Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Singapore

This year we celebrate the extraordinary achievements of GSA Singapore’s second to last cohort of BA graduands. Once again, both staff and students pulled out every stop to surpass our previous efforts. This year has been a turbulent one for us. The news surrounding GSA’s anticipated departure from Singapore in 2021 struck us with surprise. The responses from our industry friends and from our academic partners pay testimony to the profound impact which GSA Singapore has had, and will continue to have, on Singapore’s creative scene.

GSA’s graduating cohort this year will increase the number of GSA Singapore alumni to around 700. They will contribute to GSA’s growing legacy. Our alumni are known for their independent thinking, their readiness to take risks, their critical-reflective skills, and their adaptability. Trained to make a difference, our outgoing students this year are yet again destined to join the small but growing group of future vanguards in Singapore’s design industry and beyond. One of our furthest-travelling alumni, Abdul Rahman, has just returned from New York City, where he was stationed as Associate Strategist by Ogilvy.

Of course, the Covid-19 situation imposes challenges upon all of us. Good designers hone not only creative skills and passion, but also perseverance. Some of our students have already taken the initiative to design guidance information for locals to connect them to the most essential support services in Singapore. Adversity has a way of sifting out those who see opportunity in difficulty, and those who see difficulty in opportunity. There can be no doubt that our new cohort of graduating students will thrive throughout their careers.

Matthias Hillner, Director of Programmes GSA Singapore

Get Lost

Often we become too focused on getting to our destination that we've forgotten the joy of being lost in the foreign paths and scenery. I had the opportunity to experience that excitement once again in Glasgow and designed a maze with no starting or ending point, allowing the ball to roam around the maze aimlessly with the map coordinates of the places I was lost in along the walls of the maze.

You Deserve Better

We are in a toxic relationship with plastics. The more we love it, the more it’ll hurt us, and yet we keep coming for more. This campaign aims to reduce the use of plastic bags through realising the love-hate relationship between us.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Fashion Without Bodies

Style is more of an attitude than the pieces of clothes you wear. It is about communicating your Identity, Ideals and Opinions. However, Fashion has always been closely associated with the chiseled jaws, the smoky eyes and the luscious lips of runway models. How do we shake off these cliché? I challenged myself to find an unorthodox way to portray fashion genres, and what could be more unexpected than food? With the varied nuances in dining behavior, it is akin to how we drape ourselves. Hence, I chose food photography to bring out the characteristic of fashion genre with a clever play of our favourite delicacies.

Fashion Without Bodies

Fashion Without Bodies

Fashion Without Bodies

The Language That Saved All Mankind

Technology is a useful servant but a dangerous master. The Language That Saved All Mankind, looks into this reality. A Cybernetic Being from the future, arrives in the present on a mission. He must gift to humanity an encoded language that shall ensure their survival. He knows the great cataclysm is inevitable, but he does what he can. The key to the survival of his own race, depends on the humans as well. This is the defining chapter of our imminent history; Time-travel, Longevity and Comfort, all torn down by our own creation. The self-aware cyborgs hunted us down like rodents. We could hide, but not for long. Our desperate clamor for survival and struggles are carefully imprinted on cardboard, the only writing material we could get our hands on. We marked our meagre existence, using essence of our mother tongue; Sanskrit, Chinese, Hebrew and Thai. Like the Ten Commandments of eons past, we hope that we shall survive through our language.

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Language That Saved All Mankind

The Poker Game

Make mistakes or screw up, you learn. Jade courts with death, when he throws away his second chance. Jade has been with Malik's Geylang vice ring for years. Now as one of the most prominent drug barons, Jade has other ambitions. Tonight, he will have to answer for his lies. Will Jade see the day of light? Or will he pay the ultimate price? However not everybody is lucky enough to have the luxury to witness the sunrise. The consequences that follow up with the actions made would require you to pay the price. We do not always get a second chance, so cherish every given moment. Jade gets involved with Malik and his Gelyang crime gang. As Jade rose to become one of the most prominent drug dealer, his greed took over him -- a powerful drug dealer’s fate tied to an inescapable organized crime boss.

The Poker Game

The Poker Game

Mom, Where's My Pants?

The plastic waste problem has been a long running issue, and has exacerbated over the decades. Sadly, the methods of communicating the gravity of the issue has not adapted. Campaigns highlighting the threat of plastic waste on wildlife has remained a staple. Effective as they were, such images have become a cliché and the public has since become desensitized to them. Thus, my challenge is finding approaches of captivating the audience yet again. How will I garner attention? Satire is one way to invoke humor, a sensation that can be shared by both young and old. Awareness about the issue, is the first step towards making a change.

Mom, where's my pants?

The plastic waste problem has been a long running issue, and has exacerbated over the decades. Sadly, the methods of communicating the gravity of the issue has not adapted. Campaigns highlighting the threat of plastic waste on wildlife has remained a staple. Effective as they were, such images have become a cliché and the public has since become desensitized to them. Thus, my challenge is finding approaches of captivating the audience yet again. How will I garner attention? Satire is one way to invoke humor, a sensation that can be shared by both young and old. Awareness about the issue, is the first step towards making a change.

Know Your Government

The aim for this political zine is to encourage responsible voting during Singapore General Election, especially for young Singaporeans who are voting for the first time, they may not fully understand politics enough to make the wise choice of electing future government. To gain interest among young Singaporeans to understand politics, the theme of the zine is juxtaposed with Greek mythological figures to simplify complex information.

