Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Performance Hall Model

Simple model images showing the sheltered walkways around my performance hall.

Performance Hall Interior Render

This render shows the main space of my performance hall, and can be viewed in three dimensions by clicking here (https://api2.enscape3d.com/v3/view/cc22a562-8204-4b8a-9a35-ede98f92963e?fbclid=IwAR0Fd5ew0veZggyi3Fzn1gy2OZkTqbk9DL-7L04rYr4QQgnSsVOP7vVxxxY)

Performance Hall Perspective Section

Performance Hall Site Plan

Library Model 1

'Sea Life Through a Lense'

This image represents my fundamental design goal: how to frame the natural beauty of Balloch. I took my inspiration from those unfortunate sea creatures who are imprisoned in restrictive and oppressive fish tanks in a sea life sanctuary on the loch. Whilst they are so close to the outdoors they are actually prevented from thriving outside in their natural habitat. In human terms I wanted to create a more positive relationship between inside and outside where visitors felt safe and warm inside but were drawn to the views of the loch and nature outside.

The Site Found

1:1000 Site Plan exemplifying the linear relationship between the residential and performance hall venues; imitating the pre-existing railway of Balloch which, its final stop was at the tip of the pier. The progression of a boat from jetty to jetty via both buildings and a canopy shaded pathway on land, shows the multipurpose links and modes of transport available as ways to accommodate the users when moving around the site.

'Portamento'

Mammals and nature co-exist between the walls of the residential retreat, through vast glazing, an indoor / outdoor living experience and materiality and design elements. On arrival visitors will observe a hanging façade of carved natural wood. The flowing, rippled appearance of the wood connects to sound waves created by children inside to the lapping waves of the river made by Mother Nature outside.

INGREDIENTS

1:50 principles of building detailing and mirroring front elevation render

Mornings in the Nest

cross-section river leven

axonometric site plan

entrance

The Pedestal

Initial schematic drawing and the development work at 1:2 scale.

Site Isometric

Construction Details

Construction Model

Showcasing the relationship between the brick volumes and timber roof.

Site plan at 1:500 scale

Watercolour

Topographical Model

1:1000. Produced in order to gain a deeper understanding of landscape to harmoniously place my project within

Geological Sectional Study

1:10000. Acrylic & Steel

Capture the Landscape

Sketch model exploring how the architecture could frame the landscape.

Final Model

1:250

Balloch accomodation for music students

3rd year: Upper floor and site plans

Balloch accomodation for music students

3rd year: Ground floor and Detail

Balloch accomodation for music students

2nd year: Rendered section

Library Lounge

2nd year: Render of Library Lounge

Library design

2nd year: Library ground floor book shelf arangement, as well as section of reading pavili

a view from the residence

encapsulating the sense of journey from the residential towards the performnace hall, sitting out in the landscape.

the space between

a sense of the enclosed and intimate environment of the residential retreat with its subtle hints of connections to broader landscape.

the site

a representation of the jurney and connection between the residential and performnace.

residential atmosphere

a study of the intimate yet lively atmosphere of the residential portion of the scheme.

residential form

a representation of the costal influence on form, material choice and colour and scale.

Proposed Location Plan 1:2500

Situated at the bottom of Balloch Pier, the new retreat offers an inclusive for all type of performance art. Surrounded by nature, this allows privacy, creating a peaceful environment to gain creativity - outdoor activity can occur.

Redefining Homeless Housing

Site

Redefining Homeless Housing

Cell Types

Redefining Homeless Housing

Cell Sections

Redefining Homeless Housing

Elevation

Redefining Homeless Housing

Plans

project title

cell unit - old + new

masterplan

block deconstructed

site map

Axonometric

Axo View of Urban Dwelling

Central Perspective

Perspective view of urban building

External Perspective

Perspective of urban building as seen from common courtyard

2 Alternate perspectives

Perspectives of alternate explored versions of the scheme

Long Section and Elevation

Long Elevation/Section of urban building

Merchant City - Initial Site Analysis

From the initial site analysis, we identified the lack of social infrastructure in the surrounding area of the site. The project chooses diverse vulnerable groups across society and reforms a part of the city to accommodate their fundamental needs, bringing in the density and services needed to sustain a community and support the surrounding vicinity of our district.

Observing Labour through Play

My project focuses on the needs of workless families, aiming to break the cycle of unemployment by making different models of labour observable to children from workless households and providing parents with the facilities to access support finding a job.

Approach from South-West of Proposal

View of the main public entrance to the proposal looking towards Trongate. The proposal is set back from the street to allow for the creation of a public square in front.

Approach from North-East of Proposal

View of the back of the proposal. All domestic circulation is external and exposed to allow for smaller communities to be formed around the shared front gardens that each serve four flats.

Long Section through Proposal

The long section shows the vertical play area that takes place in the core courtyard of the building. This allows children to observe different modes of labour in the public library on the lower floors and the office spaces within the flats that are placed to face into the play area.

Introductory diagrams

This project began by looking at the half stepped floor slab as the main separator of space within a living unit. The proposal is based upon the psychological divide this creates. The apartments provide the user with a high degree of flexibility and adaptability, with the half step as the only pre determined separator.

Location within the city

Like the masterplan developed previously in this project, where an outer edge contains the historic grid, the proposal conceals and hints at a hidden world inside the scheme.

Masterplan

A master plan was developed prior to the design of this scheme. The main ambition was to maintain the historic grid in Glasgows city fabric, utilise the surrounding vistas to create new ones and provide spaces for informal knowledge exchange in key spaces placed in the new vistas designed. We called these spots ”beacons”, to help visitors and passers by navigate through the neighbourhood.

Ground floor plan

Through chamfered corners, new vistas and narrow lanes, the proposal stays true to the outlines decided upon in the masterplan, and opens up at ground floor level into a semi private courtyard through a series of hour-glass shaped openings in the building fabric.

Sections

Section and cross section showing the dialogue between housing and public space, as well as its relationship with existing building heights.

Multigenerational Growth

The Single Demographic City Though the city centre is often rich in cultural diversity, it often lacks such richness in terms of age demographic. The continuous movement of families and the elderly to the suburbs has left a shallow demographic dominated by students and young professionals. In the current Urban planning process, it is clear that there is a major lack of consideration for such groups, forcing them to move out with the centre in order to fulfil their housing needs. Urban Village: A Community Model By applying village typologies to the merchant city, it is hoped that the demographic and richness of village community can be manifested on the site. Through the integration of fundamental community spaces it is hoped that the site will act a whole and inclusive community which scales down the current city into a more tangible environment. People, Experience, Learn, Grow The following project focuses on providing multi-generational homes for vulnerable individuals, pushing for a close knit relationship between families, the elderly and young singles. By redefining the classic model of “your home and your two neighbours” it helps to establish those close knit relationships that would naturally develop over time in a suburban environment, in an urban environment . Not only does the project aim to tackle current financial issue’s faced by individuals when trying to buy property in the city, the Cell model provides a family dynamic which aims to support a shared domestic labour. In the project, daily tasks are deigned to be split amongst inhabitants, forcing strong relationships to be formed. Where the young individual can cook meals for the elderly in return for wisdom, the elderly may babysit while the parents are at work in return for help with daily tasks and parents can provide useful life skills for young individuals, helping them on their way in life. Not only does this alleviate rising loneliness but provides an environment where individuals can live, teach, learn and grow as individuals together.

Isometric View

King Leopold II of Belgium in the Congo

Misinformation in Modern Politics

Key Strategies

The Approach

Deconstruction - reconstruction - deconstruction

Abandoned warehouses viewed as a resource in building a new masterplan, resulting in a circular use of materials.

Industrial and post-industrial areas of Antwerp

As industry has moved areas and buildings have been left behind, in close proximity to the city centre.

District plan: existing and proposed masterplan

33 warehouses have been identified in the district of Den Dam, which lack potential for new uses and for creating public space. These can be deconstructed in order to create a new masterplan made up of the same materials.

Catalogue of elements and materials

Elements and materials from the deconstruction process have been mapped and organised as a database for creating new buildings.

Deconstruction and its potential

Model 1 shows a method of mental deconstruction as a way to study each element of the space and building in relation to its qualities of light, texture, tectonics and spatial qualities. Model 2 shows one way of testing the new uses of structural elements.

Juxtaposition Field. (Photoshop Collage)

How can we expose, manipulate and utilise grain elevators and their industrial journey to integrate and welcome surrounding residential streets and activate community? Thesis identifies the area of T’Dokske, Merksem, as an area of vast juxtaposition of form, scale, function, purpose, class, materiality, infrastructure, density and permeability. The neighbourhood consists of industrial and residential terrain. Mixed neighbourhoods are generally a positive thing, but in the case of T’Dokske they behave as numerous mono-functional areas, with a lack of integration. The residential / industrial clash is further enhanced by the lack of boundaries – there is no definition between residential and industrial, thus creating contested terrain. Due to the industrial / residential permeability, residents, pedestrians, cyclists, HGV’s, vans, cars, children, boats, commuters, workers all share the same spaces. Historically, industrial T’Dokske had a strong relationship with the residential core of Merksem, but now this no longer exists. The thesis aims to re-establish this.

Anaerobic Digestion Park. (Physical Model, Photoshop Collage)

View from window of neighbouring street towards the new anaerobic digestion park.

Productive Landscape. (Physical Model, Photoshop Collage)

Grain elevators provide a large blank screen for outdoor movies in the summer months.

Storage tanks as Public Space. (Physical Model, Photoshop Collage)

Bio-waste from grain factories is turned into clean energy via the process of anaerobic digestion.

Landscape for the community. (Physical Model, Photoshop Collage)

Someone takes a sunrise dip in the dock.

THE GALLERY OF WASTEWATER

INVISIBLE INFRASTRUCTURE

CONSUMPTION OF WATER

The diagram brakes down all forms of waste produced in Flanders. It separates what is reused and recycled with arrows facing down and what is incinerated and put into landfills with arrows facing up. From this diagram it is obvious how much waster we use compared to all other commodities.

