Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Glasgow

I am delighted to welcome you to The Glasgow School of Art Graduate Showcase 2020. We hope you enjoy our creative response to mounting a physical degree show during the current pandemic. Our digital platform enables us to share the work of our hugely talented graduates at this important moment in their careers.

As a creative community we understand and value the significance of the physical public exhibition, and its importance to the individual practitioner and their audience. Once we are able to move beyond social distancing, the GSA is committed to assisting our graduates as they enter their creative careers, supporting them to develop physical exhibitions which showcase their work. Our support will manifest itself in sponsorship and access to exhibition spaces, and our dedicated team are developing a guidance framework for this next stage as I write. Glasgow as a city thrives on the quality and volume of its exhibition and cultural programming, it is essential that the GSA and its graduates continues to contribute to this going forward and we are committed to making this happen.

The work within this exciting digital showcase represents the culmination of a student’s time with us, their unique creative journeys and signals the start of their professional lives.  You will notice as you scroll through the site exploring the work of our students, that a number of them have linked their work to the National Union of Students’ Pause or Pay campaign and a group of PGT students have chosen not to submit work at this time, the reasons for which are detailed within their personal statements.  We hope that these students will in time submit work and the digital platform has been developed to allow this.  All students can add new work as they complete it allowing them to share with you over the next 12 months the development of their practice as they transition from graduate to professional practitioner.

We invite you to join with us as we celebrate our students, view and engage with their work and reflect on the importance of creative people and creative education in complex and challenging times.

Penny Macbeth
Director, The Glasgow School of Art

Watercolour

Topographical Model

1:1000. Produced in order to gain a deeper understanding of landscape to harmoniously place my project within

Geological Sectional Study

1:10000. Acrylic & Steel

Capture the Landscape

Sketch model exploring how the architecture could frame the landscape.

Final Model

1:250

Final Model

1:250

Residential Retreat - Model

nestled in context

creativity occupying space

home away from home

SISTEMA

Representation of the residential retriet and concert hall for the SISTEMA charity and the local community in Balloch, Scotland.

cross-section river leven

axonometric site plan

entrance

Music Retreat

The combination of a residential and performance space is captured within the landscape of Balloch. Its beautiful surroundings remain interrupted with the buildings matching the tranquil setting. The juxtaposition of the buildings catches the eye of by passers and lures them in for more.

Interaction

The way the buildings interact with one another is portrayed in this social scene. An open private space connects the two buildings together, allowing the children to interact with one another and remain in a safe space.

The Site

Accommodation Section

Bedroom View

Bedroom View

Performance Hall Section

Performance Hall View

Site Section

Amphibious

A public performance hall and floating residential retreat for young musicians. Building for transience and commitment to the community through a duet of extreme difference.

Floating Residential Retreat

Public and Private route through the site

Balloch town when residential building has departed into Loch Lommond and Location Plan: Journey from Railway to Loch.

Sited in the centre of Balloch town, the scheme acts as a gateway to Loch Lommond and The Trossachs national park, defining a new town square along the soft boundary of the river.

Visualisations of journey through the site

From train ride to public space, through performance to safety and privacy in nature. Balloch is the remnants of a fractured journey from steam train to steam boat up to the highlands. This project creates a new journey away from the urban.

Floating Residential Docked in Balloch

Retreats being of temporary nature have informed the architecture to be transient. Departing from the performance hall which remains a place making, accessible public asset to the town.

Elevation towards loch

The scheme is a duet of two buildings that require close physical proximity yet an extreme difference in privacy.

Water as a soft boundary for privacy

Residential Plans and Sections

The residential retreat is able to float due to a steel tubular pontoon and uses systems such as: rain water harvesting, passive ventilation and underfloor heating supplied by a closed-loop water source heat pump. Easily deconstructed as a post and beam frame, natural insulation and sheets of zinc to be recycled and reused.

Technical Detail Section

The Pedestal

Initial schematic drawing and the development work at 1:2 scale.

Site Isometric

Construction Details

Construction Model

Showcasing the relationship between the brick volumes and timber roof.

Site plan at 1:500 scale

Initial arrival section/ elevation to the site at 1:500 scale

Site section at 1:500 scale

Site section at 1:500 scale

Detailed section and elevation

Visualisations

Site axonometric

Perspective section of the retreat

Sections of the performance hall

Perspective of the complex

Perspective of the performance hall

Axonometric structure

project title

cell unit - old + new

masterplan

block deconstructed

site map

sections

axo of joint family level

view of unit terrace

model image

pause or pay

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.

