Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Singapore

This year we celebrate the extraordinary achievements of GSA Singapore’s second to last cohort of BA graduands. Once again, both staff and students pulled out every stop to surpass our previous efforts. This year has been a turbulent one for us. The news surrounding GSA’s anticipated departure from Singapore in 2021 struck us with surprise. The responses from our industry friends and from our academic partners pay testimony to the profound impact which GSA Singapore has had, and will continue to have, on Singapore’s creative scene.

GSA’s graduating cohort this year will increase the number of GSA Singapore alumni to around 700. They will contribute to GSA’s growing legacy. Our alumni are known for their independent thinking, their readiness to take risks, their critical-reflective skills, and their adaptability. Trained to make a difference, our outgoing students this year are yet again destined to join the small but growing group of future vanguards in Singapore’s design industry and beyond. One of our furthest-travelling alumni, Abdul Rahman, has just returned from New York City, where he was stationed as Associate Strategist by Ogilvy.

Of course, the Covid-19 situation imposes challenges upon all of us. Good designers hone not only creative skills and passion, but also perseverance. Some of our students have already taken the initiative to design guidance information for locals to connect them to the most essential support services in Singapore. Adversity has a way of sifting out those who see opportunity in difficulty, and those who see difficulty in opportunity. There can be no doubt that our new cohort of graduating students will thrive throughout their careers.

Matthias Hillner, Director of Programmes GSA Singapore

Booker Prize Collection

An unraveling of the plot and characters as the story is revealed stems as my main inspiration for the redesigns of these Booker Prize winners. Readers can interpret their favourite stories through these covers, using the foldable segments to change the image on the front. This lets them continue engaging with the story even after finishing the book and create a memorable experience for the reader.

Booker Prize Collection

Extraterrestrial

'Extraterrestrial' explores the relationship between human behaviour and the mobile phone. How does it affect the way we see things and how do we act in these times when a video can spread across the world with a single click? The hand-drawn animation is used to create an ominous, almost horror-like tone, to drive a stronger message.

Anomiedia

The word anomie is a term used to describe a condition where society provides little moral guidance to individuals. And when the actions of certain social media ‘influencers’ are used as guidance for impressionable teenagers, what becomes of their own actions? Anomiedia is an image series that explores the link between the reality of social media and the facades clouding the true nature of these posts.

Anomiedia

The Epic of Gilgamesh

An adaptation of the historical 'Epic of Gilgamesh' based from the BBC podcast 'In Our Time', this version is retold from the point-of-view of the demigod Gilgamesh himself. The illustrations and typography evoke a more personal story than the original text which lets the reader relate to this larger than life character and even possibly see parallels in his situation to stories told in modern day.

The Epic of Gilgamesh

Real Plastic Love

2048 - The Key to the Truth

A publication documenting how a writing system was the root of resistance in the surveillance country of Alcazarus. A project involving worldbuilding, language studies and storytelling.

2048 - The Key to the Truth

2048 - The Key to the Truth

Voyage Hairdressers

Robert Louis Stevenson was a Scottish novelist and travel writer, most noted for Treasure Island, Kidnapped and Strange Case of Dr Jekyll and Mr Hyde. The writer’s works and lifestyle often revolved around the idea of ‘duality’ and how people often wear a façade to hide their true selves. This project incorporates his ideals and sense of adventure into a hairdresser experience. Customers would come in to get an expertly crafted blind haircut based on their personality, experiencing the thrill of adventure that Stevenson had longed for, while at the same time revealing their true selves.

Voyage Hairdressers

DUMB Magazine

A magazine that does not care who it might offend. DUMB magazine is filled with useful information for the easily scammed, and loaded with memorable illustrations for quick recall in real-life situations.

DUMB Magazine

DUMB Magazine

BATTLE OF THE MIND

Cosmic Horror is a sub-genre of horror that plays with the idea that mankind is insignificant to the greater, incomprehensible entities that reside in the universe. This short film aims to use this genre, as well as the concept of a one-shot to share the perspective of a person with Alzheimer’s Disease.

Killiney Rebranding

The new design features a more minimalistic and modern ziplock packaging, made of kraft material. The raw and unpolished line drawing against the kraft packaging creates a world where old meets new, when traditions meet modernity.

