Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Singapore

This year we celebrate the extraordinary achievements of GSA Singapore’s second to last cohort of BA graduands. Once again, both staff and students pulled out every stop to surpass our previous efforts. This year has been a turbulent one for us. The news surrounding GSA’s anticipated departure from Singapore in 2021 struck us with surprise. The responses from our industry friends and from our academic partners pay testimony to the profound impact which GSA Singapore has had, and will continue to have, on Singapore’s creative scene.

GSA’s graduating cohort this year will increase the number of GSA Singapore alumni to around 700. They will contribute to GSA’s growing legacy. Our alumni are known for their independent thinking, their readiness to take risks, their critical-reflective skills, and their adaptability. Trained to make a difference, our outgoing students this year are yet again destined to join the small but growing group of future vanguards in Singapore’s design industry and beyond. One of our furthest-travelling alumni, Abdul Rahman, has just returned from New York City, where he was stationed as Associate Strategist by Ogilvy.

Of course, the Covid-19 situation imposes challenges upon all of us. Good designers hone not only creative skills and passion, but also perseverance. Some of our students have already taken the initiative to design guidance information for locals to connect them to the most essential support services in Singapore. Adversity has a way of sifting out those who see opportunity in difficulty, and those who see difficulty in opportunity. There can be no doubt that our new cohort of graduating students will thrive throughout their careers.

Matthias Hillner, Director of Programmes GSA Singapore

Booker Prize Collection

An unraveling of the plot and characters as the story is revealed stems as my main inspiration for the redesigns of these Booker Prize winners. Readers can interpret their favourite stories through these covers, using the foldable segments to change the image on the front. This lets them continue engaging with the story even after finishing the book and create a memorable experience for the reader.

Booker Prize Collection

Extraterrestrial

'Extraterrestrial' explores the relationship between human behaviour and the mobile phone. How does it affect the way we see things and how do we act in these times when a video can spread across the world with a single click? The hand-drawn animation is used to create an ominous, almost horror-like tone, to drive a stronger message.

Anomiedia

The word anomie is a term used to describe a condition where society provides little moral guidance to individuals. And when the actions of certain social media ‘influencers’ are used as guidance for impressionable teenagers, what becomes of their own actions? Anomiedia is an image series that explores the link between the reality of social media and the facades clouding the true nature of these posts.

Anomiedia

The Epic of Gilgamesh

An adaptation of the historical 'Epic of Gilgamesh' based from the BBC podcast 'In Our Time', this version is retold from the point-of-view of the demigod Gilgamesh himself. The illustrations and typography evoke a more personal story than the original text which lets the reader relate to this larger than life character and even possibly see parallels in his situation to stories told in modern day.

The Epic of Gilgamesh

Real Plastic Love

Stand Out Magazine

Drag queens; not just men with makeup and dressed in women’s clothing, and more than meets the eye. Beyond just performance, it is an art form. In this issue, take a peek into the transformation process of our local drag queens and be drawn into the artistry of it all.

Stand Out Magazine

Gen X, Y and Z in Singapore

This is a not so typical alphabet book about Generation X, Y and Z in Singapore. From queuing for the latest bubble tea for over an hour, complaining about little things and taking as many samples as you can carry, because they’re freebies. You ask what else seems absurd when you think about these situations. Having said that, this behaviour is sometimes what make us a true blue Singaporean.

OBTD (Obsessive Bubble Tea Disorder )

Bubble tea here. Bubble tea there. Bubble tea everywhere. This obsession locally, is getting out of hand. The resulting disorder, OBTD (Obsessive Bubble Tea Disorder) is showing up. A 10-day BBT Detox programme aims to soothe the withdrawal symptoms of this condition, and eventually cure it. The kit consists of all the essentials you need to cope with it

OBTD (Obsessive Bubble Tea Disorder)

OBTD (Obsessive Bubble Tea Disorder)

OBTD (Obsessive Bubble Tea Disorder)

Sexual Crime

Sexual crimes are rising, with 56 cases reported in Singapore's local universities in the last 3 years. Even though disciplinary action has been taken and security measures heightened, tech-enabled sexual violence has tripled since 2016. These series of posters are targeted at student perpetrators as well as victims, telling them that they can be reprimanded or molested anytime and anywhere; A single message that covers both sides of the spectrum.

Fashion Without Bodies

Style is more of an attitude than the pieces of clothes you wear. It is about communicating your Identity, Ideals and Opinions. However, Fashion has always been closely associated with the chiseled jaws, the smoky eyes and the luscious lips of runway models. How do we shake off these cliché? I challenged myself to find an unorthodox way to portray fashion genres, and what could be more unexpected than food? With the varied nuances in dining behavior, it is akin to how we drape ourselves. Hence, I chose food photography to bring out the characteristic of fashion genre with a clever play of our favourite delicacies.

