Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Glasgow

I am delighted to welcome you to The Glasgow School of Art Graduate Showcase 2020. We hope you enjoy our creative response to mounting a physical degree show during the current pandemic. Our digital platform enables us to share the work of our hugely talented graduates at this important moment in their careers.

As a creative community we understand and value the significance of the physical public exhibition, and its importance to the individual practitioner and their audience. Once we are able to move beyond social distancing, the GSA is committed to assisting our graduates as they enter their creative careers, supporting them to develop physical exhibitions which showcase their work. Our support will manifest itself in sponsorship and access to exhibition spaces, and our dedicated team are developing a guidance framework for this next stage as I write. Glasgow as a city thrives on the quality and volume of its exhibition and cultural programming, it is essential that the GSA and its graduates continues to contribute to this going forward and we are committed to making this happen.

The work within this exciting digital showcase represents the culmination of a student’s time with us, their unique creative journeys and signals the start of their professional lives.  You will notice as you scroll through the site exploring the work of our students, that a number of them have linked their work to the National Union of Students’ Pause or Pay campaign and a group of PGT students have chosen not to submit work at this time, the reasons for which are detailed within their personal statements.  We hope that these students will in time submit work and the digital platform has been developed to allow this.  All students can add new work as they complete it allowing them to share with you over the next 12 months the development of their practice as they transition from graduate to professional practitioner.

We invite you to join with us as we celebrate our students, view and engage with their work and reflect on the importance of creative people and creative education in complex and challenging times.

Penny Macbeth
Director, The Glasgow School of Art

Site axonometric

Perspective section of the retreat

Sections of the performance hall

Perspective of the complex

Perspective of the performance hall

Axonometric structure

Proposed Location Plan 1:2500

Situated at the bottom of Balloch Pier, the new retreat offers an inclusive for all type of performance art. Surrounded by nature, this allows privacy, creating a peaceful environment to gain creativity - outdoor activity can occur.

Structural Response to Geometries of Plan - Journey from Urban, through structure, to Natural Environment

Activities Centre Entrance Perspective

Performance Hall Perspective Section

Balloch accomodation for music students

3rd year: Upper floor and site plans

Balloch accomodation for music students

3rd year: Ground floor and Detail

Balloch accomodation for music students

2nd year: Rendered section

Library Lounge

2nd year: Render of Library Lounge

Library design

2nd year: Library ground floor book shelf arangement, as well as section of reading pavili

Bath House isometric

1st year hand drawing: View of the bath house on a slope (hand drawn)

Bath house -1

1st year hand drawing: Bath House plan with first bath

Bath house axonometric

1st year hand drawing: -Axo of bath house main floor with showers, bath, massage room and staircase revolving around sunlit tube

Bath House model pictures

1st year hand drawing: Images taken of 3d model. Two baths and sunlit stairwell

'Sea Life Through a Lense'

This image represents my fundamental design goal: how to frame the natural beauty of Balloch. I took my inspiration from those unfortunate sea creatures who are imprisoned in restrictive and oppressive fish tanks in a sea life sanctuary on the loch. Whilst they are so close to the outdoors they are actually prevented from thriving outside in their natural habitat. In human terms I wanted to create a more positive relationship between inside and outside where visitors felt safe and warm inside but were drawn to the views of the loch and nature outside.

The Site Found

1:1000 Site Plan exemplifying the linear relationship between the residential and performance hall venues; imitating the pre-existing railway of Balloch which, its final stop was at the tip of the pier. The progression of a boat from jetty to jetty via both buildings and a canopy shaded pathway on land, shows the multipurpose links and modes of transport available as ways to accommodate the users when moving around the site.

'Portamento'

Mammals and nature co-exist between the walls of the residential retreat, through vast glazing, an indoor / outdoor living experience and materiality and design elements. On arrival visitors will observe a hanging façade of carved natural wood. The flowing, rippled appearance of the wood connects to sound waves created by children inside to the lapping waves of the river made by Mother Nature outside.

INGREDIENTS

1:50 principles of building detailing and mirroring front elevation render

Mornings in the Nest

Portal on the Pier

This performance hall concept serves as the threshold between land and water and is celebrated when music is being played by the residents. The choice of a curving form was precisely designed to imitate the mountainous range in the backdrop as well as the formation of waves, which are surrounding the pier that grounds the hall.

Exterior Context

Perspective Context

Location Diagram and Site Plan

Floor Plans

Cross Section Progression- 1

Exterior and Performance Hall

Cross Section Progression- 2

Adjoining Courtyard and Accommodation

Interior Renders

Development Model

Exploded Structural Isometric

Development Section

RESIDENTIAL RETREAT PERSPECTIVE ELEVATION

The view of the retreat is shielded partially by the untamed trees, to give the building a sense of security from those that use the park. The glass of the building creates a visual connection between the interior of the building and Balloch's landscape.

