Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Glasgow

I am delighted to welcome you to The Glasgow School of Art Graduate Showcase 2020. We hope you enjoy our creative response to mounting a physical degree show during the current pandemic. Our digital platform enables us to share the work of our hugely talented graduates at this important moment in their careers.

As a creative community we understand and value the significance of the physical public exhibition, and its importance to the individual practitioner and their audience. Once we are able to move beyond social distancing, the GSA is committed to assisting our graduates as they enter their creative careers, supporting them to develop physical exhibitions which showcase their work. Our support will manifest itself in sponsorship and access to exhibition spaces, and our dedicated team are developing a guidance framework for this next stage as I write. Glasgow as a city thrives on the quality and volume of its exhibition and cultural programming, it is essential that the GSA and its graduates continues to contribute to this going forward and we are committed to making this happen.

The work within this exciting digital showcase represents the culmination of a student’s time with us, their unique creative journeys and signals the start of their professional lives.  You will notice as you scroll through the site exploring the work of our students, that a number of them have linked their work to the National Union of Students’ Pause or Pay campaign and a group of PGT students have chosen not to submit work at this time, the reasons for which are detailed within their personal statements.  We hope that these students will in time submit work and the digital platform has been developed to allow this.  All students can add new work as they complete it allowing them to share with you over the next 12 months the development of their practice as they transition from graduate to professional practitioner.

We invite you to join with us as we celebrate our students, view and engage with their work and reflect on the importance of creative people and creative education in complex and challenging times.

Penny Macbeth
Director, The Glasgow School of Art

Exterior Context

Perspective Context

Location Diagram and Site Plan

Floor Plans

Cross Section Progression- 1

Exterior and Performance Hall

Cross Section Progression- 2

Adjoining Courtyard and Accommodation

Interior Renders

Development Model

Exploded Structural Isometric

Development Section

Music Retreat

The combination of a residential and performance space is captured within the landscape of Balloch. Its beautiful surroundings remain interrupted with the buildings matching the tranquil setting. The juxtaposition of the buildings catches the eye of by passers and lures them in for more.

Interaction

The way the buildings interact with one another is portrayed in this social scene. An open private space connects the two buildings together, allowing the children to interact with one another and remain in a safe space.

The Site

Accommodation Section

Bedroom View

Bedroom View

Performance Hall Section

Performance Hall View

Site Section

Proposed Location Plan 1:2500

Situated at the bottom of Balloch Pier, the new retreat offers an inclusive for all type of performance art. Surrounded by nature, this allows privacy, creating a peaceful environment to gain creativity - outdoor activity can occur.

Amphibious

A public performance hall and floating residential retreat for young musicians. Building for transience and commitment to the community through a duet of extreme difference.

Floating Residential Retreat

Public and Private route through the site

Balloch town when residential building has departed into Loch Lommond and Location Plan: Journey from Railway to Loch.

Sited in the centre of Balloch town, the scheme acts as a gateway to Loch Lommond and The Trossachs national park, defining a new town square along the soft boundary of the river.

Visualisations of journey through the site

From train ride to public space, through performance to safety and privacy in nature. Balloch is the remnants of a fractured journey from steam train to steam boat up to the highlands. This project creates a new journey away from the urban.

Floating Residential Docked in Balloch

Retreats being of temporary nature have informed the architecture to be transient. Departing from the performance hall which remains a place making, accessible public asset to the town.

Elevation towards loch

The scheme is a duet of two buildings that require close physical proximity yet an extreme difference in privacy.

Water as a soft boundary for privacy

Residential Plans and Sections

The residential retreat is able to float due to a steel tubular pontoon and uses systems such as: rain water harvesting, passive ventilation and underfloor heating supplied by a closed-loop water source heat pump. Easily deconstructed as a post and beam frame, natural insulation and sheets of zinc to be recycled and reused.

Technical Detail Section

The Brief and Site

Site Introduction

nestled in context

creativity occupying space

home away from home

RESIDENTIAL RETREAT PERSPECTIVE ELEVATION

The view of the retreat is shielded partially by the untamed trees, to give the building a sense of security from those that use the park. The glass of the building creates a visual connection between the interior of the building and Balloch's landscape.