Fashion Without Bodies

Fashion Without Bodies

Fashion Without Bodies

The Language That Saved All Mankind

Technology is a useful servant but a dangerous master. The Language That Saved All Mankind, looks into this reality. A Cybernetic Being from the future, arrives in the present on a mission. He must gift to humanity an encoded language that shall ensure their survival. He knows the great cataclysm is inevitable, but he does what he can. The key to the survival of his own race, depends on the humans as well. This is the defining chapter of our imminent history; Time-travel, Longevity and Comfort, all torn down by our own creation. The self-aware cyborgs hunted us down like rodents. We could hide, but not for long. Our desperate clamor for survival and struggles are carefully imprinted on cardboard, the only writing material we could get our hands on. We marked our meagre existence, using essence of our mother tongue; Sanskrit, Chinese, Hebrew and Thai. Like the Ten Commandments of eons past, we hope that we shall survive through our language.

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Poker Game

Make mistakes or screw up, you learn. Jade courts with death, when he throws away his second chance. Jade has been with Malik's Geylang vice ring for years. Now as one of the most prominent drug barons, Jade has other ambitions. Tonight, he will have to answer for his lies. Will Jade see the day of light? Or will he pay the ultimate price? However not everybody is lucky enough to have the luxury to witness the sunrise. The consequences that follow up with the actions made would require you to pay the price. We do not always get a second chance, so cherish every given moment. Jade gets involved with Malik and his Gelyang crime gang. As Jade rose to become one of the most prominent drug dealer, his greed took over him -- a powerful drug dealer’s fate tied to an inescapable organized crime boss.

The Poker Game

The Poker Game

Mom, Where's My Pants?

The plastic waste problem has been a long running issue, and has exacerbated over the decades. Sadly, the methods of communicating the gravity of the issue has not adapted. Campaigns highlighting the threat of plastic waste on wildlife has remained a staple. Effective as they were, such images have become a cliché and the public has since become desensitized to them. Thus, my challenge is finding approaches of captivating the audience yet again. How will I garner attention? Satire is one way to invoke humor, a sensation that can be shared by both young and old. Awareness about the issue, is the first step towards making a change.

Mom, where's my pants?

The plastic waste problem has been a long running issue, and has exacerbated over the decades. Sadly, the methods of communicating the gravity of the issue has not adapted. Campaigns highlighting the threat of plastic waste on wildlife has remained a staple. Effective as they were, such images have become a cliché and the public has since become desensitized to them. Thus, my challenge is finding approaches of captivating the audience yet again. How will I garner attention? Satire is one way to invoke humor, a sensation that can be shared by both young and old. Awareness about the issue, is the first step towards making a change.

Know Your Government

The aim for this political zine is to encourage responsible voting during Singapore General Election, especially for young Singaporeans who are voting for the first time, they may not fully understand politics enough to make the wise choice of electing future government. To gain interest among young Singaporeans to understand politics, the theme of the zine is juxtaposed with Greek mythological figures to simplify complex information.

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Civilization Typography - Creating a writing system in a pandemic

Are we prepared when a pandemic is no longer containable? A dystopian writing system of a re imagined future that mirrors the present we live today, The Dead Counter’s Medical Journal portrays a world where infection and diseases are rampant and a cure is non-existent. With medical staff being shorthanded , an entirely new writing system is needed to teach new medical residents at rapid pace. Amalgamating ancient medical symbolism, prefixes and futuristic code, medicine has never been more crucial.

Peruse - A publication exploring the symbolism in Japanese cinema

Cinema is a form of art, and thus is a way of expressing our ideas, and putting them into audiovisual media. Yet not many know the inspirations behind their favourite films or the message it’s trying to get across. Peruse is a publication I’ve created that is dedicated to to exploring the intersections between film and its deeper meanings. The first issue explores Japan’s influence in film-making around the world and the use of symbolism in cult classics.

Obsessed - Flogging a narrative in the psychological horror genre in books

Psychological Horror is a genre that people tend to look down upon and not take very seriously. It has a reputation of being a low, somewhat trashy, titillating genre that appeals to our basest instincts. And more often than not, it’s always through the eyes of the protagonist. Obsessed is a storybook project that is an adaptation of Daphne Du Maurier’s short story titled “The Doll”. An exaggeration on the concept of love to the extreme; Incest, the story is told in the perspective of the antagonist whereby an obsessive, sexually abusive father finds out that his daughter has eloped with Julio, her fiance. The narrative portrays him writing love letters to her, hoping she’d come back. All the while showing his descent into madness

A publication on the freedom to express

This project is a reflection of my experience I had during my overseas immersion trip to Glasgow. Titled Disclaimer, it’s a visual synopsis of what had inspired and affected my overall perspective of design. Disclaimer is a publication that highlights the lack of freedom of expression in design thinking as well as design outcome in Singapore’s culture compared to art culture overseas.