RELAXATION SPACE

A space at the top floor dedicated to people who want to escape from other social spaces. It gives people time to themselves, whilst overlooking the river and the scenery beyond.

The Pedestal

Initial schematic drawing and the development work at 1:2 scale.

Site Isometric

Construction Details

Construction Model

Showcasing the relationship between the brick volumes and timber roof.

Site plan at 1:500 scale

Initial arrival section/ elevation to the site at 1:500 scale

Site section at 1:500 scale

Site section at 1:500 scale

Detailed section and elevation

Visualisations

A Public Pool in London

Studying the Westway

Tracing the changing city below the constant line of the motorway

Collage

Early exploratory studies

Studies

Developing the project

Interacting with the motorway

A new language between motorway and the island beneath

project title

cell unit - old + new

masterplan

block deconstructed

site map

sections

axo of joint family level

view of unit terrace

model image

pause or pay

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.

S4 Studio. Cell Prototype

Stage 4 Studio (Cell, Block, District): A prototype dwelling (Cell) developed using the modular 3x3x3 structural cube system, with modular components such as walls, Windows, floors etc. The structural system allows for large span cantilevers, allowing courtyards to expose the nature from below and the allow light to penetrate from above. 2019.

S4 Studio

Stage 4 Studio (Cell, Block, District): The centre of the development viewed from street level shows the vertical layering from the public, open gardens on street level to the private developments which have naturally (unplanned) taken shape above to suit individual requirements. 2019.

34 Riverside View, Alloa

Craig's First project completed as a Design & Build Developer, while studying at GSA. He designed, detailed, costed, procured and project-managed the project between 2018 and 2019. The 22sqm domestic extension is a high quality design, utilising the confines of the site and passive design to enhance the spaces within with lots of light, ventilation and views to the garden. It uses High quality, long-lasting materials such as Dutch brick, Western Red Cedar, Zinc and Aluminium, and adopts a unique but simple steel ring beam to create seamless Corner openings. The final cost of £43,000 was under the national per/sqm average. See website. 2019.

Art Gallery, Forth Valley College

The Art Gallery was Craig's final year Graded Unit assignment - a result of 6 months work to fully develop a large-scale commercial building, from design, technical detailing, costing, implementation and final presentation. It itilised a steel space frame and a hyperbolic parabaloid roof to create a range of spaces within. Craig recently revised the project to make small amendments to materials, vegetation and even implemented a new gallery. Craig developed the design alongside his tutor - a graduate of GSA himself, Stuart Taylor. Craig's use of 3d live rendering as a design tool during the project set a standard which the college later adopted and one which Craig has continually adapted over the years. Craig credits the building as preparing him for professional practice and his eventual enrolement on the GSA Architecture course. See Website. 2014, 2019.

Dwelling Experiment A

Dwelling House A: Designed on a real-life plot, the Dwelling design was made by Craig as an experiment and was later used in his dissertation focusing on the viability of the architect to be both designer and developer. Using natural materials, and a unique structural approach, the Dwelling explores the possibility for designers to be more expressive in their designs while remaiming financially feasible. See website. 2019.

Dwelling Experiment B

Dwelling House B: An experimental Dwelling project which explores vertical design on a Urban plot. The design features striking Architecture, designed to allow light and ventilation to reach all parts of the Dwelling providing an attractive and mindful internal environment that allows it's users to reconnect with the city surroundings while maintaining a sense of privacy and security. It utilises a range of materials from recycled brick, corrugated steel and Aluminium to increase building performance while recreating a spiritual connection to the Urban fabric. This project designed by Craig and was later scrutinised and costed as part of Craig's Dissertation. See website. 2019.

Introductory diagrams

This project began by looking at the half stepped floor slab as the main separator of space within a living unit. The proposal is based upon the psychological divide this creates. The apartments provide the user with a high degree of flexibility and adaptability, with the half step as the only pre determined separator.

Location within the city

Like the masterplan developed previously in this project, where an outer edge contains the historic grid, the proposal conceals and hints at a hidden world inside the scheme.

Masterplan

A master plan was developed prior to the design of this scheme. The main ambition was to maintain the historic grid in Glasgows city fabric, utilise the surrounding vistas to create new ones and provide spaces for informal knowledge exchange in key spaces placed in the new vistas designed. We called these spots ”beacons”, to help visitors and passers by navigate through the neighbourhood.