Killiney Rebranding

The back of the packaging features a summarised history of Killiney for easy reading, and the recipe for each respective dish. A QR code will be provided on every packaging that links to a video tutorial which will help guide customers who are new to cooking or unfamiliar with the recipe. Millennials who have settled down and are unfamiliar with cooking are the main audience for this QR code feature.

Killiney Rebranding

An app for Killiney would help build a closer relationship between the brand and every customer.It serves as a touchpoint for Killiney to personalise each experience for every customer. It can also create a more seamless and fuss-free experience when ordering food through the app.

Rewiring Brown Nosers Everywhere

Brown-nosing. A common sight in working culture. The term originated from early 20th century, from an association of subservience with having one’s nose in the anus of a more powerful person. Creating a virus to deter brown-nosers from the flattery phenomenonwould benefit the workplace, employees and eventually, the world. But what would actually deter brown-nosers from what they do best? A series of uncomfortable and embarrassing symptoms would suffice to help brown-nosers kick the habit. Drawing inspiration from its roots, I decided to invent a virus based off a literal translation of the term’s origin . Xianophoic Suayalitis Virus, or Xia Suay, is a viral infection that attacks the respiratory system - mainly nose, throat and lungs, causing fecal matter to form on the inner walls of the windpipe and mouth. For most, it resolves on its own, provided the patients, for a period of 5 working days, avoid any form of brown nosing however, it comes with an increased tendency to insult work superiors. The treatment for the virus is Brown’s Kit for Brown Nosers. A specially formulated office wellness kit used to treat the Xia Suay Virus, found in brown nosers. The kit consists of a set of antibiotics, medicated tissues, dental care set, aromatherapy and notepads specially designed to help brown nosers fight the nasty symptoms of the virus.

blur magazine

The supernatural world has always intrigued millions around the world. The unknown and the possibility of a co-existing dimension on Earth have been a part of humanity’s story since the beginning. The history of the supernatural can be linked back to ancient Greece. Earlier accounts of the supernatural appeared in Mesopotamian records. Life after death and supernatural beings has always been a controversial topic which left many todebate on the possibility of it. Some say it’s a myth, while others believe in its existence. But one thing is for sure, is that these tales of the paranormal and supernatural reveal a truth about humanity. Ghosts and spirits are no strangers to Asia. In Asia, the culture of the living dead is ingrained in our society. From the Chinese folklore to the spine-chilling entities of Japan, these tales resonate and roots the belief in our community. We grew up listening to stories about the afterlife on Earth, some even experiencing them firsthand. blur provides a different perspective on these paranormal beings and their tales that strike fear and terror in us.


Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

A Tale of Memories

An explorative journey through the creation of memories. An immersive interpretation of the bittersweet pursuit of remembrance and capturing longing feelings.

A Tale of Memories

An explorative journey through the creation of memories. An immersive interpretation of the bittersweet pursuit of remembrance and capturing longing feelings.

A Tale of Memories

An explorative journey through the creation of memories. An immersive interpretation of the bittersweet pursuit of remembrance and capturing longing feelings.

A Tale of Memories

An explorative journey through the creation of memories. An immersive interpretation of the bittersweet pursuit of remembrance and capturing longing feelings.

There is No Wrong Body

As social media becomes the main form of media consumptions for most teenagers, many teenagers have left the social media’s feed feeling bad about themselves. With much emphasis on evaluating how people look, it has associated the teenagers with how they feel about their own bodies. They have to live through the unrealistic views of other people’s lives and peer pressure. My project centers on teenagers who have the need to fit in and worrying for not following the society's body goals. This is because of how they are being socially isolated, therefore leading them to try to conform to the society’s standard of normal. The idea of how appearance can form impressions especially body sizes.

There is No Wrong Body

It's a self-help book that shows how different body sizes are being appreciated across different cultures and countries. The illustrations are made to be more organic and natural. This book boost the teenagers’ self esteem and is personalize to each individuals as it allows them to write and reflect on their daily personal thoughts through the given activities in the book and at the same time, with the help of the illustration, encourage them to push on. At the end of the day, is there even a wrong body? My main message is to let the teenagers understand that there is no wrong way in having body. You do not need to conform.

There is No Wrong Body

This was an initial direction for the project. The idea was to create interactive walls at busy walkways. During golden hour or at any point of time when the sun cast shadows of the people on the wall, together with the illustration drawn on the walls, people are able to see the complete illustrations. They are part of the shadow play.