There is No Wrong Body

As social media becomes the main form of media consumptions for most teenagers, many teenagers have left the social media’s feed feeling bad about themselves. With much emphasis on evaluating how people look, it has associated the teenagers with how they feel about their own bodies. They have to live through the unrealistic views of other people’s lives and peer pressure. My project centers on teenagers who have the need to fit in and worrying for not following the society's body goals. This is because of how they are being socially isolated, therefore leading them to try to conform to the society’s standard of normal. The idea of how appearance can form impressions especially body sizes.

There is No Wrong Body

It's a self-help book that shows how different body sizes are being appreciated across different cultures and countries. The illustrations are made to be more organic and natural. This book boost the teenagers’ self esteem and is personalize to each individuals as it allows them to write and reflect on their daily personal thoughts through the given activities in the book and at the same time, with the help of the illustration, encourage them to push on. At the end of the day, is there even a wrong body? My main message is to let the teenagers understand that there is no wrong way in having body. You do not need to conform.

There is No Wrong Body

This was an initial direction for the project. The idea was to create interactive walls at busy walkways. During golden hour or at any point of time when the sun cast shadows of the people on the wall, together with the illustration drawn on the walls, people are able to see the complete illustrations. They are part of the shadow play.

Together

Aging population for baby boomers are growing and as people grow older, they become less self-sufficient in terms of taking care of their own health and general day-to-day needs and obligations. More often or not, the children or grandchildren have to step up to take care of them because there is not enough medical care to support them. However, there is a greater concern for the children or grandchildren on juggling their daily lives and caring for the elderly. There are so many medical information for the elderly and sometimes they tend to overlook the emotional wellbeing of the elderly.Together is a medical app that promotes the preciousness of togetherness and bonding. The objective of this app is to provide a platform to remind people the need of constant interaction between them and their loved one in order to motivate them when going through chronic illnesses. Spend some time with them. Family members are able to document medical records in case of medical emergencies. Through this app, the elderly are empowered for their own medical and it acts as an invitation for conversations.

The Admiral's Beard

Men sometimes struggle with the way media portrays about masculinity and boldness. It becomes a pressure for them too, as society wants to uplift those values. Masculinity and boldness can be the cause of so many broken hearts and unsatiated desires. The thoughts to the construction of masculinity in everyday life can be draining and also reducing one’s self-esteem. Based on the literature of Treasure Island, The Admiral’s Beard is a hypothetical barbershop that brings out the ‘pirate’ in you. It centers on the idea of bringing out the adventurous and boldness in you. Adapting the personalities of the characters in the literature, the shop strives to gives you personality in order for you to continue with the bumpy road of life. It is a place for you to boost your inner strength and boldness, to give you that extra help.

Mark

We live in a society where we gaze in disbelief at the people who are the most passionate and fiery enthusiasts in collecting things. Sometimes these people live with mounds of unimaginable things that we question the motives behind the collection. We are a natural seeker in one-way or another. We seek and collect in any form. There are no goods of fixed value. They are valuable as long as people value them. Being a collector requires an emotional connection to these items. As the world moves to become more modern, collecting items become more and more attractive. These items offer a retreat back to simpler times when such products may no longer be produced. Mark is a magazine on collecting. Mark aims to highlight why one simply need to collect and keep things. In this issue, we cover on collecting Air Sickness Bag where majority sees it as waste product but to this community, they are little icons of the sky.

Mark

We may not realize that our motivation in collecting can be influence from a lot of different factors. One of such is our cultural background and how we are raised. Part of the magazine’s content talks about how one’s cultural background influence us in collecting things.

Surreal

Surreal, a world which is 300 years ahead of time. A world filled with colors and shapes. No language is needed in the future. It will come by in a form of imagery. An imagery of shapes and colors. “ It’s the visual manifestation of thoughts. ” Communication are based on the projected thoughts of symbols, shapes and colors. Thoughts are being projected as a visual form, allowing them communicate with each other through visual language.

World

This mystical world brings wonders of joy to me. The place is also known as a happy place. No language was needed but instead, they use visuals to transmit their thoughts. It is a visual communication. They live in a world full of imagery.

Tranquillity

Tranquillity, a state of being calm. It is one of the six key values in the Surreal World.