Ground floor plan

Through chamfered corners, new vistas and narrow lanes, the proposal stays true to the outlines decided upon in the masterplan, and opens up at ground floor level into a semi private courtyard through a series of hour-glass shaped openings in the building fabric.

Sections

Section and cross section showing the dialogue between housing and public space, as well as its relationship with existing building heights.

Typical plan

Each flat has a unique layout and consists of several half stepped floors, with the only constant being the stacked load-bearing cores providing plumbing and services for the kitchen and bathrooms.

Axonometric section

The language of the elevation is kept deliberately neutral to refrain from indicating what a certain room designated usage is.

Apartment plan

The inhabitant chooses what spaces to divide, to what degree and with the materials they themselves prefer. It is not up to the architecture to determine what a certain space should be used for. That is for the inhabitant to decide. The line between labour and domesticity is drawn by each user according to their own needs.

Axonometrics in context

The undulating roof scape is a response to exposure, with the tallest parts facing the outside and the lower parts facing either a square or neighbouring buildings in the masterplan.As the proposal sits within the inner part of the masterplan, the decision was made not to design taller than the buildings surrounding the site, to retain a sense of intimacy.

Views within the proposal

Three moments in the scheme showing: 1. Entering the semi private courtyard. 2. Approaching one of the new public squares through the masterplan. 3. A view of the southern elevation approaching from Argyle Street.

Models

Left: a collection of study- and massing models used to progress the design. Right: a presentation model exploring a section through the scheme, showing the relationship between building and courtyard as well as the incorporation of vertical circulation.

The Bourdon at forty

Photo essay for MacMag 45 documenting The Bourdon Building, home of the Mackintosh School of Architecture, to celebrate its 40th anniversary.

The Bourdon at forty

Photo essay for MacMag 45 documenting The Bourdon Building, home of the Mackintosh School of Architecture, to celebrate its 40th anniversary.

The Bourdon at forty

Photo essay for MacMag 45 documenting The Bourdon Building, home of the Mackintosh School of Architecture, to celebrate its 40th anniversary.

Scenes of an imaginary past

Personal project investigating how nature slowly engulfs manmade environments, invoking scenes of an imaginary past. The history of the place becomes emphasised and amplified.

Scenes of an imaginary past

Personal project investigating how nature slowly engulfs manmade environments, invoking scenes of an imaginary past. The history of the place becomes emphasised and amplified.

A Collective Library

The library becomes a place for families as well as individual sanctuary.

A Shared Culinary Experience

The communal kitchen provides a social and learning environment for all ages.

The Urban Demographic

What makes people want to stay? Currently, there is a state of impermanence in Merchant City. It is lively in at the weekend and empty during the week. It is seen as a place where time is spent passing through it rather then staying. Offering the amenities to have the choice to stay, whether you are an artist, student or young family is crucial to the design strategies.

Street Conditions; Light and Heavy Labour

Differences in light and heavy labour, changing position depending on light; heavy structures to the north of the site facing Wilson Street, and light structures to the south facing Trongate. The painting studio on the roof is a hybrid of heavy and light structure, allowing green space to envelope the studio in a tranquil setting. It becomes a garden and play space for children.

1:2500 Proposal in Context

The masterplan comprises a school, multi-generational housing units and an artists in residence unit. Colonnades invite you into the space, providing covered walkways and open spaces for markets and exchanges. A monument, not exceeding the heights of the surrounding context, acts as a waymarker in Merchant City.

Ground Floor in Context

The retail and commercial spaces, such as the independent cafes and museum, maintain an activated, lively space throughout the day.

Ground Floor Proposal

First Floor Proposal

Cell Iteration for a Single Occupant

This micro study of the movement within a residential unit shows the private spaces divided by a large, inhabited wall into the semi-public studio and library space. Subtle level changes delineate this hierarchy, with soft buffers such as planters also creating further sub-divisions of space. Integrated furniture allows for transformative open areas, as well as thick floor plates for storage and pop-up furniture.

Labour and Domesticity with the Building

Co-living cell archetypal: two cell types

This project focuses on the relationship between domesticity and labour in the contemporary society. Throughout rising of population in cities, sometimes it is hard to feel a sense of belonging and often feel lonely. Urban loneliness is connected to population mobility, declining community participation and a growth in single-occupant households. After a burnout day it is important to separate work from home, or spaces that can evoke that. Feeling of isolation is connected with high rates of people living alone. I will be studying precedents such as wellness centres and healing environments that architecturally promotes mental health and conclude by incorporating it in the co-living housing typology proposal.

