Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Glasgow

I am delighted to welcome you to The Glasgow School of Art Graduate Showcase 2020. We hope you enjoy our creative response to mounting a physical degree show during the current pandemic. Our digital platform enables us to share the work of our hugely talented graduates at this important moment in their careers.

As a creative community we understand and value the significance of the physical public exhibition, and its importance to the individual practitioner and their audience. Once we are able to move beyond social distancing, the GSA is committed to assisting our graduates as they enter their creative careers, supporting them to develop physical exhibitions which showcase their work. Our support will manifest itself in sponsorship and access to exhibition spaces, and our dedicated team are developing a guidance framework for this next stage as I write. Glasgow as a city thrives on the quality and volume of its exhibition and cultural programming, it is essential that the GSA and its graduates continues to contribute to this going forward and we are committed to making this happen.

The work within this exciting digital showcase represents the culmination of a student’s time with us, their unique creative journeys and signals the start of their professional lives.  You will notice as you scroll through the site exploring the work of our students, that a number of them have linked their work to the National Union of Students’ Pause or Pay campaign and a group of PGT students have chosen not to submit work at this time, the reasons for which are detailed within their personal statements.  We hope that these students will in time submit work and the digital platform has been developed to allow this.  All students can add new work as they complete it allowing them to share with you over the next 12 months the development of their practice as they transition from graduate to professional practitioner.

We invite you to join with us as we celebrate our students, view and engage with their work and reflect on the importance of creative people and creative education in complex and challenging times.

Penny Macbeth
Director, The Glasgow School of Art

a view from the residence

encapsulating the sense of journey from the residential towards the performnace hall, sitting out in the landscape.

the space between

a sense of the enclosed and intimate environment of the residential retreat with its subtle hints of connections to broader landscape.

the site

a representation of the jurney and connection between the residential and performnace.

residential atmosphere

a study of the intimate yet lively atmosphere of the residential portion of the scheme.

residential form

a representation of the costal influence on form, material choice and colour and scale.

a residential detail

an exploration of material and form: a CLT structure.

The scale of the scheme

a more accurate sense of scale of the journey between the residence and performance hall, across the pier and into the water.

modelling the performnace hall

an exploration of the simplicity of structure and transparancy of material- this space is exposed and honest.

a performance detail

an indepth exploration of the layers of structure and material that this building endeavours to make apparent in its design.

The Pedestal

Initial schematic drawing and the development work at 1:2 scale.

Site Isometric

Construction Details

Construction Model

Showcasing the relationship between the brick volumes and timber roof.

Site plan at 1:500 scale

Initial arrival section/ elevation to the site at 1:500 scale

Site section at 1:500 scale

Site section at 1:500 scale

Detailed section and elevation

Visualisations

SISTEMA

Representation of the residential retriet and concert hall for the SISTEMA charity and the local community in Balloch, Scotland.

Amphibious

A public performance hall and floating residential retreat for young musicians. Building for transience and commitment to the community through a duet of extreme difference.

Floating Residential Retreat

Public and Private route through the site

Balloch town when residential building has departed into Loch Lommond and Location Plan: Journey from Railway to Loch.

Sited in the centre of Balloch town, the scheme acts as a gateway to Loch Lommond and The Trossachs national park, defining a new town square along the soft boundary of the river.

Visualisations of journey through the site

From train ride to public space, through performance to safety and privacy in nature. Balloch is the remnants of a fractured journey from steam train to steam boat up to the highlands. This project creates a new journey away from the urban.

Floating Residential Docked in Balloch

Retreats being of temporary nature have informed the architecture to be transient. Departing from the performance hall which remains a place making, accessible public asset to the town.

Elevation towards loch

The scheme is a duet of two buildings that require close physical proximity yet an extreme difference in privacy.

Water as a soft boundary for privacy

Residential Plans and Sections

The residential retreat is able to float due to a steel tubular pontoon and uses systems such as: rain water harvesting, passive ventilation and underfloor heating supplied by a closed-loop water source heat pump. Easily deconstructed as a post and beam frame, natural insulation and sheets of zinc to be recycled and reused.