Lanj Magazine

The name Lanj sparks a curiosity through a question or discussion. Lanj comes from the word “lanjiao” in Hokkien, which means cock. It portrays about the perception on how people perceive things differently. Some may agree while some may not. In this edition, we discussed the topics on stalkers. We are all stalkers behind our phones. Some may call it watching, some may say that they are just curious, but they fail to understand that it’s the same traits as a normal stalker. Lanj. or not?

Lanj spreads

So now let me ask. Are you a stalker? No? Then answer this. Do you go out with someone without knowing who they were? Have you asked for someone’s name then search them up on FB? Have you ever double tap on someone’s Instagram that was posted 52 weeks ago? Have you ever known about someone even before talking? to them before? Then, you are a stalker too yourself...

Mask Off Fest

Mask Off Fest 2020 is a festival that aims to build a community, to gather people and bring people with common interest together. It is organized by The Offbeats. Offbeats is a subculture that aims to build a community and a relationship which is sustainable in the future through a purpose and giving one a sense of belonging in the community.

Festival Collaterals

Taste is subjective and not everyone will be pleased. However, a festival fits the current era. It’s a platform for people to come as one and create a new set of memories together. Festival is a platform that successfully captures Generation Z’s attention. Thus, this creates an opportunity for one to have a sense of identity and gain experience they never had before.

Drop The Label

“Human relation is not some social media ideology of communication.” It’s the understanding of the human idea. To give compassion and tolerance towards each other. Human forget themselves when they have status. What if we take that status out? Can we be pure human? Take the label out of them. Drop the label. When it comes to face. Drop the label. When it comes to race. Unite the difference.

Best-Test

Best - Test. An Analog printing using letterpress and mono prints techniques which is then being digitalize for its ultimate results.

Mono-ed

Exploring handcrafted mono prints. Analog printing techniques is something that I have always been passionate about. Here, I explored various techniques to achieve a glitch effects. I am amazed on the glitch and swirl shapes. Its raw looking textures gave me a of sense satisfaction toward both analog and digital printing. It’s something that could not be achieved solely base on digital.

Realitea

Existing in our twenties, I feel that some form of Quarter-Life Crisis lives in each of us, and it's perfectly normal. Some have it harder than others, but I wish to look at this 'condition' light-heartedly, and try to have fun with it.

Realitea

Identity.

Realitea

The menu features various flavours that customers get to choose what they feel they need in their day.

Realitea

A 3D rendering of envisioned bottle

Unappreciated Maps

Maps have become more than just a tool for us when we’re lost or when we have places to go. However, it remains something quite a niche topic or subject. I believe that maps are also narratives. The goal is to provide a new way of looking at maps and building a sense of appreciation of maps in people.

They See U

Imitation is a key in any child's learning and development. Hence the idea that parents need to lead by example is crucial, and most parents recognize that. Most.

They See U

However, I'm not convinced that ALL parents are actively aware of it. As such, this publication servers as a reinforcement or reminder. The aim is to cultivate the habit of recycling and to reduce the use of plastics. Having said that, parents have to sacrifice a degree of convenience that they once had, to give their child a foreseeably better world to live in the future.

Travel Receipt

With the influence of fast and suggestive figure drawing techniques and compilation of photos of my adventures in Glasgow, I illustrated my journey with a continuous line drawing on a receipt roll. My aim for this project is to merchandise it like a gift in a museum shop where it could be more relatable to the public.

Travel Receipt

An object of nostalgia and remembrance of places of interest.

Beyond Korban

Hari Raya Haji is not widely celebrated in Singapore especially Muslim youths. This is due to the lack of awareness of the significance behind the celebration. Beyond Korban is an online campaign aim at creating awareness about the meaning of sacrifice and the five different values that encompass it (courage, family, community, empathy, faith) in a relatable manner, serving as a reminder to celebrate it.

Beyond Korban

The Beyond Korban campaign starts with a series of Instagram challenge filters that use AI-based on the 5 values for users to participate and share with their friends. This is a mock-up of how the challenge filters will function. For each value, a randomizer will generate the challenge for the user.

Beyond Korban

Let’s Talk About It Bro

Let’s Talk About It Bro is an illustration book that challenges the norm by creating an opportunity to acknowledge that men have a vulnerable side to them and that they can be open to talking to each other about male body insecurities. It is a still a taboo topic however in our society however it is faced by a large population of men.

Let’s Talk About It Bro

Body positivity campaigns are mainly seen among women in the advertising and media industry however not widely celebrated among men. It is not only about being fat and not have muscles, but the illustration in this book also explores the different body issues that are faced by men. The illustrations are meant to be exaggerative to show the end some people take to “handle” these issues.

