Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Singapore

This year we celebrate the extraordinary achievements of GSA Singapore’s second to last cohort of BA graduands. Once again, both staff and students pulled out every stop to surpass our previous efforts. This year has been a turbulent one for us. The news surrounding GSA’s anticipated departure from Singapore in 2021 struck us with surprise. The responses from our industry friends and from our academic partners pay testimony to the profound impact which GSA Singapore has had, and will continue to have, on Singapore’s creative scene.

GSA’s graduating cohort this year will increase the number of GSA Singapore alumni to around 700. They will contribute to GSA’s growing legacy. Our alumni are known for their independent thinking, their readiness to take risks, their critical-reflective skills, and their adaptability. Trained to make a difference, our outgoing students this year are yet again destined to join the small but growing group of future vanguards in Singapore’s design industry and beyond. One of our furthest-travelling alumni, Abdul Rahman, has just returned from New York City, where he was stationed as Associate Strategist by Ogilvy.

Of course, the Covid-19 situation imposes challenges upon all of us. Good designers hone not only creative skills and passion, but also perseverance. Some of our students have already taken the initiative to design guidance information for locals to connect them to the most essential support services in Singapore. Adversity has a way of sifting out those who see opportunity in difficulty, and those who see difficulty in opportunity. There can be no doubt that our new cohort of graduating students will thrive throughout their careers.

Matthias Hillner, Director of Programmes GSA Singapore

Verda Motus

Verda Motus, an exclusive brand that is directed towards working adults which aims to reduce the use of plastic bags in supermarkets. The brand works around a reward system whereby users are rewarded with credit card rebates whenever they chose to use VM's reusable bags for their groceries instead of plastic bags. It targets existing members of chosen credit card types, especially those with a higher annual income and those who have higher purchasing power. Verda Motus Brand Guidelines. This page exhibits how the brand's logo should be used and the amount of clear space that is required when using the logo whether on a physical surface or digital platform.

The following pages in the Verda Motus Brand Guidelines shows all the do's and don'ts about the brand such as Logo Misuse, Primary & Secondary colours and Typography. These factors ensure consistency in how the brand is being showcased on products and various platforms.

Presenting Verda Motus’s member package. Includes beautiful, classy and versatile Verda Motus bag, lucky charm, and the exclusive membership credit card.

Verda Motus club website, exclusively for powerful people. The website provides insightful information on how to qualify and how to start being a member of the Verda Motus club.

The Lazzy Diner

This project brief requires me to forge community bonds over food hence I created The Lazzy Diner, a mobile food service that aims to connect working adults living in Punggol. Based on site surveys gathered, these residents only have a handful of eateries where they are able to socialise within Punggol. Unlike a delivery service, The Lazzy Diner will partner up with different restaurants islandwide each month and will park its truck at various neighbourhoods in Punggol. Residents will be able to book slots and have to sit down to dine together as a community.

The Lazzy Diner's mobile website is optimized and user-friendly for hungry owls in mind. The reservation process can be completed in a breeze. Diners will be able to read up on the partnered restaurant for the month. They will have to key in their personal particulars and book a dine in slot so that orders can be processed. Diners will be done ordering in a couple of minutes and they will know exactly what goes inside their stomachs as shown in the dietary information. All they have to do is to simply browse and select the cuisine and food that they will like to have, and complete the order list.

I illustrated food and ingredient elements to try and create a motif that represents The Lazzy Diner brand. I also experimented with various contrasting colours to see which one suits the brand persona.

Killiney's Brand Awareness

A conceptual project work with Killiney that requires a boost in their sales. According to the client, working adults are their main and current patrons however, I decided to target University students as it was an opportunity to gain more brand awareness since based on gathered research, University students hardly have breakfast or proper meals. The illustrated posters are designed to look hip and grungy as they will be placed around campuses to serve as a reminder for students to grab a bite from Killiney.

Where's Your Bag

A campaign targeted to reduce plastic wastage by first improving cashier's operation and recreating an awareness brand

Hear Me Out!

