is an exhilarating process. However, back at home, the need to wander disappears. What happens when you do wander from your routine? This project is about my experience of wandering familiar places and how we can discover new places at home. It is a photo book that visually documents the poster pieces I leave in places around Singapore that I have wandered across.

I was not Here Before

I was not Here Before

Pretty Period

Pretty Period is a photo series that defies how many conservative communities perceive feminine hygiene products. In many Asian cultures, the act of menstruation is considered a dirty process, taboo to talk about freely in the open. What would it take to change that perspective? Here, ordinary feminine products are photographed with mirrors to represent flowers, something beautiful and full of life.

Pretty Period

John Berger's Ways of Seeing – Voyeurism

By understanding sex and shifting the perspective of the woman’s role in society, this can help lower the rates of sexual assault, voyeurism and misogynistic tendencies.

OOH+ Sexuality Education

A non-profit organisation that delivers sex education that actually benefits, counsels & provides assistance to the young people of our society. Singapore’s sex education curriculum is not equipped to address and educate our young people, which makes them vulnerable.

OOH+ Sexuality Education

As teenagers are becoming more tech-savvy, they are exposed to unfiltered sex content which poses a high risk of early sexual relations and abuse of pornography.

Trailing Type

Using pen & ink calligraphy to explore typography over human body forms

Project 1: The Plastic Problem - WE ARE AT WAR

The Plastic Problem - WE ARE AT WAR I had to frame a new narrative to approach this as the overuse of plastic is still prevalent, despite many efforts to help reduce the use of it. My target audience were the Singaporean men as they are the ones who seem the most indifferent about any type of situation. Singaporeans tend to like marketed messages that were more locally relatable and also things that had more comedic value. The use of social media is the go-to for social cause these days. Keeping the video under one-minute to fit the restrictions of Instagram and still be able to post on Facebook. Drawing similarities to that of a Singaporean Man(Target audience) who has completed National Service but fighting a different enemy- plastic. Continuing the connection with the Singaporean context of post #OperationReadyDate #ORDLO on social media and changing it to fit my narrative. Caption: It is a battle against convenience. They know our weaknesses, They know our strengths. We know they are bad for us, But they know we need them. We need to fight back, We need to protect our land. Help us fight against the use of plastic bags and spread the cause. #OperationReusableBag #ORBLO #ShoppingBagOrder #SBO . . "Got my new tote bag, gonna use it tomorrow #ORBLO"

Project 2: Add, Subtract, Multiply, Divide - Dimensions

I used this project to push the orthodox boundaries of image-making relevant to Architecture and space photography. I wanted to combine the photography of the image on different canvas to create a new and different image, as there are a lot of ways we can see how “add subtract, multiply, divide” can be translated into photography and image making. I found that origami also expressed certain aspects of what the buildings and architecture represented; a structured and geometrical medium. It demands precision, intricate construction and attention to detail. I experimented with different forms and shapes with origami from polyhedral shapes like diamonds, prisms, pyramids and cubes to tessellated design, where we also see much of what inspired modern architecture. In my experimentation, I used base origami patterns and experimented with different ratios and forms.

Project 2: Add, Subtract, Multiply, Divide - Dimensions

Experimentation with printed images. The printed images on the origami created different intersecting lines and divisions that relate back to the brief. This still felt rather stagnant and dead as i wanted to disrupt the symbolism of the structured and rigid idea of what the architecture and origami is. I decided to experiment with projecting onto an origami installation instead. The projection consists of video and stills onto the installation. The moving images over the origami created a more organic and lively feel compared to the structured and rigidity of the elements individually. The elements of the installation were also interactive, such as the kaleidocycles and tessellated objects. This allows the viewer to distort and disrupt the image in different ways and by doing so, creating a new image in the process.

Project 3: Self-initiated - Aiwa

While doing my project, I chanced upon this old lady still using and listening to her 20 year old Aiwa radio. It gave me the inspiration to do the video advertisement with Henry Heng. The video production was directed towards going onto social media, as marketing and digital appliances purchases are mainly done online.

There is No Wrong Body

As social media becomes the main form of media consumptions for most teenagers, many teenagers have left the social media’s feed feeling bad about themselves. With much emphasis on evaluating how people look, it has associated the teenagers with how they feel about their own bodies. They have to live through the unrealistic views of other people’s lives and peer pressure. My project centers on teenagers who have the need to fit in and worrying for not following the society's body goals. This is because of how they are being socially isolated, therefore leading them to try to conform to the society’s standard of normal. The idea of how appearance can form impressions especially body sizes.