PAST INDUSTRIAL PARADIGMS

The proposal is situated in Stadspark in the center of Antwerp. This site is the remanence of the old city wall and moat, which protected Antwerp and is where the cities excrement was dumped. This is just one of many post-industrial sites which are scattered around the city, each was elemental in the cities development but have now all been, or are planning to be, turned into city parks. By cosmetically beautifying over these sites, the city is denying these areas of their past. The thesis proposes this park be returned to its natural state of a waste landscape.

PLAN AND SECTION

Statement

Area required to feed a city

Farmers markets & food storage

City strategies

Oscillations

The proposal is a town hall which brings together private ‘introverted’ functions with ‘extroverted’ community engagement spaces. Spanning 4 sites across a residential and industrial block, the buildings create a ‘corridor’ of space which bridges the two programmes and allows users to move between introverted and extroverted spaces. This ‘oscillation’ between part and whole is enabled through spatial flexibility, so that users from each programme can experience a balance of environments. Assembly studies have informed the development of specific architectural ‘formats’ for shifting occupation.

Filtering Boundaries

An organisational strategy of vertically and horizontally interlocking spaces has been used to structure the negotiation between programmes. While event spaces allow users of the introverted programme to depart from their familiar environment and connect with resonant extroverted activity, spaces for daily activities reverse this order, allowing members of the community to enter the introverted spaces. Both typologies permit different levels of exposure to support a balanced coexistence between users. These ‘grades’ of connection are enabled through movable screens which filter visual, thermal and acoustic levels.

Interstitial Spaces

Using the constraint of the two edges enclosing the site, the proposal operates on the local scale and that of the broader urban context. Site investigations in Antwerp highlighted the disparity between extroverted new developments and modest residential territories. Situated in a site of particular tension, the building mediates between these scales. This condition is framed to encourage movement between contrasting environments. Rather than removing boundaries and thresholds, the thesis takes the position that proximity and tension between opposites can be utilised to create co-dependency.

Shifting Configurations

A key criteria for the spaces which allow contrasting users to oscillate between introverted and extroverted environments is the practicality to accommodate changing application. The ‘fine tuning’ of divides between spaces is critical in enabling a connected experience, without impacting functionality. In the event and daily activity spaces, moving partitions allow the balance between experiential involvement and detachment to be calibrated. To enable shifts in ownership, these divides can also take on a variety of spatial and environmental configurations.

Spatial Impressions

While the upper level of each building in the proposal are separate from the extroverted ground floor plane, the lower strata can afford varied degrees of openness and connection to the surroundings. The system of movable partitions is configured specifically to each building, and can be raised or lowered to divide or expand spaces. As a device for controlling levels of exposure, the panels operate at a micro level, whereas fold-able doors along the urban corridor work on the macro level. Movements between part and whole are moderated from the scale of an individual space to the scale of each building in order to control the balance between introverted and extroverted environments.

An Unintentional Community

This project explores community and sustainability on the Isle of Eigg, one of the four small isles of the Scottish Inner Hebrides. In February 2020 I visited the island and found a welcoming and determined community whose values align with much of what I feel is important. It is a community that harvests, respects the environment, is resourceful, and is considerate of others. Indeed, as we become more reflective on our way of life and consider the impact of our actions on our infrastructure and the environment, it seems we could all look to communities like Eigg as a source of inspiration. Perhaps now more than ever, considering the affects that Covid-19 pandemic is having on our society, we could benefit greatly from adopting a similar attitude to the people I met from Eigg. My interest in the island was sparked by my flatmate Rhona Brown, a product design student, who was researching Eigg’s ocean waste. The aim of her project was to empower the community by finding value in the materials that washed up on their shores. She had asked me to accompany her to document her trip (and probably provide a bit of moral support during the interviews she had planned!) This prompted me to invest some time into my own research which led me to learn about this truly unique island. The island came to be community owned in 1997 after a crowd funding project and the support of a mystery benefactor. Since then, the island has developed the infrastructure to generate and supply their own energy. Due to this success, they are no longer connected to the national grid and 95% of the energy they produce is renewable. This means they are self-sufficient without relying on mainland energy supplies, which I believe is a great example of their values and spirit. Living on an island comes with unique set of issues, some of which we learnt a lot about through meeting with locals. For example, the community organise beach clean ups finding ways to collect and recycle or dispose of waste that washes up on their shores, mainly from fishing boats. Only residents are allowed to have vehicles on the island and it isn’t very easy to get a new one over there. This means nothing working would be left unused. In fields and beach-side, there were old vehicles that had clearly been repeatedly repaired but had finally been cannibalised for parts. The care shown for the island, and the environment in general, is infectious. Volunteers come from all over the world to spend time working with islanders on environmental and conservation projects. I met Andreas, from Germany, who was working with Catherine and Pascal at their willow farm. Their craft sees them busy all year round, growing and harvesting willow to make into wicker baskets to sell internationally. One thing that resonated with me during a conversation with one of the islanders, is that most of the people who have moved there have not done so to live with the other individuals on the island. She described them as an ‘unintentional community’ who happen to share the island. They don’t always agree but they work it out and move on. A few people said to me that to live there, you don’t have a choice but to speak your mind, or else you’d go mad. I found the people to be honest and down-to-earth. They were humbly aware that they could not be, and wouldn’t want to be, the mouth piece for every islander because everyone had something different to say. This project is still very much in development, I had planned to return to Eigg to continue my research, but unfortunately I had to cancel due to the lockdown. Such a unique island could not have been captured in just one trip and so the project is very much on hold with a view to finishing as soon as I can return safely. Presented here is a selection of my photographs from my visit in February. I am excited to expand on this work and hope to eventually make a book that would document this unique place and inspiring community.

Pain and Glory

Movie poster design for the movie "Pain and Glory" a film where Almodovar reflects on the choices he's made in life.

Persona

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

Persona alternative

Design for the movie 'Persona' the film is an exploration of duality, insanity and personal identity

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

Balsyn

With a number of e-scent products being produced over the last few decades ultimately failing to do our olfactory systems justice, and some products such as iSmell joining the list of ’25 Worst Tech Products of All Time’, Balsyn aims to rebrand the digital scent industry into something we could imagine using in our daily lives in the future. The concept for this project comes from the discovery of a Japanese company that controversially uses the theory of vibration of olfaction, which argues that a molecule’s smell character is due to its vibrational frequency. By using this unproven theory, the design and aesthetic of a fictional product could be imagined in more creative and speculative ways. The product’s design consists of a flexible nose strip which is to be worn externally on the nose to interrupt the olfactory receptors inside the nose and brain and to replace any physical, real world scent with one that has been transmitted using either a phone or computer. The dot, a small circular sticker, is placed on the speaker of the phone or computer in order to pick up the vibrational frequency to then send to the nose strip. Both devices are made from TechnoGel, which is a breathable, flexible, waterproof and non-irritable, bio-degradable material. The name of the company and its logo were designed with the intent to feel like a global, large business and familiar like the big tech brands we know and use. The advert uses a template that the tech industry provides, to create the feeling of authority, innovation and the future.

Cannibalistic Tendencies

Original etchings

Price: £35

This item is for sale, please contact for more information.

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

COUNSELLING ROOM VISUAL

This is one of the 7 counselling rooms. This one in particular is used for one-on-one counselling, but group discussion rooms are also available. The walls will be lime washed with a pink terracotta paint over to create a rough atmospheric feel to the wall. The floor is finished with a poured concrete. To juxtapose this hard floor will be a soft embedded playground rubber material acting as a rug beneath the two soft chairs.

COUNSELLING ROOMS SECTION

A section of the counselling rooms and waiting area. One of PLATFORM's main aims is to support and counsel people with mental health issues that have steamed or worsened by social media and the virtual world. Trained councillors will BE specifically trained within this field. Young people can get in contact with the PLATFORM themselves, referred to by a GP or encouraged to take a visit by a school. The acknowledgment that schools and GPs are struggling to help young people with such mental health issues and a need for a centre the specifies with the virtual world would not only help the young people but also lessen the demand on GPs and schools. “1 in 8 children have a diagnosable mental health disorder-that’s roughly 3 in every classroom.”

MANIFESTO

This poster visually symbolises my project's manifesto setting out my main aims and declaration for the year ahead. The internet chic and vaporwave aesthetic is something I want to capture throughout the entirety of my project. I want to explore the visual themes and trends of internet culture as well as the ethical and moral issues.

JOURNAL WORK

Exploring the social impact the digital world has on young people’s mental health, I hope to create a centre providing educational and counselling support. Seeking inspiration from online trends and issues such as surveillance and cancel culture. The centre remains unbiased and recognises the grey area that most of the internet lives in, the centre simply wished to educate people on issues so the users can use their technology more wisely and confidently.

I. DISCOVER

My developing research publication, Mass Extinction, discusses the decline of liturgical practice in Glasgow within the spatial context of Gillespie, Kidd & Coia's post-war ecclesiastic inventory. Driven by the reinvention of the Catholic Church in the wake of the Second Vatican Council, Modernist-influenced structures were generated as tangible examples of the reinvented liturgical dynamic. Their current status, however, is mostly as poorly maintained and somewhat dilapidated structures with a severe lack of public appreciation. A rejection of both religious activity and modernist technique has left nearly a quarter abandoned or destroyed with many more facing socio-economic difficulty.

II. DEVELOP

The [ongoing] design response is via adaptation of one such site, St. Charles Borromeo Church, into a learning centre for the circular economy. Structurally, adaptive reuse as itself a form of circularity; questioning every element of materiality through both reuse of the waste stream generated and any new, introduced material sourced from within the peri-urban region. Discussing circular principles applied to the existing material, concrete is the most challenging; hence, concrete becomes, in effect, 'consecrated' in situ, a defined rule that it must remain entirely without alteration. The infill brick masonry has been removed and regurgitated into a new internal structure - the threshold of interiority is redefined whilst creating spectacular visual permeability into an environment previously fraught with conformity and privacy. Yet, the form of the original construction is maintained. The new insertion is monolithic yet intimate - it distills a learning process for circularity into principles of education, application and fabrication allegorising with the tripartite existence of spirit, soul and body. To receive, to animate, to incarnate. Thus, the building becomes an incubation of it’s theory: a catalyst to promote, define and direct sustainable intervention. A project that decrees that liturgical intervention can be more unique, more aggressive. In fact, with the present situation, it has to be.