Set of theraphy cards targeted to improve the mental health of an individual with social anxiety. Use as an aid to recount an experience without the need to verbally express it.

Mind of a Sadist

The book illustrates a suprising message of how anyone you know can be guilty of having the mind of a sadist. Depicting some of our uncensored everyday thoughts to the worst kinds of sadism reflected in our society today.

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Every Good Boy Deserves Favour

Every Good Boy Deserves a Favour is a stage play written by Tom Stoppard that made its first appearance in 1977. The style of illustration influenced the screenplay by depecting the orchestrated performance as a way to ridicule the Soviets practice of treating political dissidence as a form of mental illness.

Like is a distortion of Altruism

The project focuses on the rising narcissist behaviour online, specifically on social media platforms. The 4 clayed faces potrayed the types of narcissist that are familiar to us. The faces allows you to see your own reflection by looking through the eyes. Meant to represent a person's excessive self-admiration. I then left them on the streets to see how people would interact with it.

YYENO

YYENO is a card game designed for people pleasers to practice saying no. Saying no is a difficult task for people pleasers as they see it as a trigger to all their fears becoming a reality. However, although intimidating, it is a necessary step to take back their lives. This game aims to ease them into this new normal by providing them with a safe space to practice saying no, while having fun.

Unfiltered

In a world where people prefer to hide their struggles, Unfiltered explores the thoughts many wrestle with. Created using various works from my first 100 days of studying in GSA, it seeks to communicate the rawness of human emotions and thoughts.

Unfiltered

This work may contain graphic imagery, Click to toggle blur.

Unfiltered

Portrait of a Feather

Feathers are typically viewed as a collective– be it as a covering for birds, in accessories, or even in household items. These objects are taken for granted and not given much attention or appreciation. This exploratory project seeks to bring attention to an everyday, overlooked object by isolating it– making each feather the focus instead of the supporting character. Drawing attention to the individual feather brings intimacy, and highlights its usually unnoticed beauty.

Portrait of a Feather

Portrait of a Feather

The Perfect Life?

The Perfect Life seeks to educate and highlight the plight and the atrocities committed against the Rohingya– a persecuted Muslim minority from Myanmar. The satirical approach adopted in the book stems from the apathy of the majority, whose ignorance is equivalent to saying that everything is perfectly fine. By adopting this approach, the book shows how twisted this mindset is and seeks to wake people up to the reality in front of them.

This work may contain graphic imagery, Click to toggle blur.

The Perfect Life?

This work may contain graphic imagery, Click to toggle blur.

The Fisherman and His Soul

The Fisherman and His Soul is a short story (6209 words) written by Oscar Wilde. It features a young fisherman and his yearning for a mermaid, his obsession drove him to commit unholy and unthinkable actions. Upon reading the story, it is apparent that the main cause of the story’s tragedy was due to the actions of the stubborn priest in the story. The priest then is one of the core parts of the story. In this revised version, I attempted to retell the story in the point of view of the priest, the story accompanied by a set of hand-drawn illustrations.

Phase Plastic Out

A habit becomes an addiction when we continue to engage in an activity despite knowing the adverse consequences of it. Comparably, people are using plastic whilst understanding the impact of plastic usage on the world and themselves. The difference, however, is that they don’t recognise their plastic dependence as a form of addiction, but rather a necessity. In my research and observation, I came across a few uncles carrying a newspaper roll in a single plastic bag. I found that they do so as to not dirty their hands. If only plastic leaves a mark as a newspaper does, it would be less popular. I then connected these with self-abuse, abuse, then addiction - all of which is obvious visually, and heavily stigmatised by society. My project, therefore, aims to liken our plastic reliance to other severe forms of addiction such as drugs, in the form of a campaign to stop plastic use.