There is No Wrong Body

It's a self-help book that shows how different body sizes are being appreciated across different cultures and countries. The illustrations are made to be more organic and natural. This book boost the teenagers’ self esteem and is personalize to each individuals as it allows them to write and reflect on their daily personal thoughts through the given activities in the book and at the same time, with the help of the illustration, encourage them to push on. At the end of the day, is there even a wrong body? My main message is to let the teenagers understand that there is no wrong way in having body. You do not need to conform.

There is No Wrong Body

This was an initial direction for the project. The idea was to create interactive walls at busy walkways. During golden hour or at any point of time when the sun cast shadows of the people on the wall, together with the illustration drawn on the walls, people are able to see the complete illustrations. They are part of the shadow play.

Together

Aging population for baby boomers are growing and as people grow older, they become less self-sufficient in terms of taking care of their own health and general day-to-day needs and obligations. More often or not, the children or grandchildren have to step up to take care of them because there is not enough medical care to support them. However, there is a greater concern for the children or grandchildren on juggling their daily lives and caring for the elderly. There are so many medical information for the elderly and sometimes they tend to overlook the emotional wellbeing of the elderly.Together is a medical app that promotes the preciousness of togetherness and bonding. The objective of this app is to provide a platform to remind people the need of constant interaction between them and their loved one in order to motivate them when going through chronic illnesses. Spend some time with them. Family members are able to document medical records in case of medical emergencies. Through this app, the elderly are empowered for their own medical and it acts as an invitation for conversations.

The Admiral's Beard

Men sometimes struggle with the way media portrays about masculinity and boldness. It becomes a pressure for them too, as society wants to uplift those values. Masculinity and boldness can be the cause of so many broken hearts and unsatiated desires. The thoughts to the construction of masculinity in everyday life can be draining and also reducing one’s self-esteem. Based on the literature of Treasure Island, The Admiral’s Beard is a hypothetical barbershop that brings out the ‘pirate’ in you. It centers on the idea of bringing out the adventurous and boldness in you. Adapting the personalities of the characters in the literature, the shop strives to gives you personality in order for you to continue with the bumpy road of life. It is a place for you to boost your inner strength and boldness, to give you that extra help.

Surreal

Surreal, a world which is 300 years ahead of time. A world filled with colors and shapes. No language is needed in the future. It will come by in a form of imagery. An imagery of shapes and colors. “ It’s the visual manifestation of thoughts. ” Communication are based on the projected thoughts of symbols, shapes and colors. Thoughts are being projected as a visual form, allowing them communicate with each other through visual language.

World

This mystical world brings wonders of joy to me. The place is also known as a happy place. No language was needed but instead, they use visuals to transmit their thoughts. It is a visual communication. They live in a world full of imagery.

Tranquillity

Tranquillity, a state of being calm. It is one of the six key values in the Surreal World.

Lanj Magazine

The name Lanj sparks a curiosity through a question or discussion. Lanj comes from the word “lanjiao” in Hokkien, which means cock. It portrays about the perception on how people perceive things differently. Some may agree while some may not. In this edition, we discussed the topics on stalkers. We are all stalkers behind our phones. Some may call it watching, some may say that they are just curious, but they fail to understand that it’s the same traits as a normal stalker. Lanj. or not?

Lanj spreads

So now let me ask. Are you a stalker? No? Then answer this. Do you go out with someone without knowing who they were? Have you asked for someone’s name then search them up on FB? Have you ever double tap on someone’s Instagram that was posted 52 weeks ago? Have you ever known about someone even before talking? to them before? Then, you are a stalker too yourself...

Fashion Without Bodies

Style is more of an attitude than the pieces of clothes you wear. It is about communicating your Identity, Ideals and Opinions. However, Fashion has always been closely associated with the chiseled jaws, the smoky eyes and the luscious lips of runway models. How do we shake off these cliché? I challenged myself to find an unorthodox way to portray fashion genres, and what could be more unexpected than food? With the varied nuances in dining behavior, it is akin to how we drape ourselves. Hence, I chose food photography to bring out the characteristic of fashion genre with a clever play of our favourite delicacies.

Fashion Without Bodies

Fashion Without Bodies

Fashion Without Bodies

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

Comfort Zone

Comfort Zone is a project that aims to improve the standards of gathering spaces. By looking at the liveability of an interior space through the users’ comfort and the overall spatial layout, a design intervention would be developed. Proposed design would then be applied to three sites with different typologies, and this aims to maximise the user experience of such spaces.

Recurring Language

The design language of ‘Steps’ has been identified to be a suitable design element that can evoke a sense of comfort in interior spaces. It does so by introducing the idea of ‘Versatility’ into the users’ experience. This element was then incorporated into the design interventions throughout each of the three sites, serving as a connection that links the seemingly different proposals together.