Together

Aging population for baby boomers are growing and as people grow older, they become less self-sufficient in terms of taking care of their own health and general day-to-day needs and obligations. More often or not, the children or grandchildren have to step up to take care of them because there is not enough medical care to support them. However, there is a greater concern for the children or grandchildren on juggling their daily lives and caring for the elderly. There are so many medical information for the elderly and sometimes they tend to overlook the emotional wellbeing of the elderly.Together is a medical app that promotes the preciousness of togetherness and bonding. The objective of this app is to provide a platform to remind people the need of constant interaction between them and their loved one in order to motivate them when going through chronic illnesses. Spend some time with them. Family members are able to document medical records in case of medical emergencies. Through this app, the elderly are empowered for their own medical and it acts as an invitation for conversations.

The Admiral's Beard

Men sometimes struggle with the way media portrays about masculinity and boldness. It becomes a pressure for them too, as society wants to uplift those values. Masculinity and boldness can be the cause of so many broken hearts and unsatiated desires. The thoughts to the construction of masculinity in everyday life can be draining and also reducing one’s self-esteem. Based on the literature of Treasure Island, The Admiral’s Beard is a hypothetical barbershop that brings out the ‘pirate’ in you. It centers on the idea of bringing out the adventurous and boldness in you. Adapting the personalities of the characters in the literature, the shop strives to gives you personality in order for you to continue with the bumpy road of life. It is a place for you to boost your inner strength and boldness, to give you that extra help.

Mark

We live in a society where we gaze in disbelief at the people who are the most passionate and fiery enthusiasts in collecting things. Sometimes these people live with mounds of unimaginable things that we question the motives behind the collection. We are a natural seeker in one-way or another. We seek and collect in any form. There are no goods of fixed value. They are valuable as long as people value them. Being a collector requires an emotional connection to these items. As the world moves to become more modern, collecting items become more and more attractive. These items offer a retreat back to simpler times when such products may no longer be produced. Mark is a magazine on collecting. Mark aims to highlight why one simply need to collect and keep things. In this issue, we cover on collecting Air Sickness Bag where majority sees it as waste product but to this community, they are little icons of the sky.

Mark

We may not realize that our motivation in collecting can be influence from a lot of different factors. One of such is our cultural background and how we are raised. Part of the magazine’s content talks about how one’s cultural background influence us in collecting things.

Project 1: The Plastic Problem - WE ARE AT WAR

The Plastic Problem - WE ARE AT WAR I had to frame a new narrative to approach this as the overuse of plastic is still prevalent, despite many efforts to help reduce the use of it. My target audience were the Singaporean men as they are the ones who seem the most indifferent about any type of situation. Singaporeans tend to like marketed messages that were more locally relatable and also things that had more comedic value. The use of social media is the go-to for social cause these days. Keeping the video under one-minute to fit the restrictions of Instagram and still be able to post on Facebook. Drawing similarities to that of a Singaporean Man(Target audience) who has completed National Service but fighting a different enemy- plastic. Continuing the connection with the Singaporean context of post #OperationReadyDate #ORDLO on social media and changing it to fit my narrative. Caption: It is a battle against convenience. They know our weaknesses, They know our strengths. We know they are bad for us, But they know we need them. We need to fight back, We need to protect our land. Help us fight against the use of plastic bags and spread the cause. #OperationReusableBag #ORBLO #ShoppingBagOrder #SBO . . "Got my new tote bag, gonna use it tomorrow #ORBLO"

Project 2: Add, Subtract, Multiply, Divide - Dimensions

I used this project to push the orthodox boundaries of image-making relevant to Architecture and space photography. I wanted to combine the photography of the image on different canvas to create a new and different image, as there are a lot of ways we can see how “add subtract, multiply, divide” can be translated into photography and image making. I found that origami also expressed certain aspects of what the buildings and architecture represented; a structured and geometrical medium. It demands precision, intricate construction and attention to detail. I experimented with different forms and shapes with origami from polyhedral shapes like diamonds, prisms, pyramids and cubes to tessellated design, where we also see much of what inspired modern architecture. In my experimentation, I used base origami patterns and experimented with different ratios and forms.