Gravity's Spiral - One and the same

To point a finger at the self (myself) - to uncomfortably yet essentially deny denial, I believe, is a step closer towards human flourishing. This is a personal project aimed at visualising and reflecting and interpreting my daily occurrence. One and the same: Someone preached that the problem with social media and the digital world is that it creates an antisocial world. Well, for me, I rate his statement a “maybe, but not really”. Regardless of device or tech, we still tend to be immersed in the self a lot. We are normally anti-social. However, biology states that we are normally social too. Maybe, momentary isolation is just a way of coping with the constant noise and stresses of our environments - perfectly fine, really. In his defence, he might be referring to the overindulgence of media - how normal consumption easily becomes an addiction.

Gravity's Spiral - The Assembly Men

I was watching a trending video of a man listlessly working at his customer service job., a fake smile plastered onto his face. This man me think about how manufactured the actions of people have become. How different are we from mass-produced items?

Gravity's Spiral - Curled up. (Acrylic paint on cardboard.)

I was watching a trending video of a man listlessly working at his customer service job., a fake smile plastered onto his face. This man me think about how manufactured the actions of people have become. How different are we from mass-produced items?

Wayfinding Project at SIT@Dover

This project aims to make SIT@DOVER a place of effortless navigation through wayfinding signages without compromising the appearance of its “SIT-DNA”. The signages have been designed to mimic the patterns of polarising light, which migratory birds depend on for a correct orientation towards their destination - it is a symbolism for SIT’s guidance of students that have travelled great lengths to get and complete their degree.

MIMICREE (MIMICRY)

Presented with a magazine brief, I was tasked to write the copy and design its graphics of a random topic. The topic I went for was about “mimicry”, the imitation of someone or something. The content is written about different subjects that touch on different aspects of copying, and I have illustrated and collaged visuals according to the written content, stringing them into a proper magazine.

Arsenal Football Club Official Magazine - Feb Issue

Me being a huge Arsenal fan, I did not want to have football players on the cover page as most designers would, instead I used their mascots to portray the clubs, Arsenal (Cannon) and Tottenham Hotspur (Blue Chicken) respectively. The main attraction is in the centre, The cannon is ready to blast the chicken to outer-space. This way I could add some fun to the cover page design.

It was quite a challenge to design this page. This was my first time doing a “print design” as I’ve been designing for the screen (digital) my whole life. Layout placements in print design can be very important, but I didn’t want to compromise on my digital skillset for this particular page. Therefore I fused both styles. Now read the RED letters from top to bottom. What do you get?

I thought it would be quite interesting to show all the French players who have played for Arsenal Football Club during it’s 134 year old history. As such this would be the complete list of French players from the year 1886 - 2019.

I had a lot of flexibility and fun working on the design on this page in particular because of how I managed to cleverly merged 2 different Arsenal Third Kits (Pink & Cyan) into 1 page. By doing so, not only does it not look regular and dull anymore… It also looks energetic and youthful!

The last one would be a collage of many more different page layouts and designs that are featured in my own edition of the Arsenal Magazine. 

For more information, visit https://www.behance.net/gallery/96609881/Arsenal-Magazine-Design.

Incuba - Luxury Healthcare Packaging

INCUBA is a microchip that is inserted and incubates in the human body which reverses the effects of procrastination by monitoring and re-balancing the different levels of hormonal and negative chemicals changes in the human body.

This is my design process where I came out with some rough sketches digitally with pin-point accuracy and measurements done to scale for the development stage for product prototyping. I also made a breakdown of the different parts needed to put the prototype together to finalise the design.

This is the “Chip base Plate” where the placement of INCUBA chip will be for display.

Once the top half of the packaging is opened and remove, underneath this is what you will see. The Emblem of the INCUBA chip design (hexagon-shaped) and a Manual for the user to know how the product functions.

The last one would be a collage of many more different page layouts and designs that are featured during the Product shot on INCUBA.

For more information, visit https://kingkumarart.myportfolio.com/incuba

Love Letter to Chinese Cinema

Love Letter To Chinese Cinema is a project that explores the overlap between today’s Chinese youth, and their relationship with Chinese Cinema. How to Judge a Chinese Film by it’s Chinese-ness is an ironic and satirical kit, where warped and often Eurocentric perception of Asian cinema manifests itself into a tangible product. This kit uses hypocrisy as a visual language to question contradiction and double standards in the way that movies are now perceived.