Title Page

Floor Plan

Ground Floor Plan

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

Hotel Concept

A collage of the key design elements of the hotel

Ground Floor Plan

Scale 1:150 technical drawing

Initial Reception Sketches

Initial reception sketches and concept

Reception

A visual of the reception

Reception Niche

A detailed visual of a reception niche

Residential Floor Plans

In this six storey building. The first five floors are dedicated to a range of sizes of flats to accommodate a variety of tenants.

The Corridors

A main design feature throughout the shared spaces in my design is curved walls. Curved walls are softer on the eye and the doorways located between the light voids and the external storage acts as a natural boundary between public and private space and giving them a feeling of “indoor streets”

The Light Voids

Natural light was an important factor when designing the layout of this building. I wanted to give more attention to spaces which are normally disregarded when designing residential buildings. Light voids down the centre of the building allows me to avoid having narrow dark corridors and gives the space more purpose rather than just being a pathway to get from A to B.

Materiality

Choosing materials which are sustainable, durable and affordable was important when designing this space. After researching lots of examples of previous social housing in Glasgow, a common theme was poor material choices which lead the buildings to fall into disrepair. The materials used throughout the building are easily maintained, within a reasonable budget as well as being environmentally friendly.

View Through a Light Void

Site Context

Section View

Plan View

Entrance

Feature Wall

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

DIASPORA TYPEFACE


Diaspora is a display font exploring Italian immigration to Scotland between 1880 and 1920. A diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Diaspora expresses these hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through the GOODEGGS Type Foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to hello@goodeggstypefoundry.com

01. Am I a Graphic Designer?

Research on the conceptual pillars of graphic design, documented in form of an 8,000 word essay that includes an interview with the GSA Com Des professors. The information collected from the interview was transformed into ‘data sculptures on wheels’, visualising each of the interviewee’s opinions on contemporary graphic design. The data was placed on wheels to allow for interactivity usually only reserved for digital spaces. For more project details and images, please visit www.zzzzarko.com.

02. ‘How Motivated Are You?’ Installation

A data installation consisting of a series of helium balloons positioned in space and colour-coded to convey information. Participants were asked to report their daily motivational levels scaled 1 (lowest) to 5 (highest) for 10 consecutive days. The data was translated into helium balloons communicating the given values both through their color and position in space. A postcard decoding the data values was given to the audience. For more project details and images, please visit www.zzzzarko.com.

The Empty Vessel

The Empty Vessel series, a collection of representational vessels, visualises and embodies the way grief takes from the individual and how we build around the space left behind. Clean white architectural forms become projected aspects of self, deemed appropriate for outside consumption. Inside an absence is present. The absence is the embodiment of grief, carried internally, its weight becomes perceptible in the physicality of the vessels. These corporeal forms become the embodiment of self creation in the face of the void. As empty vessels we traverse the spaces we occupy as representations of formed bodies. The ceramic forms relate to one another, standing alone but remaining interconnected in their expressions, just as grief isolates the individual whilst injecting them into a fundamental shared aspect of the human experience.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Artificial Intelligence (AI) Face

AI_Face examines the consequences of Artificial Intelligence on our perception of beauty.

Artificial Intelligence (AI) Face

Artificial Intelligence (AI) Face

Vaporwave

A coming of age story for generation Z.

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

Throughout 2019, millions of young people took to the streets to protest for their right to a future. No other year has seen such a rise in awareness on the topic of climate change, with the issue being brought loudly to the foreground by public demand. From February 2019 to early 2020, I documented the climate strikes in Glasgow, Edinburgh, London, and Italy, working closely with the organizations as a volunteer photographer. I focused on the stories as much as on the photography, aiming to crystalize my personal experience of the events by writing in the same way I was doing with the images by shooting. The result is a detailed, firsthand reportage where images and words are tightly connected, currently waiting for a space to be published.

FRIDAYS FOR FUTURE - Turin, October 2019

Die-in in Turin, Italy, October 2019. Young people lie on the ground of Via Roma, while a passerby cyclist stops among the bodies and tries to figure out what is happening. A young student walks back and forth in the street reading a Fridays For Future pamphlet with a megaphone. A mum is lying side by side with her two kids, the youngest being barely 3 years old. They check on their mum once every few seconds, then check the others. They’re excited, but they try to stay serious. ‘Like this?’, they ask. [Continues]

BLUE WAVE 2 / ARE WE NEXT? - Glasgow, March 2019 / February 2020

Left: On Leap Day 2020, XR Glasgow organized the secondo Blue Wave event of the city. Silent as the rising sea levels, step by step, centimeter by centimeter, just like water does, the Blue Brigade walked slowly from the bridge towards the people gathered in the Clyde Amphitheatre. Then proceeded leading the march through the city center of Glasgow, all the way until Buchanan Street steps. Right: Kelvingrove Museum, 3pm. Kids and parents together under the gigantic skeleton of Dippy the Dinosaur. Grandparents, too. To the sound of a violin, the signal, everybody lay on the floor. Under Dippy's skull, several kids turned around and around holding a sign reading: ‘We Are on the Midst of the Sixth Mass Extinction’. They were silent, the kids. Many were dressed as animals, or with animal masks. Some had dinosaur toys. They lay down for about twenty minutes, holding signs and banners on their chests. The banners were reading: ‘Are we next?’ [Published on The Guardian]

INTERNATIONAL REBELLION II - London, October 2019

“He had been playing since it all started when they began moving everyone out of the road. When the arrests began he didn't stop. One song after the other, he was accompanied to the sidewalk on one side just to turn back at the last moment and head to the opposite side, back and forth from where the people sitting on the road were waiting to be arrested. A bright sunny day in London, and in the middle of the road he was cheering everyone up, and making the police desperate because who wants a violin to stop playing? Back and forth, eyes fixed on something only he could see, and a rejuvenated smile every time he paused and people clapped for him beyond the police line. Making his difference, one tune at a time.” [Continues]

HOLYROOD REBEL CAMP - Edinburgh, June 2019

In June 2019, despite Scotland’s PM Nicola Sturgeon declaring the climate emergency, the Scottish Parliament set the country’s target date to become carbon neutral in 2045. According to the IPCC report, radical change is required before 2030 in order to avoid massive ecological disasters. I spent four days camping in front of the Scottish Parliament in Edinburgh with Extinction Rebellion, documenting the actions aimed to raise awareness about the inadequate climate bill and the climate crisis.

Media bias and Polarization. Part 1 Face posters

This item is for sale, please contact for more information.

Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

This item is for sale, please contact for more information.

Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

GrubClub- Encouraging the consumption of insects in future generations

Presentation poster

WorkLed

The lamp offers three light settings - Task Mode, Auto Mode, and S.A.D Mode.

Product Overview

A breakdown of the critical components, functions and interactions of the product.

User Journey

A guide to the user interactions with the product.

WorkLed S.A.D Mode

Morning before 11AM. In the vertical position, S.A.D. lighting is automatically timed for 30 minute exposure, providing proactive light therapy. Alertness, performance, mood and sleep quality are improved.

WorkLed Task Mode

The adjustable arm provides illumination for desk-based activity over the working area.

Kinethics

Technology

Parts and Assembly

User cycle

Rooftop tents have almost certainly changed the way that we camp, and the benefits of sleeping on top of your car are clear. However, when it comes to the design of what is currently on the market, most are expensive, heavy, and over engineered.

With the camping industry set to grow at an increased rate over the next five years, and with millennials predicted to make up a large proportion of this growth, the opportunity for a lower cost, simpler alternative, that can be easily stored within smaller living spaces, is clear.

Nook is a rooftop tent for nomadic, adventurous people, that can be attached to the roof of any car. By means of a simple, reductive design, using low-cost and lightweight materials, the modular structure can be fully dismantled to occupy a much smaller footprint when not in use.

FORESIGHT: Augmented Reality for Firefighters

Poster

FORESIGHT: Augmented Reality for Firefighters

A 10 page summary detailing the development, and the final overview, of the FORESIGHT system.

Sound & Colour Synthesiser; Product Overview

Sound & Colour is an audio & visual synthesis device with powerful musical learning and jamming potential. Unlike many commercially available “learner” instruments, Sound & Colour takes an alternative approach to learning music, focusing on allowing the user access to the mathematical concepts and relationships which dictate musicality without having to understand them! It uses an intuitive “harmonic table” layout to provide the user an ergonomic and accessible musical map. This layout places useful musical intervals close together and reduces chord memorisation, meaning all the triads (the backbone of western music) can be played with just two different fingers each with just one finger. It also features a helpful colour changing LED display dispersed across the keyboard. This display helps the user to familiarize themselves with the tonal layout and to navigate the keyboard, instantly locating recognizable intervals through colour recognition. Finally the Sound & Colour features a simple yet powerful sample based synthesis engine. This allows the user to select different sounds and modify them to their taste, without getting bogged down in deep parameter manipulation. It features 8 note polyphony that allows the structure of rich chords and deep melodies and harmonies.

Harmonic Table Layout

One of the key concepts in the design of Sound & Colour and a big part of its intuitive nature is the harmonic table layout which forms its keyboard. This layout is nothing new, dating back to 1739. I discovered this layout early in my research and it has endured the design process. The harmonic table adds ergonomic, functional and user interface benefits due to its geometric symmetry. It clusters important intervals together for easy play and allows playing of chords with a single finger. I found it to be perfect for the vision I had for Sound & Colour. The other major contributing factor is the colour changing RBG LED display. This is designed to guide users around the layout and allow them to navigate in a very musical way (based on interval to colour relationships) for example the user can memorise chords and melodies as combinations of colours as opposed to note location or name.

Prototype Development

Displayed here are some of the physical prototypes I used throughout the development of this project. The prototyping process helped me refine the design through user testing and allowing me to get a physical hands on reperesentation of my design iterations. The LED and MIDI prototypes where particularly useful as they allowed me to visualise and demonstrate the concepts of the design.