Redefining Homeless Housing

Site

Redefining Homeless Housing

Cell Types

Redefining Homeless Housing

Cell Sections

Redefining Homeless Housing

Elevation

Redefining Homeless Housing

Plans

Redefining Homeless Housing

Interior Visuals

Redefining Homeless Housing

Exterior Visual

Redefining Homeless Housing

Exterior Visual

Design for Natural Systems

Visualisation. A Housing block in the Merchant City, that incorporates natural and mechanical systems to support nature and sustainable life in the city.

Design for Natural Systems

Plan. Adaptable housing units reduce the distance between work, production and the natural.

Design for Natural Systems

Structural Model. The building framework supports nature in the city, which in turn supports human life.

Collaborative Glasgow

Visualisation. A space for collaborative design, production and performance to enable democratic representation of the diverse context it is in.

Collaborative Glasgow

Section. An open experience is arranged around the cycle of idea to production, to performance.

Collaborative Glasgow

Detail Model. The material, spatial, functional experiences are arrived at from a nature-centred approach, lessening the impact and enabling it in the city.

The Music Lab

Diagrams

Ground Floor Plan

First Floor Plan

Second Floor Plan

Third Floor Plan

Merchant City Perspective

Long Section

Urban block

We propose to arrange the different departments of a school around an urban block within the Merchant City and for it to be open for public use. The school is open to residents and wider city habitants, offering access to education and providing public amenities while being fully integrated into the city fabric.

Trongate facade

Typology section

The design uses a range of typologies and stacks them on section to create homes for varying types of users while sharing communal spaces in the form of a courtyard and roof terrace.

Site Information

Thesis Investigation

Spatial Development

Ground Floor Plan

Long Section

Earlier Stage 4 Work

Isometric View

King Leopold II of Belgium in the Congo

Misinformation in Modern Politics

Key Strategies

The Approach

Short Section

Urban Forum

Interstitial Spaces

Experts' Debate Space

The Archive

The City

An anthropocentric view of Antwerp

The Intention

The remnants of industry and and ideas for re-use

The Site

Understanding the sites context, existing infrastructure and history

The Masterplan

Designing around four main contaminants: mineral oil, poly-aromatic hydrocarbons, heavy metals and benzene. This is also while setting out public and private clusters of buildings throughout the existing infrastructure.

The Mycological process

Outlining the principles of mycoremediation and carbon store through the use of mycelium and phytoremediative planting.

Mycelium

Utilising specific biological structures of mycelium in order to design facade panels.

1:20 Sectional Model

Exploring the impact of the facade on internal spaces.

Mycelium as a Texture

Exploring the use of mycelium patterns as a relief texture for internal plaster panels.

Mechanising

Exploring how the spaces can open up and close down to invite people to the site

Site Narrative

Exploring the proposed narrative of the public experience of space

Deconstruction - reconstruction - deconstruction

Abandoned warehouses viewed as a resource in building a new masterplan, resulting in a circular use of materials.

Industrial and post-industrial areas of Antwerp

As industry has moved areas and buildings have been left behind, in close proximity to the city centre.

District plan: existing and proposed masterplan

33 warehouses have been identified in the district of Den Dam, which lack potential for new uses and for creating public space. These can be deconstructed in order to create a new masterplan made up of the same materials.

Catalogue of elements and materials

Elements and materials from the deconstruction process have been mapped and organised as a database for creating new buildings.

Deconstruction and its potential

Model 1 shows a method of mental deconstruction as a way to study each element of the space and building in relation to its qualities of light, texture, tectonics and spatial qualities. Model 2 shows one way of testing the new uses of structural elements.

A new public building

Through the thesis I have tested the extremes of reuse, in relation to its potential. A new public workshop and market building has been created with a very different expression to the material's original use.

New uses of structural elements

The structure has been taken in use in different ways to allow for large and interesting spaces within.

Combination of brick wall sections

To allow for minimal deconstruction of the original materials, bricks have been deconstructed as larger segments of wall. These have then been combined to create a regular grid form of a variety of brick patterns, allowing for it to be further deconstructed and reused in the future.

New potential of elements

The main workshop space expresses the exposed steel, brick and corrugated metal sheets, keeping an industrial look but used in new ways. The spaces are lit by diffused daylight through large areas of polycarbonate sheets.