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

Know Your Government

There is No Wrong Body

As social media becomes the main form of media consumptions for most teenagers, many teenagers have left the social media’s feed feeling bad about themselves. With much emphasis on evaluating how people look, it has associated the teenagers with how they feel about their own bodies. They have to live through the unrealistic views of other people’s lives and peer pressure. My project centers on teenagers who have the need to fit in and worrying for not following the society's body goals. This is because of how they are being socially isolated, therefore leading them to try to conform to the society’s standard of normal. The idea of how appearance can form impressions especially body sizes.

There is No Wrong Body

It's a self-help book that shows how different body sizes are being appreciated across different cultures and countries. The illustrations are made to be more organic and natural. This book boost the teenagers’ self esteem and is personalize to each individuals as it allows them to write and reflect on their daily personal thoughts through the given activities in the book and at the same time, with the help of the illustration, encourage them to push on. At the end of the day, is there even a wrong body? My main message is to let the teenagers understand that there is no wrong way in having body. You do not need to conform.

There is No Wrong Body

This was an initial direction for the project. The idea was to create interactive walls at busy walkways. During golden hour or at any point of time when the sun cast shadows of the people on the wall, together with the illustration drawn on the walls, people are able to see the complete illustrations. They are part of the shadow play.

Together

Aging population for baby boomers are growing and as people grow older, they become less self-sufficient in terms of taking care of their own health and general day-to-day needs and obligations. More often or not, the children or grandchildren have to step up to take care of them because there is not enough medical care to support them. However, there is a greater concern for the children or grandchildren on juggling their daily lives and caring for the elderly. There are so many medical information for the elderly and sometimes they tend to overlook the emotional wellbeing of the elderly.Together is a medical app that promotes the preciousness of togetherness and bonding. The objective of this app is to provide a platform to remind people the need of constant interaction between them and their loved one in order to motivate them when going through chronic illnesses. Spend some time with them. Family members are able to document medical records in case of medical emergencies. Through this app, the elderly are empowered for their own medical and it acts as an invitation for conversations.

The Admiral's Beard

Men sometimes struggle with the way media portrays about masculinity and boldness. It becomes a pressure for them too, as society wants to uplift those values. Masculinity and boldness can be the cause of so many broken hearts and unsatiated desires. The thoughts to the construction of masculinity in everyday life can be draining and also reducing one’s self-esteem. Based on the literature of Treasure Island, The Admiral’s Beard is a hypothetical barbershop that brings out the ‘pirate’ in you. It centers on the idea of bringing out the adventurous and boldness in you. Adapting the personalities of the characters in the literature, the shop strives to gives you personality in order for you to continue with the bumpy road of life. It is a place for you to boost your inner strength and boldness, to give you that extra help.

Mark

We live in a society where we gaze in disbelief at the people who are the most passionate and fiery enthusiasts in collecting things. Sometimes these people live with mounds of unimaginable things that we question the motives behind the collection. We are a natural seeker in one-way or another. We seek and collect in any form. There are no goods of fixed value. They are valuable as long as people value them. Being a collector requires an emotional connection to these items. As the world moves to become more modern, collecting items become more and more attractive. These items offer a retreat back to simpler times when such products may no longer be produced. Mark is a magazine on collecting. Mark aims to highlight why one simply need to collect and keep things. In this issue, we cover on collecting Air Sickness Bag where majority sees it as waste product but to this community, they are little icons of the sky.

Mark

We may not realize that our motivation in collecting can be influence from a lot of different factors. One of such is our cultural background and how we are raised. Part of the magazine’s content talks about how one’s cultural background influence us in collecting things.

Love Letter to Chinese Cinema

Love Letter To Chinese Cinema is a project that explores the overlap between today’s Chinese youth, and their relationship with Chinese Cinema. How to Judge a Chinese Film by it’s Chinese-ness is an ironic and satirical kit, where warped and often Eurocentric perception of Asian cinema manifests itself into a tangible product. This kit uses hypocrisy as a visual language to question contradiction and double standards in the way that movies are now perceived.

Banana is local street description for Asians who have chosen to abandon or neglect their cultural identity in favour of a western one – yellow on the outside & white on the inside. Pinkerton syndrome.

Western vs Asian comparison – the notion of “worth” is often brought up when discussing Asian films, whether it is “worth” the watch, time and money. An endless handout of excuses.

Civi Type: The Man, The Skies, The Earth

A writing system born out of a dystopian future in 2064 that eerily mirrors the (future) present; war, environmental decline and viruses. Where mother tongues are forgotten, this system is used to indoctrinate and communicate — its purpose entirely functional and devoid of emotion. A writing system produced from analog and digital mediums, its form is derived from the functionality of Chinese logography and carries the characteristics of blackletter.

The system's handbook, bound in tradition Chinese bookbinding to echo its influence.

The four core functions of the writing system, conveyed purely through visuals. It lacks phonics & no symbol represents feelings nor inquiry. The cold, robotic nature reflects in its stiff and angular form.

Verda Motus

Verda Motus, an exclusive brand that is directed towards working adults which aims to reduce the use of plastic bags in supermarkets. The brand works around a reward system whereby users are rewarded with credit card rebates whenever they chose to use VM's reusable bags for their groceries instead of plastic bags. It targets existing members of chosen credit card types, especially those with a higher annual income and those who have higher purchasing power. Verda Motus Brand Guidelines. This page exhibits how the brand's logo should be used and the amount of clear space that is required when using the logo whether on a physical surface or digital platform.