Transitioning from work to home: social space

Decreased attention on personal spaces in living typology and lack on social interaction between others in the community, this contemporary ideology of architecture condition can have physical and mental effects on the individual. An unconnected society. Creating generous spaces for social bonding is the attention necessary in co-living typology and improve mental health.

Transitioning from work to home: cleanse

Architecture is used to create a route where step by step the user travels through the building is being cleansed physically and mentally from work and transitioning into domesticity. It is shown in the clear cohesion of spaces that are to function as physical cleanse or evoke the feeling of mental cleanse.

Spacial distinction section

A design that has additional opportunities to encourage users to lower their stress levels, internal and external qualities of a building that could result in having a positive effect on the user’s wellbeing and applying that in a city context. A sanctuary within the chaotic city life. An oasis.

From Urban to Oasis

Decreased attention on personal spaces in living typology and lack on social interaction between others in the community, this contemporary ideology of architecture condition can have physical and mental effects on the individual. An unconnected society. The design reevaluates the sense of community through a public pathway above ground that connects all buildings within the site. It allows for social bonding in the neighbourhood that feels safe. A place that can relieve the feeling of disorientation in the busy city, sense control when you are able to see everything in a new perspective. The contrast between urban and oasis, seeing buildings looking up in the city, but in the design being able to see them looking down.

Redefining Homeless Housing

Site

Redefining Homeless Housing

Cell Types

Redefining Homeless Housing

Cell Sections

Redefining Homeless Housing

Elevation

Redefining Homeless Housing

Plans

Redefining Homeless Housing

Interior Visuals

Redefining Homeless Housing

Exterior Visual

Redefining Homeless Housing

Exterior Visual

VENUE FOR PERFORMING ARTS

Perspective Section

VENUE FOR PERFORMING ARTS

Building Programme Diagram

VENUE FOR PERFORMING ARTS

Ground Floor Plan in Context

Deconstruction - reconstruction - deconstruction

Abandoned warehouses viewed as a resource in building a new masterplan, resulting in a circular use of materials.

Industrial and post-industrial areas of Antwerp

As industry has moved areas and buildings have been left behind, in close proximity to the city centre.

District plan: existing and proposed masterplan

33 warehouses have been identified in the district of Den Dam, which lack potential for new uses and for creating public space. These can be deconstructed in order to create a new masterplan made up of the same materials.

Catalogue of elements and materials

Elements and materials from the deconstruction process have been mapped and organised as a database for creating new buildings.

Deconstruction and its potential

Model 1 shows a method of mental deconstruction as a way to study each element of the space and building in relation to its qualities of light, texture, tectonics and spatial qualities. Model 2 shows one way of testing the new uses of structural elements.

A new public building

Through the thesis I have tested the extremes of reuse, in relation to its potential. A new public workshop and market building has been created with a very different expression to the material's original use.

New uses of structural elements

The structure has been taken in use in different ways to allow for large and interesting spaces within.

Combination of brick wall sections

To allow for minimal deconstruction of the original materials, bricks have been deconstructed as larger segments of wall. These have then been combined to create a regular grid form of a variety of brick patterns, allowing for it to be further deconstructed and reused in the future.

New potential of elements

The main workshop space expresses the exposed steel, brick and corrugated metal sheets, keeping an industrial look but used in new ways. The spaces are lit by diffused daylight through large areas of polycarbonate sheets.

Facades

The facades of the storage buildings and the workshops take in use a similar expression, only differenced by the glazing and the roof form.

the Neutral Sacred Space

territory of several denominations were indicated by colours and the dome and white are shared as a sacred place

Mosque & Synagogue in Antwerp, within twentieth-century belt

the Conflict

conflicts among culture, religions, architecture and territory

the Journey of Time

Authenticity

perception - a certain length of time pass repeatedly

Eternity

perception - insensitive to time

Transiency

perception - sensitive and concentrate on specific moment

the Conflict of Context

site on boundaries, among the new and old context, a cross the infrastructure

Oscillations

The proposal is a town hall which brings together private ‘introverted’ functions with ‘extroverted’ community engagement spaces. Spanning 4 sites across a residential and industrial block, the buildings create a ‘corridor’ of space which bridges the two programmes and allows users to move between introverted and extroverted spaces. This ‘oscillation’ between part and whole is enabled through spatial flexibility, so that users from each programme can experience a balance of environments. Assembly studies have informed the development of specific architectural ‘formats’ for shifting occupation.

Filtering Boundaries

An organisational strategy of vertically and horizontally interlocking spaces has been used to structure the negotiation between programmes. While event spaces allow users of the introverted programme to depart from their familiar environment and connect with resonant extroverted activity, spaces for daily activities reverse this order, allowing members of the community to enter the introverted spaces. Both typologies permit different levels of exposure to support a balanced coexistence between users. These ‘grades’ of connection are enabled through movable screens which filter visual, thermal and acoustic levels.