Technical Detail Section

Structural Response to Geometries of Plan - Journey from Urban, through structure, to Natural Environment

Activities Centre Entrance Perspective

Performance Hall Perspective Section

3_AXIS

Located in Balloch, Scotland, the residential retreat and performance hall will help children with a difficult family backgrounds reconnect with the nature and their surroundings. Seeking similarities between musical harmony, space and human body it is my intention to create a place of escape and contribute to childrens mental health through the interaction with my building, nature and music practice.

Site Plan 1_200

The site for the project is a cross point of three axis: Axis of journey, axis of escape and public/private axis. Laid out in an east-westerly direction, the building responds to its surroundings in a number of ways. The location of the buildings not only benefits from breathtaking views, but also is a part of environmental strategy. In order to achieve energy self-sufficiency, the project of a residential retreat is based on passive use of solar energy.

Floor plans of the Residential Retreat 1_200

The closer to the river edge the more private is the program of the residential retreat.

Perspective cross section of the residential retreat 1_50

The bridge in-between the two buildings is accessible from the sun space of the residential retreat creating the connection to the performance hall and practice rooms.

The Voids

The voids spread throughout the height and length of the building finished with a south facing roof lights act as light wells. The roof windows allow a flood of an unobstructed light that allow a natural light penetration far into the floor plan. The roof light enclosure, ceiling and some walls of the upper floors are painted white to strengthen the illumination by providing strong first reflections. The light reaches the timber panelling of the first and second floor and cast a warm glow throughout the bridges that lead children to their flats.

Flexible Comfort

The flexible system of the partition walls within the cloisters gives the opportunity for every kid to feel comfortable in the residence. The rooms are also designed in a way to provide enough space for the instrument practice.

The sun room

At the south part of communal areas, there is a large sunspace stretching across the south-west facade. It serves several functions from a pleasant place of botanical discoveries to a dreamlike meeting and circulation space. Moreover, it forms a buffer space able to capture heat during winter. The open floor plan allows flexibility and facilities the distribution of the warm air to the communal areas.

In-between

The performance building is conceived more as a pavilion in the park than a classic urban building, more like a roof protecting a public space. The polycarbonate skin allows the sun to penetrate the building, reaching the exposed rammed earth walls that surround the main event space. During winter the thermal mass walls absorb the passive solar energy and slowly release their heat into the interior of the event space reducing the heat demand. The skin of the building allows continuity between the structure and the park, without giving up a certain privacy for the activities that take place inside. Seen from outside, during the day, the translucent skin of the building appears sculptural and does not make the immediate visual communication between the interior and exterior possible; at night, this situation is reversed and the interior becomes perceptible from the outside.

To perform

The secondary structure of the roof consists of thin and deep LVL beams which bring a diffused sun light within the space the whole year round. The primary structure accommodates the lightening and sound equipment.

PATH CONCEPTS

The project emphasises a sense of journey. The buildings act both as a destination and as a starting point for adventures beyond. The incorporated walkways connect the different buildings and allow people to explore the boundary where water meets land.

SITE PLAN

This most recent project as part of Stage 3, is a music retreat fro children and community performance hall in Balloch, for the music charity Sistema. The proposal uses active and passive systems that utilise the environmental nature of the site which include the bank of the River Leven just before it joins Loch Lomond, and an island facing the bank. The retreat is on stilts which straddles the boundary between the island and the water. The island provides seclusion whilst still engaging with the town. It takes precedent from ancient Crannogs once found on the loch often built for defensive purposes.

AXONOMETRIC

GROUND + 1ST FLOOR PLANS

An island denotes isolation. The water acts as a defensive barrier and gives the retreat a sense of protection, in a location that is open and public. The client expressed that the trip was equally an opportunity for the children to get out of the city and be in nature as it was about learning music. I wanted to foster this. The island allows for the children to have space to explore freely without any interaction with the public.

DETAILED SECTION

SITING AND FORM CONCEPT

The offsite Brettstaple construction allow for easy and sustainable deconstruction as the panels can be readily reused. All that is left is the recycled aggregate concrete foundation, which creates a platform for new interventions or a simple public space. This was to mimic the man-made islands, which is all that is left behind from the ancient Crannog structures. The temporary nature of the retreat suggests the island is only borrowed and what is left is a space for the community to inhabit.