Aesthetic Development Through CAD Renders

These renders represent the aesthetic development of Sound & Colour, as well as the development of its interface.

Video Prototype 1 - Fifths

This video demonstrates the harmonic table - travelling vertically increases pitch by an interval of a fifth.

BICYCLE CLEANING AND MAINTENANCE PROJECT: SELF-CONTAINED BIKE STAND AND BIKE MAT FOR INDOOR USE.

PRODUCT READY FOR USE

PRODUCT READY FOR STORAGE

PRODUCT OVERVIEW

USER JOURNEY

VENTRAL in use while cycling

VENTRAL facilitates the improvement of breathing pattern retraining during sport for increased cycling and rowing performance. Many cyclists and rowers do not breathe optimally during sport. By taking longer, deeper breaths the athlete’s performance can improve, however this can be hard to implement due to other skills in these sports requiring more focus and attention. VENTRAL gathers data from cadence sensors and delivers the athlete with a real time mindful breathing alert through vibrations to the chest. 
 The athlete synchronises their breathing to this vibration rhythm and performs better, with the potential to improve their power output by up to 3.2%.

VENTRAL

Touching For the Autism

sterling silver brass

Touching For the Autism

Touching For the Autism

sterling silver brass

Touching For the Autism

Touching For the Autism

sterling silver

Brass Music box

Completed Music box

Pair of Rings to form the tumbler of the music box

Inspiration

Interesting Shadows Inspired my Initial research

Scribble Cup

Creating shadow inspired utilitarian objects.

Deconstruction

The notion of deconstructed vessels; re-constructed with laser cuttings.

Dissected Vessels

Copper spun vessels; re-formed and dissected.

Twist n’ Stretch

Silver vessel Design

Growing, the spirit of line

precious white metal (could be hallmarked)

Price: ££365

This item is for sale, please contact for more information.

Wire experiment

work in progress

Wave

precious white metal (could be hallmarked)

Price: £POA

This item is for sale, please contact for more information.

Wave (final design)

sketch of an idea for larger piece

Body and love (final design)

sketch of an design

Price: £POA

This item is for sale, please contact for more information.

MM:000, Etched White Metal Necklace

Large draping necklace. Etched, press formed and attached using 3 different types of connections.

Commissions Available.

MM:001, Etched copper necklace

This etched and press formed copper piece can transfer into various forms of adornment. A necklace has been depicted within this image, however, is open to interpretation.

MM:002, Sketchbook

This sketchbook development page details samples and patterns.

MM:003, Metal components for adornment

These images detail various compositions of body adornment.

MM:004, Sketches

Sketches produced to show potential compositions that can be transferred to metal.

Testing at home

Vegetable paper boxes on wall

Photograph alongside the park

Circles

Fresh leaves prototyping

Field trips of the countryside

Sketch & Development

Mine Materials Pallet

Material experiment of natural and artificial leaves. Materials: spinach, spring onion, orange, carrot peel, celery, seaweed, coffee grounds, rose petals. cheese, rice, agar agar powder, tissue, recycled paper

INTERACT

Brooch, Sustainable cork, laser rubber, steel pins, 80mm x 30mm

Price: £POA

This item is for sale, please contact for more information.

Sustainable cork, acrylic. 70mm x 60mm x 28mm.

CONTRAST

Plaster, synthetic sponge. 65mm x 35mm

Digitally developed shape palette

Sampling natural and synthetic dyes

Cloud Drawings

Sketchbook

Fantasy

Copper,Spray Painting.

Cloud

Copper,Spray Painting.

Fluffy

Copper,Spray Painting,Opal.

Brahma

Triptych of 3D printed nylon and precious white metal bangles, can be hallmarked, inside circumference 220mm, width 16mm

Price: £ Individual bangle £624, as a set of three £1500

This item is for sale, please contact for more information.

PLA 3D print and copper bangle prototype

Marduk

Porcelain and precious white metal brooches, dimensions are different for each brooch, averages at 30x40mm

Price: £ POA

This item is for sale, please contact for more information.

Ilmr

White precious metal hoop earrings of repeated 3D scanned and printed noses, can be hallmarked, 30x25mm

Price: £388.20

This item is for sale, please contact for more information.

CAD model of hoop earrings

Dive 1

Inspriation

Dive 2

Sketch

Dive 3

Work in progress

Dive 4

Necklace_ silver with gold leaf

Dive 5

Necklace_ silver with gold leaf

Inspiration

Natural dyes and photographs of Canada

Photoshop Manipulations

Playing with the colours of nature.

Thread Wraps

Depicting colour combinations with thread wraps

Collected Materials

Work in Progress Exhibition

Display at the Work in Progress Exhibition in January and close ups of small frame weaving samples.

Colour Palettes 1

Colour palettes 2

Sketchbook 1

Sketchbook 2

Sketchbook 3

Primary reseach

Exploration of shadows using 3D drawings

Development sampling

Development sampling

Embellished samples

Sacrosanct Statement

Icthys

Digital Image

Sun

Digital Image

Soil

Digital Image

Archangel

Digital Image

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else series.

Digital Image. 2019.

Not Lost Just Somewhere Else Installation.

3x Backlit Film Print on Electroluminescent Light Panel & 4x Speakers. 2020.

7 Trees

Multi-Channel Video, Sound Design: Otis Jordan, Additional Sounds Dexter Stokes Mellor. Germany, 2020. 23.73 seconds, is the fastest time any known person has run between these 7 trees in Bleckede. 

23.73 Sekunden ist die schnellste Zeit, die je ein Mensch zwischen diesen 7 Baumen in Bleckede gelaufen ist.

This item is for sale, please contact for more information.

Reed Thicket

Single Channel Video, 2020, Germany.

This item is for sale, please contact for more information.

Movement Development

Sketchbook pages, Development through movement and intuitive play, 2020, Bleckede. My method of making is a reaction to the outdoors. When encountering natural formations, they inspire me to use my body as a player, the slanted tree turned into the proscenium arch of a theatre, calling for action beneath.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Husband Frame #1

Husband Frame #2

Magician Frame #1

Husband

Magician Frame #2

Lighter than air

Lighter than air

Good Country

hrough a study of place, material and memory, this project attempts to describe that which exist outside of language. It is a song to the natural world and the nature of joy, a celebration of that which remains undescribed.

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

General Detritus (Photographed)

Stillness that Arises from Movement

49,5 x 32 cm photo polymer, intaglio print, 2020

This item is for sale, please contact for more information.

Earth Wound

49,5 x 32 cm photo polymer, intaglio print, 2020

This item is for sale, please contact for more information.

MIND MAP I

51 x 67,5 cm embossment print, 2019

This item is for sale, please contact for more information.

MIND MAP II

31 x 44,5 cm embossment print, 2019

This item is for sale, please contact for more information.

Topographies of Self

33 x 70,5 cm digital collage print, 2020

This item is for sale, please contact for more information.

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

a storm, progress

(video stills), single channel video, 2020 (UK/Spain/South Africa)

BREAK.FAST, I

2020 : 35 mm : 100 ISO : Colour Negative Film

BREAK.FAST, II

2020 : 35 mm : 100 ISO : Colour Negative Film

STITCHES

2019 - 2020 : 120 mm : 160 ISO : Colour Negative Film and Digital Paint

A Hole in the Sky

2019 : 120 mm : 160 ISO : Colour Negative Film

Observer

2019 : Moving Image : 51 seconds

untitled

gouache on watercolour paper

This item is for sale, please contact for more information.

untitled

gouache on watercolour paper

This item is for sale, please contact for more information.

Conference Call

Oil on Canvas, 135cm x 175cm

untitled

Oil on Canvas, 135cm x 175 cm

untitled

Graphite on paper

This item is for sale, please contact for more information.

Frolicking among the Flowerpots

A patchwork of hand-made naturally dyed fabrics, embroidered motifs and vegetable inks (111 cm x 83 cm)

Price: £1,000

This item is for sale, please contact for more information.

Frolicking among the Flowerpots (detail)

Ode to a Past Life

A patchwork of naturally hand dyed fabrics with fruits and vegetables combined with embroidery crochet and machine sewing (125 cm x 79.5 cm)

Price: £1,000

This item is for sale, please contact for more information.

Ode to a Past Life (detail)

A Place of Sunshine and Death

Handmade blueberry and beetroot inks on linen with embroidery and crochet (81 cm x 51 cm)

Price: £450

This item is for sale, please contact for more information.

'ChessPicnicBoard’

(Oil on Canvas with 3D Model Animation)

ChessPicnicBoard

(1.25x0.95m, Oil on Canvas)

Price: £100

This item is for sale, please contact for more information.

Seed Microcosm

(1.5x1.5m, Oil on canvas with JavaScript Code Sketch and Live Weather API)

Seed Microcosm

Demo video - visit the web app here: https://seed-microcosm.herokuapp.com/

Sweet Soil Toil

(Oil on canvas with JavaScript Code Sketch and Garden Audio Recordings)

200°c = Dist 2.98,3

Through referencing imagery derived from an ultrasound of an enlarged cyst in my ovary, as well as concocting edible sculptures from my kitchen, this installation serves to depict a feeling of discomfort yet tenderness in regarding the processes that our bodies experience in ingesting, expelling and storing memory inside of themselves. May, 2020. [sugar, royal icing, hair, resin, UV resin, gelatine, plaster, pewter, encapsulated mould, steel, clay, clear PVC, soap, jewellery chains, sound reactive LED analogue circuits, LED tealights], audio; [Recordings of my stomach and heart].

Dog Days

Oil on canvas

100x130cm. 2020

Price: £1,750

This item is for sale, please contact for more information.

Counting Cycles

Oil on canvas

66x105cm. 2020

Price: £1,700

This item is for sale, please contact for more information.

Dog Days II

Installation. Oil on canvas, artificial grass, bark, wood

4x4m. 2020

Dendrochronology

Scrap pieces of wood

30x30cm. 2020

Price: £1,250

This item is for sale, please contact for more information.