Interstitial Spaces

Using the constraint of the two edges enclosing the site, the proposal operates on the local scale and that of the broader urban context. Site investigations in Antwerp highlighted the disparity between extroverted new developments and modest residential territories. Situated in a site of particular tension, the building mediates between these scales. This condition is framed to encourage movement between contrasting environments. Rather than removing boundaries and thresholds, the thesis takes the position that proximity and tension between opposites can be utilised to create co-dependency.

Shifting Configurations

A key criteria for the spaces which allow contrasting users to oscillate between introverted and extroverted environments is the practicality to accommodate changing application. The ‘fine tuning’ of divides between spaces is critical in enabling a connected experience, without impacting functionality. In the event and daily activity spaces, moving partitions allow the balance between experiential involvement and detachment to be calibrated. To enable shifts in ownership, these divides can also take on a variety of spatial and environmental configurations.

Spatial Impressions

While the upper level of each building in the proposal are separate from the extroverted ground floor plane, the lower strata can afford varied degrees of openness and connection to the surroundings. The system of movable partitions is configured specifically to each building, and can be raised or lowered to divide or expand spaces. As a device for controlling levels of exposure, the panels operate at a micro level, whereas fold-able doors along the urban corridor work on the macro level. Movements between part and whole are moderated from the scale of an individual space to the scale of each building in order to control the balance between introverted and extroverted environments.

parkland framing the market hall

A final render/visual showcasing the tim-ber frame market hall in the backdrop of the park.

market hall visuals

Visuals/renders highlighting the market hall in context with the landscape and the feel & look within it.

location

Maps and plans showing the location of my thesis project.

new den dam masterplan

A drawing presenting my new master-plan for the Den Dam area of Antwerp

abstract mapping collage

a Piet Mondrian inspired collage high-lighting the connections and infrastruc-ture happening all around Den Dam ar-ea.

constraints

A visual diagram showing the obstales that the site has to address.

status quo – the issue

Diagram displaying the current circumstances in the area and highlighting the ambition of my thesis for the neighbourhood.

masterplan strategy

An outline strategy for Den Dam.

testing | models | experimentation

A series of various masterplans for the area tested in model form.

visuals

Further visuals highlighting the various buildings and parklands within my thesis design.

wolvenberg watergarden

Inspiration is from Junya Ishigamis Biotop watergarden. Trees and puddles create a mesmerising space, where visitors can jump between the stones and explore the flora.

green ring vision

The ring road was built in the 1960’s and replaced the Brialmont fortifications from the 19th century. The ring road is highly dominated by road infrastructure, disconnecting the inner and outer city. However, it has potential of becoming a strategic area in the future city structure, turning into the Green Ring. The City of Antwerp has presented a plan with specific strategies for the Green Ring, focusing on green spaces that connects the inner and outer city, creating habitats for flora and fauna as well as for the people of Antwerp.

brialmont fortifications

To realise the Brialmont fortifications, huge earthworks took place. Soil was removed to make room for the forts and ramparts. Water canals were introduced and had to be dug out. The soil could then be used to build the ramparts. The principles historically used, ground manipulation and water introduction, have become factors informing a new language for the green ring, to bring a sense of what used to be in a present context. source of images: photograph - Natuurpunt Antwerpen Stad, map - Old Maps Online

parks of berchem - existing conditions

A specific site along the Green Ring has been chosen to explore certain strategies, namely the parks of Berchem. The parks include a few traces from the fortification, water bodies, topographical variations and masonry ruins. However, today the parks are fragmented by the ring road infrastructure.

proposal - landscape palimpsests

The method used for developing this project has partly been through landscape palimpsests. Designing through palimpsests is not about preserving the past but to celebrate a collective memory of the site for the users, even if it just provokes a vague mental presence that there used to be something different at this place.

layers

These diagrams shows the layers used to structure the landscape. A superimposed grid, interrupted by the existing water bodies and topographical remains, forms the large scale organisation of the landscape. The ground manipulation and water introduction follows the grid. Desire lines take users across the site whereas meandering paths allows them to stroll in the landscape. The new trees are indicated in orange and strategically placed along the edges to create a buffer between the roads and the park.

manmade landscapes

Antwerp is flat in its topography and the differences in height this section shows are all manmade interventions. The red-dotted line indicates today’s ground condition, and how the thesis proposal further uses ground manipulation to form the landscape.

wolvenberg & brilschanspark

Examples of spaces created with ground manipulation and water introduction.