Let's Talk About It Bro

Malay Heritage Centre Wayfinding Design

Located within Arab Street in Singapore, Malay Heritage Centre acts as a museum, event space and meeting point for the local and tourist to visit and learn about the rich history and culture. Playing such an important role, this tourist attraction needs to have a good wayfinding system to aid visitors and enhancing their experience. However, the current wayfinding system seems dated, lacked clarity, hierarchy and unique identity.

Malay Heritage Centre Wayfinding Design

With wayfinding design principles in mind, my design is inspired by the surrounding architecture that is originally made of timber and the fact that the placed used to be an Istana, a Malay palace. I used the motifs from a royal fabric called songket and kept the overall design clean and easy for the user.

Mr Nobody

Mr Nobody is a short film follows a lonely phantom who lives in a deserted city. Consumed by loneliness and desire to connect he spends his days collecting ‘friends’. His quiet days soon changed when an unfamiliar sound resonates through the city.

Mr Nobody Still

A screen capture from the film, when Mr. Nobody was distracted while looking for a ‘friend’.

Mr Nobody Environment Paintings

The environment in the film was painted in watercolour. Using grey tones express how the Phantoms view life, devoid of anything, dreary.

Mr Nobody Development

These are some development sketches for the film.The phantom’s walk pattern is not expressive, hearkening back to how his character view his life; a lack of excitement, mundane and repetitive.

Mr Nobody Storyboard

Storyboards for the film.

The Cost of Love

The Cost of Love is a spin on an old story by Oscar Wilde. It speaks of the woes of love and the idea that everyone has a different perception of love, shining a light inside us and causing us to ask if we truly know what love is.

The Cost of Love Key Image

One of the key images of the story, it symbolizes how sacrifice can lead to another’s happiness, but is it worth it?

The Cost of Love Storyboard

The final storyboard for the storybook.

Booker Book Jacket

“What these three stories have a common?” was the challenge this brief presented. Underlying in all three narratives is a recurring theme that ties these narratives together; Deterioration. Each story tells a different tale about the deterioration of a certain aspect; Sense of Self, Memory and Acceptance

Booker Book Jacket Original Paintings

The original artwork for each cover.

Internetto Magazine

Internetto is a magazine that covers Internet slangs and trends in bit-sized information for the Masses.

Wandering to Dwell

The Dwelling - Located at 8b Canton St above the convenience store, Seven Eleven, the living room was designed accordingly to the preferences of eating instant foods that both inhabitants cultivated whilst they were wandering in Glasgow. For example, the living room boasts of an unconventional kitchen with a sit-down hotpot experience. This is so that the inhabitants would be able to get their instant food from Seven Eleven.

An elaborate floor plan recalling the activities that happened in Ada and Kelly’s accommodation in Glasgow. The map revealed certain habits cultivated from their wandering in Glasgow. For example, the kitchen was always in use as the food in Glasgow was expensive. This resulted in both the inhabitants going to TESCO supermarket frequently to purchase instant foods.

This section is a work in progress to translate these wandering experiences into a dwelling. According to Witold Rybczynski’s ‘The Most Beautiful House’ in the world, the entrance is a key component in setting the tone of the dwelling. Hence it was considered that the inhabitants can enter their dwelling through Seven Eleven to create a certain porosity to the living arrangement.

The wandering experience also extends beyond Glasgow. Based on the experience of a visit to St. Andrew’s Cathedral, the bathroom was designed in a way to facilitate reflection and pondering by including a prayer area as well as a shelf for scripture to encourage the meditation of the psalms. Meditation and prayer are acts that allow the inhabitant to truly dwell.

Based on wandering through the magazine Apartmento issue #24, it was realised that a house is a collection of all things and experiences. Hence, the bedroom was designed for the many items and clothes that were collected as a result of travelling. There is also a seat by the window to allow the inhabitant to look out onto the streets and wander vicariously.

Ada was inspired by Japan’s tiny homes where a young couple bathed under the sunlight. She also loved how the layout of the couple’s tiny home was open. There is also a ladder incorporated for Ada to climb up to the roof and wander visually through the scenery of the Singapore River. An opening on the wall beside her bed was designed to allow both Ada and Kelly to interact whilst still having the privacy of their own rooms.

So Close but So Far

SO CLOSE BUT SO FAR - This project is a speed dating laundromat and bar that is a continuation of the dwelling. It was found that wandering continues as we meet new people - we are the vessels in which our experiences are contained.  However, in light of the COVID 19 pandemic, this response looks at how people might still love without touching each other.

Inspired largely by Hippie Modernism, collages were made in an attempt to translate the visual aesthetic that closely simulated one on drugs, as well as the concept of not being able to touch each other.