Gazing

Oil on wood

60x90cm. 2019

Price: £1,650

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

21x14.5 cm graphite on sugar paper

Price: £50

This item is for sale, please contact for more information.

untitled

graphite and chalk on paper

interior

oil on canvas

Price: £700

This item is for sale, please contact for more information.

Untitled

This item is for sale, please contact for more information.

Untitled

This item is for sale, please contact for more information.

Untitled

This item is for sale, please contact for more information.

Untitled

This item is for sale, please contact for more information.

Untitled

This item is for sale, please contact for more information.

Eat Your Top Marks

Eat Your Top Marks

Charcoal drawing on paper wrapped round a stretcher, 200 x 135 x 5 (cm)


Price: £1750

This item is for sale, please contact for more information.

Bottom Mark

Charcoal drawing on paper wrapped round a stretcher, 200 x135 x 5 (cm)


Price: £1750

This item is for sale, please contact for more information.

Top Marks

Charcoal drawing on paper wrapped round a stretcher, 200 x135 x 5 (cm)


Price: £1750

This item is for sale, please contact for more information.

Eat Your Top Marks

Clay original to plaster prototype to charcoal drawing instrument.

The Plunge

video of live performance

Mother Algeria

Mother Algeria is a 20 minutes long short film made in confinement by Elianor Oudjedi as the outcome of three years of research on the theme of resilience and integration. Set between a metaphorical stage and raw footages of Algeria, we are rolled in and out of a story that makes us wander on the boarder of dream and reality.

Kitchen Cantilever 2020 1130 x 635 x 450 mm Formica, Steel, Paint, Wax.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

This item is for sale, please contact for more information.

Nothing Wrong Is With Me 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Repurposing found street refuse, Kitchen Cantilever and Nothing Wrong Is With Me employ quotidian materials and processes in order to re-examine notions of utility. Submerged and camouflaged, these un-ostentatious forms serve to undermine the traditional fine art object, exploring concepts of value, identity and labour.

Price: £Upon Request

This item is for sale, please contact for more information.

Nothing Wrong Is With Me (Detail) 2020 300 x 330 x 1750 mm Found Kitchen Cabinet, Skrim, Plaster, Pigment, Wax, Concrete, Steel, Paint.

Price: £Upon Request

This item is for sale, please contact for more information.

Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

This item is for sale, please contact for more information.

Sections 2020 297 x 420 mm Graphite, Acrylic, Stone, Pastel, PVA, Ink.

Price: £Upon Request

This item is for sale, please contact for more information.

Waiting Space

Waiting Space

Waiting Space

Waiting Space

Waiting Space

Weighed Down By an Uplift

Weighed Down by an Uplift comprises a series of sculptures accompanied by their digital renderings on videos. In this installation, Aki Hassan attempts to translate sculptures into digital objects in response to the sharp shift towards digital formats in the arts triggered by the pandemic.

Being Strong For You / Closeted

Being Strong For You/Closeted was exhibited at the “Like A Biennale” exhibition at Civic House, organised by Year 4 SEA students in January 2020. It is a sculptural installation informed by my experiences of needing and giving support to those we do not find solidarity in. This is explored through balancing metal structures and objects together, reflecting on the insecurity of imbalanced relationships. This particular work was an important point for me, as I began to explore ways of using installation to reflect on the labour of non-binary people. Most of us find ourselves attempting to survive under cis-normative conditions, for the comfort of cis people. I use sculpture as a tool to pick out these nuances and clarify what compromises are made.

Trophy Girls, 2020

Trophy Girls 3D prints discrimination.

“ Have you ever felt like a potato, pigeonholed solely by race or nationality? What they want is a trophy; not a person. Give them a potato. Give them a potato trophy to show how they make you feel. Yes asshole, you finally have a potato trophy to show off. Good luck.”

Potato trophies are to send out the message to offenders who categorise or discriminate by race or nationality. The trophy, especially the plaque, can be personalised and customised. The service welcomes all genders for submission… offenders are everywhere. Orders can be submitted anonymously online.

The examples for perusal are made by the creator, Soorin Shin who identifies as an Asian female.

This item is for sale, please contact for more information.

Potato trophy examples

Stripped beads

hand loomed beads that were attached to the artists body for a performance and ripped of during the dance.

This work may contain graphic imagery, Click to toggle blur.

Price: £800

This item is for sale, please contact for more information.

embellished strip

performance of the artist stripping hand loomed beads from her chest whilst dancing around a makeshift pole

This work may contain graphic imagery, Click to toggle blur.

Price: £100

This item is for sale, please contact for more information.

strip comic blanket

A knitted blanket with sketches of the artists stripper anecdotes and stories

This work may contain graphic imagery, Click to toggle blur.

Price: £1000

This item is for sale, please contact for more information.

tuft and trim strip

A performance of the artist wearing a fishnet bodysuit with embroidery thread rug tufted through the breast and crotch. throughout the performance the artist dances around a makeshift pole and trims the embroidery thread attached to the bodysuit.

This work may contain graphic imagery, Click to toggle blur.

Price: £100

This item is for sale, please contact for more information.

Strip Comic

A page from one of the strip comic zines that depict short stories of experiences as a stripper through quick sketches and speech bubbles

This work may contain graphic imagery, Click to toggle blur.

Price: £50

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Ministrations

Pollok House, Glasgow. [Recycled pine wood]. Group Exhibition, ‘Call and Response’.

This item is for sale, please contact for more information.

contempations [with a drink]

This item is for sale, please contact for more information.

Future Experiences - Mutua

Mutua is a subsidiary of the United Nations in response to Goal 17 which involves the revitalisation of partnerships between the Global North and the Global South. The objective of the design intervention is to create Technology Ambassador roles around the world to provide guidance to companies and Non-Governmental Organisations (NGOs), educating them on how to sustainably and empathetically implement new technology.

Mutua - Technology Ambassadors

The project aims to promote a more fluid exchange of technological knowledge, not only from the people and companies implementing the technology, but also from those living in the Global South. These people may be able to guide the Global North on how to effectively up-cycle and repurpose technology that might otherwise be deemed obsolete.

Mutua - The Mobility of Future Communication

After working in a group to create a model for the sustainable mobility of communication we envisioned for 2030 we individually set about creating our own proposals. I continued with the proposition of having digital gatekeeping roles put in place to assess the flow of digital information between a range of stakeholders. I wanted to pursue this idea further to explore how new technology could be sustainably realised in places that wouldn’t otherwise have access or resources to enable it.

Mutua - Exchange of Knowledge

In effect Mutua would act as a platform for creating positive, ethical and environmentally friendly change within the domain of both global and local technology use. Through a network of trained Technology Ambassadors, accessible for hire by large organisations, exists the possibility to provide meaningful technological solutions to communities who in turn may share their insights and geographical-specific knowledge to these companies.

Self-Initiated - Scentimental

Dementia is the 5th biggest killer in the world and alongside old age is the only killer with no form of treatment or cure. Scentimental is a human-centred brand that accompanies an individual through their experience of living with dementia and aims to comfort them, improve their quality of life and reduce the onus on carers and family members to look after them in the later stages.

Future Experiences Pt.2 - Outcome

My individual project is called S.U.T.E.C., which stands for safe, urban, technologically advanced, environmentally friendly and communal living. S.U.T.E.C. provides a safe space for women who are beginning new lives in Cities in the Global South. Sustainable and environmentally friendly, S.U.T.E.C. is a refuge created solely for women that incorporates all of the essential amenities they might need to ensure a sheltered and comforted stay until they gain confidence and independence. This includes: a communal kitchen, toilet, showers and a shared garden.

Future Experiences Pt.2 - Context

Our discovery stage research centered on self-sufficient and clean energy in rural Africa for which our team designed a model village of the future. Driven by my desire to design for the vulnerable I focused my project on women; who are often disadvantaged in the Global South. I wanted to take the values of clean energy, self-sufficiency, exchange and community from a rural context and translate them into the urban environment and cities to develop spaces for females to gain their independence.

Future Experiences Pt.2 - Insight

Informative engagements with experts from the Global North & South provided key input to drive my project. Understanding their lived experience gave me a deep insight into a context I did not have access to and informed my conceptual focus on women who felt unsafe living alone in urban slums. In particular I was drawn to their feelings of dread in the long distances they had to walk to access basic facilities such as toilets. As they constantly have to fear violence, especially at night.

Future Experiences Pt.2 - Develop

Creating a 1:100 scale model of the building for exhibition allowed me to understand the complex intricacies of the potential spaces and environments that the user would interact with and navigate, such as stairways and bathroom facilities. Further iterative developments gave me insight and feedback to drive decision making and consider my final outcome from a human centered perspective. The model contains a shower room, courtyard garden, bedrooms, solar panels and the roof-top water heating system across three stories.

Future Experiences Pt.2 - Impact

Starting a life in the city is not easy in some places in the Global South and many people end up living in slums. There the living conditions are often very bad; especially for women. I wanted to add value to the lives of these women, to improve their standard of living whilst allowing them to maintain a sense of community; formed with the other occupants of the house. These spaces would be founded through charity organisations as a framework with local governance thereafter so that they could be self sustained by the women living there.

Future Experiences – ‘The Global Knowledge Exchange’

By 2030, aid should no longer be something administered to the Global South by the Global North. There should be opportunities for an exchange of knowledge and skills rather than the simplistic provision of money and resources. ‘The Global Knowledge Exchange’ sees ambassadors in the Global North and Global South teaming up to discuss ideas that are important to their communities.

The Global Knowledge Exchange – User Journey

Using virtual-reality headsets and a series of tools to aid their conversation, the mentors are able to uncover knowledge that they then share with their communities. The three artefacts are used as tactile input devices to support discussion. The mentor can also wear the objects as jewellery to prompt conversation within the community.

The Global Knowledge Exchange – Mobility of Knowledge, Expert Input Day

The Global Knowledge Exchange’ builds on an insight I was introduced to while continually working with experts, shown above. This system will challenge this common misconception, proving the Global South has much to offer the Global North. This was the central focus of this project - an equal knowledge exchange.