MUSIC RETREAT + COMMUNITY PERFORMANCE HALL

The community performance hall acts as front door to the music retreat. This is to encourage chance happenings as well as organised engagement between the community, visitors and those on the music retreat.

'Sea Life Through a Lense'

This image represents my fundamental design goal: how to frame the natural beauty of Balloch. I took my inspiration from those unfortunate sea creatures who are imprisoned in restrictive and oppressive fish tanks in a sea life sanctuary on the loch. Whilst they are so close to the outdoors they are actually prevented from thriving outside in their natural habitat. In human terms I wanted to create a more positive relationship between inside and outside where visitors felt safe and warm inside but were drawn to the views of the loch and nature outside.

The Site Found

1:1000 Site Plan exemplifying the linear relationship between the residential and performance hall venues; imitating the pre-existing railway of Balloch which, its final stop was at the tip of the pier. The progression of a boat from jetty to jetty via both buildings and a canopy shaded pathway on land, shows the multipurpose links and modes of transport available as ways to accommodate the users when moving around the site.

'Portamento'

Mammals and nature co-exist between the walls of the residential retreat, through vast glazing, an indoor / outdoor living experience and materiality and design elements. On arrival visitors will observe a hanging façade of carved natural wood. The flowing, rippled appearance of the wood connects to sound waves created by children inside to the lapping waves of the river made by Mother Nature outside.

INGREDIENTS

1:50 principles of building detailing and mirroring front elevation render

Mornings in the Nest

Portal on the Pier

This performance hall concept serves as the threshold between land and water and is celebrated when music is being played by the residents. The choice of a curving form was precisely designed to imitate the mountainous range in the backdrop as well as the formation of waves, which are surrounding the pier that grounds the hall.

project title

cell unit - old + new

masterplan

block deconstructed

site map

sections

axo of joint family level

view of unit terrace

model image

pause or pay

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.

The Music Lab

Diagrams

Ground Floor Plan

First Floor Plan

Second Floor Plan

Third Floor Plan

Merchant City Perspective

Long Section

No Ownership Modes: Internal view of the architype R2++.

Four types of housing units were developed. R2++ is a Co-Housing unit on two levels which allows up to 6 double bedrooms.

No Ownership Modes: Layout of Achitypes R2++ and R1.

No Ownership Modes: Long section through Co-Housing and Co-Working components.

Each adult is allotted a Co-Working share. Renting the workspace may allow users to supplement their income during periods of economic difficulty. The proximity of the home to the workplace may improve the way of life of the users, with whole businesses being born through inhabitants working together.

No Ownership Modes: The scheme acts as a gateway to the new public space.

The thesis’ grow from each other and form part of a new social framework in both the private and public realm.

Vessel for Participatory Democracy: Detailed development of the vessel and associated structure.

The ground plane becomes one with the landscape.

Vessel for Participatory Democracy: Ground plan and landscape.

Vessel for Participatory Democracy: First floor plan.

Vessel for Participatory Democracy: Second floor plan.

The administrative offices to support the running of the participatory democracy.

Vessel for Participatory Democracy: Typical upper floor plan.

Vessel for Participatory Democracy: Imagined within the site.

Both schemes are situated in the heart of Glasgow’s oldest district, the Merchant City.

Axonometric

Axo View of Urban Dwelling

Central Perspective

Perspective view of urban building

External Perspective

Perspective of urban building as seen from common courtyard

2 Alternate perspectives

Perspectives of alternate explored versions of the scheme

Long Section and Elevation

Long Elevation/Section of urban building

Elevation & cross sections

Cross sections / elevation of urban dwelling

Axonometric Studies

Axo Studies of urban dwelling

Unit Floor plans

Examples of adapted unit floor plans to suit a variety of living conditions

Structural Work

Structural details of a separate project

1:50 Study model

A study model completed early on in the project timeline

A Collective Library

The library becomes a place for families as well as individual sanctuary.

A Shared Culinary Experience

The communal kitchen provides a social and learning environment for all ages.