Banana is local street description for Asians who have chosen to abandon or neglect their cultural identity in favour of a western one – yellow on the outside & white on the inside. Pinkerton syndrome.

Western vs Asian comparison – the notion of “worth” is often brought up when discussing Asian films, whether it is “worth” the watch, time and money. An endless handout of excuses.

Civi Type: The Man, The Skies, The Earth

A writing system born out of a dystopian future in 2064 that eerily mirrors the (future) present; war, environmental decline and viruses. Where mother tongues are forgotten, this system is used to indoctrinate and communicate — its purpose entirely functional and devoid of emotion. A writing system produced from analog and digital mediums, its form is derived from the functionality of Chinese logography and carries the characteristics of blackletter.

The system's handbook, bound in tradition Chinese bookbinding to echo its influence.

The four core functions of the writing system, conveyed purely through visuals. It lacks phonics & no symbol represents feelings nor inquiry. The cold, robotic nature reflects in its stiff and angular form.

Unveiled

Context in the form of assumptions leads to mental bias. My project is about how the media frames the truth in a political context. I used a colour-based illusion designed to trick the brain into thinking the same colour is two different ones. Colour acts as a metaphor for context and the media and the optical illusions is essentially a parallel for the illusion you are put under by the media.

Utopia Is Death 01

Utopia is Death is a series of photographs exploring the change of what we deem a ‘Landscape’ and how that change affects us as a species. The first image details the classic definition of a landscape; pristine nature untouched by man. Or so it seems. Unfortunately such a location does not exist within Singapore. This is a man-made quarry and is a pristine as nature gets here.

Utopia Is Death 02

The purpose of the second image is to portray what mankind has done with nature. Our industrialization and almost automation of it. Which begets the question; is a tree planted by man part of nature or is it man made?

Utopia Is Death 03

Working in conjunction with image 3, these two images are a modernization of John B. Calhoun’s behavioral sink theory; as we continue to shape our landscape for efficiency, its utilitarian appearance is a breeding ground for socio-cultural chaos.

Utopia Is Death 04

I photographed and processed both images to make them look as though they are both the same place; however they are taken in different countries. Through the use of colour, my intention is evoke a pretense of harmony between these two images because of their colour and likeness while at the same thing creating dissonance because of their subject matter; one being geometrically ordered and the other a chaotic sprawl.

Utopia Is Death 05

A common sight and landscape of modern day Singapore. High rise flats built for space-efficiency is how majority of the population here lives. I composed the image ‘tightly’ in such a way so that the individual apartments appear as prison cells; uniform and almost voyeuristic.

Utopia Is Death 06

Construction and its instruments are often used to depict progress. I took this image from a low angle at a crane yard to show the monstrous scale of our industrialization of the world. The photo was framed in a way to have a visible sky but blocked out and almost offensively obscured by the cranes. Reminiscent of how nature is still visible to us but only through a machine lens.

Utopia Is Death 07

My aim was to shoot tombstones to look like the typical close-up facade of a building. Bringing home the point that the continued mechanization of our landscape to construct a utopia will figuratively and literally result in death. Printed out and framed in A1, it has an effect of looking like something else completely from far and only from a close distance do viewers realize it is a graveyard.

Internetto Magazine

Internetto is a magazine that covers Internet slangs and trends in bit-sized information for the Masses.

Get Lost

Often we become too focused on getting to our destination that we've forgotten the joy of being lost in the foreign paths and scenery. I had the opportunity to experience that excitement once again in Glasgow and designed a maze with no starting or ending point, allowing the ball to roam around the maze aimlessly with the map coordinates of the places I was lost in along the walls of the maze.