Facades

The facades of the storage buildings and the workshops take in use a similar expression, only differenced by the glazing and the roof form.

Human-Machine Interaction

The Thesis Project speculates on the impacts of AI, the robotization of labour market and the growing inclination towards automation and replacement of human jobs by machines, as well as seeking to define new parameters for a post-capitalist society through the design of a new typology building which combines a ‘human’ and ‘machine’ programme.

Antwerp and its port

Over the years, Antwerp’s identity and territorial expansion has been strongly connected with its port (ranked second in Europe after Rotterdam) representing the main economic driver for the city and the whole Flemish region (approximately 10% of the GDP and a total of 140.000 in between direct and indirect employees).

Race to automation

The race to productivity, efficiency and international competitiveness of today societies, is leading the Port of Antwerp to invest more and more into new technologies such as Artificial Intelligence (AI), drones, self-driving vehicles, automated cranes and many others; a tendency poised to change not only the logistics and shipping industry but also other sectors.

Future Port of AntwerpFuture Port of Antwerp

Antwerp World Expo 2055 | Poster and Tour Map

The proposal is set in a future scenario (2055) where Antwerp will be hosting the World Expo, an international exhibition designed to celebrate the achievements of the future automated Port of Antwerp. The event will lead to the construction of a new Institutional building located in the fraction of water separating the city and port area, establishing a new dialogue between the machine and human environment.

Building program

The building design takes the shape of a tower acting both as a gate to the port as well as the culminating entity of Het Eljiande district cultural axis, dominating Antwerp’ skyline and the former Port Authority. The building programme includes: . Data centre, digital infrastructure governing the automated port (machine); . Leisure, education and expo activities to entertain Antwerp’ citizens and visitors (human); . Cable car station as the new transport link between the tower and remaining Expo buildings in the locks; . Drone port occupied by drones whose purpose is to monitor the port landscape; These two main blocks are detached by a central atrium bringing light in and allowing drones to move freely.

Section

The section suggest Structurally, the building is defined by a modular layout in the south-side block due to the scalability and change in size of the data centre, while the north-side block is characterized by a hybrid truss system, allowing big open spaces for flexible and adaptable uses in order to respond to people needs and requests. To conclude, the two concrete cores stabilize the entire structure crowned by a system of 3d printers, cranes and robotic arms which automate its own construction.

Data Centre

The building environmental strategy foresees the reuse of exhausted heating produced by the data centre into leisure activities such as the swimming pool, sauna and showers or energy supply for the rest of the building. Therefore, this new sustainable data centre concept strives to transform this high energy-consuming typology into an energy-producing resource for communities to generate their own power.

Entrance view

Development Model 1:1000

Decentralising the City

Antwerp's Civic Framework

Antwerp City Plan

Study Models

Urban Repair

Approach

Civic Courtyard

Circulation

Elevation, Section AA

The Agonistic Assembly

The thesis is set in 2029 Antwerp, whereby following the results of the general election, the New Flemish Alliance (N-VA) break the imposed cordon sanitaire and form an alliance with the far-right Vlaams Belang party. Together they initiate their common mandate for the establishment of a newly independent nation of Flanders. The thesis proposal is for the Flemish National Assembly, a public institution that integrates governmental ministers, NGOs, activists, and the wider public within one building. Several conflictual relationships will be enabled between diverse demographics through the intersection of high/low culture political and public programmes. The proposal seeks to establish an agonistic architectural language through the creation of a contemporary 'Polis', defined by professor Eric Swyngedouw as "the site for public encounter, democratic negotiation and radical dissent".

Insurgent Polis

Belgian Archipelago

I propose a reading of Belgium as an Archipelago of politically and geographically distinct islands. The federal government is formed from a complex arrangement of language based communities, cultural regions, and local provinces, that are fundamentally divided between the Capitalist and Socialist camps of Flanders and Wallonia. Geographically, Belgium is a low-lying country divided into 3 distinct regions: the coastal plains in the North-West, the low-lying polders in the centre and the Ardennes Plateau in the South. Similarly, Antwerp can be seen as a pluralistic composition of discrete islands, held in a dialogue through the urbanisation that connects them.