The participant will first: 1) Order a drink from the enclosed bar at a safe distance from each other. 2) Proceed to engage in the different systems that would allow interaction without physical touch. 3) Couples can proceed to the enclosed kissing booths. 4) Designated areas for the speed dating hosts to have a view of the entire bar to facilitate the rotation of couples.

First impressions count. Inspired by the fish tank scene in ‘Romeo and Juliet’ as well as ‘A Minute of Silence’ by Marina Abramovic, the aquarium seats offer speed dating participants to interact without touching. It does this through a visually heightened experience.

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

Interior Spaces

The language is kept continuous, and occur at every level, in every possible space with the play of lighting, surroundings, materiality and forms into the building.

The Community Retreat

This project puts focus on reclaiming existing space, readapting a disused atrium, bringing it to life as a community meeting and event space for people to connect. Each level forms an intimate yet connective space for small groups to gather and at the same time provides a public frontage and awareness of the ongoing cultural regeneration.

Dwelling in the Retreat

Housed in the Level 2 Plaza, the large, stacking freeform pavilion shapes took reference to the square forms tiling of the existing building. Leaving no definitive lines between each of the structure’s components, thus blending the entire interior of the space together, as well as, forming furniture, walls and ceiling to function as a retreat for the community.

Design Ideation

Inspired by the versatility to endless possibilities by Bruno Munari “ a low wall becomes a seat, the church steps become a living room in which to meet, the open area behind the house hosts infinite soccer games in his hot playground project and the Storefront for Art and Architecture project by Steven Holl that introduces improbability and punctures the façade. The space is designed to bring harmony between the environment and the way the human body behaves within the space.

Versatility Design

The versatility of the design is expressed around the periphery spaces in the mall, making subtle design implementation into elements such as the floors, ceiling, walls and built-in elements, also creating moments of pauses in which one can rest and enjoy the serenity of their surroundings.

The region rich in history and culture

Illustration of project site, Waterloo Centre, which sits amongst different building typologies, surrounded by rich Singapore culture and visited by people of different race and religion.

Map of intervention

Three interventions, each with different agenda, to sieve out the idea of Ornamentation that may happen at Waterloo Centre.

Sketched elements

Documenting distinct visual elements at site.

Taxonomy of elements

Taxonomy of visual elements extracted from site to speak of the lifestyle of the people, and the mix of old and new architecture.

Overwhelmed with ornaments

Section of Waterloo Centre that identifies existing and new ornamentation that introduce new functions.

The Jungle

Residents transform the site into a jungle where they grow plants and enjoy the sight of greenery outside their windows.

Iconic shop fronts

Part I: Each is a 3D collage of possible shop front design created by isolating the most iconic shapes and textures found at site.

Conceptualising new coffee shop

Part I: Iconic shapes and colours are employed to a busy coffee shop at Waterloo Centre to make it more memorable.

Model of intervention

Part II: Model of intervention outside a junior arts school located at a corner of third floor.

Glass blocks pods

Part II: Exterior view of intervention which shows the prominent material seen at site – glass blocks. The pods with varying heights and dimensions encourage exploration.

Extended play zone

Part II: The malleable sheer wall lets people on either side to connect. It is also lowered to appeal to children.

Waterloo Centre reimagined

Reimagining an ornamented HDB with striking colour, pattern, signage and plants to draw attention of the crowd.

No ornamentation

Part III: Conceptual model of intervention at the ground floor intending to link two major staircases. The cocoon-like pods amplify and transfer sound via metal conduits (represented by the coloured straws). Sound can be an ornament in space.

ornaments

Part III: Sitting area with concrete pods and metal conduits that amplify the sound of wind.

Keeping it neutral

Part III: Pods elevated off the ground to suggest lightness. Plants can help to dampen sound and soften the hard-concrete materials.

Introduction

IntrThe original definition of panopticon in relation to the prison environment, as discussed by Foucault has changed dramatically in the present day - to an all pervasive digital form of surveillance by governments and technology firms.oduction

HDB Corridor - Thief Deterrence

This project aims to explore states of ease and discomfort in public and private environments brought about by digital surveillance. Can interior design mitigate the fine line between surveillance for crime prevention and the crime of voyeurism?

HDB Corridor - Thief Deterrence

An initial idea of space appropriation by residential unit along a corridor.

Workplace - Controlled supervision

The use of views and perspectives are used in this office setup to maximise efficiency.

Workplace - Controlled supervision

Screens are used for privacy.

Workplace - Controlled supervision

Subtle differentiation of spaces within the same volume help to mitigate the ill of the open office plan.