You Deserve Better

We are in a toxic relationship with plastics. The more we love it, the more it’ll hurt us, and yet we keep coming for more. This campaign aims to reduce the use of plastic bags through realising the love-hate relationship between us.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Threshold

Threshold focuses on Westernization in Japan and it’s impact which lasts even ‘till today. Since this is the first issue, the main article is about life in post-WWII Japan. After Japan’s surrender to the United States and its allies at the end of World War II, the Western influence took a great turn on Japanese culture, incorporated even during the rebuilding of the nuclear-levelled nation. Now, Japan is notably among the most Westernized countries in Asia. However, in contrast, despite many advances in industrial efficiency, Japan has managed to sustain a culture of strict social hierarchy and limited individualization. With heavy western influence, particularly that of the USA, Japanese life in almost all areas have evolved to what they feel suit them personally. Therein lies the root of many subcultures particularly in art, popular culture and music movements with the Japanese nation. These subcultures are heavily western-inspired yet show a significant difference on how they are practice in the Western world.

Revival of Thieves Market

With the rapid industrialization of Singapore, iconic places with historical backgrounds tend to be neglected in this pursuit of rapid economic growth, efficiency and a certain enforced uniformity. Sungai Road Thieves Market is one such district, and that district has been around since the 1930s. Thieves Market was put to a halt due the development of the MRT’s Downtown Line. The said peddlers have since migrated from their space in Sungai Road to having their own stalls at Chinatown Market Place. They brought back what was lost.

Camjutits

Camjutitis, as known as Cerebrano Socijustitis, is a disorder when an individual has difficulty regulating their emotions and it becomes a danger to themselves or other people. It is both relatively common and very serious in today’s society. An individual who is suffering from this disease has extremist viewpoint of overblown political correctness, often without a clear base of knowledge on the issue but instead relying on personal opinion. Camjutitis is a 3-stages disease that becomes more deadly to an individual’s mental health if it not treated at the initial stage.

The Hard Truth

Constant complaining. It is attention-seeking. Avoiding possible solutions. With these in place, it rewires the brain to promote negativity in the brain. In the long run, it becomes a habit. The Hard Truth is meant for the whiners out there. The publication gives a perspective of the person who listens to those complaints. Social issue is something that we cannot see. Thus, the visuals used in this publication turn the unseen into something tangible.

It's Killing Us Slowly

The vast majority of us have known that plastic has always been a problem. A plastic bag takes about 500 years to fully degrade. However, it breaks into smaller pieces, which is called micro-plastic. An average, a human consumes about 74000 particles of micro-plastic. It enters out bloodstream and possibly contains cancerous compounds. It’s Killing Us Slowly is a campaign that shares the danger of micro-plastics. Now, I raise this question. If animals can die from consuming plastic, how are we so special?

UOB Plaza installation

We commonly perceive boundary as a form of physical segregation, rather than as a state of mind. Using the construct of efficiency as a focus on this study, the physical intervention is designed disrupt the psychological boundary. The idea of boundary as a state of mind stems from the observation of people's behaviors during the course of their commute. In a journey, different events may occur, efficiency results in people being fixated on their next destination, often forgoing interacting with their surroundings, like an intangible imaginary boundary around an individual.

UOB Plaza installation

Much of these observations lay testament to Pierre Bourdieu's theory of Habitus, which mentions ingrained habits, skills and dispositions, the way that individuals perceive the social world around them and react to it. An intervention in the end brings about a platform of interaction to an open fast paced region. However this opens up a new question, must boundaries be blurred? or can they be balanced.

243 Joo Chiat Road

This project explores the notion of balance, using a shophouse unit at Joo Chiat Road to carry out this investigation. Joo Chiat has an interesting mix of contrasting functions under one roof, typically segregated by levels. Using existing functions of a bar, habitation and KTV, this project tries to build a reciprocal relationship by blurring the physically boundaries through an interconnection of the functions.

