Glasgow
I am delighted to welcome you to The Glasgow School of Art Graduate Showcase 2020. We hope you enjoy our creative response to mounting a physical degree show during the current pandemic. Our digital platform enables us to share the work of our hugely talented graduates at this important moment in their careers.
As a creative community we understand and value the significance of the physical public exhibition, and its importance to the individual practitioner and their audience. Once we are able to move beyond social distancing, the GSA is committed to assisting our graduates as they enter their creative careers, supporting them to develop physical exhibitions which showcase their work. Our support will manifest itself in sponsorship and access to exhibition spaces, and our dedicated team are developing a guidance framework for this next stage as I write. Glasgow as a city thrives on the quality and volume of its exhibition and cultural programming, it is essential that the GSA and its graduates continues to contribute to this going forward and we are committed to making this happen.
The work within this exciting digital showcase represents the culmination of a student’s time with us, their unique creative journeys and signals the start of their professional lives. You will notice as you scroll through the site exploring the work of our students, that a number of them have linked their work to the National Union of Students’ Pause or Pay campaign and a group of PGT students have chosen not to submit work at this time, the reasons for which are detailed within their personal statements. We hope that these students will in time submit work and the digital platform has been developed to allow this. All students can add new work as they complete it allowing them to share with you over the next 12 months the development of their practice as they transition from graduate to professional practitioner.
We invite you to join with us as we celebrate our students, view and engage with their work and reflect on the importance of creative people and creative education in complex and challenging times.
Penny Macbeth
Director, The Glasgow School of Art
Featured
Lisa Manastireanu
Fashion Design Sustainability and responsible design have always been at the back of my mind when designing. My project is centred around re-using and de-constructing pre-existing pieces to create something →
Featured
Arouge Salim
Textile Design – Embroidery. You can find out more about the students and the Showreel at www.gsafashionshow2021.com
Balloch accomodation for music students
3rd year: Upper floor and site plans
Balloch accomodation for music students
3rd year: Ground floor and Detail
Balloch accomodation for music students
2nd year: Rendered section
Library Lounge
2nd year: Render of Library Lounge
Library design
2nd year: Library ground floor book shelf arangement, as well as section of reading pavili
Bath House isometric
1st year hand drawing: View of the bath house on a slope (hand drawn)
Bath house -1
1st year hand drawing: Bath House plan with first bath
Bath house axonometric
1st year hand drawing: -Axo of bath house main floor with showers, bath, massage room and staircase revolving around sunlit tube
Bath House model pictures
1st year hand drawing: Images taken of 3d model. Two baths and sunlit stairwell
Collage
Early concept development
A Walk on Leven
Early documentation of the River Leven
Vale of storage units
Mapping of the industrial estates on the River Leven
Development
sketchbook scans
Development
sketchbook scans
The House That Was Always There
Interiour drawings
Balloch Pier
Axonometric drawing
The House That Was Always There
perspective section
SISTEMA
Representation of the residential retriet and concert hall for the SISTEMA charity and the local community in Balloch, Scotland.
Residential Retreat - Model
nestled in context
creativity occupying space
home away from home
Perspective Site Plan_ relationship between two buildings
Introduction to Residential Retreat_ Concept diagrams
Exterior Render and Plans
Interior Renders
Exploded Isometric_ Technical study and Private void study
Perceptive Section_ layers
Introduction of Performance Hall _ Concept diagrams
Exterior Render and Plans
Interior layout and study & Illustration of Interior spaces
Exterior view and relationship to Retreat & Exploded Isometric_ Construction
1. Intro
2. Site Model
3. Retreat Centre Exterior
4. RC Floor Plans
5. RC Section
6. Presenting the Retreat Centre
7. Concert Hall
8. CH Floor Plans
9. CH Section
10. Presenting the Concert Hall
No Ownership Modes: Internal view of the architype R2++.
Four types of housing units were developed. R2++ is a Co-Housing unit on two levels which allows up to 6 double bedrooms.
No Ownership Modes: Layout of Achitypes R2++ and R1.
No Ownership Modes: Long section through Co-Housing and Co-Working components.
Each adult is allotted a Co-Working share. Renting the workspace may allow users to supplement their income during periods of economic difficulty. The proximity of the home to the workplace may improve the way of life of the users, with whole businesses being born through inhabitants working together.
No Ownership Modes: The scheme acts as a gateway to the new public space.
The thesis’ grow from each other and form part of a new social framework in both the private and public realm.