RELAXATION SPACE

A space at the top floor dedicated to people who want to escape from other social spaces. It gives people time to themselves, whilst overlooking the river and the scenery beyond.

cross-section river leven

axonometric site plan

entrance

1. Intro

2. Site Model

3. Retreat Centre Exterior

4. RC Floor Plans

5. RC Section

6. Presenting the Retreat Centre

7. Concert Hall

8. CH Floor Plans

9. CH Section

10. Presenting the Concert Hall

'Sea Life Through a Lense'

This image represents my fundamental design goal: how to frame the natural beauty of Balloch. I took my inspiration from those unfortunate sea creatures who are imprisoned in restrictive and oppressive fish tanks in a sea life sanctuary on the loch. Whilst they are so close to the outdoors they are actually prevented from thriving outside in their natural habitat. In human terms I wanted to create a more positive relationship between inside and outside where visitors felt safe and warm inside but were drawn to the views of the loch and nature outside.

The Site Found

1:1000 Site Plan exemplifying the linear relationship between the residential and performance hall venues; imitating the pre-existing railway of Balloch which, its final stop was at the tip of the pier. The progression of a boat from jetty to jetty via both buildings and a canopy shaded pathway on land, shows the multipurpose links and modes of transport available as ways to accommodate the users when moving around the site.

'Portamento'

Mammals and nature co-exist between the walls of the residential retreat, through vast glazing, an indoor / outdoor living experience and materiality and design elements. On arrival visitors will observe a hanging façade of carved natural wood. The flowing, rippled appearance of the wood connects to sound waves created by children inside to the lapping waves of the river made by Mother Nature outside.

INGREDIENTS

1:50 principles of building detailing and mirroring front elevation render

Mornings in the Nest

Portal on the Pier

This performance hall concept serves as the threshold between land and water and is celebrated when music is being played by the residents. The choice of a curving form was precisely designed to imitate the mountainous range in the backdrop as well as the formation of waves, which are surrounding the pier that grounds the hall.

Redefining Homeless Housing

Site

Redefining Homeless Housing

Cell Types

Redefining Homeless Housing

Cell Sections

Redefining Homeless Housing

Elevation

Redefining Homeless Housing

Plans

Redefining Homeless Housing

Interior Visuals

Redefining Homeless Housing

Exterior Visual

Redefining Homeless Housing

Exterior Visual

project title

cell unit - old + new

masterplan

block deconstructed

site map

sections

axo of joint family level

view of unit terrace

model image

pause or pay

I, as a graduating student at the Glasgow School of Art, would like to state my support for the Pause or Pay Campaign.

S4 Studio. Cell Prototype

Stage 4 Studio (Cell, Block, District): A prototype dwelling (Cell) developed using the modular 3x3x3 structural cube system, with modular components such as walls, Windows, floors etc. The structural system allows for large span cantilevers, allowing courtyards to expose the nature from below and the allow light to penetrate from above. 2019.

S4 Studio

Stage 4 Studio (Cell, Block, District): The centre of the development viewed from street level shows the vertical layering from the public, open gardens on street level to the private developments which have naturally (unplanned) taken shape above to suit individual requirements. 2019.

34 Riverside View, Alloa

Craig's First project completed as a Design & Build Developer, while studying at GSA. He designed, detailed, costed, procured and project-managed the project between 2018 and 2019. The 22sqm domestic extension is a high quality design, utilising the confines of the site and passive design to enhance the spaces within with lots of light, ventilation and views to the garden. It uses High quality, long-lasting materials such as Dutch brick, Western Red Cedar, Zinc and Aluminium, and adopts a unique but simple steel ring beam to create seamless Corner openings. The final cost of £43,000 was under the national per/sqm average. See website. 2019.