The following pages in the Verda Motus Brand Guidelines shows all the do's and don'ts about the brand such as Logo Misuse, Primary & Secondary colours and Typography. These factors ensure consistency in how the brand is being showcased on products and various platforms.

Presenting Verda Motus’s member package. Includes beautiful, classy and versatile Verda Motus bag, lucky charm, and the exclusive membership credit card.

Verda Motus club website, exclusively for powerful people. The website provides insightful information on how to qualify and how to start being a member of the Verda Motus club.

The Lazzy Diner

This project brief requires me to forge community bonds over food hence I created The Lazzy Diner, a mobile food service that aims to connect working adults living in Punggol. Based on site surveys gathered, these residents only have a handful of eateries where they are able to socialise within Punggol. Unlike a delivery service, The Lazzy Diner will partner up with different restaurants islandwide each month and will park its truck at various neighbourhoods in Punggol. Residents will be able to book slots and have to sit down to dine together as a community.

The Lazzy Diner's mobile website is optimized and user-friendly for hungry owls in mind. The reservation process can be completed in a breeze. Diners will be able to read up on the partnered restaurant for the month. They will have to key in their personal particulars and book a dine in slot so that orders can be processed. Diners will be done ordering in a couple of minutes and they will know exactly what goes inside their stomachs as shown in the dietary information. All they have to do is to simply browse and select the cuisine and food that they will like to have, and complete the order list.

I illustrated food and ingredient elements to try and create a motif that represents The Lazzy Diner brand. I also experimented with various contrasting colours to see which one suits the brand persona.

Killiney's Brand Awareness

A conceptual project work with Killiney that requires a boost in their sales. According to the client, working adults are their main and current patrons however, I decided to target University students as it was an opportunity to gain more brand awareness since based on gathered research, University students hardly have breakfast or proper meals. The illustrated posters are designed to look hip and grungy as they will be placed around campuses to serve as a reminder for students to grab a bite from Killiney.

A Wee Summer - Sunny Days in Glasgow

My hopes of a beautiful bright sunny summer did not die even without the sun. A humourous approach towards gloomy summers, I created my own sunrays in hopes of filling the cold damp streets with warth and humour. I combined them with a collection of photos I took in wet weather during my stay in Glasgow.

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

Covid Art

Covid Art

Covid Art

Covid Art

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Digital Painting

Digital Painting

Digital Painting

Musings – a collection of work (WIP)

A work in progress collection of artwork and experimentations. Born from rainy weather activities, these projects added a little joy and happiness in gloomy weather.

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy ¬– Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

THE STRANGER 👁️

Inspired by an excerpt taken out from L'Étranger whereby Meursault always thinks about his lover Marie but yet struggles to feel and wonders if he indeed loved her.

THE STRANGER 👁️

I was not Here Before

The call for exploration is rarely acted upon when one is stuck in a routine. In another country, exploring the local environment with no agenda but to experience the location is an exhilarating process. However, back at home, the need to wander disappears. What happens when you do wander from your routine? This project is about my experience of wandering familiar places and how we can discover new places at home. It is a photo book that visually documents the poster pieces I leave in places around Singapore that I have wandered across.

I was not Here Before

I was not Here Before

Pretty Period

Pretty Period is a photo series that defies how many conservative communities perceive feminine hygiene products. In many Asian cultures, the act of menstruation is considered a dirty process, taboo to talk about freely in the open. What would it take to change that perspective? Here, ordinary feminine products are photographed with mirrors to represent flowers, something beautiful and full of life.

Pretty Period

Pretty Period

#SoCultural

After investigating the topic of Asian cultures being appropriated in pop culture, I realised that when the online communities call out the appropriators, they tend to point fingers without context on the cultural aspect they are defending. This project is a social campaign that addresses the online herd mentality in blindly ‘defending’ against cultural appropriation without a deeper understanding of the cultures at hand.

The Alien Generation

The generation of youths that grow up in the 2000s have many quirky attributes. The Alien Generation is a quirky and addictive publication that explores the strange trends and habits that this special classification of people indulge in. Hopefully deciphering why and how they came to be, even if they do not understand it themselves.

Hook

Hook is a branding project that was inspired from my favourite childhood movie – Peter Pan. When re-watching it when I’m older, and upon researching more on the author, the interpretation of the movie took a dark turn from the perspective of Captain Hook. With this in mind, the message behind this was to enlighten people that fairytales could be just be an illusion under the influence. The logo and typography treatment was experimented by how I interpreted how Captain Hook’s handwriting would look like when writing with a hook for a hand. I experimented by attaching a brush to an actual hook from a hanger, and started exploring the messiness that ensued from his handicap. After experimenting, the final outcome resulted to be a mix of fairytale-like quirkiness yet honing a mysterious ominous tone to its branding, which highlights my objective and message well.

Civilization Typography

The language designed was my imagination of how I picture the future to be. Influenced by Elon Musk’s obsession of inserting microchips into the human brain, I would imagine that our civilization would turn to a civil war, where people are questioning if adding a digital layer into our anatomy would be the solution of the future. Since it seems to be predicted that the future is of unlocking our brain’s capacity with microchips, I studied parts of the human brain closely, and what each part functioned as. From here, I deconstructed anatomies and functions of the human brain and used its physical appearance as the structure of this language. The advancement of technology led me to the speech that Charlie Chaplin gave in “The Great Dictator” in 1940, where he talks about how humanity has been overcome with greed because of power and technology. The speech he gave is still relevant to the technological progression of the world today. Hence, I used excerpts of his speech to be translated into the language that has been designed.