Project 2: Add, Subtract, Multiply, Divide - Dimensions

Experimentation with printed images. The printed images on the origami created different intersecting lines and divisions that relate back to the brief. This still felt rather stagnant and dead as i wanted to disrupt the symbolism of the structured and rigid idea of what the architecture and origami is. I decided to experiment with projecting onto an origami installation instead. The projection consists of video and stills onto the installation. The moving images over the origami created a more organic and lively feel compared to the structured and rigidity of the elements individually. The elements of the installation were also interactive, such as the kaleidocycles and tessellated objects. This allows the viewer to distort and disrupt the image in different ways and by doing so, creating a new image in the process.

Project 3: Self-initiated - Aiwa

While doing my project, I chanced upon this old lady still using and listening to her 20 year old Aiwa radio. It gave me the inspiration to do the video advertisement with Henry Heng. The video production was directed towards going onto social media, as marketing and digital appliances purchases are mainly done online.

HUMPUMP

HUMPUMP is a branding/social campaign that promotes safe sex to protect children from being products of unintended pregnancy. A sex-friendly initiative that provides free condoms for anyone who wants it and invites them to have fun safely. Targeted at young adults who actively participates in the hookup culture, the dispensers are located inside bars and clubs where these demographics often frequent. Inspired by the designs of safety signs around us, it employs a straight forward message with a touch of millennial humor to reach its audiences.

The Ego

The Ego is an illustrated publication that attempts to prompt its audience to acknowledge the need to reconcile with oneself for conscious growth. A healthy personality, based on Freud’s psychoanalytic theory of personality, results from a balance in the dynamic interaction of three elements — id, ego, superego.

SPARK

This is a magazine design project. SPARK focuses on topics about personal development. In this edition, it discusses about how and why we fall in love, in hopes to being more familiar with this great mystery.

Grow

Grow is an A1 poster based on my experience during my Overseas Immersion Programme to Scotland. All of a sudden in a foreign land, I became fully responsible and in control of all my thoughts and actions. Having the power to act, speak, and think without externally imposed restraints. This unforeseen liberation felt conflicting. Why was I feeling burdened for being me? This labyrinth that I struggled to get out of sparked Grow, a maze designed as a visual reminder to prompt these thoughts I had on independence. (Text messages used were authentic conversations.)

#endthecommitment

#endthecommitment is an initiative to end the toxic commitment we have with single-use plastic bags and opt for greener alternatives while doing our daily shopping.

The Bees are Coming (Back)

The Bees are Coming (Back) is a travel scrapbook of my experience in Glasgow and these are a few selected spreads from it that I really enjoy. This was also my first attempt at creating a travel log and I assure you it looks a lot better in real life.

Thank You and Goodbye

Thank You and Goodbye can be seen as the unofficial Part Two of The Bees are Coming (Back). This travel log documents my experiences in London, Paris, Brussels, Cologne and other parts of Germany. Once again, I assure you it looks a lot better in real life.

Love Letter to Chinese Cinema

Love Letter To Chinese Cinema is a project that explores the overlap between today’s Chinese youth, and their relationship with Chinese Cinema. How to Judge a Chinese Film by it’s Chinese-ness is an ironic and satirical kit, where warped and often Eurocentric perception of Asian cinema manifests itself into a tangible product. This kit uses hypocrisy as a visual language to question contradiction and double standards in the way that movies are now perceived.

Banana is local street description for Asians who have chosen to abandon or neglect their cultural identity in favour of a western one – yellow on the outside & white on the inside. Pinkerton syndrome.

Western vs Asian comparison – the notion of “worth” is often brought up when discussing Asian films, whether it is “worth” the watch, time and money. An endless handout of excuses.

Civi Type: The Man, The Skies, The Earth

A writing system born out of a dystopian future in 2064 that eerily mirrors the (future) present; war, environmental decline and viruses. Where mother tongues are forgotten, this system is used to indoctrinate and communicate — its purpose entirely functional and devoid of emotion. A writing system produced from analog and digital mediums, its form is derived from the functionality of Chinese logography and carries the characteristics of blackletter.

The system's handbook, bound in tradition Chinese bookbinding to echo its influence.

The four core functions of the writing system, conveyed purely through visuals. It lacks phonics & no symbol represents feelings nor inquiry. The cold, robotic nature reflects in its stiff and angular form.