Art Gallery, Forth Valley College

The Art Gallery was Craig's final year Graded Unit assignment - a result of 6 months work to fully develop a large-scale commercial building, from design, technical detailing, costing, implementation and final presentation. It itilised a steel space frame and a hyperbolic parabaloid roof to create a range of spaces within. Craig recently revised the project to make small amendments to materials, vegetation and even implemented a new gallery. Craig developed the design alongside his tutor - a graduate of GSA himself, Stuart Taylor. Craig's use of 3d live rendering as a design tool during the project set a standard which the college later adopted and one which Craig has continually adapted over the years. Craig credits the building as preparing him for professional practice and his eventual enrolement on the GSA Architecture course. See Website. 2014, 2019.

Dwelling Experiment A

Dwelling House A: Designed on a real-life plot, the Dwelling design was made by Craig as an experiment and was later used in his dissertation focusing on the viability of the architect to be both designer and developer. Using natural materials, and a unique structural approach, the Dwelling explores the possibility for designers to be more expressive in their designs while remaiming financially feasible. See website. 2019.

Dwelling Experiment B

Dwelling House B: An experimental Dwelling project which explores vertical design on a Urban plot. The design features striking Architecture, designed to allow light and ventilation to reach all parts of the Dwelling providing an attractive and mindful internal environment that allows it's users to reconnect with the city surroundings while maintaining a sense of privacy and security. It utilises a range of materials from recycled brick, corrugated steel and Aluminium to increase building performance while recreating a spiritual connection to the Urban fabric. This project designed by Craig and was later scrutinised and costed as part of Craig's Dissertation. See website. 2019.

Design for Natural Systems

Visualisation. A Housing block in the Merchant City, that incorporates natural and mechanical systems to support nature and sustainable life in the city.

Design for Natural Systems

Plan. Adaptable housing units reduce the distance between work, production and the natural.

Design for Natural Systems

Structural Model. The building framework supports nature in the city, which in turn supports human life.

Collaborative Glasgow

Visualisation. A space for collaborative design, production and performance to enable democratic representation of the diverse context it is in.

Collaborative Glasgow

Section. An open experience is arranged around the cycle of idea to production, to performance.

Collaborative Glasgow

Detail Model. The material, spatial, functional experiences are arrived at from a nature-centred approach, lessening the impact and enabling it in the city.

The physical

The void in between

The digital

the Neutral Sacred Space

territory of several denominations were indicated by colours and the dome and white are shared as a sacred place

Mosque & Synagogue in Antwerp, within twentieth-century belt

the Conflict

conflicts among culture, religions, architecture and territory

the Journey of Time

Authenticity

perception - a certain length of time pass repeatedly

Eternity

perception - insensitive to time

Transiency

perception - sensitive and concentrate on specific moment

the Conflict of Context

site on boundaries, among the new and old context, a cross the infrastructure

1. Natural Disasters

A major hurricane devastates at least one country in the Caribbean every year. While earthquakes and volcanic eruptions are not as prevalent, the Caribbean sits on a tectonic plate which could mean danger at a moment’s notice. This simply means that the architecture found in these places either need to be extremely resilient or adaptable. I have decided to take the latter approach.

2. Structural Model

The image shows the framework of a single ‘modular’ unit which has led to the design development of the thesis project. This form was generated through several iterations which were tested on site.

3. Community: Self-build Pavilion

The concept of self-build is complimentary with sustainability and disaster relief. This liberates the user from having to hire an expensive contractor and recognizes the social dimensions of the process, from consideration of the structure through to the lived experience of individuals.

4. Pavilion Functions

The pavilions themselves have specific functions to address specific needs. They can be used to address social needs such as gathering, community needs such as soup kitchens and market stalls and productive needs such as spaces for isolation and urban farming.

5. Filling the Urban Void

Welcome to Europark, a district located on the left bank of Antwerp city centre. There is an interesting collage of urban typologies and landscape fragments found within the district however, there is a lack of social infrastructure. Ninety-five percent of the land is residential and is otherwise completely isolated and not maximizing its full potential. The aim of the thesis is to solve the problems set forth by this type of modernist landscape such as, the lack of jobs, lack of social infrastructure and numerous urban voids while addressing the needs of the demographic.

6. District Strategy

The thesis proposes the regeneration of Europark by implementing a network of architectural interventions which address social and cultural needs culminating at an urban hub. The interventions seek to improve living conditions in Europark regardless of demographic by using a modern set of design principles which fill urban voids left behind since its completion.