243 Joo Chiat Road

This project uses the idea that lights give preeminence to the active functions at a given time and vice versa. Forms used create different levels of privacy for various functions, whilst light and materials determine the degree of privacy. The denotation of shadows, light exposure over times of the day and form allow for allocating of functions, functions categorized according to their levels of privacy

243 Joo Chiat Road

In the space, activities of each function are exposed to one another. The KTV here can be seen in contrast to the bar, artificial lights from the KTV indicate its dominance in activity at night, while daylight of day reveals the bar open as an eatery and the active function of the moment.

243 Joo Chiat Road

Apart from lights to denote boundaries, forms and materials are important. Consistent materials that pertain to particular functions subtly indicate the domain of public and private. Difference in forms denote the difference in domains. The denser and more rigid forms indicate the habitation area, while more open areas denote the public areas. All of which are connected to each other in different ways. The question of balance in boundaries among functions may not solve immediate problems, but rather opens up avenues on boundaries and their intangibility, and how they can experiment with in the vast domain of interior design.

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

Interior Spaces

The language is kept continuous, and occur at every level, in every possible space with the play of lighting, surroundings, materiality and forms into the building.

The Community Retreat

This project puts focus on reclaiming existing space, readapting a disused atrium, bringing it to life as a community meeting and event space for people to connect. Each level forms an intimate yet connective space for small groups to gather and at the same time provides a public frontage and awareness of the ongoing cultural regeneration.

Dwelling in the Retreat

Housed in the Level 2 Plaza, the large, stacking freeform pavilion shapes took reference to the square forms tiling of the existing building. Leaving no definitive lines between each of the structure’s components, thus blending the entire interior of the space together, as well as, forming furniture, walls and ceiling to function as a retreat for the community.

Design Ideation

Inspired by the versatility to endless possibilities by Bruno Munari “ a low wall becomes a seat, the church steps become a living room in which to meet, the open area behind the house hosts infinite soccer games in his hot playground project and the Storefront for Art and Architecture project by Steven Holl that introduces improbability and punctures the façade. The space is designed to bring harmony between the environment and the way the human body behaves within the space.

Versatility Design

The versatility of the design is expressed around the periphery spaces in the mall, making subtle design implementation into elements such as the floors, ceiling, walls and built-in elements, also creating moments of pauses in which one can rest and enjoy the serenity of their surroundings.

The living room

Project 3: The mall is my living room (co-existing). Since Funan co-living is located in the mall, using the layout to allow the resident of the co-living to venture out and use the entire mall as its living room, wardrobegamesdining to workliveplay.

open living

project 3: Co-living- using the idea of IKEA showroom, as a living space for my co-living where everyone is able to mingle and live together and experience a different experience of co-living.

A collage that shows the overall aim of the project which is to understand the sensorial needs of hypersensitive individuals with autism and support them in spaces where they transit into an existing community.

Exploration of the spatial qualities of the communal garden by thinking through making.

In case of sensory overload within the community centre, hypersensitive individuals with autism could use the lounge, which is designed as a therapeutic healing space with interior elements that promote mental curiosity and stimulate the desire of experiencing the space.

The second part of the project is a redesigned hawker centre. The food stalls are placed within the high-stress areas while the seating area is placed nearer to the low-stress areas. The two areas are separated with the main circulation path. This redefines a spatial hierarchy which would help hypersensitive individuals with autism.

Seats that allows configuration are integrated with the redesigned hawker centre. The seats can be converted into booth seating if hypersensitive individuals with autism require a space of a sense of enclosure.

Pause spaces with seating are added into the hawker centre to provide opportunities for prospect while consuming meals. These pause spaces are clearly distinguished with a ring of landscape design which also helps with odour abatement.

The third part of the project is a community library. The library cantilevers above the communal garden, blurs the transition of exterior spaces into interior spaces and creates an inclusive environment for the local community.

From entertainment to salvation, the former Venus Theatre in Singapore

In 1983, the Venus theatre in Singapore’s west went through a metamorphosis by adaptive reuse after the cinema suffered economically. In 1985, the Church of Our Saviour became its new occupant. Today, the church continues to operate in the community, struggling to stay relevant. This project aims to create a greater connection to the community through a multi functional, therapeutic space bringing people together whilst being relevant to the current context.