Civilization Typography

Civilization Typography

Killiney Rebranding

The new design features a more minimalistic and modern ziplock packaging, made of kraft material. The raw and unpolished line drawing against the kraft packaging creates a world where old meets new, when traditions meet modernity.

Killiney Rebranding

The back of the packaging features a summarised history of Killiney for easy reading, and the recipe for each respective dish. A QR code will be provided on every packaging that links to a video tutorial which will help guide customers who are new to cooking or unfamiliar with the recipe. Millennials who have settled down and are unfamiliar with cooking are the main audience for this QR code feature.

Killiney Rebranding

An app for Killiney would help build a closer relationship between the brand and every customer.It serves as a touchpoint for Killiney to personalise each experience for every customer. It can also create a more seamless and fuss-free experience when ordering food through the app.

Rewiring Brown Nosers Everywhere

Brown-nosing. A common sight in working culture. The term originated from early 20th century, from an association of subservience with having one’s nose in the anus of a more powerful person. Creating a virus to deter brown-nosers from the flattery phenomenonwould benefit the workplace, employees and eventually, the world. But what would actually deter brown-nosers from what they do best? A series of uncomfortable and embarrassing symptoms would suffice to help brown-nosers kick the habit. Drawing inspiration from its roots, I decided to invent a virus based off a literal translation of the term’s origin . Xianophoic Suayalitis Virus, or Xia Suay, is a viral infection that attacks the respiratory system - mainly nose, throat and lungs, causing fecal matter to form on the inner walls of the windpipe and mouth. For most, it resolves on its own, provided the patients, for a period of 5 working days, avoid any form of brown nosing however, it comes with an increased tendency to insult work superiors. The treatment for the virus is Brown’s Kit for Brown Nosers. A specially formulated office wellness kit used to treat the Xia Suay Virus, found in brown nosers. The kit consists of a set of antibiotics, medicated tissues, dental care set, aromatherapy and notepads specially designed to help brown nosers fight the nasty symptoms of the virus.

blur magazine

The supernatural world has always intrigued millions around the world. The unknown and the possibility of a co-existing dimension on Earth have been a part of humanity’s story since the beginning. The history of the supernatural can be linked back to ancient Greece. Earlier accounts of the supernatural appeared in Mesopotamian records. Life after death and supernatural beings has always been a controversial topic which left many todebate on the possibility of it. Some say it’s a myth, while others believe in its existence. But one thing is for sure, is that these tales of the paranormal and supernatural reveal a truth about humanity. Ghosts and spirits are no strangers to Asia. In Asia, the culture of the living dead is ingrained in our society. From the Chinese folklore to the spine-chilling entities of Japan, these tales resonate and roots the belief in our community. We grew up listening to stories about the afterlife on Earth, some even experiencing them firsthand. blur provides a different perspective on these paranormal beings and their tales that strike fear and terror in us.


John Berger's Ways of Seeing – Voyeurism

By understanding sex and shifting the perspective of the woman’s role in society, this can help lower the rates of sexual assault, voyeurism and misogynistic tendencies.

OOH+ Sexuality Education

A non-profit organisation that delivers sex education that actually benefits, counsels & provides assistance to the young people of our society. Singapore’s sex education curriculum is not equipped to address and educate our young people, which makes them vulnerable.

OOH+ Sexuality Education

As teenagers are becoming more tech-savvy, they are exposed to unfiltered sex content which poses a high risk of early sexual relations and abuse of pornography.

Trailing Type

Using pen & ink calligraphy to explore typography over human body forms

Delirium

Delirium – an acute mental disturbance characterized by confused thinking and disrupted attention usually accompanied by disordered speech and hallucinations. An exploration of mental illnesses and expression of emotions with no words, just effects, mood, lighting & other techniques with music.

Something Different

A poster depicting my experience in Glasgow for my immersion trip. I constantly seek that same feeling I had a taste of in my present life.

Creativity in Everyday Life

Project: Creativity in Everyday Life. The project intention is to allow the user to unveil their own sense of creativity. The project aim is to build an awareness that creativity is present in everyday life. Designing the circumstances for creativity to arise.

Creativity in Everyday Life

Conceptual models and sketches done to interpret the frameworks by practitioners (Bruno Munari, Johannes Itten and Tim Ingold) that motivated the study of Creativity in Everyday Life.

Creativity in Everyday Life

An exhibition showcasing the subtle presence of creativity in everyday life at home. Site: HDB Estate (Hougang Street 91 Block 909 Singapore) Taxonomy Poster: Exhibits of everyday household items in their settings and their multiple uses as created by the user.

Creativity in Everyday Life

Initial exploration of the exhibition - circulation and spatial planning. The site of the exhibition was suppose to be at Gilmann Barrack AFA Block 28.

Creativity in Everyday Life

The circulation and spatial planning were reorganised to the new site, the HDB Estate. A sense of unveiling in an inconvenient setting that allows the user a greater sense of curiosity in stimulation. A spontaneous reaction between the user and the exhibition. Evoke a higher catalyst for awareness.