Site

The proposition is situated around Antwerp's Bonaparte dock in Eilandje, at the threshold of the old medieval city. The unique urban room created by the old docks contains the features of the wider Belgian morphology, as represented by the six historic artworks. The thesis accentuates each feature through a landscape proposal that recreates the three distinct geographical regions of Belgium. The assembly creates an agonistic relationship with each of these constituent parts through a rotated grid that unapologetically interrupts the city whilst simultaneously allowing it to flow through the heart of the scheme.

Flemish National Assembly

The built proposal seeks to express the conflict inherent in pluralism through the intersection of three formal political objects, a public field and the MPs offices. The objects house the debate chamber, the library and the committee rooms, and together they contain the lobby - the space of conflict and encounter between the MP's, activists, lobbyists and public. Each object has a formal masonry crust, containing the political programme, and a lightweight timber nest, which hosts the space of public conflict. The MPs offices are contained within a new city block, that reads as part of Antwerp’s grain. Suspended above is the field - a three-dimensional ruin that contains the public programme of the assembly (studios, broadcasting suite, workshops, press offices, and exhibition halls). This surrounds the government, creating a constant tension between political and public life, whilst remaining open to the city.

Tectonic Pluralism

The detailed design of the assembly is driven by the principle of Tectonic Pluralism, which is defined as the dialogue between discrete design languages. The assembly is composed of masonry crusts, timber nests, a 9x9m concrete frame, CLT boxes, and steel servicing and walkways. Each distinct space follows its own material logic, resulting in duplicated structures and enclosures. The threshold between each enclosure becomes a terrain vague, a liminal space in which the public and political can engage in agonistic encounters.

Parliamentary Lobby Section

The Lobby & The Field

Testing

Process

The work exhibited thus far was completed in March for the purposes of an interim review, and is therefore not final. The thesis has since developed in several key ways as illustrated in the bottom row of sketches. Programmatically the changes densify the scheme, by introducing four political objects (library, committee rooms, broadcasting suite, ministers officers), moving the debate chamber into the lobby and surrounding the heart with more playful and engaging public programmes. Architecturally the proposal has become considerably more open and loose, by breaking down each object into a collection of distinct elements. The work is ongoing, and the current intention is to complete the thesis in July. Any developments towards the final project will be recorded and published on my upcoming website.

Intergen Antwerp is an intergenerational learning facility proposed within one of Antwerp’s many city blocks. Intergenerational facilities have shown to be successful for preventing ageism in children and for fighting loneliness in elderly people, as well as benefiting their respective families. The idea of immediate interaction across the age groups has formed the project’s components, such as a care home and educational facilities, which are linked by the act of collective sharing. The different buildings, which have different levels of privacy, are connected through both prescribed social spaces and by the formation of informal spaces in-between the facilities. By creating spaces that encourage interaction between children and elderly, the first and the last stage of life; a new place for living, learning, and playing is created within the city.

Through explorations in one of Antwerp’s residential areas – the 2060 quarter, a hidden courtyard was revealed within one of its many city blocks. Zusters der Armenplein is an enclosed courtyard containing both communal and private areas: a private area for care home residents, a park, and a communal garden used for growing flowers and vegetables. There are gates situated at each side of the block that lead you through the courtyard during the day, until the path closes for the public during night time. Zusters der Armenplein is an example of many successful city blocks in Antwerp, and the project intends to build upon the existing components and facilitate the interaction between people of different ages.

The organisation of the different buildings, as well as the shape and functions of the connective roof, was explored and developed through a series of models in different scales.

Intergen Antwerp proposes the coexistence of several buildings: a nursery and primary school, an elderly care home, and a learning facility containing both educational and leisurely spaces. The buildings’ separation is a response to the city’s fine urban grain, but each of the proposed buildings are connected through a shared terraced space and the greenhouses covering the buildings’ roofs.

The private; primary school, nursery and care home, and the communal; learning facility and the community hall have several shared spaces within and between them, which is seen clearly on the ground floor level. The leisurely common ground acts as a circulation space, keeping the existing pathway through the block, and is open to the neighbourhood community during special occasions – such as market days. Facilities that can be used by more than one age group, such as a sports hall, art classrooms and media suites have been placed in different buildings to encourage more circulation across the common ground which leads to more interaction across the stages.

While the ground floor level contains more of the communal spaces, the shared terrace above will be used mainly as a playground for children and elderly only. It is accessible from each of the buildings and will act as an extension of the private-shared spaces of each facility, while the void in the middle will guide circulation and bring light down to the common ground.

The facility’s common ground invites the neighbourhood community in during special occasions, such as market days and school festivals.