7. Medieval Context

The units are capable of suiting multiple contexts for various needs. This unit solves the need for a social gathering space located in the centre of the medieval city in Antwerp, Belgium.

8. Residential Context

This image also depicts how the social unit can be used in a residential setting to fill cultural voids.

9. Pavilion Adaptability

Bringing people together to build these pavilions will undoubtedly improve the quality of life through a sense of community but also a sense of belonging and ownership. The pavilions are adaptable, multifunctional and self-built. This means that when the units reach the end of their lifecycle the materials can be repurposed to create something entirely new such as housing for residents, an office space or even an urban hub…

10. The Urban Hub

This self-build initiative will be used to train people in construction methodology which then prepares them to handle larger projects such as an urban hub. The following images depict how the interior spaces of an urban hub can be organised to host a variety of functions such as a market, community centre, training facility and more.

Antwerp Demographics- Bringing the world to Antwerp

With Antwerp being an extremely diverse European city, it was necessary to convey the different nationalities residing within the city. The range of nationalities of people residing in the city prompted for a thesis response which sought to invite the “world” to a central location to learn about languages of the country.

Antwerp Historic Centre

Antwerp has had major public realm improvement with Antwerp Central station being expanded to include a high-speed rail service which removes the terminus status of the station. The site selected for the proposal is the subject of a recent major public realm improvement which is situated on a main `boulevard within the city which used to be a boundary wall of the historic city. This makes the site selection favourable as it’s on a key historic gateway to the city from the newer side of the city.

Site Connectivity

Being surround by major transport links such as the train station, bus station, bike station and newly revamped metro-station, allows residents from all over Antwerp to come and learn languages, furthering their communication skills whilst acting as a catalyst for cultures to mix.

Proposal Ground Floor Plan

This ground floor plan shows an open foyer with exhibition space and cafe located on the ground floor.

Proposal Cross Section

This sectional study shows the main internal atrium space which acts as a catalyst for social interaction.

Proposal Long Section

This long section shows internal spaces of the language institute as well as the surround context. This includes the Antwerp tower, opera and the recently improved public realm on the boulevard.

Learning Landscape Tools

Researching the famous Dutch architect Herman Hertzberger, the design of educational buildings becomes clearer with his intention to create spaces which promote social interaction within its users. Hertzberger talks of “Inhabitable Corridors” which refers to circulation space become useable space in comparison to the traditional classroom arrangement where the corridors are often too long and dimly lit. These diagrams seek to show the different tools envisaged within the proposal building.

Proposal First Floor Plan

Moving from the ground floor to the first floor via the main staircase, users are granted access to a public lecture theatre. Travelling up through the building via another widened staircase, more traditional classrooms are located on the upper floors.

Proposal Floor Plans

The following plans give a sense of the different room layouts intended. There's an aspiration within the design to create open social spaces as well as some enclosed learning spaces. The teased theme in these floor plans looks at designed circulation space given the same lighting quality as the teaching rooms themselves.

Proposal Elevation and Section

This image seeks to show the materials envisaged for the project at the mid way point during the design phase.

Deconstruction - reconstruction - deconstruction

Abandoned warehouses viewed as a resource in building a new masterplan, resulting in a circular use of materials.

Industrial and post-industrial areas of Antwerp

As industry has moved areas and buildings have been left behind, in close proximity to the city centre.

District plan: existing and proposed masterplan

33 warehouses have been identified in the district of Den Dam, which lack potential for new uses and for creating public space. These can be deconstructed in order to create a new masterplan made up of the same materials.

Catalogue of elements and materials

Elements and materials from the deconstruction process have been mapped and organised as a database for creating new buildings.

Deconstruction and its potential

Model 1 shows a method of mental deconstruction as a way to study each element of the space and building in relation to its qualities of light, texture, tectonics and spatial qualities. Model 2 shows one way of testing the new uses of structural elements.

A new public building

Through the thesis I have tested the extremes of reuse, in relation to its potential. A new public workshop and market building has been created with a very different expression to the material's original use.