Environmental issues have been so much more important to me in recent years, and that has influenced the ways I approach the type of projects I want to do and how I want to execute them. For my Final Year Project, I wanted to explore the possibilities of how we can live with the least carbon footprint as possible. This will be done by tackling how HDBs can be reconfigured in order to be more self-reliant and self-sustainable. As we live through a strange time, through the COVID-19 pandemic, the notion of being more self-reliant and self-sustainable is more relevant than ever.

This collage was my way of expressing a ‘futuristic’ Singapore and how Archigram’s unbuilt projects could become a reality. My project was very inspired by Archigram and the theory of Rubanisation by Tay Kheng Soon. The idea of Plug-In City constantly evolving to meet the needs of people, and by having all the resources needed in one mega-machine – without harming the environment, was something that intrigued me. I wanted to combine those ideas, with the strategies of Rubanisation, to redefine how we live today so that we live with the least carbon footprint.

This is a series of materials made from waste. Gas, oil, consumerism, electricity, transportation and every other form of human activity, contributes to our carbon footprint. I asked myself, what if I could make my own spoon? Knowing that waste is a great carbon footprint contributor, I wanted to explore how household waste could be reused and made into something new, to kick-start the project. What if I made my own spoon using banana peels? That would mean I do not have to buy a new spoon - I do not contribute to consumerism and energy to produce a new spoon, and I get to reduce and reuse my waste, promoting a circular economy. 1. Milk + Vinegar 2. New-paper (made from waste paper) 3. New-clay (made from waste paper) 4. New-clay 5. Alternative Banana Peel Material 6. ABPM lamp shade 7. New-paper + ABPM 8. Slab of ABPM 9. New-paper 10. Weaving ABPM 11. New-paper + ABPM 12. Weaving ABPM with mesh

This neighbourhood is the site I chose as it already had a lot of existing amenities that I could work with to create a new masterplan. The analysis and masterplans done were based on the strategies of Rubanisation. My main objective was to ensure that no building was just purely residential, it had to be combined with another programming.

The diagrams of different configurations were a process of redistributing the existing amenities from the site, to one HDB building. Although this idea sounds like a Mixed Used Development, I was exploring an idea away from that typology, hence I decided on Diagram 6 as its configuration was most different from a MUD. I then translated this idea to a very draft collage to envision the type of spaces I wanted to have. To continue, I traced over the collages so that I could draw out how certain spaces could relate to one another. It was very important to sketch them so that they came together as one whole space. In order to redefine the way, we live, I chose to focus on a HDB building because it is the most common form of local housing.

What if HDB blocks had everything we needed? A pandemic-proof, zombie apocalypse-proof housing, because we would not need to leave our homes? My vision of a new HDB typology was to combine everything in a neighbourhood, into a singular block. Having urban farms are integral for residents to be able to grow their own food. This new typology is all about self-reliance, self-sustainability and a circular economy. This compilation shows the final iteration of the collage and how in reflects on a HDB from the site. The diagrams on the right show the circulation of the different spaces, programming and space planning.

To decrease carbon footprint, the principle of sharing is very important. For instance, not everyone cooks, hence, not everyone needs a kitchen. Layout explorations 1 and 2 were to explore the optimal potential of a HDB floor plate and how many bedrooms there could be by creating a central node of common areas. Traditional HDB units were eliminated for a floor to become one. With reference to my envisioned HDB typology, I decided to develop Level 9, which consisted of co-working spaces, farm, common areas and residential.

Inspired by Archigram’s Plug-In city and how it is able to adapt and change to the needs of its users, I wanted to incorporate this idea to the residential quarters by designing adaptable bedrooms. The bedrooms can be made bigger or smaller depending on the user. By having this flexibility, it lessens the likelihood of people having to move homes which in turn decreases the demand for new housing. Hence, this could possibly lessen buildings that need to be built and thus decreasing our carbon footprint.

This series of models is an ideation of furniture design. There is also potential to incorporate the earlier exploration of alternative materials, with the construction of the furniture.

This series of models is to explore the design of the common areas. I wanted to explore how people could come together, their co-existence in this new typology and their co-existence with nature. The idea was to create spaces without having to build solid walls, so that the spaces could be open and allow for natural ventilation to take place. By being more open, the common areas are also able to seamlessly connect with the other spaces.

The transition of light to this sacred corridor

The light guides us and sets the mood. “In the right light, at the right time, everything is extraordinary.” By Le Corbusier.