The Urban Demographic

What makes people want to stay? Currently, there is a state of impermanence in Merchant City. It is lively in at the weekend and empty during the week. It is seen as a place where time is spent passing through it rather then staying. Offering the amenities to have the choice to stay, whether you are an artist, student or young family is crucial to the design strategies.

Street Conditions; Light and Heavy Labour

Differences in light and heavy labour, changing position depending on light; heavy structures to the north of the site facing Wilson Street, and light structures to the south facing Trongate. The painting studio on the roof is a hybrid of heavy and light structure, allowing green space to envelope the studio in a tranquil setting. It becomes a garden and play space for children.

1:2500 Proposal in Context

The masterplan comprises a school, multi-generational housing units and an artists in residence unit. Colonnades invite you into the space, providing covered walkways and open spaces for markets and exchanges. A monument, not exceeding the heights of the surrounding context, acts as a waymarker in Merchant City.

Ground Floor in Context

The retail and commercial spaces, such as the independent cafes and museum, maintain an activated, lively space throughout the day.

Ground Floor Proposal

First Floor Proposal

Cell Iteration for a Single Occupant

This micro study of the movement within a residential unit shows the private spaces divided by a large, inhabited wall into the semi-public studio and library space. Subtle level changes delineate this hierarchy, with soft buffers such as planters also creating further sub-divisions of space. Integrated furniture allows for transformative open areas, as well as thick floor plates for storage and pop-up furniture.

Labour and Domesticity with the Building

Working model

Context and program

Development of the conceptual model

Ground floor

First floor

Sequential experience

Observation on vernacular window constructions

parkland framing the market hall

A final render/visual showcasing the tim-ber frame market hall in the backdrop of the park.

market hall visuals

Visuals/renders highlighting the market hall in context with the landscape and the feel & look within it.

location

Maps and plans showing the location of my thesis project.

new den dam masterplan

A drawing presenting my new master-plan for the Den Dam area of Antwerp

abstract mapping collage

a Piet Mondrian inspired collage high-lighting the connections and infrastruc-ture happening all around Den Dam ar-ea.

constraints

A visual diagram showing the obstales that the site has to address.

status quo – the issue

Diagram displaying the current circumstances in the area and highlighting the ambition of my thesis for the neighbourhood.

masterplan strategy

An outline strategy for Den Dam.

testing | models | experimentation

A series of various masterplans for the area tested in model form.

visuals

Further visuals highlighting the various buildings and parklands within my thesis design.

Hypothetical narratives of living structures.Weaving Factory.

Weaving factory and urban garden on the edge This intervention is standing on the edge of the city. It is larger in scale than the previous two. The area is famous for crafts and hand made products. This intervention filled the understudied, complex, odd site. Weaving factory and urban garden facilitates the space for communal use of this craft neighbourhood and regenerate the area in a humble way. A small step of suggestive improvement with collective and participatory manner may lead to larger changes.

This item is for sale, please contact for more information.

Bicycle repair station.

This structure is built from a collection of observed components around Kyoto. Its is almost the exaggerated performative interpritation of Kyoto rich urban patterns. It represents the clash of tradition and contemporary in ad hoc and bricolage manner. Function inhabits this structure in a process, also its size is never defined, it can grow, develop. There is an initial part provided by the architect/professional, but the rest is easily attached and developed by the community, users.

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Bicycle repair station.

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Community Garden and Bee-keeping roof station.

Garden between sento public house and parking This intervention inhabited a shallow and underused site of contradictive situation. Such situations are often seen in Kyoto. The function of this intervention is urban garden and beekeeping stations on the rooftops. Again the structure comes from observed components and primarily recycled materials.

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Kyoto context from memories

Ad hoc and bricolge context. Traditional and contemporary clashes.

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Bicycle repair station.

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Experimental Laundrymat been done from dissembled components

This test has been done solely from disassembled ad hoc structure

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Concept collage of design thesis: ‘Act Natural’

Principles of nature have been followed throughout the design process. Situated in the university campus, the thesis proposal uses the design of an Innovation Research Centre for Biomimicry to provide opportunity for the following: To create more opportunities for biomimetic design which accommodates a cross-culture of disciplines which all take inspiration from the natural world to solve contemporary problems. To bring nature back into the city and increase biodiversity. To create soft touch and sympathetic architecture. To explore natural and organic forms in the design.