Breathe

This collage shows how the project proposes to open up the enclosed space, bringing people together and breathing new life into an old building. The site happens to be strategically located along the Queenstown MRT and Queenstown Secondary School. Because of its favourable location, the church adapted the space to fit the needs of the youth who can use the site’s facilities for quick foosball games, water break, resting spot and meeting point. However, the main church auditorium remains untouched during the weekdays making this space underutilised.

Model Exploration

With a desire to open up the enclosed space, model explorations have been undertaken to break the buidling’s rigidity by adding alternate circulation, playing with volume height and width, yet celebrating the original structure, and taking both its interior and exterior activities into consideration. Some of Singapore’s buildings seem greatly influenced by Le Corbusier’s modernist, 1960s practice, especially his “Five points of architecture”. In the case of the Church of Our Saviour pilotis act as a primary support of the building.

Redefining the Church

While adaptive reuse gives a space new purpose, the church community was forced to dwell in a building that was not originally meant for its use. This photo montage hopes to represent how a church hall could look- drawing individuals into the holiness of God through considerations of form, materiality, zoning, light and shadow.

Forms, Light and Shadow

Martin Luther gave birth to the reformation and protestantism, changing Christianity through a rejection of ornamentation, the legacy of empire and majestic socio-spatial power. These model explorations look at the influence that materiality and light can have on atmospheres that may draw individual to sacredness. Taking influence from monolithic architecture where buildings were carved from a single piece of material, these models try to replicate a similar raw, intimate dwelling space.

The journey into the main sanctuary

To create a dynamic and versatile interior space that enhances the look and creates a timeless, classic feel, materials such as natural stone, in particular limestone, were used, as well as both elements of wood and glass. Lime stone is known to be strong and able to withstand abrasion. A tunnel was designed to play with depth, and a low ceiling creates a space that allows for individual contemplation.

Sanctuary

In reference to Peter Zumthor’s Bruder Klaus Field Chapel of which he says: “In order to design building with a sensuous connection to life, one must think in a way that goes beyond form and construction” this design was established from a foundation of two contrasting materials: rock and light. With minimal ornamentation, this design hopes to bring people atmospherically into an experience of holiness.

Interior Space

This image shows the exploration undertaken, to captures both materiality, form and texture in render.

Space for the community

This project looks into creating a dual functional design, i.e. two programmes that operate at the same time in the same space. The first floor caters to a public crowd, while the upper floor caters to the existing Church of Our Saviour community. This design hopes to revitalised and be relevant to current community activities in the face of urbanisation.

Margiela+Moholy-Nagy Collage

A conceptual collage forming visual links between the brand, Maison Margiela, and chosen practitioner, Laszlo Moholy-Nagy, was crafted to aid the process for The Window Project.

Spirit of Geylang Serai

The genius loci or character of Geylang is represented by a vibrant, crowded environment and its Malay community shown in this collage as part of the research study for the final year project.

Material & Activities Collage

The conceptual collage propose the use of materials and the idea of sharing knowledge through different means. It guides the process for the final year project, A Cultural Mosaic, to achieve the essence of Malayness and the importance of interaction.

Learning Space Entrance

A Cultural Mosaic is a learning space that allows a glimpse of Malayness to both the Malays and non-Malays. With an integrated library that curates books about the Malay identity and culture, it serves as a useful resource for people to learn about the Malays.

The 'Kitchen'

The furnitures were designed to play with different levels of height to create the kitchen experience inspired by the Malay rituals in a traditional Malay house. The use of screens instead of walls aims to open up opportunities for interaction and knowledge sharing.

Emotional Canvas

A look into the Vandilist Expression, a space where the youths and students can release their pent-up emotions onto a canvas, as part of the proposed intervention for The Ways We Shop.

Shooting Range

The entire facade of the assembly for The Ways We Shop uses one-way mirror to provide the freedom to express freely without fear of being stared by the public. However, from the outside, the public are able to view the emotions that are being expressed by the users.