Uniting the different stages through the process of growing and harvesting, and cooking and eating food is not only a sustainable method of food consumption but also a way to educate children and adults how to source sustainable food in the city.

The buildings facilitate areas that are intended for social interaction as well as encourage the formation of new and more intimate spaces.

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Whilst you're here, the recycling is by the door.

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Lady and the Pig

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How long is a piece of string?

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24 Hour Body

A written piece inspired from the backs of shampoo bottles.

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Sequoias are dying!

A short documentary film about the dying Sequoia tree.

It Has Gotten Weird Out Here

A postcard series.

Urban Roots Logo Development

This is just a few of the logos that were developed to get to the final logo used for the identity.

Urban Roots Leaflets

These are some examples of finished leaflets incorporating the whole identity.

Children's book WIP

A few spreads from a commission I am currently working on in collaboration with an illustrator.

Pause or Pause

As a graduating student at the Glasgow School of Art, I would like to state my support for the Pause or Pay Campaign.

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X

Series of experimental animations exploring movement with sound and space, and the shifting connotations of the letter x. Throughout history, the ancient letter has symbolised a myriad of different meanings. However, one use remains prevalent, its simultaneous ability for its meaning to be substituted for anything, and also represent a complete lack of anything. From there I explored our obsession with the unknown, the existential reality that we may just not be that important. The experiments not only manipulated the formation and possible movements of the letter, but introduced factors of sound and space in an attempt to research how the letter would interact. I included the sounds of the Voyager golden records, a strange arrangement of beeps and buzzes that when decode reveal images and information of life on earth. I also played with plinths, gauze and projection to bring the experiments into the living realm so that they may be experienced again in a new way.

InPractice

InPractice is a quarterly journal that bridges the gap between graphic design/typographic theory and practical design principles. The journal is dotted with interviews and shorter articles from both designers and writers broken up by longer essay features. The essays have been reformatted for a journal friendly setting to allow easier reading and an aesthetically digestable experience from readers of all backgrounds.

X

Responsive X animation to Golden Records audio.

Un-useless (environmental)

As part of a brief exploring the art of Chindogu (objects designed for a specific individual need that would in practicality serve no real use), I developed a set of site specific vinyl signage. Inspired by Otl Aicher's signage system, I employed typical shapes, objects and figures found in common signage and began to manipulate their place in the environment, encouraging an ironic playfulness that causes the viewer to look again. The use of the Univers typeface offered a utilitarian and commonplace type to further subvert.

Un-useless (branding)

This identity system is for use in a fictional exhibition showcasing objects from various designers and artists that subvert the utilitarian uses and social relevance of everyday objects. Following from the vinyl signage experiments, promotional elements for the exhibition as well as a logo was developed. The exhibition title is inspired from an interview with original Chindogu artist Kenji Kawakami in which he describes his inventions as 'un-useless'. The sound as well as the grammatical formation of the word is an ideal indicator for the absurdity of these inventions and encapsulates the retaliation of conformity found in the objects included in the exhibition. A continued sense of fun and irony is included in the brand as the wonky dash and signage icons becomes characters in themselves, subverting the order and use of posters and banners. Even the printed material becomes objects of interference. A leaflet too big to handle and a poster that spreads its message through tear away stubs that ultimately lead to its demise integrates the brand irony further.

Un-useless (brand)

Poster developments

Un-useless (brand)

Poster tear-away stub

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Serendipity

Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground

Price: £100

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Serendipity

Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground

Price: £100

This item is for sale, please contact for more information.

Serendipity

Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground

Price: £100

This item is for sale, please contact for more information.

Serendipity

Serendipity comes in waves, unplanned and uncontrollable. Yet, it is serendipitous moments that connects mankind to the unknown, developing a certain artistic freedom as man starts to make nature his playground

Price: £100

This item is for sale, please contact for more information.

Land

An ongoing exploration of the environments that surround us

Price: £120

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Land

An ongoing exploration of the environments that surround us

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Limits

Capturing and documenting stories of those who push the limits of the human body

Price: £50

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Limits

Capturing and documenting stories of those who push the limits of the human body

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Limits

Capturing and documenting stories of those who push the limits of the human body

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BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Fashion Collection: Sherpa and the Altidude

Fashion Collection: Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Look 4

Ruched sleeve rain jacket with scarf detail inspired by a Glaswegian football player and the fans scarves.