Don't Tell Me How To Study

Don’t Tell Me How To Study is a library project that aims to break the studying conventions of a library space. Proposed at Jurong Regional Library, the project focuses on promoting ‘Physical Comfort’ through the intervention of a steps design which creates a versatile study space, and ‘Visual Comfort’ with the incorporation of a uniform design language throughout the whole site.

Don't Tell Me How To Study

All forms of structural elements such as walls and doors on the site are removed, resulting in the steps intervention spanning across the library. Different spaces such as walking paths and areas to read books are thus all integrated and taking place at the same area.

Don't Tell Me How To Study

The stairs intervention is a safe design that, while appropriate for a library reading area, seems to be too ‘sensible’ aesthetically. A dose of ‘fun’ in the form of box features was thus added into the otherwise boring space. While they stand out, these box features are still in keeping with the sense of uniformity created by the ‘steps’ intervention.

The transition of light to this sacred corridor

The light guides us and sets the mood. “In the right light, at the right time, everything is extraordinary.” By Le Corbusier.

At a state-of-mind

The lighting goes seamlessly through our journey. At the start, the lights define the familiarity between us and the object that represents the dead.

The movement of bricks

The attention of the loose bricks starts to reunite as we walk further into the corridor, creating a wall of memories.

The transition back to reality

At the end of the journey. The brick wall starts to lose its tension and fades off to the lights, that transits us back to reality and daily routine.

Roof Terrace of Chong Pang Community Club

Located away from the crowd and noise of the community club, the unused roof terrace creates the opportunity to take us away from our hectic and stressful lives to peace and relaxation. Natural-like and flowing water feature helps to set the mood of this space.

The In-Between

A simple Question of Inhabitation: What would happen in that in-between space between modern corporate shops and traditional strata shops? How would the audience from each typology interact with one another? How would the intended program in the in-between space turn out? The in-between space isn't solely owned by either party. A no man's land.

Corporate

Elevation 1 of the intended proposed design of the In-Between space.

Strata

Elevation 2 of the intended proposed design of the In-Between space.

Changing Home

A simple Question of Inhabitation: Shouldn't space be determined by the play and inhabitation of the users rather than the play and inhabitation of the users to be determined by the space layout? Boundaries and Territories are always referred to as built-in and rigid structures. Boundaries and Territories should be easily moved around to cater to the ever-changing needs of the audience.

Changing Home- An Axo

An axonometric overview of the intended proposed design.

Space in Place

My idea of Space in Place in a Collage from

Place in Space

My idea of Place in Space in Collage form

A take of a Modern + Historical Reading Place

A Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

Margiela+Moholy-Nagy Collage

A conceptual collage forming visual links between the brand, Maison Margiela, and chosen practitioner, Laszlo Moholy-Nagy, was crafted to aid the process for The Window Project.

Spirit of Geylang Serai

The genius loci or character of Geylang is represented by a vibrant, crowded environment and its Malay community shown in this collage as part of the research study for the final year project.

Material & Activities Collage

The conceptual collage propose the use of materials and the idea of sharing knowledge through different means. It guides the process for the final year project, A Cultural Mosaic, to achieve the essence of Malayness and the importance of interaction.

Learning Space Entrance

A Cultural Mosaic is a learning space that allows a glimpse of Malayness to both the Malays and non-Malays. With an integrated library that curates books about the Malay identity and culture, it serves as a useful resource for people to learn about the Malays.

The 'Kitchen'

The furnitures were designed to play with different levels of height to create the kitchen experience inspired by the Malay rituals in a traditional Malay house. The use of screens instead of walls aims to open up opportunities for interaction and knowledge sharing.

Re-Imagined Spaces: The play of light and shadow in our everyday life

This project started with questions of how the duality of light and shadow, that is so significant in our lives, impact us on a daily basis. I believe that light and shadow has the ability to evoke one’s emotions in a space even in very mundane spaces. 'Re-imagined Spaces' aims to investigate the notion of light and shadow and how it can affect in representing a space. Through a selection of ordinary and common spaces, the projects questions the possibilities of how these spaces can be re-imagined when light and shadow is used as the driving force of the space.

Part One: Exploration of light and shadow

The documentation covers 8 various sites in Singapore to explore the existence of light and shadow in our daily life. Ideas from the collection of photographs from the site visits are translated into simple study models. Through it, making discoveries on how light and shadow can affect our spatial experience.