Green Space Analysis

With 15m² of public greenery per inhabitant and only 14% of the ground surface being soft urban landscape, Antwerp’s medieval centre has the lowest percentage of green area.

Urban Strategy

The proposed Innovation Centre for biomimicry is connected with The Royal Zoological Society of Antwerp located at the zoo and botanic garden. Green corridors have been introduced for nature highways, linking up existing green areas in the city.

Site Analysis

Study of existing species found on site and target species to be reintroduced.

Key plans

n/a

Cross Section

From left to right, the section describes the two storey accommodation block, three storey research and design facility, shared atrium café, below ground lecture theatre, prototyping hall and workshop facility.

Elevations

n/a

View through the building

n/a

Workshop and prototyping space

n/a

Close up elevation and section

Notwithstanding the decision to design out artificial strategies through material specification, structural design, environmental design and services, the buildings naturalness becomes most apparent in the greening of the external envelope.

Axonometric of design proposal

n/a

Thesis Synopsis_

Industrial Typologies

Catalogue: Components

Catalogue: Parts

Construction Diagrams

Visualisation

Vacancy

Visualisation

Antwerp Fashion Revival

Fashion design urban design

Antwerp Fashion School

Fashion school design

Antwerp Fashion School

Physical model

Fashion School Structure

Fashion school grid shell canopy structure analysis

Bending Active Grid Shell

Physical model study of structural core

Grid Shell Structural Dome

Antwerp fashion school structural core

Grid Shell Canopy

Grid shell structural canopy

Antwerp Fashion Revival

Urban Plan of Antwerp Fashion District

Antwerp Fashion Revival

Section of Antwerp Fashion District

Mark-Burnett-Film-Stand

A Type of Sound

A Type of Sound Creating a relationship between type and sound. Using the typeface Futura the geometric sans serif typeface which was based on visual elements of the Bauhaus design style of 1919 to 1933. Futura’s simple geometric circles, triangles and squares represent function over form, taking away the nonessential and decorative elements. Working with a local musician Pefkin https://pefkin.bandcamp.com/music to match sound to type and create a sonic typeface, I immediately thought of how soundwaves are graphically represented by triangle, sine, square and sawtooth waveforms. We assigned a waveform to fourteen letters, matching the shape of the letter to a waveform, and created 2 octaves worth of tuned sonic type. With the remaining 12 letters we created more percussive tones, using found sounds. Instruments used include Korg Volca FM, Korg Volca Modular, Doepfer Dark Energy, Korg Kaossilator, Arturia Brute, acoustic guitar, Aeolian Chimes found object sound sculpture, zither, ebow, chimes, hydrophone.. The sounds were treated using reverse reverb, pitch-shifting, backwards loops. Using After Effects the new typeface was animated and combined with the individual sounds to create an interactive typeface that was ever evolving into a new sound or shape with simple overlays, pitch speed and rhythm. Through a significant period of exploration and experimentation the project has evolved from a simple circle, to a sonic, visual and interactive typeface which can be applied in work, play or identity. Mark Burnett Year 4 Com Des – Graphics M.Burnett1@student.gsa.ac.uk

A Type of Sound

Creating a relationship between type and sound

A Type of Sound

Creating a relationship between type and sound

An interactive typeface.

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

In Moleca

Immersed in canal water, a tourist arriving in the city hesitantly stares into the path ahead of them. It is unclear where the path ends and the canal begins as boats wash up on the sidewalk.

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In Moleca

High-tide levels, painted on a wall by locals. These ambiguous DIY markings can be found around the city, documenting the increasing tides of the Acqua Alta. Like children’s measurements on a wall, it is uncertain as to what height these markings may be in the future.

This item is for sale, please contact for more information.

In Moleca

A member of ‘Comitato No Grandi Navi’ holding a banner representing their local initiative and the issue it opposes: cruise ships. Around 600 enter the lagoon annually. It’s estimated that 1 cruise ship pumps out the equivalent to 1 million cars worth of emissions in a single day.