The Global Knowledge Exchange – Form and Colour Exploration

Although people were important during this project, how to communicate with one another with the issue of a language barrier was another crucial factor. The artefact inspiration came from the connotations surrounding crystals and how they are symbolic to people. I was deeply interested in getting to people through artefacts which required a form development to reach the final outcome.

The Global Knowledge Exchange – Final Artefact in Use

The artefacts demonstrate a gestural, haptic language that is tactile for the ambassadors to communicate effectively with one another in a new, universal language. The series of three artefacts allow the users wider accessibility to one another while also relating to each object on a personal level.

Future Experiences- ‘E-Cycle’

The issue I wanted to deal with when tasked with designing a sustainable development for the future Global South was the exponentially growing amount of electronics in landfills, also called ‘e-waste’. This map shows the amount of e-waste (per capita) produced in each African country, as well as the state of e-waste regulations in that country.

E-Cycle- 'The E-Waste Boys'

In Ghana young men burn e-waste to extract valuable metals from rubber and plastic housings, an extremely toxic and dangerous process. The estimated value of e-waste sitting in landfills globally is 60 billion euros.

E-Cycle- 'Repair Knowledge'

Repairmen in Africa create agency, by turning trash into tech, and fixing electronics. They are the keepers of repair knowledge.

E-Cycle- 'Expert Input'

Speaking to the experts about what I’ve learned about e-waste from my desktop research. I spent the previous day disassembling as much e-waste as I could get my hands on to better understand the ease of disassembly as well as the salvageability of the components

E-Cycle- 'Creating a Cycle

E-Cycle is a brand that employs local repairpersons and other community members, who repair tech and teach workshops with the goal of closing the e-waste cycle, and keeping valuable resources out of the landfill.

Self-Initiated Project - 'Urban Memorial'

“An accessible multimedia motion chair to enable the remembering of deceased loved ones through creative, immersive engagement in mementos and other kinds of remains”

Self-Initiated Project - 'Urban Memorial'

For city-dwelling people who want to remember their loved ones, but find it difficult to access both the specific memorial site (such as a grave, especially if it’s overseas) and even any peaceful reflective local space that suits their needs within their own busy city. This person wants to have a richer reflective experience concerning their departed loved ones that contrasts with the daily distractions of the city.

Self-Initiated Project - 'Urban Memorial'

Contemporary life is becoming increasingly urban - more people are living in cities and their lives are increasingly busy making it difficult to make space for traditional acts of remembrance - especially when these acts require traveling great distances out of the city. Yet there is still a need to deal with emotional and rational responses to death - not just in one moment (often at the point of internment), but as a regular aspect of daily life.

Self-Initiated Project - 'Urban Memorial'

There are currently important city-based sites that function as places where the living and the dead can be brought into healthy proximity. However, such places require a large amount of inner-city space - is unlikely to be preserved in the future as city populations expand and cities themselves become more densely populated. Indeed, space is already becoming an issue for the nonliving: graveyards themselves are becoming full and there will be insufficient land in which to bury the dead. Moreover, how we live now is very different to the days in which traditional burial and remembrance practices were created.

Self-Initiated Project - Drawings

People are more internationally mobile - moving across the world to study and work and becoming less physically attached to their traditional home regions, often consolidating their movements to urban centers. This presents a designable moment: how might a product serve these mobile people in ways that static, singular memorial sites (such as graves) do not? People are more time-limited, which curtails their ability to make long journeys to these static sites. Nevertheless, people still have the desire and need to connect in some way with these sites. This presents another designable moment: how can we preserve the deeply affecting aspects of time-consuming pilgrimage for increasingly time-limited people?

'TASIP'

A visualisation of the final product in use.

‘TASIP’ Product Video

This little animation shows how ‘TASIP’ can help to value food and broaden children’s taste awareness by introducing and getting used to new tastes, thus, ultimately creating new food habits and enriching the taste culture and intelligence (c 2,5 min).

Context

What if there would be a way to know how the food tastes even before eating it? The narrative shows a moment with design opportunities (c 1 min).

Early User Engagement

A visualisation of user interviews and experiments with the key quote that sparked the interest and informed the project.

Project Inspirations

Early inspiration and theme exploration. Looking at the broader area of food and emphasising on areas of focus and some key issues around the chosen theme.

Tacc Outcome

Future Experiences looked at sustainable work practice and the changing relationship between the Global North and Global South. The theme given to my group was Environment. My individual project resulted in tacc, a service that analyses user’s unique circumstances and provides personalised plans demonstrating steps they can take to live a sustainable life. The service provides clear goals and visual data outlining how small sustainable acts add up. Tacc also connects users to like-minded people so they can share their experiences. The result is a global community attempting to live sustainably and create impactful change that will benefit future generations.

Tacc Context

Within the Environment group we imagined a future where cities would be surrounded by the ‘Sustainable belt’. This would be an area dedicated to functioning as sustainably as possible, working in symbiosis with human and nature. From this scenario I envisioned an unintended consequence, where the forgotten few who are unable to uproot their lives to live more sustainably are inevitably left behind. Tacc is there for those who are left behind.

Tacc Insight

No amount of desk research compared to the invaluable insights gifted to us by the visiting experts. With such a range of experts in different fields each with their own wealth of experiences, it was easy to fill a notepad after only one day's session.

Tacc Development

The tacctile and ever evolving tacc logo represent a fingerprint of the environment at that moment in time. In the year 2030 the tacctile and accompanying tacc logo reflect the global dependence on industrial means and the man-made world of the 20th century. The logo visually mirrors a grid-iron street pattern and unbalance wealth of resources. Our goal is to achieve evenly distributed harmony and balance by the year 2050.

Tacc Impact

Tacc is focused on helping people to live more sustainably by encouraging small behavioural changes in everyday life. It targets people who have a desire to be more sustainable but feel daunted by what might be required. Tacc creates a network that helps users realise they are part of a greater whole and that their combined efforts can make a big difference.

Menstrual Matters

Menstrual Matters is a series of narrative props to explore menstruation, allowing participants to map their cycle and navigate different menstrual landscapes. Visual metaphors facilitate discussion and reflection around complex issues associated with menstruation. As Onkar Kular writes in Crafting Narrative, these designed things with which we surround ourselves, feed into the memories and meanings which make up our lives. They become the ‘signifiers of who we are, and even the script for how we behave’.

Explore, educate, empower, through tangible thinking

Menstrual Matters can be used by both menstruators and non-menstruators. Inclusivity in menstrual learning is vital for instilling empathy and solidarity. (Pictured: teaching my little brother about the menstrual cycle).

Free Periods rally

In February of this year I joined the rally for free periods outside Scottish parliament. Monica Lennon’s Period Products (Free Provision) Bill was passed 112 to 0 with 1 abstention at stage 1! This would make period products available for free. (I’m pictured in the red scarf) #PeriodDignity

‘I thought bleeding was a technical term, like with radiators’

Menstrual Matters project film. As a way of engagement, I collected ‘period stories’ throughout my project, asking people to write about their first experience of menstruation. It was clear from reading these that many people felt awkward or ashamed and that most of the current menstrual education is superficial and often an ‘add on’ in biology class. In truth, every cycle is different and requires a flexible narrative. Menstrual Matters encourages people to reject menstrual misconceptions and reframe the narrative.

SenseVoice - Future Experiences

SenseVoice is a public service that encourages communities to capture their unique values through different senses. This non-linguistic form of expression offers an effective way of collecting and communicating important Memories, Aspirations and Judgements. A Value Navigator invites participants to capture an aspect of their community using the most appropriate physiological sense. Local creatives then transform these sense portraits into outputs such as exhibitions or presentations that can be shared with other communities, schools or governments. By experiencing positive or negative sensory values in this way, the SenseVoice network can appreciate how others around the globe are living. (Pictured, capturing the scent of an urban food garden in a school playground in Rio, 2030, an aspiration to share with a partner community).

Future Experiences Project - Mother

Mother is a speculative LGBTQ health brand, offering discreet care under the guise of consumer products through an imaginative distribution network. Brand ambassadors or ‘Mothers’ act as representatives for the service’s members, providing information on risks the community may face and advising on a range of products to be distributed to members. These might include items relating to self-care, health and peace of mind.

Mother - Context

The project is a response to the current persecution of people pursuing same-sex relationships in some countries in the Global South. The brand name, Mother, is inspired by surrogate families which exist within the LGBTQ community, and the service itself is intended to mirror this dynamic. By posing as consumer goods and infiltrating existing supply networks, Mother will covertly provide illicit care and support to people forced into living secret lives.

Mother - Moodboard

While I began the project designing a service to covertly deliver medication, the scope quickly expanded to address the additional emotional impact which living in isolation and secrecy can cause. More than just providing medication, I wanted Mother to be a service which recognised and supported people from the LGBT community in countries and environments where traditional and official avenues would not. This ethos would be reflected in the choice of products distributed to members, with items related to relaxation and self-care offering moments of peace and tranquillity to make members feel valued and cared for.

Mother - Prototype

Early prototypes explored ways of delivering sexual health products and test kits with discretion and secrecy. Here a box of sweets acts as a decoy for the delivery of health products stashed underneath.

Mother - User Journey

Mother is intended as a small but powerful token of love and validation for people who have been ostracised from their families and communities. While the larger fight to eradicate homophobia around the world continues, Mother focuses on tangible moments of personal support and care, empowering individuals so that they might continue to live, seek community, and fight for their rights.

Future Experiences - Musi Co.

Musi Co. is a brand that connects people through creative waste management. Cultivating relationships between communities, individuals, and nature across the world by channelling art and music as represented in the logo. Leading to inspiring stories that bring people together through a collective effort; the concept of recycling generates a force for change in communities and around the globe.

Subscribe for Connectivity

Musi Co. teaches people to treasure the waste that engulfs our urban environments, as a subscription service it spreads culture and worth. Users receive access to playlists of music jams online. Musi Co. subscribers receive a portable device pod that allows them the opportunity to record their own sounds from waste and send them to be mixed. Users save their favourite tunes on the pod to listen on the go.