Creativity in Everyday Life

Exhibition Design. Modules of the various different settings in a Home. The modules are fully interactive. Users may inhabit the space and interact with everything in the module. The interaction between the user, object and the space is a key part in evoking the sense of awareness in the presence of creativity in everyday life.

Creativity in Everyday Life

Exhibition Design. Highlighting the placement of the exhibits within the module space.

Creativity in Everyday Life

Creating from imagination rather than following instructions. This gives users the tools to create. Users are free to imagine, explore ideas and invent new things. Site: Kallang Rivergreen Building - Singapore. Taxonomy Poster: Understanding creativity in everyday life in the context of the workplace.

Creativity in Everyday Life

Perspective of intended spatial design - I. Building the workstation is intuitive and fun and resembles the direct creative output of work (precedent studies that were referenced are the Caroline Pratt Unit Blocks and Interslot by Rodger Limbrick).

Creativity in Everyday Life

Perspective of intended spatial design - II

Urban Mobility in Singapore

It seems that vehicles take precedence and acquire privileges in the form of transportation in Singapore. However, a far more affordable and environmentally friendly mode of transport like bicycles and PMDs has insufficient opportunities and relevance in our country. Singapore is still lacking in offering traveling alternatives for car-less commuters other than its existing high standard of public transport.

Urban Mobility Devices

Over the years, bicycles, PMDs (personal mobility devices) and e-scooters have been a new mode of transportation for a handful of individuals in Singapore. It does not merely serve as a form of transportation but also as an important asset for some users to perform their daily jobs. However, pedestrians are anxious and unpleased as how these devices cause public alarm over the risk that it put to others.

Reactions From The PMD Ban

A large number of individuals were upset after being informed of the PMD ban on shared pathways in Singapore. It seems that these users are not given the rights and access in moving around the city freely. Besides, there are plenty of solutions that can be executed to facilitate them. Thus, banning of the PMDs is not a final resolution.

Collage of Site Settings

Collage of different site settings – hawker centre, market, MRT station and cinema.

Diagram of Hawker Centre

Diagram of inhabitation – hawker centre

Visual 1

To make use of the double volume space in the existing site, a second level was designed to particularly accommodate cyclists who prefer dining in the hawker centre. It also includes a parking space for users to park their bicycles safely while they enjoy their meal.

Visual 2

Food stalls were designed with double openings so that one of each can be used to facilitate customers on foot and the other for cyclists or delivery riders. This will allow a better interaction between hawkers, customers and cyclists as it avoids the intersection of purchasing and collecting of food within one another.

Visual 3

To avoid any collision between a pedestrian and a cyclist, the implementation of zebra crossings can alert both individuals. Hence, arrows and signages on the double bicycle lanes play a major role in creating a safe and comprehensive pedestrian-cycling network. So do the choice of colours used to differentiate between various zones respectively.

Visual 4

Cyclists can utilize the ramp that brings them to their dedicated eating space while non-cyclists have the entire ground level to dine in the hawker centre comfortably.

Visual 5

Food stalls were also designed in a fluid form as to display the flexibility of movement and interaction between pedestrians and cyclists in the hawker centre. Thus, each stall owns a distinct form of space.

Comfort Zone

Comfort Zone is a project that aims to improve the standards of gathering spaces. By looking at the liveability of an interior space through the users’ comfort and the overall spatial layout, a design intervention would be developed. Proposed design would then be applied to three sites with different typologies, and this aims to maximise the user experience of such spaces.

Recurring Language

The design language of ‘Steps’ has been identified to be a suitable design element that can evoke a sense of comfort in interior spaces. It does so by introducing the idea of ‘Versatility’ into the users’ experience. This element was then incorporated into the design interventions throughout each of the three sites, serving as a connection that links the seemingly different proposals together.

Don't Tell Me How To Study

Don’t Tell Me How To Study is a library project that aims to break the studying conventions of a library space. Proposed at Jurong Regional Library, the project focuses on promoting ‘Physical Comfort’ through the intervention of a steps design which creates a versatile study space, and ‘Visual Comfort’ with the incorporation of a uniform design language throughout the whole site.

Don't Tell Me How To Study

All forms of structural elements such as walls and doors on the site are removed, resulting in the steps intervention spanning across the library. Different spaces such as walking paths and areas to read books are thus all integrated and taking place at the same area.

Don't Tell Me How To Study

The stairs intervention is a safe design that, while appropriate for a library reading area, seems to be too ‘sensible’ aesthetically. A dose of ‘fun’ in the form of box features was thus added into the otherwise boring space. While they stand out, these box features are still in keeping with the sense of uniformity created by the ‘steps’ intervention.

Rest Well, Shop Again

Rest Well, Shop Again is a project proposed in Jurong East Mall (JEM). Although located in a shopping mall, this project focuses on the communal area in the mall’s Basement 1 floor and how well can shoppers rest in this given space. Hence, the proposal aims to inject a sense of calmness into the hectic mall environment, while attempting to blend into the mall surroundings.

Rest Well, Shop Again

Water is used as the medium to evoke calmness. Being a powerful sensory element, the use of water here was kept subtle to prevent it from overpowering the existing site. The intervention attempts to blend into the site, and thus the effects of water could only be experienced when shoppers use the space. Sensory characteristics such as sounds of water falling are also used to maximise the potential of water.