Vessel for Participatory Democracy: Detailed development of the vessel and associated structure.
The ground plane becomes one with the landscape.
Vessel for Participatory Democracy: Ground plan and landscape.
Vessel for Participatory Democracy: First floor plan.
Vessel for Participatory Democracy: Second floor plan.
The administrative offices to support the running of the participatory democracy.
Vessel for Participatory Democracy: Typical upper floor plan.
Vessel for Participatory Democracy: Imagined within the site.
Both schemes are situated in the heart of Glasgow’s oldest district, the Merchant City.
DOMESTICITY AND LABOUR DWELLING
This proposal is situated in a plot of 51.50 m2. It is designed for a young couple, where one or both can work in the same space. The element that marks the change in the use of space is the difference in floor level and ceiling height. The design separates labour and domesticity, so work and private lives develop in individual spaces. The front elevation has a brick lattice, which permits the entry of light but also creates a sense of privacy.
DOMESTICITY AND LABOUR 3D MODEL INTERIOR VIEW
nterior view of model where the changes of level in both floors and ceilings can be seen to separate activities. The height in the work area gives versatility to the space, to carry out diverse activities in spite of being a reduced space.
LABOUR AREA INTERIOR VIEW
This image shows the perception of space from the point of view of the observer. The wall that divides domesticity and labour does not reach the ceiling so as to generate the sensation of continuity of space.
MERCHANT CITY URBAN HOUSING SECTION
The Merchant City is a centre for trade, (goods, services, culture and experiences). My thesis proposal is to create space for both culture and housing. Houses will be for two demographic groups, ones in need of healing from overworking, and those that are looking healing by working, following on from our first proposal for the district. Taking the cell’s concept as a start point, different levels will still separate uses, but on a larger scale. My thesis is that people from different sociodemographic groups can interreact in the same area over a variety public, private and semi-private spaces allocated across different levels within the same architectural proposal. Living - working dwellings (flats) are allocated on lower floors of the building. Microflats are a response for people who can not afford housing or need short term use. These will be allocated in the upper part of the building. The cultural are will be a multi-purpose space where its main use is a concert hall. It is connected to a plaza which is an open space that can hold different activities during day and night and even seasonal events.
URBAN HOUSING HUTCHENSON ST. SECTION
The section along Hutchenson street allows us to observe the scale of the proposal in relation to the existing architectural context, as well as the proposed change in use of the surrounding streets; In this case it is proposed to pedestrianize Wilson St. Also, in Trongate St. wide pavements are proposed to prioritise pedestrians and leaving a street for the transit of public transport and delivery vehicles for the businesses in the area.
INTERNAL VIEW
View of the internal pedestrian precinct, where diverse activities can happen during different seasons. It shows proposed materials, that contextually match their surroundings, and human scales.
HF-MCG-01
10.00 A.M. 21st June 2023
10.00 P.M. 21st December 2023
12.00 P.M. 30th November 2023
3.00 P.M. 13th February 2023
6.00 P.M. 11th September 2023
Merchant City - Initial Site Analysis
From the initial site analysis, we identified the lack of social infrastructure in the surrounding area of the site. The project chooses diverse vulnerable groups across society and reforms a part of the city to accommodate their fundamental needs, bringing in the density and services needed to sustain a community and support the surrounding vicinity of our district.
Observing Labour through Play
My project focuses on the needs of workless families, aiming to break the cycle of unemployment by making different models of labour observable to children from workless households and providing parents with the facilities to access support finding a job.
Approach from South-West of Proposal
View of the main public entrance to the proposal looking towards Trongate. The proposal is set back from the street to allow for the creation of a public square in front.
Approach from North-East of Proposal
View of the back of the proposal. All domestic circulation is external and exposed to allow for smaller communities to be formed around the shared front gardens that each serve four flats.
Long Section through Proposal
The long section shows the vertical play area that takes place in the core courtyard of the building. This allows children to observe different modes of labour in the public library on the lower floors and the office spaces within the flats that are placed to face into the play area.
Typical Housing Floor Plan
The flats are split over two levels and interlock to create shared outdoor spaces at the front and back. This front and back garden will be shared between a different set of 4 flats to create smaller communities for shared working and childcare.
Axonometric of Units Stacking
This drawing shows the way the flats interlock to create shared outdoor space on two levels. Each colour represents a different 3 or 4 bedroom family home.
Lower Floor Plan of a Unit
This is a typical lower floor plan of a flat. The design comes from my aim to create housing where domestic labour (primarily childcare) and traditional labour (‘work’) can coexist and complement each other by creating working and childcare communities around shared outdoor space.