New uses of structural elements

The structure has been taken in use in different ways to allow for large and interesting spaces within.

Combination of brick wall sections

To allow for minimal deconstruction of the original materials, bricks have been deconstructed as larger segments of wall. These have then been combined to create a regular grid form of a variety of brick patterns, allowing for it to be further deconstructed and reused in the future.

New potential of elements

The main workshop space expresses the exposed steel, brick and corrugated metal sheets, keeping an industrial look but used in new ways. The spaces are lit by diffused daylight through large areas of polycarbonate sheets.

Facades

The facades of the storage buildings and the workshops take in use a similar expression, only differenced by the glazing and the roof form.

Development Model 1:1000

Decentralising the City

Antwerp's Civic Framework

Antwerp City Plan

Study Models

Urban Repair

Approach

Civic Courtyard

Circulation

Elevation, Section AA

(Still from) Double Circle Bloom

(Still from) Bloomin

(Still from) ReelSpaces

(Still from) Spit Bubbles

(Still from) GlassFlower

Cannibalistic Tendencies

Original etchings

Price: £35

This item is for sale, please contact for more information.

This work may contain graphic imagery, Click to toggle blur.

No Bubbles

Prints A3

Price: £40

This item is for sale, please contact for more information.

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

POLLUTED

Polluted is a photo-series that attempts to portray water pollution through the use of chemicals from around the home on film negatives to represent possible contaminants our waterways are exposed to. April 2019.

GIRLS AGAINST

The charitable organisation Girls Against held a competition to design the cover art of their first fundraiser compilation vinyl. I designed the winning entry that consisted of a lino cut design depicting a powerful woman surrounded by grabbing hands. I felt this design was appropriate as the organisation aims to raise awareness and fight against sexual harassment and assault at gigs. August 2018.

LOST

Lost was the penultimate project from my foundation year at Arts University Bournemouth. It focuses on my Granddad’s time in Vietnam and attempts to embody how his alzheimers may have effected the memories of his time there. I chose this particular time period after discovering a scrap book he had made that ducumented his time away with the Army supplying a rich variety of source material pertaining to one particular period in his life. The book utilises blank space along with damaged pages to enhance the curated and edited images to try and immerse the viewer in the disintegrating memories of a person with dementia. May 2016.

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PERSEPHONE

Persephone was a self directed print making project that resulted in the creation and sale of t-shirts on Everpress. This lino cut attempts to portray the Greek myth of Persephone’s descent into the underworld and her transformation into a queen. August 2019

GARDEN OF CHAOS

Garden of Chaos is a new magazine that aims to showcase Middle-Eastern countries, fashion, art, history and culture to a worldwide audience. This project is still in its infancy with final outcomes still in the process of being refined and developed. The desired logo is intended to be a modern play on Hieronymus Bosch style illustration and medieval Arabic manuscripts creating an intricate sigil for the reader to decipher. Ongoing

WARP AND WEFT

This project portrays the human mind as a delicate fabric prone to fraying creating a metaphor for cognitive disorders such as Alzheimers and dementia. I created a series of woven images from family photos of loved ones with dementia that aim to give the viewer an insight into the issues that come with loss of memory and the subsequent loss of self. September 2019

DAD

DAD is a font that has been taken directly out of the notebook my father keeps to aid his memory and transferred onto the digital plain. It was born out of the observed deterioration of his handwriting as his condition progressed, creating a visual embodiment of the often unnoticed early stages of Benson’s syndrome. March 2020

The Virtue of Water and Salt (of the earth)

Deriving it’s name from a chapter featured in John Graham Dalyell’s 1834 work ‘The Darker Superstition’s of Scotland’, 'The Virtue of Water and Salt (of the earth)’ is an ongoing project. Belief in superstition has long been characterised as a sign of ‘low-intelligence’, and associated with societies most marginalised groups, such as the lower-classes, people with marginalised genders/identities, and people of colour. Superstition has arguably also played an important role in the lives of those who could not access essential yet costly amenities, from herbal remedies in place of the services of a costly doctor, to folk tales, impractical-practical advice and genuine reasons to socially interact with one another. This project aims to explore this second, less spoken of side to superstition.