Future of Opportunities

The service creates various opportunities for employment, as people are needed to gather materials, build the instruments, manage subscribers, and oversee the service’s operation. Participants in the Global South collect useful waste materials work and craft to construct and convert these into unique musical instruments from the recycled materials. Producing music with these instruments have a direct stake in reducing waste and reusing discarded materials while influencing future solid waste management habits and practices.

Making a Change

A main value of my project was to connect people from around the world. I focused on mutual connections with the aim to create reciprocal relationships. Meanwhile it was important to harness value of culture, sustainability, and resourcefulness. The cycle of Musi Co. offers opportunities and job roles at each stage of the service.

One Man`s Trash...

This sharing of music with members in different countries creates a global network united by a passion for music and a desire to create culture from waste. “The message of this experiment touched me because of the empowering effect a group can have on individuals and communities through their innovative and creative use of discarded objects.” Vanessa

Bosco Regina

"Bosco Regina" is a portrait of a man and his dogs as they hunt for the ultimate prize, the woodcock - also known as the queen of the forest. This visually spectacular documentary is a meditation on the coexistence of predator and prey and the beauty to be found between the lines of pursuit and action. It is a peaceful film about hunting, where the only shots fired are from a camera. Sean directed, filmed, edited and wrote voiceover and music for the film.

Not To Need You

“Not To Need You”, by Scottish act Dancing on Tables, is an example of Sean’s innovative and ambitious approach to filmmaking. The video was filmed in a single continuous take to help capture the songs building tension, and complex choreography was used to achieve the impression that the band were disappearing and reappearing, meant to visually represent the themes of loss and separation explored within the song. Sean directed, filmed and edited the video, with the help of a single assistant on the day to ensure he didn’t fall over when walking backwards.

Showreel

This showreel features work which has all been filmed and edited by Sean De Francesco between 2019-20. The musical accompaniment “Breaking Or Broken (Instrumental)” was composed by Sean as part of the band Moonlight Zoo.

Filming "Bosco Regina"

Taken during the filming of "Bosco Regina", which was shot entirely with a Sony a6300 + kit lens, mounted on an electronic gimbal.

Filming at the SSE Hydro

Dada Is Everywhere

A short documentary about the Dada art movement. This film recounts the beginnings and later influences of the early 20th century European art movement. The film contains interviews, sound design and original music that pays homage to the movement itself.

Nine

This is an audio and visual exploration of the urban landscape. It processes street culture, skateboarding and music through a psychedelic lens, and opens up an alternative look into the city. repurposing spaces to bring people together across the asphalt jungle

Dust Binaural

surround(binaural) radio drama where I have created my own sound design to give the audience a spatially enhanced listening experience to draw them closer to the action.

My Brain and Me

is a 360 film based from my personal experience what it is like to have dyspraxia. The film immerses the audience in a world where voices and strange drone-like sounds move back and forth between the foreground and the background layered to give the listener/viewer a subjective perspective of my inner voice.

This item is for sale, please contact for more information.

The Real St Peters Seminary

Film Documentary detailing the rise and fall of a grade A listed building in Scotland

Cube Audio Implementation Demo

This piece is included to demonstrate my experience using the game audio middleware ‘Wwise’, using its in-built demo game ‘Cube’. This type of software is designed to enable sound designers to implement audio in an interactive environment, while still having access to some of the tools and the familiarity of a traditional digital audio workstation. Using a combination of synthesis, Foley recording and sound FX libraries, I began accumulating sound assets that I felt suited the visual appearance of the game, that being a retro, low-res form. Once I had sourced and/or recorded the required sounds, I arranged and assigned them to create an interactive soundscape within the framework of Wwise. There are some issues caused by audio triggers from the game itself, namely the speed of footsteps and the type of underfoot surfaces, but despite this I am happy with the progress of this piece, and it has served as an invaluable learning exercise into the process of implementing sound in games.

Meta

This piece was inspired by the Franz Kafka novella ‘The Metamorphosis’, a story in which the main character, Gregor Samsa, awakens in his bed to discover that he has transformed into a giant insect. The story conveys a number of thematic messages, including those of isolation, disease and alienation. It can be read as a comment on the fragility of the mind and body, with emphasis given to the description of Gregor’s transformed state and the effect it has on him. For this work I produced and combined sound and visual imagery to represent the opening scene of the story, when Gregor awakens to the melancholy-inducing sound of rain on his window, before slowly realising what has happened to him. In this piece my primary aim was to create and use sound to convey Gregor’s shifting emotions, gradually moving from a subdued, melancholic state to one of dawning panic and horror. The visuals are intended to supplement these emotional connotations, while also helping to enhance the impression of claustrophobia and isolation.

Tranquility & Disruption

This short film assignment was my first experience making a film with entirely original content. Within this piece I explore the diversity of the out door world, looking at Scotland and the industrial City of Glasgow. I wanted to draw attention to the 2 different worlds we live in; experimenting with tension and surprise in order to emphasise the contrast between the natural and the manmade. Blending progressive sounds, field recordings and harmonic tones, I attempted to compliment the rushes of the vast landscapes; slowing time and creating space for contemplation. This is disrupted by the glitchy scenes of the city, where industrial noises intensify the lights and brutal architecture.

Scotlands Not So Secret Places

This is a short documentary I created about a well-known visually pleasing and picturesque site called Finnich Glen, otherwise known as The Devil's Pulpit. Located in the beautiful and scenic town of Stirling, The Devil's Pulpit is a popular site which is visited frequently by locals and those travelling far and wide. I wanted to create this documentary to not only highlight the beauty of the land, but to introduce some stories and background that is woven into the water and rocks that lay home to it. I really enjoyed creating this documentary as it was my first try at camera work and using Final Cut Pro X which were both new skills for me to learn. Some advice if you're going to visit - be careful!

Scotlands Not So Secret Places

An image taken at the bottom of the rocky and dangerous steps that lead down to the heart of The Devil's Pulpit.

Experimental, Situational, Phenomenal

This is a short documentary that was created by myself and my classmate Lucius about the Light and Space Art Movement. This was in interesting yet difficult documentary to create as there was little to no archived footage which meant it had to consist mostly of stills. However, we had some help from artists who we got in touch with such as Olafur Eliasson and an independent light show team called Squidsoup who allowed us to use some of their images and videos which was very kind of them. All of this teamed up with the relaxing soundtrack created by Lucius and an illustrative and informative voice over created by myself allowed us to produce this piece that we are both proud of. The most interesting part about creating this documentary was strangely all of the research. It was amazing to explore an art movement that neither myself or Lucius were familiar with and we enjoyed the plethora of unique art work that we found. Most of the pieces that we found impactful were added to the documentary, but sadly there were just too many to include them all.

Great Animal Orchestra by the United Visual Artists used in Experimental, Situational, Phenomenal.

This is an image by the United Visual Artists that was used in our film. used in Experimental, Situational, Phenomenal. All copyright goes to original artist.

HUMPUMP

HUMPUMP is a branding/social campaign that promotes safe sex to protect children from being products of unintended pregnancy. A sex-friendly initiative that provides free condoms for anyone who wants it and invites them to have fun safely. Targeted at young adults who actively participates in the hookup culture, the dispensers are located inside bars and clubs where these demographics often frequent. Inspired by the designs of safety signs around us, it employs a straight forward message with a touch of millennial humor to reach its audiences.

Hook

Hook is a branding project that was inspired from my favourite childhood movie – Peter Pan. When re-watching it when I’m older, and upon researching more on the author, the interpretation of the movie took a dark turn from the perspective of Captain Hook. With this in mind, the message behind this was to enlighten people that fairytales could be just be an illusion under the influence. The logo and typography treatment was experimented by how I interpreted how Captain Hook’s handwriting would look like when writing with a hook for a hand. I experimented by attaching a brush to an actual hook from a hanger, and started exploring the messiness that ensued from his handicap. After experimenting, the final outcome resulted to be a mix of fairytale-like quirkiness yet honing a mysterious ominous tone to its branding, which highlights my objective and message well.

Get Lost

Often we become too focused on getting to our destination that we've forgotten the joy of being lost in the foreign paths and scenery. I had the opportunity to experience that excitement once again in Glasgow and designed a maze with no starting or ending point, allowing the ball to roam around the maze aimlessly with the map coordinates of the places I was lost in along the walls of the maze.

You Deserve Better

We are in a toxic relationship with plastics. The more we love it, the more it’ll hurt us, and yet we keep coming for more. This campaign aims to reduce the use of plastic bags through realising the love-hate relationship between us.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

I was not Here Before

The call for exploration is rarely acted upon when one is stuck in a routine. In another country, exploring the local environment with no agenda but to experience the location is an exhilarating process. However, back at home, the need to wander disappears. What happens when you do wander from your routine? This project is about my experience of wandering familiar places and how we can discover new places at home. It is a photo book that visually documents the poster pieces I leave in places around Singapore that I have wandered across.

I was not Here Before

I was not Here Before

Pretty Period

Pretty Period is a photo series that defies how many conservative communities perceive feminine hygiene products. In many Asian cultures, the act of menstruation is considered a dirty process, taboo to talk about freely in the open. What would it take to change that perspective? Here, ordinary feminine products are photographed with mirrors to represent flowers, something beautiful and full of life.

Pretty Period

Love Letter to Chinese Cinema

Love Letter To Chinese Cinema is a project that explores the overlap between today’s Chinese youth, and their relationship with Chinese Cinema. How to Judge a Chinese Film by it’s Chinese-ness is an ironic and satirical kit, where warped and often Eurocentric perception of Asian cinema manifests itself into a tangible product. This kit uses hypocrisy as a visual language to question contradiction and double standards in the way that movies are now perceived.

Banana is local street description for Asians who have chosen to abandon or neglect their cultural identity in favour of a western one – yellow on the outside & white on the inside. Pinkerton syndrome.

Western vs Asian comparison – the notion of “worth” is often brought up when discussing Asian films, whether it is “worth” the watch, time and money. An endless handout of excuses.