Look 5

Tracksuit with 70s collar and exposed print detail and distorted flare trousers.

Look 6

Pinstripe shirt with 70s collar and ruched waistband inspired by photographs of my parents in the 70s and 80s.

Line Up

Final Line-up featuring Raymond Depardon's photographs of Glasgow in 1980

Accessories Research

Accessories project inspired by the headscarves and shopping bags seen in photographs of old women in the 80s.

HISTORICAL TRAUMA / 15 400 PIECES

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PAUSE OR PAY

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Barriers to Accessing Support

For this study I have been working with one young person to develop an augmented reality application that communicates some of the barriers they have encountered when accessing support for their mental health. The main challenge this young person faced was consistently relying on telephone communication to access such services – something they found impossible due to the nature of their anxiety. Using the AR application, audio and animations are activated when visual triggers are detected. These visual triggers are fictional correspondence inspired by the real correspondence the young person received - one of the most significant being a self-referral card. While a self-referral system might seem practical for service delivery, and can even seem insignificant to others, it can be a huge barrier to some users who need to access the service. In this work I hope to communicate the emotional implications of such systems and how they can be counter-productive for young people in the treatment of mental ill-health.

Stigma

Stigma is still a significant barrier when it comes to young people talking openly about their mental health. When a young person experiences stigma they can begin to feel their mental health condition defines who they are. Using the Tobii eye-tracker and Processing I have been developing an interactive installation that features video interviews of three young people talking about their experiences of mental ill-health and associated stigma. These video interviews are initially distorted with stigmatising phrases the young person has experienced. When the eye-tracker detects that someone is gazing at the display the video becomes less distorted – and the user begins to ‘see’ the person beneath the stigma and hear their story.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity, Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D render

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D printed models

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Genesis - detail

Sixty Minutes in Minecraft - detail

Sixty Minutes in Minecraft - framed drawings

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Processing sketch that causes a popup to appear on screen whenever there is an attempt to close the window.

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Teapot Head

Digital computer aided design model of 3D printed sculpture.

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

LeftLeft

A cast of a left hand which has been 3D modelled and then laser cut

“What do you think about ghosts?”- 1

series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.

“What do you think about ghosts?”- 2

This series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.-

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Age of Experience

Brainwaves / Muse lab

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Memory Box poster

poster of my project

Memory Box

movie

Residential Floor Plans

In this six storey building. The first five floors are dedicated to a range of sizes of flats to accommodate a variety of tenants.

The Corridors

A main design feature throughout the shared spaces in my design is curved walls. Curved walls are softer on the eye and the doorways located between the light voids and the external storage acts as a natural boundary between public and private space and giving them a feeling of “indoor streets”

The Light Voids

Natural light was an important factor when designing the layout of this building. I wanted to give more attention to spaces which are normally disregarded when designing residential buildings. Light voids down the centre of the building allows me to avoid having narrow dark corridors and gives the space more purpose rather than just being a pathway to get from A to B.

Materiality

Choosing materials which are sustainable, durable and affordable was important when designing this space. After researching lots of examples of previous social housing in Glasgow, a common theme was poor material choices which lead the buildings to fall into disrepair. The materials used throughout the building are easily maintained, within a reasonable budget as well as being environmentally friendly.

View Through a Light Void

Section of the Corridor

Often in new residential buildings, there is a lack of personality with every doorway only being distinguished by a number. To avoid this, and contribute to easy navigation of the building, I chose to incorporate different coloured doors as well as the curved design creating the opportunity to personalise your doorway personal belonging.

Social Space

To encourage community living, the top floor of the building is a social space which provides entertainment for tenants of all ages. These facilities include a games room, a play area, a gym, a library, a communal laundry and an indoor walkway full of greenery and natural light.

Indoor Walkway

This indoor walkway is a space for tenants to come and relax or take a walk when the weather isn’t so great. It is flooded with natural light from the large windows that surround the entire top floor and skylights in the roof.

Gym

As this housing scheme aims to provide people with a healthy life a gym in provided on the top floor to encourage tenants to keep fit and healthy.

Play Area

Often in flats there is not enough space for young children to run around and play, which can often cause tensions to run high when living in a confined space. This open space with visibility from the walkway allows parents to socialise while keeping an eye on their children playing.

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.

The River Hotel’s façade boasts natural stonework shown in this 2D visual seen alongside The Clyde Gin Bar, the only public space throughout the hotel accessed from its exclusive riverside frontage.