Part Two: The Rhythm of Shadows

Looking into the play of light and shadow in everyday spaces, a transitional space was chosen as the typology of this project. A hospital can be a very anxiety charged place for some visitors. Thus, this project aims to target users from the hospital and explore how light and shadow can momentarily evoke a sense of calmness through the transition. The idea of rhythm and intensity of light and shadow was explored. Darkness evokes a form of mysteriousness and portrays silence. The forms of shadow becomes more rigid and darker when reaching the middle of the transition walkway. The idea of darkness, minimal light and stillness evoke silence in the space and aims to create a contemplative atmosphere.

At the darkest and most still point of the walkway, a slit allows a ray of light to enter the space. The only benches are placed here to encourage one to momentarily remain at this place.

Part Three: Sanctuary Café

This part looks into the typology of an ordinary food court. The project aims to create a relaxing space for people to dine in, contrasting to the surrounding fast paced and crowded environment. It will explore how the interplay of light and shadow create a comfortable experience in such a setting. The project explores calmness through the use of water. In particular, the experience is catered for solo diners.

HOME, TOO

Location: Interior design studio @ SIT, TP. When i first spoke to a group of migrant construction workers, it sparked off the idea of wanting to find out more about how one feels a sense of homeliness and how do one build their own home away from home. In his book titled "HOME: A SHORT HISTORY OF AN IDEA", Rybczynski compares the sense of homeliness to an onion. Onions are simple on the outside but complex on the inside, like homeliness, when dissected - it just does not make any sense and it cannot be measured. Anyone can recognise the sense of homeliness but have troubles explaining why they like it. However, he states that the Onion theory of comfort (domestic comfort) is essentially about convenience, efficiency, leisure, ease, pleasure, domesticity, intimacy and privacy. As my first project, i would want to find out how do one create a sense of home in the most minimal amount of space away from home. Everyone has a certain sense of attachment to a certain place, as for me, I decided to use my school's studio as my chosen site. The studio is where students spend most of their day there (design intervention can be used in offices and classrooms also) and my design intervention draws inspiration from our very own bedroom spaces. The way how i approached my intervention is based on these 4 main pointers: 1. the different degrees of private/ public spaces 2. the control over your own boundaries 3. the flexibility of space for interaction between people 4. the need for personalization of objects.This table shows the exploration of new materials in co-relation to the modules proposed.

HOME, TOO

In due respect to the current layout of the studio and not break the openness, I did a minor addition to the existing space. I implemented a grid ceiling that holds several elements in which the user can pull down/ take out to configure their own desired space and outcome. This current view shows the plastic netting (made out of deconstructed ziplock bags) acting as a form of partition when pulled down, hence the user can configure it based on their preferred privacy level.

HOME, TOO

The modular blocks are made out of material scraps found around the studio, all wrapped up inside a sewn-together ziplock bag. These blocks can be used however the user prefers - lying down, sitting, leaning, etc.

PLASTEAC

Location: Tekka centre Ultimately, to build the essence of home is about the people and I personally feel the need for not only the Migrant Workers, but also our own locals to not chase the papers but build communities instead. . I drew a parallel of our very own living and dining room where our families commune. Hence, I decided to use Tekka Market as my site as it is a public commune space. Having their vision as the "People’s Market" and a wide variety of audience, it made a good touch point to promote it as a space for interaction and communing there. Also,Tekka Market is home to the Migrant Workers during Sundays. My design intervention and program intends to push optimisation and promote this movement where we make use of things around us to build our own homes anywhere as a community. As there are several tea shops in the vicinity, I have chosen to promote tea culture into the space as tea is a common multi-cultural element and a good catalyst for conversation starters. The scattered layout contrasts with the traditional linear layout so as to give a sense of adventure to the patrons in the space to go around and attend different tea related workshops and source for the different flowers and herbs available for tea blending.

PLASTEAC

Plastic crates are readily available in the wet market and hawker centre. Inspired by the stacking of crates in the existing space, this terrain is where people can enjoy a different dining experience as compared to the original hawker seating. Patrons can also forage from the hanging down plants and from the crates.

Introduction

IntrThe original definition of panopticon in relation to the prison environment, as discussed by Foucault has changed dramatically in the present day - to an all pervasive digital form of surveillance by governments and technology firms.oduction

HDB Corridor - Thief Deterrence

This project aims to explore states of ease and discomfort in public and private environments brought about by digital surveillance. Can interior design mitigate the fine line between surveillance for crime prevention and the crime of voyeurism?

HDB Corridor - Thief Deterrence

An initial idea of space appropriation by residential unit along a corridor.

Workplace - Controlled supervision

The use of views and perspectives are used in this office setup to maximise efficiency.