Pandora Box

Tackling the repressed, negative emotions of youths and students which may come from peer pressure, a utopian space for students was ideated. The collage expresses the concept of the intervention for The Ways We Shop, inspired by rage rooms.

The Ways We Inhabit This Space

The proposed inhabitations for A Cultural Mosaic was illustrated through a sectional perspective view. The key ideas of the learning space’s design plays with the different ways a person can sit, referenced to the sitting rituals where a single mat can accomodate for multiple needs.

Sectional Perspective of Cinema

An open-cinema was designed for Reminiscene which aims to bring back the spirit of Malayness, the spirit of community gathering, that was lost in the present. The use of the roof abstraction was to symbolise nostalgia due to the past site, the Geylang Serai Malay Village.

The Men's Mall

A collage of *SCAPE in its current condition. In our fast-paced city-state, economic development occurs an unprecedented rate. To keep up and increase density, the wasteful practice of replacing older buildings with new ones is considered the norm. Existing properties are also under constant pressure to renovate and upgrade to keep relevant. The purpose of this project is to speculate the possibilities of how under-utilised spaces in *SCAPE can be readaptedto give it a new breath of life.

The Men's Mall

Site map of *SCAPE and its surrounding in Orchard Road.

The Men's Mall

Process. Sketches and ideation of how the users will be moving through the space with swinging walls and display fixtures.

The Men's Mall

A diagram on layout studies that will be adopted in the Men’s Mall. (top) A maze layout has a fixed path and a maze of spaces for product displays. It also extends the distance users traveled in the store. (middle) A grid layout, most common in stores as it is very convenient and speedy. (bottom) Freeform layout facilitate in exploration and brings users to visit more parts in the store

The Men's Mall

Layout Plan of the Men’s Mall.

The Men's Mall

Interior of the high-end men’s fashion store. A tightly curated selection of products is displayed, encouraging customers to explore other parts of the store.

The Men's Mall

Interior of the high-end men’s fashion store. A tightly curated selection of products is displayed, encouraging customers to explore other parts of the store.

The Men's Mall

The Fashion Gallery is a flexible space that can be converted to suit various events such as workshops, seminars and product displays and aims to increase the awareness of the brand’s philosophy.

Itten X Aēsop

Initial collage showcasing the synergy between Swiss Colour theorist Johannes Itten and Melbourne’s health and beauty franchise Aēsop. The bold contrasting colours of Itten’s art works complements the colour scheme used by Aēsop.

Aēsop X Itten

Window design grounded by the principles and theories of Swiss Painter and Colour theorist Johannes Itten designed for Aēsop’s stores.

Axonometric Study

Site study diagram of Golden Mile Complex The intention for the structure was to create a lively environment and a vertical city in contrast to the homogenized cities. Golden Mile Complex comes from the concepts of the Linear Cities of architect Le Corbusier.

Impressions

Artistic impression of envisioned design concept of play space located in Golden Mile Complex.

Play Space Perspective (East Lobby)

A new play space located in the Golden Mile Complex, focusing on the effects of light and shadow where sun shades rotate anti-clock wise throughout the day.

Play Space Perspective (West Lobby)

The play space focuses on generating a space that caters for relaxation enabling users of the space to experience Live, Work and Play in the same building.

Reclaiming Spaces

Typical shop in Golden Mile Complex where shop spills out beyond boundaries while the tenant place make shift markers defining their own boundaries. A lawless spillage of shops creating a reclamation of space demonstrates The Right to the City concept developed by French sociologist Henri Lefebvre in 1968.

Accentuated Pipelines

Unique pipelines that forms character, identity and uniqueness to the Golden Mile Complex.

Unique Characteristics

The image shows shops spilling out of their de-marketed zones and unique floor tile patterns in relation to the accentuated pipelines across the atrium of the Golden Mile Complex.

Lawlessness

The image shows the plan in relation to the pipes added years after original construction running above unique floor tile patterns that cover the ground floor. Further demonstrating how shops spill out.