Typical Upper Floor Plan of a Unit
This is a typical floor plan of an upper floor plan of a flat.
Working Model Photos
These photos are taken of a model made to work out my initial ideas for a unit that deals with the issues of the relationship between labour and domesticity. I wanted to tackle the question of ‘how can you work from home without feeling like you are working from home?’ My solution was an upper floor that can fold up during the day to create a double height work space on the lower floor. Additionally, the walls between units can slide open to allow for collaboration between neighbours to resemble a more traditional office setting.
project title
cell unit - old + new
masterplan
block deconstructed
site map
sections
axo of joint family level
view of unit terrace
model image
pause or pay
I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.
Labour and Domestic
In this co-housing, people can become each other’s traditional meaning family in an unconventional way and decrease spend. They can work at the co-working area or elsewhere by leaving their children at the nursery with qualified older people.Older people can spend the day with their own age or have fun with children. Labour and family are in their own self, but not isolated anymore.
Domestic in Labour
From ground floor to second floor, these areas work as transition area.It brings labour to the domestic and domestic to labour.
Section AA'(1:200)
Combining the three different unit types together, it can helps to create many sharing/private social areas in between in order to work as social condensers.
Seventh Floor Plan(1:100)
Three unit types have been developed. Unit A is th unit type that designed for single parent with children only. Unit B is the type for elderly people only. Unit C is the only mix living unit type in this building.
Tectonic(Young and Elderly center)
1:50 cross section for Young and elderly center with a classical theatre
In the project I have chosen for the Degree Show we were given a brief asking to design a public building, consisting of a performance space of a certain spectators' capacity, accompanied by an additional programme of our choice. The site of this project is located on Candleriggs, within the Merchant City district in Glasgow. My proposal is a cultural centre, which consist of an amateur/experimental theatre, exhibition space, flexible workshop spaces which can be adapted for teaching art and small crafts that do not require heavy equippement, library and a top-floor cafe. The overarching idea that connects all the function is the exchange – of experiences, knowledge, skills, memories – through a variety of storytelling devices – performances, art – or act of “creating” in general – formal and informal conversation. Theatre space does not have traditional rows of seats, which are replaced with wide stair-seats, that can become parts of the stage if necessary; voids, present in the exhibition and library parts of the building, as well as mostly open – and if enclosed, then glazed – spaces, allow the different parts of the building to blend one into another. Wide stair-like structure is also used through the library floors, allowing to subtly differenciate between the space of the borrowing collection and places more private, where one can sit and rest, preferably with a book. Use of light and charred wood as external and internal cladding creates a feeling of depth – on the outside, with charred wood - that draws a passer by into itself, together with a frosted glass screen that allows one to see the sillhouetes of the performers preparing for the play; light wood finish used within the interiors provides a warm, welcoming atmosphere and counteracts the large volumes of the building by its organic qualities; big factory-like windows allow a glimpse into the outside world, and vice versa – users of the building can observe the street while feeling safely enclosed. [a fragment of “There's no sea...” mural by Michal 'Sepe' Wrega has been used in the 1:50 section drawing]
View into courtyard
The proposed project is a multi-generational live-in workers’ cooperative for those who are most at risk in the current capitalist housing model. Residents act as custodians of the building, allowing them to live there in exchange for the labour required to run the cooperative. The flexible scheme emphasises residents’ growth, which is achieved through gaining diverse skills from a variety of responsibilities. The flats are designed for short-term residency - a few months up to a couple of years - with a simple grid design to keep them cost-effective. Shared social spaces and a diverse community foster a friendly, communal atmosphere.
View along deck
View into flat
Flat typologies
The flats are all variants of the base (cell) layout, with adaptations for different types of inhabitants, intended for short-term occupation. The typologies are assorted across the plan to create a diversity of tenants. The simple gridded layout allows for low cost but high-quality dual-aspect flats.
Occupancy relationships
The variety of activities across the site create interdependencies and a very localised community.
Mark Roderik
Ground floor plan Scale 1:100
Visualisation - Workshop building, embedded into existing court
1. Natural Disasters
A major hurricane devastates at least one country in the Caribbean every year. While earthquakes and volcanic eruptions are not as prevalent, the Caribbean sits on a tectonic plate which could mean danger at a moment’s notice. This simply means that the architecture found in these places either need to be extremely resilient or adaptable. I have decided to take the latter approach.