The Virtue of Water and Salt (of the earth)

The Virtue of Water and Salt (of the earth)

A sketchbook example.

Invisible Place/Hidden Cities

‘Invisible Place/Hidden Cities’ ‘Invisible Place/Hidden Cities’, developed after reading Italo Calvino’s ‘Invisible Cities’, was an exploration of the role of lanes and alleyways within cities and places. I had become interested in whether lanes, in their overgrown and neglected state, often served as a more truthful reflection of the goings on in the area they are located than the better-groomed roads and streets which encased them. The final series, depicted here, sought to articulate the feeling of being stood in a lane, where it is almost always slightly dark and claustrophbically narrow, cluttered with weeds, forgotten objects and discrete happenings, which are seldom tidied up as they would be elsewhere. They sought to ask the viewer whether the events and stories (good, bad and secret) which occur within them could happen anywhere but the enclosed space of a lane, or are they where these occurrences seek refuge, away from open spaces and prying eyes.

Invisible Place/Hidden Cities

‘Invisible Place/Hidden Cities’ ‘Invisible Place/Hidden Cities’, developed after reading Italo Calvino’s ‘Invisible Cities’, was an exploration of the role of lanes and alleyways within cities and places. I had become interested in whether lanes, in their overgrown and neglected state, often served as a more truthful reflection of the goings on in the area they are located than the better-groomed roads and streets which encased them. The final series, depicted here, sought to articulate the feeling of being stood in a lane, where it is almost always slightly dark and claustrophbically narrow, cluttered with weeds, forgotten objects and discrete happenings, which are seldom tidied up as they would be elsewhere. They sought to ask the viewer whether the events and stories (good, bad and secret) which occur within them could happen anywhere but the enclosed space of a lane, or are they where these occurrences seek refuge, away from open spaces and prying eyes.

A sketchbook example.

Of All My Mother’s Who Came Before

An illustrated book, whose contents explored the anonymity, presence and locality of one of my Great Grandmother’s, who had passed away just three years older than myself on the time of writing. ‘Of All My Mother’s Who Came Before’ is a book concerning familiarity and presence of predecessor’s and those who went before.

Of All My Mother’s Who Came Before

Of All My Mother’s Who Came Before

Of All My Mother’s Who Came Before

An illustrated book, whose contents explored the anonymity, presence and locality of one of my Great Grandmother’s, who had passed away just three years older than myself on the time of writing. ‘Of All My Mother’s Who Came Before’ is a book concerning familiarity and presence of predecessor’s and those who went before.

Absences and Invertibrates

Sequoias are dying!

A short documentary film about the dying Sequoia tree.

It Has Gotten Weird Out Here

A postcard series.

Urban Roots Logo Development

This is just a few of the logos that were developed to get to the final logo used for the identity.

Urban Roots Leaflets

These are some examples of finished leaflets incorporating the whole identity.

Children's book WIP

A few spreads from a commission I am currently working on in collaboration with an illustrator.

Pause or Pause

As a graduating student at the Glasgow School of Art, I would like to state my support for the Pause or Pay Campaign.

Atlanta Bonus Features Site

User interface design for a conceptual site that works like a DVD bonus features towards online streaming site for the television show Atlanta by Donald Glover. Pulling out references from the television show to create content.

Life After GSA 2019 Graphic Graduate Replies

A publication made up of a compilation of uniformed question and answer email from GSA Communication Design graduates. Answers were aim to provide helpful advices to graduating students. The brief requires the usage of 2 tones of colour and to pair the black text I selected blue to evoke reli- ability and authority . Other things to consider was the density, font pair- ing, layout system and restriction as well as the potential mass production of the booklet hence the spiral bound.

Call Me Maybe Oh Canada

An experimental perfect bounded book containing riso printed geomet- ric illustration of popular songs using a program called songsim. Songs varies from pop star Carly Rae Jepsen's hit Call Me Maybe to the Canadian national anthem Oh Canada hence the title of the book. The cover is typeset and printed in the letterpress.