rainwater & filtration

One of the principles - water - has been introduced in relation to arising issues of urban runoff. Through sustainable urban drainage systems, the landscape forms elements to collect and filter rainwater and recharge the groundwater. The theme of water filtration has informed the program of the building; a bath house. Visitors can enjoy the experience of swinging in pools that are naturally cleaned through gravel beds and aquatic plants. As water evaporates, the pools will be refilled with rainwater collected from the roof. The filtration process becomes a visual part of the building experience and tectonics.

bath house

The Patchwork City

The Journey of Migration

The Water Cycle

Ground Floor Plan

First and Second Floor Plan

Library Elevation Study

Short Section

Short Section Continued

1. Ceramics in Context

2. Timeline of Ceramics in Antwerp

3. Site Morphology

4. Nolli Map of Space

5. Site Proposal

6. Materiality Proposal

7. External View

8. Internal Spaces

9. External View

10. Section through Display Box Window

Isometric View

King Leopold II of Belgium in the Congo

Misinformation in Modern Politics

Key Strategies

The Approach

Short Section

Urban Forum

Interstitial Spaces

Experts' Debate Space

The Archive

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

POLLUTED

Polluted is a photo-series that attempts to portray water pollution through the use of chemicals from around the home on film negatives to represent possible contaminants our waterways are exposed to. April 2019.

GIRLS AGAINST

The charitable organisation Girls Against held a competition to design the cover art of their first fundraiser compilation vinyl. I designed the winning entry that consisted of a lino cut design depicting a powerful woman surrounded by grabbing hands. I felt this design was appropriate as the organisation aims to raise awareness and fight against sexual harassment and assault at gigs. August 2018.

LOST

Lost was the penultimate project from my foundation year at Arts University Bournemouth. It focuses on my Granddad’s time in Vietnam and attempts to embody how his alzheimers may have effected the memories of his time there. I chose this particular time period after discovering a scrap book he had made that ducumented his time away with the Army supplying a rich variety of source material pertaining to one particular period in his life. The book utilises blank space along with damaged pages to enhance the curated and edited images to try and immerse the viewer in the disintegrating memories of a person with dementia. May 2016.

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PERSEPHONE

Persephone was a self directed print making project that resulted in the creation and sale of t-shirts on Everpress. This lino cut attempts to portray the Greek myth of Persephone’s descent into the underworld and her transformation into a queen. August 2019

GARDEN OF CHAOS

Garden of Chaos is a new magazine that aims to showcase Middle-Eastern countries, fashion, art, history and culture to a worldwide audience. This project is still in its infancy with final outcomes still in the process of being refined and developed. The desired logo is intended to be a modern play on Hieronymus Bosch style illustration and medieval Arabic manuscripts creating an intricate sigil for the reader to decipher. Ongoing

WARP AND WEFT

This project portrays the human mind as a delicate fabric prone to fraying creating a metaphor for cognitive disorders such as Alzheimers and dementia. I created a series of woven images from family photos of loved ones with dementia that aim to give the viewer an insight into the issues that come with loss of memory and the subsequent loss of self. September 2019

DAD

DAD is a font that has been taken directly out of the notebook my father keeps to aid his memory and transferred onto the digital plain. It was born out of the observed deterioration of his handwriting as his condition progressed, creating a visual embodiment of the often unnoticed early stages of Benson’s syndrome. March 2020

(Still from) Double Circle Bloom

(Still from) Bloomin

(Still from) ReelSpaces

(Still from) Spit Bubbles

(Still from) GlassFlower

X

Series of experimental animations exploring movement with sound and space, and the shifting connotations of the letter x. Throughout history, the ancient letter has symbolised a myriad of different meanings. However, one use remains prevalent, its simultaneous ability for its meaning to be substituted for anything, and also represent a complete lack of anything. From there I explored our obsession with the unknown, the existential reality that we may just not be that important. The experiments not only manipulated the formation and possible movements of the letter, but introduced factors of sound and space in an attempt to research how the letter would interact. I included the sounds of the Voyager golden records, a strange arrangement of beeps and buzzes that when decode reveal images and information of life on earth. I also played with plinths, gauze and projection to bring the experiments into the living realm so that they may be experienced again in a new way.

InPractice

InPractice is a quarterly journal that bridges the gap between graphic design/typographic theory and practical design principles. The journal is dotted with interviews and shorter articles from both designers and writers broken up by longer essay features. The essays have been reformatted for a journal friendly setting to allow easier reading and an aesthetically digestable experience from readers of all backgrounds.

X

Responsive X animation to Golden Records audio.