2. Structural Model
The image shows the framework of a single ‘modular’ unit which has led to the design development of the thesis project. This form was generated through several iterations which were tested on site.
3. Community: Self-build Pavilion
The concept of self-build is complimentary with sustainability and disaster relief. This liberates the user from having to hire an expensive contractor and recognizes the social dimensions of the process, from consideration of the structure through to the lived experience of individuals.
4. Pavilion Functions
The pavilions themselves have specific functions to address specific needs. They can be used to address social needs such as gathering, community needs such as soup kitchens and market stalls and productive needs such as spaces for isolation and urban farming.
5. Filling the Urban Void
Welcome to Europark, a district located on the left bank of Antwerp city centre. There is an interesting collage of urban typologies and landscape fragments found within the district however, there is a lack of social infrastructure. Ninety-five percent of the land is residential and is otherwise completely isolated and not maximizing its full potential. The aim of the thesis is to solve the problems set forth by this type of modernist landscape such as, the lack of jobs, lack of social infrastructure and numerous urban voids while addressing the needs of the demographic.
6. District Strategy
The thesis proposes the regeneration of Europark by implementing a network of architectural interventions which address social and cultural needs culminating at an urban hub. The interventions seek to improve living conditions in Europark regardless of demographic by using a modern set of design principles which fill urban voids left behind since its completion.
7. Medieval Context
The units are capable of suiting multiple contexts for various needs. This unit solves the need for a social gathering space located in the centre of the medieval city in Antwerp, Belgium.
8. Residential Context
This image also depicts how the social unit can be used in a residential setting to fill cultural voids.
9. Pavilion Adaptability
Bringing people together to build these pavilions will undoubtedly improve the quality of life through a sense of community but also a sense of belonging and ownership. The pavilions are adaptable, multifunctional and self-built. This means that when the units reach the end of their lifecycle the materials can be repurposed to create something entirely new such as housing for residents, an office space or even an urban hub…
10. The Urban Hub
This self-build initiative will be used to train people in construction methodology which then prepares them to handle larger projects such as an urban hub. The following images depict how the interior spaces of an urban hub can be organised to host a variety of functions such as a market, community centre, training facility and more.
Antwerp Fashion Revival
Fashion design urban design
Antwerp Fashion School
Fashion school design
Antwerp Fashion School
Physical model
Fashion School Structure
Fashion school grid shell canopy structure analysis
Bending Active Grid Shell
Physical model study of structural core
Grid Shell Structural Dome
Antwerp fashion school structural core
Grid Shell Canopy
Grid shell structural canopy
Antwerp Fashion Revival
Urban Plan of Antwerp Fashion District
Antwerp Fashion Revival
Section of Antwerp Fashion District
Juxtaposition Field. (Photoshop Collage)
How can we expose, manipulate and utilise grain elevators and their industrial journey to integrate and welcome surrounding residential streets and activate community? Thesis identifies the area of T’Dokske, Merksem, as an area of vast juxtaposition of form, scale, function, purpose, class, materiality, infrastructure, density and permeability. The neighbourhood consists of industrial and residential terrain. Mixed neighbourhoods are generally a positive thing, but in the case of T’Dokske they behave as numerous mono-functional areas, with a lack of integration. The residential / industrial clash is further enhanced by the lack of boundaries – there is no definition between residential and industrial, thus creating contested terrain. Due to the industrial / residential permeability, residents, pedestrians, cyclists, HGV’s, vans, cars, children, boats, commuters, workers all share the same spaces. Historically, industrial T’Dokske had a strong relationship with the residential core of Merksem, but now this no longer exists. The thesis aims to re-establish this.
Anaerobic Digestion Park. (Physical Model, Photoshop Collage)
View from window of neighbouring street towards the new anaerobic digestion park.
Productive Landscape. (Physical Model, Photoshop Collage)
Grain elevators provide a large blank screen for outdoor movies in the summer months.
Storage tanks as Public Space. (Physical Model, Photoshop Collage)
Bio-waste from grain factories is turned into clean energy via the process of anaerobic digestion.
Landscape for the community. (Physical Model, Photoshop Collage)
Someone takes a sunrise dip in the dock.
Natural Elements. (Physical Model, Photoshop Collage)
Over time, anaerobic digestion tanks are left to allow nature to colonise and take over, blurring the line between industrial and natural landscape.
AD Park Site Plan. (CAD line drawing)
Landscape plan showing anaerobic digesters as human-scale undulating parkland.