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In Moleca

A tourist in fancy dress stares into the water whilst travelling on a vapareiso water-bus during the ‘Carnevale’, the famous Venetian festival. This is the busiest time of year in Venice and attracts thousands of tourists who come to experience the old traditions of the ancient city.

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In Moleca

A cruise ship docked in the industrial area of Marghera. The scale of these ships in comparison to the fragile island that they are docking in is absurd. These have a devastating impact on the lagoon’s ecosystem and the city’s underpinnings. An old utopian ideal of travel that should be forgotten.

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In Moleca

A sculpture by Mario Irarrázabal for the 1995 Venice Biennale, initially installed in the centre of Venice. I found it in a relocated in the Marghera on the mainland, crumbling and held together by scaffolding. A portrait of humanity; this resonates a strong depiction of our current climate.

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In Moleca

A hose siphons water from a flooded home back into the flooded street. Many residences are adapted to withstand the high-tides with raised doorways and flood barriers. In more severe cases however, these become ineffective.

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In Moleca

Tables and chairs huddled and chained together to prevent them from floating away. Taken in Piazza San Marco where tides reach the highest in Venice during the Acqua Alta. Also an area most often flooded by crowds due to mass-tourism.

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In Moleca

Staring into a vast landscape of nothingness, two tourists stand in Piazza San Marco up to their legs in water, one of the lowest areas of the city and most affected by the high-tide.

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Pause or Pay UK

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign. To read the full manifesto go to www.pauseorpayuk.org

Steve Reich / LSO Percussion Ensemble

Using one of the prints produced in the Systematic project, I digitally altered and applied as album and poster artwork that inspired the very pattern of the print. (See 'Phasing I') The album is London Symphony Orchestra Percussion Ensemble’s performance of Steve Reich’s Clapping Music, Music for Pieces of Wood and Sextet; performed on 30 October 2015 in St Luke’s London.

Artwork applied for large scale print

Phasing I

Inspired by the composer Steve Reich, this project explores how the compositional practice of minimal music could be applied and visualised through printmaking

Untitled

Modular woodblocks on the printing press

Phasing II

Woodblock prints on 50x70cm 200gsm Fabriano paper

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Systematic

Woodblock print on 50x70cm 200gsm Fabriano paper

This item is for sale, please contact for more information.

Letterforms

Potential letterforms derived from the modular shapes

Lines

Two book covers for Tim Ingold’s ‘Lines: A Brief History’ and ‘The Life of Lines’. These are designed in retrospect of a series I made in the previous year focusing on lines and systematic ways of printing. The covers feature a close crop of lines produced on a letterpress bed, showcasing the lines’ idiosyncrasies whilst the choice of printing also alludes to historic processes and indeed history itself.

Lines: A Brief History

A Life of Lines

Make It Move

Typeform and movement exploration

Frolic (short animation)

Music: Sun Rays Like Stilts by Tommy Guerero

HISTORICAL TRAUMA / 15 400 PIECES

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PAUSE OR PAY

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Fashion Collection: Sherpa and the Altidude

Fashion Collection: Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Look 4

Ruched sleeve rain jacket with scarf detail inspired by a Glaswegian football player and the fans scarves.

Look 5

Tracksuit with 70s collar and exposed print detail and distorted flare trousers.

Look 6

Pinstripe shirt with 70s collar and ruched waistband inspired by photographs of my parents in the 70s and 80s.

Line Up

Final Line-up featuring Raymond Depardon's photographs of Glasgow in 1980

Accessories Research

Accessories project inspired by the headscarves and shopping bags seen in photographs of old women in the 80s.

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Barriers to Accessing Support

For this study I have been working with one young person to develop an augmented reality application that communicates some of the barriers they have encountered when accessing support for their mental health. The main challenge this young person faced was consistently relying on telephone communication to access such services – something they found impossible due to the nature of their anxiety. Using the AR application, audio and animations are activated when visual triggers are detected. These visual triggers are fictional correspondence inspired by the real correspondence the young person received - one of the most significant being a self-referral card. While a self-referral system might seem practical for service delivery, and can even seem insignificant to others, it can be a huge barrier to some users who need to access the service. In this work I hope to communicate the emotional implications of such systems and how they can be counter-productive for young people in the treatment of mental ill-health.