At a state-of-mind

The lighting goes seamlessly through our journey. At the start, the lights define the familiarity between us and the object that represents the dead.

The movement of bricks

The attention of the loose bricks starts to reunite as we walk further into the corridor, creating a wall of memories.

The transition back to reality

At the end of the journey. The brick wall starts to lose its tension and fades off to the lights, that transits us back to reality and daily routine.

Roof Terrace of Chong Pang Community Club

Located away from the crowd and noise of the community club, the unused roof terrace creates the opportunity to take us away from our hectic and stressful lives to peace and relaxation. Natural-like and flowing water feature helps to set the mood of this space.

Pods for 2

Pods for two is where personal information are keep safe, with the adjustable soundproof curtains the amount of privacy can be controlled. The fabric paper on the outsides blurs our identity to make us feel comfortable and confident.

Pods for 5

Pods for five is where a small group can exchange ideas and remarks. This idea was inspired by the Japanese seating culture. In this case, we are submerging ourselves, making us feel like we are diving into our journey of overcoming our loss.

Pods for 9

Pods for nine is the maximum amount of people that a counsellor can handle on the topic of grief. The gap between the ceiling and the pod allows us to look out to the sky and view the movements of the clouds as we overcome our thoughts.

Wandering to Dwell

The Dwelling - Located at 8b Canton St above the convenience store, Seven Eleven, the living room was designed accordingly to the preferences of eating instant foods that both inhabitants cultivated whilst they were wandering in Glasgow. For example, the living room boasts of an unconventional kitchen with a sit-down hotpot experience. This is so that the inhabitants would be able to get their instant food from Seven Eleven.

An elaborate floor plan recalling the activities that happened in Ada and Kelly’s accommodation in Glasgow. The map revealed certain habits cultivated from their wandering in Glasgow. For example, the kitchen was always in use as the food in Glasgow was expensive. This resulted in both the inhabitants going to TESCO supermarket frequently to purchase instant foods.

This section is a work in progress to translate these wandering experiences into a dwelling. According to Witold Rybczynski’s ‘The Most Beautiful House’ in the world, the entrance is a key component in setting the tone of the dwelling. Hence it was considered that the inhabitants can enter their dwelling through Seven Eleven to create a certain porosity to the living arrangement.

The wandering experience also extends beyond Glasgow. Based on the experience of a visit to St. Andrew’s Cathedral, the bathroom was designed in a way to facilitate reflection and pondering by including a prayer area as well as a shelf for scripture to encourage the meditation of the psalms. Meditation and prayer are acts that allow the inhabitant to truly dwell.

Based on wandering through the magazine Apartmento issue #24, it was realised that a house is a collection of all things and experiences. Hence, the bedroom was designed for the many items and clothes that were collected as a result of travelling. There is also a seat by the window to allow the inhabitant to look out onto the streets and wander vicariously.

Ada was inspired by Japan’s tiny homes where a young couple bathed under the sunlight. She also loved how the layout of the couple’s tiny home was open. There is also a ladder incorporated for Ada to climb up to the roof and wander visually through the scenery of the Singapore River. An opening on the wall beside her bed was designed to allow both Ada and Kelly to interact whilst still having the privacy of their own rooms.

So Close but So Far

SO CLOSE BUT SO FAR - This project is a speed dating laundromat and bar that is a continuation of the dwelling. It was found that wandering continues as we meet new people - we are the vessels in which our experiences are contained.  However, in light of the COVID 19 pandemic, this response looks at how people might still love without touching each other.

Inspired largely by Hippie Modernism, collages were made in an attempt to translate the visual aesthetic that closely simulated one on drugs, as well as the concept of not being able to touch each other.

The participant will first: 1) Order a drink from the enclosed bar at a safe distance from each other. 2) Proceed to engage in the different systems that would allow interaction without physical touch. 3) Couples can proceed to the enclosed kissing booths. 4) Designated areas for the speed dating hosts to have a view of the entire bar to facilitate the rotation of couples.

First impressions count. Inspired by the fish tank scene in ‘Romeo and Juliet’ as well as ‘A Minute of Silence’ by Marina Abramovic, the aquarium seats offer speed dating participants to interact without touching. It does this through a visually heightened experience.