Rest Well, Shop Again

The shopping mall has walkways which are too restricted to be used as communal areas. Instead of forcefully doing so, subtle elements such as ceiling designs are instead incorporated into these spaces to create a visual link that ties the entire floor together. With this, the functions of the walkways are retained.

Sit Down Talk

Sit Down Talk is a project that aims to improve the comfort of the overall dining experience in a neighbourhood coffeeshop. Proposed to be at the Broadway Coffeeshop at Blk 286 Toh Guan Road, the project emphasizes on using the notion of ‘Decentralization’, an aspect that modern day coffeeshops lack, to bring back the coffeeshops’ original intention of being a welcoming space for everyone to gather and mingle.

Sit Down Talk

The site also presents an opportunity for a semi outdoor dining experience. This dining experience is emphasized with the selection of cork as the flooring material. Cork flooring provides a comfortable sitting platform for users, thus encouraging them to gather and sit on the floor. Not only does this freedom of choice emphasize on the sense of community, it also creates a versatile dining space that prioritizes the diners’ experience.

UOB Plaza installation

We commonly perceive boundary as a form of physical segregation, rather than as a state of mind. Using the construct of efficiency as a focus on this study, the physical intervention is designed disrupt the psychological boundary. The idea of boundary as a state of mind stems from the observation of people's behaviors during the course of their commute. In a journey, different events may occur, efficiency results in people being fixated on their next destination, often forgoing interacting with their surroundings, like an intangible imaginary boundary around an individual.

UOB Plaza installation

Much of these observations lay testament to Pierre Bourdieu's theory of Habitus, which mentions ingrained habits, skills and dispositions, the way that individuals perceive the social world around them and react to it. An intervention in the end brings about a platform of interaction to an open fast paced region. However this opens up a new question, must boundaries be blurred? or can they be balanced.

243 Joo Chiat Road

This project explores the notion of balance, using a shophouse unit at Joo Chiat Road to carry out this investigation. Joo Chiat has an interesting mix of contrasting functions under one roof, typically segregated by levels. Using existing functions of a bar, habitation and KTV, this project tries to build a reciprocal relationship by blurring the physically boundaries through an interconnection of the functions.

243 Joo Chiat Road

This project uses the idea that lights give preeminence to the active functions at a given time and vice versa. Forms used create different levels of privacy for various functions, whilst light and materials determine the degree of privacy. The denotation of shadows, light exposure over times of the day and form allow for allocating of functions, functions categorized according to their levels of privacy

243 Joo Chiat Road

In the space, activities of each function are exposed to one another. The KTV here can be seen in contrast to the bar, artificial lights from the KTV indicate its dominance in activity at night, while daylight of day reveals the bar open as an eatery and the active function of the moment.

243 Joo Chiat Road

Apart from lights to denote boundaries, forms and materials are important. Consistent materials that pertain to particular functions subtly indicate the domain of public and private. Difference in forms denote the difference in domains. The denser and more rigid forms indicate the habitation area, while more open areas denote the public areas. All of which are connected to each other in different ways. The question of balance in boundaries among functions may not solve immediate problems, but rather opens up avenues on boundaries and their intangibility, and how they can experiment with in the vast domain of interior design.

A New Housing Typology for Rental Flats

Strong community ties is capable of providing a form of social support and resource network. Despite its importance, it rarely exists in HDB flats today. This project aims to investigate a new typology for rental flats that incorporates the notion of community within the housing estate. It sought to improve the standard of living for lower income families and strive towards achieving self-empowerment to break away from the cycle of poverty.

Utopian Vision

Le Corbusier’s idea of “vertical garden city” in Unite d’Habitation focused on communal living for residents to shop, eat, play, live and gather together outside their private dwelling space. This integration of communal service into the housing model has further encouraged interaction to take place among inhabitants. Drawing reference to Unite d’Habitation, a utopian vision on the future of a community orientated rental flat is being projected in the form of a sectional elevation collage.

Reconfigured Layout Plan

As compared to the void deck, the corridor has a greater possibility that residents would linger around as it is more accessible from their units. However, the linear and narrow nature of the corridor in block 1 Jalan Kukoh is not the most efficient space for residents to gather in. As an attempt to bring in communal spaces that encourage prolonged interaction, the linear walkway is transformed into an enclosed space by deconstructing and rearranging the layout plan, eventually coming up with multiple iterations.

Breaking Away from Standardization

Referencing Habitat 67 where the units are interconnected and stacked on one another, it allowed for a private garden terrace to every unit and play area throughout the building for children. By breaking away from the standardized design of HDB, new possibilities of interaction are introduced. Therefore, taking two reconstructed levels and stacking above each other turning it into a single floor increases the chance of interaction by half.

Eyes on the Street

The concept of "Eyes on the Street" as a form of surveillance provides a safety measure as residents help to keep a lookout for one another. Breaking up solid walls and having screens allow residents to have visual or verbal contact. These are explored with different degrees of privacy. With screens at the feet level, it provide clues on the safety of residents without taking away their privacy.

Persona: Single elderly living alone

With safety as the main priority, the unit is designed with a communal herb garden that allows residents to be involved in nurturing the plants. While doing so, residents are able to ensure the safety of the elderly through verbal contact. To a certain degree, it also allows a glimpse into a small area of the room such that the privacy of the elderly is still present.

Privacy is a common issue face in large family. Curtains fitted in bunk bed allow children to be entitled to a small personal space. By staggering the beds, these children get a private play corner of their own, accessible from all four beds. An opening is created at an eye level of a child for children outside to invite them out to play.