Stigma

Stigma is still a significant barrier when it comes to young people talking openly about their mental health. When a young person experiences stigma they can begin to feel their mental health condition defines who they are. Using the Tobii eye-tracker and Processing I have been developing an interactive installation that features video interviews of three young people talking about their experiences of mental ill-health and associated stigma. These video interviews are initially distorted with stigmatising phrases the young person has experienced. When the eye-tracker detects that someone is gazing at the display the video becomes less distorted – and the user begins to ‘see’ the person beneath the stigma and hear their story.

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Teapot Head

Digital computer aided design model of 3D printed sculpture.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Genesis - detail

Sixty Minutes in Minecraft - detail

Sixty Minutes in Minecraft - framed drawings

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Processing sketch that causes a popup to appear on screen whenever there is an attempt to close the window.

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D printed models

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Age of Experience

Brainwaves / Muse lab

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

LeftLeft

A cast of a left hand which has been 3D modelled and then laser cut

“What do you think about ghosts?”- 1

series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.

“What do you think about ghosts?”- 2

This series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.-

Residential Floor Plans

In this six storey building. The first five floors are dedicated to a range of sizes of flats to accommodate a variety of tenants.

The Corridors

A main design feature throughout the shared spaces in my design is curved walls. Curved walls are softer on the eye and the doorways located between the light voids and the external storage acts as a natural boundary between public and private space and giving them a feeling of “indoor streets”

The Light Voids

Natural light was an important factor when designing the layout of this building. I wanted to give more attention to spaces which are normally disregarded when designing residential buildings. Light voids down the centre of the building allows me to avoid having narrow dark corridors and gives the space more purpose rather than just being a pathway to get from A to B.

Materiality

Choosing materials which are sustainable, durable and affordable was important when designing this space. After researching lots of examples of previous social housing in Glasgow, a common theme was poor material choices which lead the buildings to fall into disrepair. The materials used throughout the building are easily maintained, within a reasonable budget as well as being environmentally friendly.

View Through a Light Void

Section of the Corridor

Often in new residential buildings, there is a lack of personality with every doorway only being distinguished by a number. To avoid this, and contribute to easy navigation of the building, I chose to incorporate different coloured doors as well as the curved design creating the opportunity to personalise your doorway personal belonging.

Social Space

To encourage community living, the top floor of the building is a social space which provides entertainment for tenants of all ages. These facilities include a games room, a play area, a gym, a library, a communal laundry and an indoor walkway full of greenery and natural light.

Indoor Walkway

This indoor walkway is a space for tenants to come and relax or take a walk when the weather isn’t so great. It is flooded with natural light from the large windows that surround the entire top floor and skylights in the roof.

Gym

As this housing scheme aims to provide people with a healthy life a gym in provided on the top floor to encourage tenants to keep fit and healthy.

Play Area

Often in flats there is not enough space for young children to run around and play, which can often cause tensions to run high when living in a confined space. This open space with visibility from the walkway allows parents to socialise while keeping an eye on their children playing.

Title Page

Floor Plan

Ground Floor Plan

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

Entrance Hallway

The Entrance Hallway mixes traditional Victorian Interior elements with modern finishes such as the Black MDF skirting that connects the space. There is soft reception as well as a waiting area, informal meeting room and retail space.

Waiting Area

The Waiting Area combines traditional wall panelling with modern colour finishes and furnishing.

Retail Space

Meeting Room Section

The Meeting Room is disguised from the hallway through the application of a Dichroic Film over the glass entranceway. This adds another layer of theatricality to the buildings experience as only distorted views and shadows are visible from inside and outside the meeting room.

Meeting Room Interior

The Interior of the Meeting Room makes use of the building’s Red Sandstone exterior as a feature wall, in addition to leaving the original windows clear from obstruction. An old Waverley leaflet advertising both the Cinema & Local Businesses is framed on the wall. A tribute to the building’s past & current occupation.

Memory Box poster

poster of my project

Memory Box

movie

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

Elevations 2D

visual

Sauchiehall Street

visual

Renfrew Street

visual