The entrance foyer makes use of natural light which floods this stylish yet functional space. With self-check in screens, 24/7 lobby desk and grand staircase, The River Hotel is bound to make a great first impression.

This section cuts through the Clyde Gin Bar showcasing booth seating to outward facing windows for views of the clyde, feature copper horseshoe bar and atmospheric private booth seating area towards the rear.

The Clyde Gin Bar is all about immersing yourself in local Scottish gins and how they are made. With 1:1 gin tasting experience you will learn about the botanicals used in each gin to their accompanying perfect serve. A smaller bar makes for a more intimate learning experience, creating a personal relationship between customers and staff.

The River Hotel has been designed to create an experience for every customer while being aesthetically focused, generating a range of atmospheres throughout. As they journey through the building, the interior will encourage visitors to reflect in its quirky corridors before they cross the boundary to their own private space.

These sections showcase the Main Suite and all it has to offer. Section A displays the spacious sleeping area and its connection to the luxurious en-suite, although not completely closed off the use of materials creates a balanced divide between these two areas. Section B shows the lavished dressing area with bespoke archways housing wardrobe, shelving and vanity unit featured in all rooms. These arches are a reference the buildings architecture which is a key inspiration throughout the hotels design.

A section of the guest only lounge on the third floor, accompanied by a roof top bar area. Creating an exclusive space for only guests. The space is multi-functional, a lounge area during the day to the exclusive booths to be used for private use at night. The roof top bar offers amazing views of the city and a vital connection with the river.

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

Site Context

Section View

Plan View

Entrance

Feature Wall

Waiting Area

Changing Rooms

Sauna and Steam Rooms

Ramp Water Feature

Pool Room

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

Neon Glow

Reflections of the neon lights.

Structural Underside

Kelvinbridge underside modelled.

Piano Player

Pedestrian underside of Kelvinbridge with crowd.

Misty Rain Entrance

Late evening stormy weather with a busy street peering into structure.

Luke J J White - white-luke-10

What do we need for rest?

visual collage

In dream

visual collage

Reception

Male's chaging room

Women's bathroom

view from the middle on the 1st floor

Children pool with relaxing area

floor plan with iso view

Title Page

Floor Plan

Ground Floor Plan

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

Entrance Hallway

The Entrance Hallway mixes traditional Victorian Interior elements with modern finishes such as the Black MDF skirting that connects the space. There is soft reception as well as a waiting area, informal meeting room and retail space.

Waiting Area

The Waiting Area combines traditional wall panelling with modern colour finishes and furnishing.

Retail Space

Meeting Room Section

The Meeting Room is disguised from the hallway through the application of a Dichroic Film over the glass entranceway. This adds another layer of theatricality to the buildings experience as only distorted views and shadows are visible from inside and outside the meeting room.

Meeting Room Interior

The Interior of the Meeting Room makes use of the building’s Red Sandstone exterior as a feature wall, in addition to leaving the original windows clear from obstruction. An old Waverley leaflet advertising both the Cinema & Local Businesses is framed on the wall. A tribute to the building’s past & current occupation.

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

LIBRARY

users can browse tales of Scottish mythology, there are also headphones built into furniture which allow users to listen to recordings of the tales. The structures of the furniture are inspired by Beira, King Angus and Bride.

BALCONY

built into the roof of the building, the balcony protrudes out of the building.

ELECTRONIC DRAWING SCREEN

users can create pictures inspired by the stories they’ve heard/read, the pictures will stay visible on the screens for half an hour.

ARCHIVES

in this space users can both create stories to add to the digital archives and browse the archive using I pads. There are screens which display stories from the archives dotted around the space and they change throughout the day

RECORDING ROOMS

users can record their own stories which will then be added to the archives and played through a speaker in the Water Platform situated in the river

CUBICLE

the design for the cubicle doors mirror the design of the greenhouse at the peoples palace which is situated within the park.

WATER PLATFORM

"anytime that is a betwix and between is the faeries favourite time, they inhabit transitional spaces like the bottom of the garden: existing in the boundary between cultivation and wilderness, or at the edges of water, the spot that is neither land not lake, neither path nor pond."-Brian Froud

INSIDE WATER PLATFORM

stories users have recorded in the recording rooms will be played through a speaker. A lot of Scottish mythology is based around water so it is important users connect with the river.

GARDEN//

EXPLORATORY ARTEFACTS//