Workplace - Controlled supervision

View from a workstation.

Adjacent Play Space

This project explores ways to bring about playfulness in adults; to relieve stress relief, develop social skills, to allow for relaxation and to provide “escapism”. The installation is located in front of Ocean Financial Centre and is open to use for all who are passing-by. Enhancing their experience on what they deem as escapism / leisure in Raffles Place is key rather than physical play.

Adjacent Play Space

My models made were inspired by Bruno Munari’s geometrical shapes and Alexander Calder’s theory of the relation between things, to create “private-ness” as most adults there are comfortable being in their own zones like using their phones, talking to friends and looking around. Iteration one consists of most models but seem too enclosed. While visual play is being explored, play in this project is about embracing “private-ness” in the open space.

Adjacent Play Space

The proposed design works around existing circulation with visual play, movement, and interaction. Having natural lighting, there can be a play of colours that will reflect on the ground. The shapes hanging is an interactive installation, allowing to be pulled down or rotated while able for one to sit on it. This might make one feel more comfortable if they want to have a certain private physical boundary.

Retail Play

“Retail Play” This project leverages on the activeness in teenagers to create an interactive experience with the displayed products. Located in 313 Somerset, Level 1 and 1M, for the fashion brand, Bershka, the design centers on the idea of decentralisation. Bershka is about fashionable colours, contemporary furniture designs, and for it positions itself for adventurous young people who are aware of the latest trends, music and social networks.

Retail Play

Observations of consumers were made, and models were presented on how products can be interacted differently. The circular shape is chosen as the final as it is more cohesive with boundless circulation as compared to rigid fluidity, and there can be interaction with both merchandise and forms.

Retail Play

Being a retail space, play in this project is interactivity. Although being able to see the merchandise from afar, there might be a gap between the levels that forces them to figure out how to get there. The coloured areas indicate fitting rooms, rails, and a platform for the products.

Retail Play

With decentralisation, all the non-load bearing walls and the mezzanine level were removed to create one space. Similar to model 7, the levels allow one to figure how to get to certain products. Fitting rooms are incorporated throughout the forms so that consumers do not need to carry so many items all the way to fitting rooms at the end of the shop like most do.

Retail Play

Products are placed on different heights, materials, and colours to engage consumers. These platforms blur the line of a resting space and an area for merchandises.

Retail Play

Lights of different colours, shine from the grout of the surfaces giving it vibrancy. The different levels allow one to explore where they want to go next.

Retail Play

Tablets are provided for consumers to look at the merchandise all at once at the entrance. Similar to model 8, this spiral allows a clearer view of the merchandises on the red rail and green display.

Retail Play

A workshop area is found at the corner of the left, while the right has an alteration area and seating at the front for the seasonal fashion show. During the fashion show, models will be coming from all areas and have a runway at the empty space in the middle.

Retail Play

Similar to model 9, the extruded circle serves not only as a platform as there is different heights. The left shows an area for evening dresses while the right shows the alteration area, with the fitting rooms on the extruded platform.

Margiela+Moholy-Nagy Collage

A conceptual collage forming visual links between the brand, Maison Margiela, and chosen practitioner, Laszlo Moholy-Nagy, was crafted to aid the process for The Window Project.

Spirit of Geylang Serai

The genius loci or character of Geylang is represented by a vibrant, crowded environment and its Malay community shown in this collage as part of the research study for the final year project.

Material & Activities Collage

The conceptual collage propose the use of materials and the idea of sharing knowledge through different means. It guides the process for the final year project, A Cultural Mosaic, to achieve the essence of Malayness and the importance of interaction.

Learning Space Entrance

A Cultural Mosaic is a learning space that allows a glimpse of Malayness to both the Malays and non-Malays. With an integrated library that curates books about the Malay identity and culture, it serves as a useful resource for people to learn about the Malays.

The 'Kitchen'

The furnitures were designed to play with different levels of height to create the kitchen experience inspired by the Malay rituals in a traditional Malay house. The use of screens instead of walls aims to open up opportunities for interaction and knowledge sharing.

Emotional Canvas

A look into the Vandilist Expression, a space where the youths and students can release their pent-up emotions onto a canvas, as part of the proposed intervention for The Ways We Shop.

Shooting Range

The entire facade of the assembly for The Ways We Shop uses one-way mirror to provide the freedom to express freely without fear of being stared by the public. However, from the outside, the public are able to view the emotions that are being expressed by the users.

Pandora Box

Tackling the repressed, negative emotions of youths and students which may come from peer pressure, a utopian space for students was ideated. The collage expresses the concept of the intervention for The Ways We Shop, inspired by rage rooms.