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Fashion Collection: Sherpa and the Altidude

Fashion Collection: Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

The Sherpa and the Altidude

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Look 4

Ruched sleeve rain jacket with scarf detail inspired by a Glaswegian football player and the fans scarves.

Look 5

Tracksuit with 70s collar and exposed print detail and distorted flare trousers.

Look 6

Pinstripe shirt with 70s collar and ruched waistband inspired by photographs of my parents in the 70s and 80s.

Line Up

Final Line-up featuring Raymond Depardon's photographs of Glasgow in 1980

Accessories Research

Accessories project inspired by the headscarves and shopping bags seen in photographs of old women in the 80s.

HISTORICAL TRAUMA / 15 400 PIECES

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PAUSE OR PAY

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Teapot Head

Digital computer aided design model of 3D printed sculpture.

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

LeftLeft

A cast of a left hand which has been 3D modelled and then laser cut

“What do you think about ghosts?”- 1

series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.

“What do you think about ghosts?”- 2

This series is the study of people's hand movements when responding to the question “What do you think about ghosts?”.-

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Age of Experience

Brainwaves / Muse lab

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Genesis - detail

Sixty Minutes in Minecraft - detail

Sixty Minutes in Minecraft - framed drawings

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Processing sketch that causes a popup to appear on screen whenever there is an attempt to close the window.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

3D printed models

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Barriers to Accessing Support

For this study I have been working with one young person to develop an augmented reality application that communicates some of the barriers they have encountered when accessing support for their mental health. The main challenge this young person faced was consistently relying on telephone communication to access such services – something they found impossible due to the nature of their anxiety. Using the AR application, audio and animations are activated when visual triggers are detected. These visual triggers are fictional correspondence inspired by the real correspondence the young person received - one of the most significant being a self-referral card. While a self-referral system might seem practical for service delivery, and can even seem insignificant to others, it can be a huge barrier to some users who need to access the service. In this work I hope to communicate the emotional implications of such systems and how they can be counter-productive for young people in the treatment of mental ill-health.

Stigma

Stigma is still a significant barrier when it comes to young people talking openly about their mental health. When a young person experiences stigma they can begin to feel their mental health condition defines who they are. Using the Tobii eye-tracker and Processing I have been developing an interactive installation that features video interviews of three young people talking about their experiences of mental ill-health and associated stigma. These video interviews are initially distorted with stigmatising phrases the young person has experienced. When the eye-tracker detects that someone is gazing at the display the video becomes less distorted – and the user begins to ‘see’ the person beneath the stigma and hear their story.

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Title Page

Floor Plan

Ground Floor Plan

I. DISCOVER

My developing research publication, Mass Extinction, discusses the decline of liturgical practice in Glasgow within the spatial context of Gillespie, Kidd & Coia's post-war ecclesiastic inventory. Driven by the reinvention of the Catholic Church in the wake of the Second Vatican Council, Modernist-influenced structures were generated as tangible examples of the reinvented liturgical dynamic. Their current status, however, is mostly as poorly maintained and somewhat dilapidated structures with a severe lack of public appreciation. A rejection of both religious activity and modernist technique has left nearly a quarter abandoned or destroyed with many more facing socio-economic difficulty.

II. DEVELOP

The [ongoing] design response is via adaptation of one such site, St. Charles Borromeo Church, into a learning centre for the circular economy. Structurally, adaptive reuse as itself a form of circularity; questioning every element of materiality through both reuse of the waste stream generated and any new, introduced material sourced from within the peri-urban region. Discussing circular principles applied to the existing material, concrete is the most challenging; hence, concrete becomes, in effect, 'consecrated' in situ, a defined rule that it must remain entirely without alteration. The infill brick masonry has been removed and regurgitated into a new internal structure - the threshold of interiority is redefined whilst creating spectacular visual permeability into an environment previously fraught with conformity and privacy. Yet, the form of the original construction is maintained. The new insertion is monolithic yet intimate - it distills a learning process for circularity into principles of education, application and fabrication allegorising with the tripartite existence of spirit, soul and body. To receive, to animate, to incarnate. Thus, the building becomes an incubation of it’s theory: a catalyst to promote, define and direct sustainable intervention. A project that decrees that liturgical intervention can be more unique, more aggressive. In fact, with the present situation, it has to be.