Disconnection amongst Coexistence. (Site Photograph, Google Map Image)
The catalyst for the thesis project, when visiting Antwerp I was disturbed by the clash of residential and industrial terrain. T'Dokske (the docks) in Merksem, Antwerp, used to have a strong relationship with the industrial and residential context, but this no longer exists. However, the industrial / residential site is permeable, which means residents, pedestrians, cyclists, HGV’s, vans, cars, children, commuters, workers all share the same spaces. There is a severe lack of definition between industrial and residential thresholds, and thus feels uncomfortable.
Desired Landscapes. (Site Photograph Collage / Site Photograph Collage with Yuppie Ranch House ELASTICOSPA + 3)
The industrial landscape of grain elevators produces clean bio-waste, which can be used as organic matter for the process of anaerobic digestion. This clean energy park could be used to create a new landscape for the community, as well as generating electricity and heat.
Juxtaposition FieldJuxtaposition Field
(Site Video) grain factories - rice factory - hgvs – pedestrians – cyclists – can I walk here – road to nowhere – is that a pavement – is this a road – why is that man staring at me – whats that massive building behind that street - where is everyone – do people like living this close to industry – do people who live here work in industry - another lorry – should I be here – houses – industry – houses – industry – why are there no boundaries – what is residential and what is industrial – how did this happen – why did this happen – think Im walking on a road – smells like bread – can I buy bread – wheres bread – is this a pavement – a bridge - a park – a shop
Deconstruction - reconstruction - deconstruction
Abandoned warehouses viewed as a resource in building a new masterplan, resulting in a circular use of materials.
Industrial and post-industrial areas of Antwerp
As industry has moved areas and buildings have been left behind, in close proximity to the city centre.
District plan: existing and proposed masterplan
33 warehouses have been identified in the district of Den Dam, which lack potential for new uses and for creating public space. These can be deconstructed in order to create a new masterplan made up of the same materials.
Catalogue of elements and materials
Elements and materials from the deconstruction process have been mapped and organised as a database for creating new buildings.
Deconstruction and its potential
Model 1 shows a method of mental deconstruction as a way to study each element of the space and building in relation to its qualities of light, texture, tectonics and spatial qualities. Model 2 shows one way of testing the new uses of structural elements.
A new public building
Through the thesis I have tested the extremes of reuse, in relation to its potential. A new public workshop and market building has been created with a very different expression to the material's original use.
New uses of structural elements
The structure has been taken in use in different ways to allow for large and interesting spaces within.
Combination of brick wall sections
To allow for minimal deconstruction of the original materials, bricks have been deconstructed as larger segments of wall. These have then been combined to create a regular grid form of a variety of brick patterns, allowing for it to be further deconstructed and reused in the future.
New potential of elements
The main workshop space expresses the exposed steel, brick and corrugated metal sheets, keeping an industrial look but used in new ways. The spaces are lit by diffused daylight through large areas of polycarbonate sheets.
Facades
The facades of the storage buildings and the workshops take in use a similar expression, only differenced by the glazing and the roof form.
In Moleca
Immersed in canal water, a tourist arriving in the city hesitantly stares into the path ahead of them. It is unclear where the path ends and the canal begins as boats wash up on the sidewalk.
This item is for sale, please contact for more information.
In Moleca
High-tide levels, painted on a wall by locals. These ambiguous DIY markings can be found around the city, documenting the increasing tides of the Acqua Alta. Like children’s measurements on a wall, it is uncertain as to what height these markings may be in the future.
This item is for sale, please contact for more information.
In Moleca
A member of ‘Comitato No Grandi Navi’ holding a banner representing their local initiative and the issue it opposes: cruise ships. Around 600 enter the lagoon annually. It’s estimated that 1 cruise ship pumps out the equivalent to 1 million cars worth of emissions in a single day.
This item is for sale, please contact for more information.
In Moleca
A tourist in fancy dress stares into the water whilst travelling on a vapareiso water-bus during the ‘Carnevale’, the famous Venetian festival. This is the busiest time of year in Venice and attracts thousands of tourists who come to experience the old traditions of the ancient city.
This item is for sale, please contact for more information.
In Moleca
A cruise ship docked in the industrial area of Marghera. The scale of these ships in comparison to the fragile island that they are docking in is absurd. These have a devastating impact on the lagoon’s ecosystem and the city’s underpinnings. An old utopian ideal of travel that should be forgotten.