Persona: Single mother, 4 children, 1 baby

The vertical screen frames the amount of area to be seen in the room to retain privacy for the other family members. However, it is sufficient for the baby cot to be visible for residents to help keep an eye on the baby while the mother attends to her other children. When the sofa bed is folded, the space transforms into a living room.

Persona: Parents and a teenager

From the conceptual models, the idea of encouraging interaction to occur through close proximity by blurring the boundaries between the private units and communal space is executed in this unit. A cohesive language with the usage of panels are extruded from the steps of the stairs to seating in the living room and further extruded to form platforms for residents' use in the communal space.

Overview

The concept of interfaces as a form of threshold between public and private domain is explored through different implementation throughout the housing model. It is integrated to work as a system that encourages residents to not only interact but also to connect with one another.

Margiela+Moholy-Nagy Collage

A conceptual collage forming visual links between the brand, Maison Margiela, and chosen practitioner, Laszlo Moholy-Nagy, was crafted to aid the process for The Window Project.

Spirit of Geylang Serai

The genius loci or character of Geylang is represented by a vibrant, crowded environment and its Malay community shown in this collage as part of the research study for the final year project.

Material & Activities Collage

The conceptual collage propose the use of materials and the idea of sharing knowledge through different means. It guides the process for the final year project, A Cultural Mosaic, to achieve the essence of Malayness and the importance of interaction.

Learning Space Entrance

A Cultural Mosaic is a learning space that allows a glimpse of Malayness to both the Malays and non-Malays. With an integrated library that curates books about the Malay identity and culture, it serves as a useful resource for people to learn about the Malays.

The 'Kitchen'

The furnitures were designed to play with different levels of height to create the kitchen experience inspired by the Malay rituals in a traditional Malay house. The use of screens instead of walls aims to open up opportunities for interaction and knowledge sharing.

Emotional Canvas

A look into the Vandilist Expression, a space where the youths and students can release their pent-up emotions onto a canvas, as part of the proposed intervention for The Ways We Shop.

Shooting Range

The entire facade of the assembly for The Ways We Shop uses one-way mirror to provide the freedom to express freely without fear of being stared by the public. However, from the outside, the public are able to view the emotions that are being expressed by the users.

Pandora Box

Tackling the repressed, negative emotions of youths and students which may come from peer pressure, a utopian space for students was ideated. The collage expresses the concept of the intervention for The Ways We Shop, inspired by rage rooms.

The Ways We Inhabit This Space

The proposed inhabitations for A Cultural Mosaic was illustrated through a sectional perspective view. The key ideas of the learning space’s design plays with the different ways a person can sit, referenced to the sitting rituals where a single mat can accomodate for multiple needs.

Sectional Perspective of Cinema

An open-cinema was designed for Reminiscene which aims to bring back the spirit of Malayness, the spirit of community gathering, that was lost in the present. The use of the roof abstraction was to symbolise nostalgia due to the past site, the Geylang Serai Malay Village.

Space in Place

My idea of Space in Place in a Collage from

Place in Space

My idea of Place in Space in Collage form

A take of a Modern + Historical Reading Place

A Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

The region rich in history and culture

Illustration of project site, Waterloo Centre, which sits amongst different building typologies, surrounded by rich Singapore culture and visited by people of different race and religion.

Map of intervention

Three interventions, each with different agenda, to sieve out the idea of Ornamentation that may happen at Waterloo Centre.

Sketched elements

Documenting distinct visual elements at site.

Taxonomy of elements

Taxonomy of visual elements extracted from site to speak of the lifestyle of the people, and the mix of old and new architecture.

Overwhelmed with ornaments

Section of Waterloo Centre that identifies existing and new ornamentation that introduce new functions.

The Jungle

Residents transform the site into a jungle where they grow plants and enjoy the sight of greenery outside their windows.

Iconic shop fronts

Part I: Each is a 3D collage of possible shop front design created by isolating the most iconic shapes and textures found at site.

Conceptualising new coffee shop

Part I: Iconic shapes and colours are employed to a busy coffee shop at Waterloo Centre to make it more memorable.

Model of intervention

Part II: Model of intervention outside a junior arts school located at a corner of third floor.

Glass blocks pods

Part II: Exterior view of intervention which shows the prominent material seen at site – glass blocks. The pods with varying heights and dimensions encourage exploration.

Extended play zone

Part II: The malleable sheer wall lets people on either side to connect. It is also lowered to appeal to children.

Waterloo Centre reimagined

Reimagining an ornamented HDB with striking colour, pattern, signage and plants to draw attention of the crowd.

No ornamentation

Part III: Conceptual model of intervention at the ground floor intending to link two major staircases. The cocoon-like pods amplify and transfer sound via metal conduits (represented by the coloured straws). Sound can be an ornament in space.

ornaments

Part III: Sitting area with concrete pods and metal conduits that amplify the sound of wind.

Keeping it neutral

Part III: Pods elevated off the ground to suggest lightness. Plants can help to dampen sound and soften the hard-concrete materials.

The Men's Mall

A collage of *SCAPE in its current condition. In our fast-paced city-state, economic development occurs an unprecedented rate. To keep up and increase density, the wasteful practice of replacing older buildings with new ones is considered the norm. Existing properties are also under constant pressure to renovate and upgrade to keep relevant. The purpose of this project is to speculate the possibilities of how under-utilised spaces in *SCAPE can be readaptedto give it a new breath of life.