From entertainment to salvation, the former Venus Theatre in Singapore

In 1983, the Venus theatre in Singapore’s west went through a metamorphosis by adaptive reuse after the cinema suffered economically. In 1985, the Church of Our Saviour became its new occupant. Today, the church continues to operate in the community, struggling to stay relevant. This project aims to create a greater connection to the community through a multi functional, therapeutic space bringing people together whilst being relevant to the current context.

Breathe

This collage shows how the project proposes to open up the enclosed space, bringing people together and breathing new life into an old building. The site happens to be strategically located along the Queenstown MRT and Queenstown Secondary School. Because of its favourable location, the church adapted the space to fit the needs of the youth who can use the site’s facilities for quick foosball games, water break, resting spot and meeting point. However, the main church auditorium remains untouched during the weekdays making this space underutilised.

Model Exploration

With a desire to open up the enclosed space, model explorations have been undertaken to break the buidling’s rigidity by adding alternate circulation, playing with volume height and width, yet celebrating the original structure, and taking both its interior and exterior activities into consideration. Some of Singapore’s buildings seem greatly influenced by Le Corbusier’s modernist, 1960s practice, especially his “Five points of architecture”. In the case of the Church of Our Saviour pilotis act as a primary support of the building.

Redefining the Church

While adaptive reuse gives a space new purpose, the church community was forced to dwell in a building that was not originally meant for its use. This photo montage hopes to represent how a church hall could look- drawing individuals into the holiness of God through considerations of form, materiality, zoning, light and shadow.

Forms, Light and Shadow

Martin Luther gave birth to the reformation and protestantism, changing Christianity through a rejection of ornamentation, the legacy of empire and majestic socio-spatial power. These model explorations look at the influence that materiality and light can have on atmospheres that may draw individual to sacredness. Taking influence from monolithic architecture where buildings were carved from a single piece of material, these models try to replicate a similar raw, intimate dwelling space.

The journey into the main sanctuary

To create a dynamic and versatile interior space that enhances the look and creates a timeless, classic feel, materials such as natural stone, in particular limestone, were used, as well as both elements of wood and glass. Lime stone is known to be strong and able to withstand abrasion. A tunnel was designed to play with depth, and a low ceiling creates a space that allows for individual contemplation.

Sanctuary

In reference to Peter Zumthor’s Bruder Klaus Field Chapel of which he says: “In order to design building with a sensuous connection to life, one must think in a way that goes beyond form and construction” this design was established from a foundation of two contrasting materials: rock and light. With minimal ornamentation, this design hopes to bring people atmospherically into an experience of holiness.

Interior Space

This image shows the exploration undertaken, to captures both materiality, form and texture in render.

Space for the community

This project looks into creating a dual functional design, i.e. two programmes that operate at the same time in the same space. The first floor caters to a public crowd, while the upper floor caters to the existing Church of Our Saviour community. This design hopes to revitalised and be relevant to current community activities in the face of urbanisation.

The living room

Project 3: The mall is my living room (co-existing). Since Funan co-living is located in the mall, using the layout to allow the resident of the co-living to venture out and use the entire mall as its living room, wardrobegamesdining to workliveplay.

open living

project 3: Co-living- using the idea of IKEA showroom, as a living space for my co-living where everyone is able to mingle and live together and experience a different experience of co-living.

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

Interior Spaces

The language is kept continuous, and occur at every level, in every possible space with the play of lighting, surroundings, materiality and forms into the building.

The Community Retreat

This project puts focus on reclaiming existing space, readapting a disused atrium, bringing it to life as a community meeting and event space for people to connect. Each level forms an intimate yet connective space for small groups to gather and at the same time provides a public frontage and awareness of the ongoing cultural regeneration.

Dwelling in the Retreat

Housed in the Level 2 Plaza, the large, stacking freeform pavilion shapes took reference to the square forms tiling of the existing building. Leaving no definitive lines between each of the structure’s components, thus blending the entire interior of the space together, as well as, forming furniture, walls and ceiling to function as a retreat for the community.

Design Ideation

Inspired by the versatility to endless possibilities by Bruno Munari “ a low wall becomes a seat, the church steps become a living room in which to meet, the open area behind the house hosts infinite soccer games in his hot playground project and the Storefront for Art and Architecture project by Steven Holl that introduces improbability and punctures the façade. The space is designed to bring harmony between the environment and the way the human body behaves within the space.