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In Moleca
A sculpture by Mario Irarrázabal for the 1995 Venice Biennale, initially installed in the centre of Venice. I found it in a relocated in the Marghera on the mainland, crumbling and held together by scaffolding. A portrait of humanity; this resonates a strong depiction of our current climate.
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In Moleca
A hose siphons water from a flooded home back into the flooded street. Many residences are adapted to withstand the high-tides with raised doorways and flood barriers. In more severe cases however, these become ineffective.
This item is for sale, please contact for more information.
In Moleca
Tables and chairs huddled and chained together to prevent them from floating away. Taken in Piazza San Marco where tides reach the highest in Venice during the Acqua Alta. Also an area most often flooded by crowds due to mass-tourism.
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In Moleca
Staring into a vast landscape of nothingness, two tourists stand in Piazza San Marco up to their legs in water, one of the lowest areas of the city and most affected by the high-tide.
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Pause or Pay UK
I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign. To read the full manifesto go to www.pauseorpayuk.org
Mark-Burnett-Film-Stand
A Type of Sound
A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk
A Type of Sound
Creating a relationship between type and sound
A Type of Sound
Creating a relationship between type and sound
An interactive typeface.
Serendipity
Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground
Price: £100
This item is for sale, please contact for more information.
Serendipity
Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground
Price: £100
This item is for sale, please contact for more information.
Serendipity
Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground
Price: £100
This item is for sale, please contact for more information.
Serendipity
Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground
Price: £100
This item is for sale, please contact for more information.
Land
An ongoing exploration of the environments that surround us
Price: £120
This item is for sale, please contact for more information.
Land
An ongoing exploration of the environments that surround us
Price: £120
This item is for sale, please contact for more information.
Limits
Capturing and documenting stories of those who push the limits of the human body
Price: £50
This item is for sale, please contact for more information.
Limits
Capturing and documenting stories of those who push the limits of the human body
Price: £50
This item is for sale, please contact for more information.
Limits
Capturing and documenting stories of those who push the limits of the human body
Price: £50
This item is for sale, please contact for more information.
Sequoias are dying!
A short documentary film about the dying Sequoia tree.
It Has Gotten Weird Out Here
A postcard series.
Urban Roots Logo Development
This is just a few of the logos that were developed to get to the final logo used for the identity.
Urban Roots Leaflets
These are some examples of finished leaflets incorporating the whole identity.
Children's book WIP
A few spreads from a commission I am currently working on in collaboration with an illustrator.
Pause or Pause
As a graduating student at the Glasgow School of Art, I would like to state my support for the Pause or Pay Campaign.
(Still from) Double Circle Bloom
(Still from) Bloomin
(Still from) ReelSpaces
(Still from) Spit Bubbles
(Still from) GlassFlower
Unfinished Saltcoats Labour Social Club Documentary
BIKE FRAME BAG
The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.
BIKE FRAME BAG-
BIKE FRAME BAG
Fashion Collection: Sherpa and the Altidude
Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)
Fashion Collection: Sherpa and the Altidude
Fashion Collection: Sherpa and the Altidude
The Sherpa and the Altidude
The Sherpa and the Altidude
The Sherpa and the Altidude
HISTORICAL TRAUMA / 15 400 PIECES
Untitled
Untitled
Untitled
Untitled
Untitled
Untitled
Untitled
PAUSE OR PAY
"Preparation"
Glasgow 1980
Videos I put together for 'Work in Progress' exhibition
Research
Initial research behind project looking at poems and old family photo albums
Look 1
Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.
Look 2
Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.
Look 3
Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.
Look 4
Ruched sleeve rain jacket with scarf detail inspired by a Glaswegian football player and the fans scarves.
Look 5
Tracksuit with 70s collar and exposed print detail and distorted flare trousers.
Look 6
Pinstripe shirt with 70s collar and ruched waistband inspired by photographs of my parents in the 70s and 80s.
Line Up
Final Line-up featuring Raymond Depardon's photographs of Glasgow in 1980
Accessories Research
Accessories project inspired by the headscarves and shopping bags seen in photographs of old women in the 80s.
Objects in Liminal Space
Documentation of design research in liminal space.
Sculpture of the Machine
Digital computer aided design model of 3D printed sculpture.
Portrait of the Machine 1
Machine learning algorithm image output from self-portrait sequence.
Portrait of the Machine 2
Machine learning algorithm image output from self-portrait sequence.
Uncanny Artifact
Digital computer aided design model of 3D printed sculpture.
Teapot Head
Digital computer aided design model of 3D printed sculpture.