The Men's Mall

Site map of *SCAPE and its surrounding in Orchard Road.

The Men's Mall

Process. Sketches and ideation of how the users will be moving through the space with swinging walls and display fixtures.

The Men's Mall

A diagram on layout studies that will be adopted in the Men’s Mall. (top) A maze layout has a fixed path and a maze of spaces for product displays. It also extends the distance users traveled in the store. (middle) A grid layout, most common in stores as it is very convenient and speedy. (bottom) Freeform layout facilitate in exploration and brings users to visit more parts in the store

The Men's Mall

Layout Plan of the Men’s Mall.

The Men's Mall

Interior of the high-end men’s fashion store. A tightly curated selection of products is displayed, encouraging customers to explore other parts of the store.

The Men's Mall

Interior of the high-end men’s fashion store. A tightly curated selection of products is displayed, encouraging customers to explore other parts of the store.

The Men's Mall

The Fashion Gallery is a flexible space that can be converted to suit various events such as workshops, seminars and product displays and aims to increase the awareness of the brand’s philosophy.

Environmental issues have been so much more important to me in recent years, and that has influenced the ways I approach the type of projects I want to do and how I want to execute them. For my Final Year Project, I wanted to explore the possibilities of how we can live with the least carbon footprint as possible. This will be done by tackling how HDBs can be reconfigured in order to be more self-reliant and self-sustainable. As we live through a strange time, through the COVID-19 pandemic, the notion of being more self-reliant and self-sustainable is more relevant than ever.

This collage was my way of expressing a ‘futuristic’ Singapore and how Archigram’s unbuilt projects could become a reality. My project was very inspired by Archigram and the theory of Rubanisation by Tay Kheng Soon. The idea of Plug-In City constantly evolving to meet the needs of people, and by having all the resources needed in one mega-machine – without harming the environment, was something that intrigued me. I wanted to combine those ideas, with the strategies of Rubanisation, to redefine how we live today so that we live with the least carbon footprint.

This is a series of materials made from waste. Gas, oil, consumerism, electricity, transportation and every other form of human activity, contributes to our carbon footprint. I asked myself, what if I could make my own spoon? Knowing that waste is a great carbon footprint contributor, I wanted to explore how household waste could be reused and made into something new, to kick-start the project. What if I made my own spoon using banana peels? That would mean I do not have to buy a new spoon - I do not contribute to consumerism and energy to produce a new spoon, and I get to reduce and reuse my waste, promoting a circular economy. 1. Milk + Vinegar 2. New-paper (made from waste paper) 3. New-clay (made from waste paper) 4. New-clay 5. Alternative Banana Peel Material 6. ABPM lamp shade 7. New-paper + ABPM 8. Slab of ABPM 9. New-paper 10. Weaving ABPM 11. New-paper + ABPM 12. Weaving ABPM with mesh

This neighbourhood is the site I chose as it already had a lot of existing amenities that I could work with to create a new masterplan. The analysis and masterplans done were based on the strategies of Rubanisation. My main objective was to ensure that no building was just purely residential, it had to be combined with another programming.

The diagrams of different configurations were a process of redistributing the existing amenities from the site, to one HDB building. Although this idea sounds like a Mixed Used Development, I was exploring an idea away from that typology, hence I decided on Diagram 6 as its configuration was most different from a MUD. I then translated this idea to a very draft collage to envision the type of spaces I wanted to have. To continue, I traced over the collages so that I could draw out how certain spaces could relate to one another. It was very important to sketch them so that they came together as one whole space. In order to redefine the way, we live, I chose to focus on a HDB building because it is the most common form of local housing.

What if HDB blocks had everything we needed? A pandemic-proof, zombie apocalypse-proof housing, because we would not need to leave our homes? My vision of a new HDB typology was to combine everything in a neighbourhood, into a singular block. Having urban farms are integral for residents to be able to grow their own food. This new typology is all about self-reliance, self-sustainability and a circular economy. This compilation shows the final iteration of the collage and how in reflects on a HDB from the site. The diagrams on the right show the circulation of the different spaces, programming and space planning.

To decrease carbon footprint, the principle of sharing is very important. For instance, not everyone cooks, hence, not everyone needs a kitchen. Layout explorations 1 and 2 were to explore the optimal potential of a HDB floor plate and how many bedrooms there could be by creating a central node of common areas. Traditional HDB units were eliminated for a floor to become one. With reference to my envisioned HDB typology, I decided to develop Level 9, which consisted of co-working spaces, farm, common areas and residential.

Inspired by Archigram’s Plug-In city and how it is able to adapt and change to the needs of its users, I wanted to incorporate this idea to the residential quarters by designing adaptable bedrooms. The bedrooms can be made bigger or smaller depending on the user. By having this flexibility, it lessens the likelihood of people having to move homes which in turn decreases the demand for new housing. Hence, this could possibly lessen buildings that need to be built and thus decreasing our carbon footprint.

This series of models is an ideation of furniture design. There is also potential to incorporate the earlier exploration of alternative materials, with the construction of the furniture.

This series of models is to explore the design of the common areas. I wanted to explore how people could come together, their co-existence in this new typology and their co-existence with nature. The idea was to create spaces without having to build solid walls, so that the spaces could be open and allow for natural ventilation to take place. By being more open, the common areas are also able to seamlessly connect with the other spaces.