Un-useless (environmental)

As part of a brief exploring the art of Chindogu (objects designed for a specific individual need that would in practicality serve no real use), I developed a set of site specific vinyl signage. Inspired by Otl Aicher's signage system, I employed typical shapes, objects and figures found in common signage and began to manipulate their place in the environment, encouraging an ironic playfulness that causes the viewer to look again. The use of the Univers typeface offered a utilitarian and commonplace type to further subvert.

Un-useless (branding)

This identity system is for use in a fictional exhibition showcasing objects from various designers and artists that subvert the utilitarian uses and social relevance of everyday objects. Following from the vinyl signage experiments, promotional elements for the exhibition as well as a logo was developed. The exhibition title is inspired from an interview with original Chindogu artist Kenji Kawakami in which he describes his inventions as 'un-useless'. The sound as well as the grammatical formation of the word is an ideal indicator for the absurdity of these inventions and encapsulates the retaliation of conformity found in the objects included in the exhibition. A continued sense of fun and irony is included in the brand as the wonky dash and signage icons becomes characters in themselves, subverting the order and use of posters and banners. Even the printed material becomes objects of interference. A leaflet too big to handle and a poster that spreads its message through tear away stubs that ultimately lead to its demise integrates the brand irony further.

Un-useless (brand)

Poster developments

Un-useless (brand)

Poster tear-away stub

Balsyn

With a number of e-scent products being produced over the last few decades ultimately failing to do our olfactory systems justice, and some products such as iSmell joining the list of ’25 Worst Tech Products of All Time’, Balsyn aims to rebrand the digital scent industry into something we could imagine using in our daily lives in the future. The concept for this project comes from the discovery of a Japanese company that controversially uses the theory of vibration of olfaction, which argues that a molecule’s smell character is due to its vibrational frequency. By using this unproven theory, the design and aesthetic of a fictional product could be imagined in more creative and speculative ways. The product’s design consists of a flexible nose strip which is to be worn externally on the nose to interrupt the olfactory receptors inside the nose and brain and to replace any physical, real world scent with one that has been transmitted using either a phone or computer. The dot, a small circular sticker, is placed on the speaker of the phone or computer in order to pick up the vibrational frequency to then send to the nose strip. Both devices are made from TechnoGel, which is a breathable, flexible, waterproof and non-irritable, bio-degradable material. The name of the company and its logo were designed with the intent to feel like a global, large business and familiar like the big tech brands we know and use. The advert uses a template that the tech industry provides, to create the feeling of authority, innovation and the future.

In Moleca

Immersed in canal water, a tourist arriving in the city hesitantly stares into the path ahead of them. It is unclear where the path ends and the canal begins as boats wash up on the sidewalk.

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In Moleca

High-tide levels, painted on a wall by locals. These ambiguous DIY markings can be found around the city, documenting the increasing tides of the Acqua Alta. Like children’s measurements on a wall, it is uncertain as to what height these markings may be in the future.

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In Moleca

A member of ‘Comitato No Grandi Navi’ holding a banner representing their local initiative and the issue it opposes: cruise ships. Around 600 enter the lagoon annually. It’s estimated that 1 cruise ship pumps out the equivalent to 1 million cars worth of emissions in a single day.

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In Moleca

A tourist in fancy dress stares into the water whilst travelling on a vapareiso water-bus during the ‘Carnevale’, the famous Venetian festival. This is the busiest time of year in Venice and attracts thousands of tourists who come to experience the old traditions of the ancient city.

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In Moleca

A cruise ship docked in the industrial area of Marghera. The scale of these ships in comparison to the fragile island that they are docking in is absurd. These have a devastating impact on the lagoon’s ecosystem and the city’s underpinnings. An old utopian ideal of travel that should be forgotten.

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In Moleca

A sculpture by Mario Irarrázabal for the 1995 Venice Biennale, initially installed in the centre of Venice. I found it in a relocated in the Marghera on the mainland, crumbling and held together by scaffolding. A portrait of humanity; this resonates a strong depiction of our current climate.

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In Moleca

A hose siphons water from a flooded home back into the flooded street. Many residences are adapted to withstand the high-tides with raised doorways and flood barriers. In more severe cases however, these become ineffective.

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In Moleca

Tables and chairs huddled and chained together to prevent them from floating away. Taken in Piazza San Marco where tides reach the highest in Venice during the Acqua Alta. Also an area most often flooded by crowds due to mass-tourism.

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In Moleca

Staring into a vast landscape of nothingness, two tourists stand in Piazza San Marco up to their legs in water, one of the lowest areas of the city and most affected by the high-tide.