The Waverley Studios

The Main Hall showcasing the Studios on the Stairs. Each step has a Mosaic Border Tile as a nod to the Victorian Era in which the building was constructed.

Section into the Studios

A section view inside three of the six studios that The Waverley has to offer. Each studio space is a different size and provide a unique working opportunity based upon their positioning on the staircase.

Studio 1 - Single Desk

Studio 3 - Collab

Studio 3. This Collab studio offers enough space for dual working, primarily for desk-based work such as Interior or Graphic design. It is also the first studio to offer underfloor storage. Highlighted internally by a darker wood stain, the hatch maximises the stairs and uses the gap to integrate needed storage space.

Studio 6 - Textiles

Studio 6. An interior to accommodate Fashion & Textile designers. The space offers two desks to keep tasks separate as well as shelving for fabric rolls and the deepest underfloor storage for additional samples.

Entrance Hallway

The Entrance Hallway mixes traditional Victorian Interior elements with modern finishes such as the Black MDF skirting that connects the space. There is soft reception as well as a waiting area, informal meeting room and retail space.

Waiting Area

The Waiting Area combines traditional wall panelling with modern colour finishes and furnishing.

Retail Space

Meeting Room Section

The Meeting Room is disguised from the hallway through the application of a Dichroic Film over the glass entranceway. This adds another layer of theatricality to the buildings experience as only distorted views and shadows are visible from inside and outside the meeting room.

Meeting Room Interior

The Interior of the Meeting Room makes use of the building’s Red Sandstone exterior as a feature wall, in addition to leaving the original windows clear from obstruction. An old Waverley leaflet advertising both the Cinema & Local Businesses is framed on the wall. A tribute to the building’s past & current occupation.

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

LIBRARY

users can browse tales of Scottish mythology, there are also headphones built into furniture which allow users to listen to recordings of the tales. The structures of the furniture are inspired by Beira, King Angus and Bride.

BALCONY

built into the roof of the building, the balcony protrudes out of the building.

ELECTRONIC DRAWING SCREEN

users can create pictures inspired by the stories they’ve heard/read, the pictures will stay visible on the screens for half an hour.

ARCHIVES

in this space users can both create stories to add to the digital archives and browse the archive using I pads. There are screens which display stories from the archives dotted around the space and they change throughout the day

RECORDING ROOMS

users can record their own stories which will then be added to the archives and played through a speaker in the Water Platform situated in the river

CUBICLE

the design for the cubicle doors mirror the design of the greenhouse at the peoples palace which is situated within the park.

WATER PLATFORM

"anytime that is a betwix and between is the faeries favourite time, they inhabit transitional spaces like the bottom of the garden: existing in the boundary between cultivation and wilderness, or at the edges of water, the spot that is neither land not lake, neither path nor pond."-Brian Froud

INSIDE WATER PLATFORM

stories users have recorded in the recording rooms will be played through a speaker. A lot of Scottish mythology is based around water so it is important users connect with the river.

GARDEN//

EXPLORATORY ARTEFACTS//

Hotel Concept

A collage of the key design elements of the hotel

Ground Floor Plan

Scale 1:150 technical drawing

Initial Reception Sketches

Initial reception sketches and concept

Reception

A visual of the reception

Reception Niche

A detailed visual of a reception niche

Reception Desk / Welcome Area

A visual of what the guest encounters upon arrival

Initial Bar Sketches

Initial bar and restaurant sketches and concept

Bar

A visual of the bar

Bar Niches

A visual of bar seating inside the niches

Bar Through to Restaurant

A visual of the stained glass depictions of scenes from Scottish authors' works, assembled as a bar structure, looking through to the restaurant beyond.

This exploded isometric illustrates the scale of the building with its layered interior, rooftop garden bar and natural surroundings within Glasgow’s vibrant city centre.

An illustrative map shows The River Hotel and Clyde Gin Bar in relation to the surrounding city centre along with main connection routes to North, South, East and West of Glasgow.