The Ways We Inhabit This Space

The proposed inhabitations for A Cultural Mosaic was illustrated through a sectional perspective view. The key ideas of the learning space’s design plays with the different ways a person can sit, referenced to the sitting rituals where a single mat can accomodate for multiple needs.

Sectional Perspective of Cinema

An open-cinema was designed for Reminiscene which aims to bring back the spirit of Malayness, the spirit of community gathering, that was lost in the present. The use of the roof abstraction was to symbolise nostalgia due to the past site, the Geylang Serai Malay Village.

The norm of working

This is so apt in this moment of a worldwide pandemic where we are all forced to stay home, work from home and work from our limited desk. Humans are the most adaptable creature in the world, we went from agriculture to a capitalist society in such immense speed. What lies in the future of work?

Adaptive Living

Most of us are comfortable in our homes because it is a place to unwind after a full day out. It is a place where our true character unveils itself. Walter Benjamin famous phrase “to dwell is to leave traces” applies to most spaces, but especially in our dwelling, our home.

Spatial Use

When we micro-analyse our space usage, the original intent of the space ended up suiting our needs instead. A room turns into a workspace or a store. A dining table turns into a study table. A coffee table turns into a dining table. How users define the use of these objects and spaces are different in every household.

Embracing the mess

A collaged utopian world of what embracing all our assumed flaws and mess could be. A messy table with a conveyor belt of endless items. A house filled with surveillance cameras. A living room with clothes piled up. The lounging seat with extension plug becomes one with the wall filled without enough socket to charge all the devices at home. A balcony filled with cigarette butts that must be cleared away every day.

Life vs. Play

In the functional bus interchange, what difference does it make when life gets injected into the space. Through play elements, biophilia elements, art installations or localized bustling coffeeshop? The robotic-like functionality of the space was disturbing. The fact that we are all part of the system of dropping off and picking up points made the idea of this standard bus interchange boring and monotonous.

Interventions

A myriad of intervention designed for a functional bus interchange. It aimed to diminish the efficiency of the space by injecting elements of life, fun and play. Where kids can play, where adults can sit.

Elemental Examination

If interventions are placed in a non-obstructive manner to ensure the efficiency of the space, is that how we can celebrate pluralism? If the intervention lies within a commuter’s walking area, how would the commuter adapt? Take a longer path? Possibly.

Life

The act of playfulness in a bus interchange does not align with the stringent requirements of what a bus interchange should be. But why should bus interchanges all look the same?

Urban Mobility in Singapore

It seems that vehicles take precedence and acquire privileges in the form of transportation in Singapore. However, a far more affordable and environmentally friendly mode of transport like bicycles and PMDs has insufficient opportunities and relevance in our country. Singapore is still lacking in offering traveling alternatives for car-less commuters other than its existing high standard of public transport.

Urban Mobility Devices

Over the years, bicycles, PMDs (personal mobility devices) and e-scooters have been a new mode of transportation for a handful of individuals in Singapore. It does not merely serve as a form of transportation but also as an important asset for some users to perform their daily jobs. However, pedestrians are anxious and unpleased as how these devices cause public alarm over the risk that it put to others.

Reactions From The PMD Ban

A large number of individuals were upset after being informed of the PMD ban on shared pathways in Singapore. It seems that these users are not given the rights and access in moving around the city freely. Besides, there are plenty of solutions that can be executed to facilitate them. Thus, banning of the PMDs is not a final resolution.

Collage of Site Settings

Collage of different site settings – hawker centre, market, MRT station and cinema.

Diagram of Hawker Centre

Diagram of inhabitation – hawker centre

Visual 1

To make use of the double volume space in the existing site, a second level was designed to particularly accommodate cyclists who prefer dining in the hawker centre. It also includes a parking space for users to park their bicycles safely while they enjoy their meal.

Visual 2

Food stalls were designed with double openings so that one of each can be used to facilitate customers on foot and the other for cyclists or delivery riders. This will allow a better interaction between hawkers, customers and cyclists as it avoids the intersection of purchasing and collecting of food within one another.

Visual 3

To avoid any collision between a pedestrian and a cyclist, the implementation of zebra crossings can alert both individuals. Hence, arrows and signages on the double bicycle lanes play a major role in creating a safe and comprehensive pedestrian-cycling network. So do the choice of colours used to differentiate between various zones respectively.

Visual 4

Cyclists can utilize the ramp that brings them to their dedicated eating space while non-cyclists have the entire ground level to dine in the hawker centre comfortably.

Visual 5

Food stalls were also designed in a fluid form as to display the flexibility of movement and interaction between pedestrians and cyclists in the hawker centre. Thus, each stall owns a distinct form of space.