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Pause or Pay UK

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign. To read the full manifesto go to www.pauseorpayuk.org

Unfinished Saltcoats Labour Social Club Documentary

Figure I

Drypoint, 2019

Figure II

Woodcut, 2020

Black curve

Drypoint, 2020

Black line I

Drypoint, 2020

Black line II

Drypoint, 2020

Three greys I

Monoprint and drypoint, 2020

Three greys II

Drypoint, 2020

Two greens

Monoprint and drypoint, 2020

Manifesto

Collage, 2019

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Mark-Burnett-Film-Stand

A Type of Sound

A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk

A Type of Sound

Creating a relationship between type and sound

A Type of Sound

Creating a relationship between type and sound

An interactive typeface.

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Fashion Collection: Sherpa and the Altidude

Fashion Collection: Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

HISTORICAL TRAUMA / 15 400 PIECES

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PAUSE OR PAY

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Look 4

Ruched sleeve rain jacket with scarf detail inspired by a Glaswegian football player and the fans scarves.

Look 5

Tracksuit with 70s collar and exposed print detail and distorted flare trousers.

Look 6

Pinstripe shirt with 70s collar and ruched waistband inspired by photographs of my parents in the 70s and 80s.

Line Up

Final Line-up featuring Raymond Depardon's photographs of Glasgow in 1980

Accessories Research

Accessories project inspired by the headscarves and shopping bags seen in photographs of old women in the 80s.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Barriers to Accessing Support

For this study I have been working with one young person to develop an augmented reality application that communicates some of the barriers they have encountered when accessing support for their mental health. The main challenge this young person faced was consistently relying on telephone communication to access such services – something they found impossible due to the nature of their anxiety. Using the AR application, audio and animations are activated when visual triggers are detected. These visual triggers are fictional correspondence inspired by the real correspondence the young person received - one of the most significant being a self-referral card. While a self-referral system might seem practical for service delivery, and can even seem insignificant to others, it can be a huge barrier to some users who need to access the service. In this work I hope to communicate the emotional implications of such systems and how they can be counter-productive for young people in the treatment of mental ill-health.

Stigma

Stigma is still a significant barrier when it comes to young people talking openly about their mental health. When a young person experiences stigma they can begin to feel their mental health condition defines who they are. Using the Tobii eye-tracker and Processing I have been developing an interactive installation that features video interviews of three young people talking about their experiences of mental ill-health and associated stigma. These video interviews are initially distorted with stigmatising phrases the young person has experienced. When the eye-tracker detects that someone is gazing at the display the video becomes less distorted – and the user begins to ‘see’ the person beneath the stigma and hear their story.

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Teapot Head

Digital computer aided design model of 3D printed sculpture.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Genesis - detail

Sixty Minutes in Minecraft - detail

Sixty Minutes in Minecraft - framed drawings

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Processing sketch that causes a popup to appear on screen whenever there is an attempt to close the window.

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Age of Experience

Brainwaves / Muse lab

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

LeftLeft

A cast of a left hand which has been 3D modelled and then laser cut

“What do you think about ghosts?”- 1

series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.

“What do you think about ghosts?”- 2

This series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.-

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity, Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D printed models

Memory Box poster

poster of my project

Memory Box

movie

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

Entrance Hallway

The Entrance Hallway mixes traditional Victorian Interior elements with modern finishes such as the Black MDF skirting that connects the space. There is soft reception as well as a waiting area, informal meeting room and retail space.

Waiting Area

The Waiting Area combines traditional wall panelling with modern colour finishes and furnishing.

Retail Space

Meeting Room Section

The Meeting Room is disguised from the hallway through the application of a Dichroic Film over the glass entranceway. This adds another layer of theatricality to the buildings experience as only distorted views and shadows are visible from inside and outside the meeting room.

Meeting Room Interior

The Interior of the Meeting Room makes use of the building’s Red Sandstone exterior as a feature wall, in addition to leaving the original windows clear from obstruction. An old Waverley leaflet advertising both the Cinema & Local Businesses is framed on the wall. A tribute to the building’s past & current occupation.

Hotel Concept

A collage of the key design elements of the hotel

Ground Floor Plan

Scale 1:150 technical drawing

Initial Reception Sketches

Initial reception sketches and concept

Reception

A visual of the reception

Reception Niche

A detailed visual of a reception niche

Reception Desk / Welcome Area

A visual of what the guest encounters upon arrival

Initial Bar Sketches

Initial bar and restaurant sketches and concept

Bar

A visual of the bar

Bar Niches

A visual of bar seating inside the niches

Bar Through to Restaurant

A visual of the stained glass depictions of scenes from Scottish authors' works, assembled as a bar structure, looking through to the restaurant beyond.