Wire Experiment
Wire Experiment
Proposed Sculpture (untitled)
Genesis, Neuromancer, Gamer Theory - framed prints
Genesis - detail
Sixty Minutes in Minecraft - detail
Sixty Minutes in Minecraft - framed drawings
Experimentation Documentation
Development Sketch
(t)ether work in progress
Mockups
Mockups of Final Outcome
Rust
When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?
Jamais Vu
In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.
Beyond Flatpack Culture: Towards a New Ecology of Modularity
Machine learning/trained print
Beyond Flatpack Culture: Towards a New Ecology of Modularity
Beyond Flatpack Culture: Towards a New Ecology of Modularity
Beyond Flatpack Culture: Towards a New Ecology of Modularity
Beyond Flatpack Culture: Towards a New Ecology of Modularity
Beyond Flatpack Culture: Towards a New Ecology of Modularity
3D printed models
Age of Experience
EEG-VR wearing concept / Illustrator
Age of Experience
Virtual garden illustration / Illustrator
Age of Experience
Virtual garden illustration / pencil, colour pencil
Age of Experience
Virtual garden / Unity
Age of Experience
Brainwaves / Muse lab
Hand Sketches
Valentine
From 'Conversation' series
Ankita
From 'Conversation' series
'Conversation' series
This series is a study of gestures taken from a set of interviews.
Hand Held
Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.
LeftLeft
A cast of a left hand which has been 3D modelled and then laser cut
“What do you think about ghosts?”- 1
series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.
“What do you think about ghosts?”- 2
This series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.-
Patterns of Play-
Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.
Patterns of Play Documentation video
Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece
Patterns of Play
Still image of the prints on display
Patterns of Play
Image of how the prints compare to live tennis matches
Motion Capture Tennis
A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final
Hosting Focus Groups
Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.
Medication
From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.
Barriers to Accessing Support
For this study I have been working with one young person to develop an augmented reality application that communicates some of the barriers they have encountered when accessing support for their mental health. The main challenge this young person faced was consistently relying on telephone communication to access such services – something they found impossible due to the nature of their anxiety. Using the AR application, audio and animations are activated when visual triggers are detected. These visual triggers are fictional correspondence inspired by the real correspondence the young person received - one of the most significant being a self-referral card. While a self-referral system might seem practical for service delivery, and can even seem insignificant to others, it can be a huge barrier to some users who need to access the service. In this work I hope to communicate the emotional implications of such systems and how they can be counter-productive for young people in the treatment of mental ill-health.
Stigma
Stigma is still a significant barrier when it comes to young people talking openly about their mental health. When a young person experiences stigma they can begin to feel their mental health condition defines who they are. Using the Tobii eye-tracker and Processing I have been developing an interactive installation that features video interviews of three young people talking about their experiences of mental ill-health and associated stigma. These video interviews are initially distorted with stigmatising phrases the young person has experienced. When the eye-tracker detects that someone is gazing at the display the video becomes less distorted – and the user begins to ‘see’ the person beneath the stigma and hear their story.
Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.
Screenshot of the same extension replacing words on a webpage.
Sample of the extension's code done in Atom.
Screenshot of extension working on webpage.
Processing sketch that causes a popup to appear on screen whenever there is an attempt to close the window.
Message
visual
Contract
video
Concept Video
video
Longitudinal Section
visual
Floor Plans
visual
Elevations 2D
visual
Sauchiehall Street
visual
Renfrew Street
visual
Title Page
Floor Plan
Ground Floor Plan
The Waverley Studios
The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.
Section into the Studios
A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.
Studio 1 - Single Desk
Studio 3 - Collab
Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.
Studio 6 - Textiles
Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.
Entrance Hallway
The Entrance Hallway mixes traditional Victorian Interior elements with modern finishes such as the Black MDF skirting that connects the space. There is soft reception as well as a waiting area, informal meeting room and retail space.
Waiting Area
The Waiting Area combines traditional wall panelling with modern colour finishes and furnishing.
Retail Space
Meeting Room Section
The Meeting Room is disguised from the hallway through the application of a Dichroic Film over the glass entranceway. This adds another layer of theatricality to the buildings experience as only distorted views and shadows are visible from inside and outside the meeting room.
Meeting Room Interior
The Interior of the Meeting Room makes use of the building’s Red Sandstone exterior as a feature wall, in addition to leaving the original windows clear from obstruction. An old Waverley leaflet advertising both the Cinema & Local Businesses is framed on the wall. A tribute to the building’s past & current occupation.