Versatility Design

The versatility of the design is expressed around the periphery spaces in the mall, making subtle design implementation into elements such as the floors, ceiling, walls and built-in elements, also creating moments of pauses in which one can rest and enjoy the serenity of their surroundings.

A collage that shows the overall aim of the project which is to understand the sensorial needs of hypersensitive individuals with autism and support them in spaces where they transit into an existing community.

Exploration of the spatial qualities of the communal garden by thinking through making.

In case of sensory overload within the community centre, hypersensitive individuals with autism could use the lounge, which is designed as a therapeutic healing space with interior elements that promote mental curiosity and stimulate the desire of experiencing the space.

The second part of the project is a redesigned hawker centre. The food stalls are placed within the high-stress areas while the seating area is placed nearer to the low-stress areas. The two areas are separated with the main circulation path. This redefines a spatial hierarchy which would help hypersensitive individuals with autism.

Seats that allows configuration are integrated with the redesigned hawker centre. The seats can be converted into booth seating if hypersensitive individuals with autism require a space of a sense of enclosure.

Pause spaces with seating are added into the hawker centre to provide opportunities for prospect while consuming meals. These pause spaces are clearly distinguished with a ring of landscape design which also helps with odour abatement.

The third part of the project is a community library. The library cantilevers above the communal garden, blurs the transition of exterior spaces into interior spaces and creates an inclusive environment for the local community.

Adjacent Play Space

This project explores ways to bring about playfulness in adults; to relieve stress relief, develop social skills, to allow for relaxation and to provide “escapism”. The installation is located in front of Ocean Financial Centre and is open to use for all who are passing-by. Enhancing their experience on what they deem as escapism / leisure in Raffles Place is key rather than physical play.

Adjacent Play Space

My models made were inspired by Bruno Munari’s geometrical shapes and Alexander Calder’s theory of the relation between things, to create “private-ness” as most adults there are comfortable being in their own zones like using their phones, talking to friends and looking around. Iteration one consists of most models but seem too enclosed. While visual play is being explored, play in this project is about embracing “private-ness” in the open space.

Adjacent Play Space

The proposed design works around existing circulation with visual play, movement, and interaction. Having natural lighting, there can be a play of colours that will reflect on the ground. The shapes hanging is an interactive installation, allowing to be pulled down or rotated while able for one to sit on it. This might make one feel more comfortable if they want to have a certain private physical boundary.

Retail Play

“Retail Play” This project leverages on the activeness in teenagers to create an interactive experience with the displayed products. Located in 313 Somerset, Level 1 and 1M, for the fashion brand, Bershka, the design centers on the idea of decentralisation. Bershka is about fashionable colours, contemporary furniture designs, and for it positions itself for adventurous young people who are aware of the latest trends, music and social networks.

Retail Play

Observations of consumers were made, and models were presented on how products can be interacted differently. The circular shape is chosen as the final as it is more cohesive with boundless circulation as compared to rigid fluidity, and there can be interaction with both merchandise and forms.

Retail Play

Being a retail space, play in this project is interactivity. Although being able to see the merchandise from afar, there might be a gap between the levels that forces them to figure out how to get there. The coloured areas indicate fitting rooms, rails, and a platform for the products.

Retail Play

With decentralisation, all the non-load bearing walls and the mezzanine level were removed to create one space. Similar to model 7, the levels allow one to figure how to get to certain products. Fitting rooms are incorporated throughout the forms so that consumers do not need to carry so many items all the way to fitting rooms at the end of the shop like most do.

Retail Play

Products are placed on different heights, materials, and colours to engage consumers. These platforms blur the line of a resting space and an area for merchandises.

Retail Play

Lights of different colours, shine from the grout of the surfaces giving it vibrancy. The different levels allow one to explore where they want to go next.

Retail Play

Tablets are provided for consumers to look at the merchandise all at once at the entrance. Similar to model 8, this spiral allows a clearer view of the merchandises on the red rail and green display.

Retail Play

A workshop area is found at the corner of the left, while the right has an alteration area and seating at the front for the seasonal fashion show. During the fashion show, models will be coming from all areas and have a runway at the empty space in the middle.

Retail Play

Similar to model 9, the extruded circle serves not only as a platform as there is different heights. The left shows an area for evening dresses while the right shows the alteration area, with the fitting rooms on the extruded platform.