What do we need for rest?
visual collage
In dream
visual collage
Reception
Male's chaging room
Women's bathroom
view from the middle on the 1st floor
Children pool with relaxing area
floor plan with iso view
Footage of live renderings as a real scene.
Sunrise Over the Bridge
Morning sun with a haze over the lights.
Spire Overlooking
Through the glass onlooking the spire.
Wide Angle Join
Kelvinbridge wide angle.
Marble Interior
Design interior with a white marble finish.
Neon Glow
Reflections of the neon lights.
Structural Underside
Kelvinbridge underside modelled.
Piano Player
Pedestrian underside of Kelvinbridge with crowd.
Misty Rain Entrance
Late evening stormy weather with a busy street peering into structure.
Luke J J White - white-luke-10
Memory Box poster
poster of my project
Memory Box
movie
“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith
RECEPTION
STORYTELLING DOME
In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.
LIBRARY
users can browse tales of Scottish mythology, there are also headphones built into furniture which allow users to listen to recordings of the tales. The structures of the furniture are inspired by Beira, King Angus and Bride.
BALCONY
built into the roof of the building, the balcony protrudes out of the building.
ELECTRONIC DRAWING SCREEN
users can create pictures inspired by the stories they’ve heard/read, the pictures will stay visible on the screens for half an hour.
ARCHIVES
in this space users can both create stories to add to the digital archives and browse the archive using I pads. There are screens which display stories from the archives dotted around the space and they change throughout the day
RECORDING ROOMS
users can record their own stories which will then be added to the archives and played through a speaker in the Water Platform situated in the river
CUBICLE
the design for the cubicle doors mirror the design of the greenhouse at the peoples palace which is situated within the park.
WATER PLATFORM
"anytime that is a betwix and between is the faeries favourite time, they inhabit transitional spaces like the bottom of the garden: existing in the boundary between cultivation and wilderness, or at the edges of water, the spot that is neither land not lake, neither path nor pond."-Brian Froud
INSIDE WATER PLATFORM
stories users have recorded in the recording rooms will be played through a speaker. A lot of Scottish mythology is based around water so it is important users connect with the river.
CAFE//
GARDEN//
EXPLORATORY ARTEFACTS//
COUNSELLING ROOM VISUAL
This is one of the 7 counselling rooms. This one in particular is used for one-on-one counselling, but group discussion rooms are also available. The walls will be lime washed with a pink terracotta paint over to create a rough atmospheric feel to the wall. The floor is finished with a poured concrete. To juxtapose this hard floor will be a soft embedded playground rubber material acting as a rug beneath the two soft chairs.
COUNSELLING ROOMS SECTION
A section of the counselling rooms and waiting area. One of PLATFORM's main aims is to support and counsel people with mental health issues that have steamed or worsened by social media and the virtual world. Trained councillors will BE specifically trained within this field. Young people can get in contact with the PLATFORM themselves, referred to by a GP or encouraged to take a visit by a school. The acknowledgment that schools and GPs are struggling to help young people with such mental health issues and a need for a centre the specifies with the virtual world would not only help the young people but also lessen the demand on GPs and schools. “1 in 8 children have a diagnosable mental health disorder-that’s roughly 3 in every classroom.”
MANIFESTO
This poster visually symbolises my project's manifesto setting out my main aims and declaration for the year ahead. The internet chic and vaporwave aesthetic is something I want to capture throughout the entirety of my project. I want to explore the visual themes and trends of internet culture as well as the ethical and moral issues.
JOURNAL WORK
Exploring the social impact the digital world has on young people’s mental health, I hope to create a centre providing educational and counselling support. Seeking inspiration from online trends and issues such as surveillance and cancel culture. The centre remains unbiased and recognises the grey area that most of the internet lives in, the centre simply wished to educate people on issues so the users can use their technology more wisely and confidently.
MATERIALITY
Designers and artists create videos or pictures, hyper realistic rendering of a fake reality. They push the boundaries between our world and its constraints through software that has no boundaries. Personally I have always thought that such videos and images are created to challenge people's perceptions of reality, to catch people off guard when their subconcious is predicting how the materials will interact and they unexpectedly react in a way that seems impossible.
Project Concept Poster
Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.
Axonometric Drawing
An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.
Visual of Corridor with Void
View from the second floor corridor, looking down through the void onto the entrance and cook school.
Materiality of Key Spaces
Detailing of the cook school, reception and corridor spaces.