Civi Type: The Man, The Skies, The Earth

A writing system born out of a dystopian future in 2064 that eerily mirrors the (future) present; war, environmental decline and viruses. Where mother tongues are forgotten, this system is used to indoctrinate and communicate — its purpose entirely functional and devoid of emotion. A writing system produced from analog and digital mediums, its form is derived from the functionality of Chinese logography and carries the characteristics of blackletter.

The system's handbook, bound in tradition Chinese bookbinding to echo its influence.

Humanity Washed Ashore.

A civilisation forced to abandon their home by the government and to seek asylum elsewhere. Hundreds of Rohingya refugees who are attempting to escape desperate conditions in their hometown remain stuck at sea. Even in these desperate times, the refugees' entry is being denied in countries. While some refugees are able to make it onto land, unfortunately, many wash ashore. 'Sarnar' is a typeface designed around the idea of micro-expressionism around the eye area. It is a typeface that translates human expressions into a semiotic. The semiotics are constructed and layered to compound meaning, just as how we learn to read expressions and emotions. The typeface, 'Sarnar', is designed to raise awareness of the plight and sufferings of the refugees stuck in the sea. Emotion is an innate human language. Governments tend to lack empathy in favour of economic and political gain. This seemingly abstract typeface is designed to elicit emotional response & encourage emotional decoding to understand the conditions these refugees are going through, in hopes of stirring up empathy from people.

Humanity Washed Ashore.

Guidebook.

Humanity Washed Ashore.

Artefact of communication.

Humanity Washed Ashore.

Artefact of communication.

Humanity Washed Ashore.

Overview

There is No Wrong Body

As social media becomes the main form of media consumptions for most teenagers, many teenagers have left the social media’s feed feeling bad about themselves. With much emphasis on evaluating how people look, it has associated the teenagers with how they feel about their own bodies. They have to live through the unrealistic views of other people’s lives and peer pressure. My project centers on teenagers who have the need to fit in and worrying for not following the society's body goals. This is because of how they are being socially isolated, therefore leading them to try to conform to the society’s standard of normal. The idea of how appearance can form impressions especially body sizes.

There is No Wrong Body

It's a self-help book that shows how different body sizes are being appreciated across different cultures and countries. The illustrations are made to be more organic and natural. This book boost the teenagers’ self esteem and is personalize to each individuals as it allows them to write and reflect on their daily personal thoughts through the given activities in the book and at the same time, with the help of the illustration, encourage them to push on. At the end of the day, is there even a wrong body? My main message is to let the teenagers understand that there is no wrong way in having body. You do not need to conform.

There is No Wrong Body

This was an initial direction for the project. The idea was to create interactive walls at busy walkways. During golden hour or at any point of time when the sun cast shadows of the people on the wall, together with the illustration drawn on the walls, people are able to see the complete illustrations. They are part of the shadow play.

Together

Aging population for baby boomers are growing and as people grow older, they become less self-sufficient in terms of taking care of their own health and general day-to-day needs and obligations. More often or not, the children or grandchildren have to step up to take care of them because there is not enough medical care to support them. However, there is a greater concern for the children or grandchildren on juggling their daily lives and caring for the elderly. There are so many medical information for the elderly and sometimes they tend to overlook the emotional wellbeing of the elderly.Together is a medical app that promotes the preciousness of togetherness and bonding. The objective of this app is to provide a platform to remind people the need of constant interaction between them and their loved one in order to motivate them when going through chronic illnesses. Spend some time with them. Family members are able to document medical records in case of medical emergencies. Through this app, the elderly are empowered for their own medical and it acts as an invitation for conversations.

The Admiral's Beard

Men sometimes struggle with the way media portrays about masculinity and boldness. It becomes a pressure for them too, as society wants to uplift those values. Masculinity and boldness can be the cause of so many broken hearts and unsatiated desires. The thoughts to the construction of masculinity in everyday life can be draining and also reducing one’s self-esteem. Based on the literature of Treasure Island, The Admiral’s Beard is a hypothetical barbershop that brings out the ‘pirate’ in you. It centers on the idea of bringing out the adventurous and boldness in you. Adapting the personalities of the characters in the literature, the shop strives to gives you personality in order for you to continue with the bumpy road of life. It is a place for you to boost your inner strength and boldness, to give you that extra help.

Surreal

Surreal, a world which is 300 years ahead of time. A world filled with colors and shapes. No language is needed in the future. It will come by in a form of imagery. An imagery of shapes and colors. “ It’s the visual manifestation of thoughts. ” Communication are based on the projected thoughts of symbols, shapes and colors. Thoughts are being projected as a visual form, allowing them communicate with each other through visual language.

World

This mystical world brings wonders of joy to me. The place is also known as a happy place. No language was needed but instead, they use visuals to transmit their thoughts. It is a visual communication. They live in a world full of imagery.

Tranquillity

Tranquillity, a state of being calm. It is one of the six key values in the Surreal World.

Lanj Magazine

The name Lanj sparks a curiosity through a question or discussion. Lanj comes from the word “lanjiao” in Hokkien, which means cock. It portrays about the perception on how people perceive things differently. Some may agree while some may not. In this edition, we discussed the topics on stalkers. We are all stalkers behind our phones. Some may call it watching, some may say that they are just curious, but they fail to understand that it’s the same traits as a normal stalker. Lanj. or not?

Lanj spreads

So now let me ask. Are you a stalker? No? Then answer this. Do you go out with someone without knowing who they were? Have you asked for someone’s name then search them up on FB? Have you ever double tap on someone’s Instagram that was posted 52 weeks ago? Have you ever known about someone even before talking? to them before? Then, you are a stalker too yourself...

IN YOUR FACE

IN YOUR FACE is an installation work that aims to send a message to individuals who are carelessly and thoughtlessly using plastic. It seeks to question old habits and hopefully get everyone to do their part in reducing plastic use. In order for us to fix the problem, we have to acknowledge that we are not doing enough and we have to amp up our efforts. Start saying no to excessive plastic use, especially when we shop.

DON'T ASK

Excessive plastic use is a global problem that has plagued the modern world for a few decades now. While media coverage on this issue is at an all time high, changing mindsets still proves to be a challenge, especially when certain societies are so deep-set in their ways. To create ONE identity and to bring all organisations to work together to create a nation-wide campaign to tackle plastic problems in Singapore. To bring about a collective realisation among Singaporeans on the severity of our plastic use. It is our responsibility to take charge of plastic matters. We have to keep reminding ourselves to ‘DON’T ASK’ for plastic bags.

ODD GENESIS

In year 2219, A man-made Virus was released to the atmosphere through heavy industrialisations. M.O.B virus confined exclusively or largely to biomes, however, posed the formidable problem of finding a susceptible human infection and cause death. For-Profit company ODD GENESIS has monopoly over food sources. Ferro Subsistence cure, provides all seven nutrients on a daily basis to help build our bodies and maintain health.

CHAIRNNEL

Reveals some very good insights into what a chair can represent - how it can be a metaphor for aspects of being human or for states of the human condition. To highlight our basic need to give and receive compassion in all its various forms and to create a centerpiece which communicates the idea of compassion and evoke a response and reflection of our basic aspects as a human being.

Plastic Problem

Plastic is essentially everything, we are surrounded by it. It was initially advertised as the future, we no longer need to hoard glass packaging, food are kept fresher in plastic. It is old fashioned to not use plastic. We were told that it is the future, it keeps everything fresh. It is cheap and dispensable. Plastics are the future, save the trees and use plastics. Recycling old plastic advertising images and some taglines, into today's context. Recycling the idea into a new one, see what I did there? My TVC also reuses ads from 1997 by APC, people often gets defensive when called out. We should approach this delicately as people are Compassion Fatigued and Desensitized to Global Warming. Let the audience feel smart figuring out themselves. Recycling the 1997 plastic tvcs copywriting and footages of what plastic has done to our planet to create stark contrast in the video. Hoping to spread awareness through nostalgia and non-conventional way.

Price: £20

This item is for sale, please contact for more information.

Price: £20

This item is for sale, please contact for more information.

Price: £20

This item is for sale, please contact for more information.

A New Housing Typology for Rental Flats

Strong community ties is capable of providing a form of social support and resource network. Despite its importance, it rarely exists in HDB flats today. This project aims to investigate a new typology for rental flats that incorporates the notion of community within the housing estate. It sought to improve the standard of living for lower income families and strive towards achieving self-empowerment to break away from the cycle of poverty.

Utopian Vision

Le Corbusier’s idea of “vertical garden city” in Unite d’Habitation focused on communal living for residents to shop, eat, play, live and gather together outside their private dwelling space. This integration of communal service into the housing model has further encouraged interaction to take place among inhabitants. Drawing reference to Unite d’Habitation, a utopian vision on the future of a community orientated rental flat is being projected in the form of a sectional elevation collage.

Reconfigured Layout Plan

As compared to the void deck, the corridor has a greater possibility that residents would linger around as it is more accessible from their units. However, the linear and narrow nature of the corridor in block 1 Jalan Kukoh is not the most efficient space for residents to gather in. As an attempt to bring in communal spaces that encourage prolonged interaction, the linear walkway is transformed into an enclosed space by deconstructing and rearranging the layout plan, eventually coming up with multiple iterations.

Breaking Away from Standardization

Referencing Habitat 67 where the units are interconnected and stacked on one another, it allowed for a private garden terrace to every unit and play area throughout the building for children. By breaking away from the standardized design of HDB, new possibilities of interaction are introduced. Therefore, taking two reconstructed levels and stacking above each other turning it into a single floor increases the chance of interaction by half.

Eyes on the Street

The concept of "Eyes on the Street" as a form of surveillance provides a safety measure as residents help to keep a lookout for one another. Breaking up solid walls and having screens allow residents to have visual or verbal contact. These are explored with different degrees of privacy. With screens at the feet level, it provide clues on the safety of residents without taking away their privacy.

Re-Imagined Spaces: The play of light and shadow in our everyday life

This project started with questions of how the duality of light and shadow, that is so significant in our lives, impact us on a daily basis. I believe that light and shadow has the ability to evoke one’s emotions in a space even in very mundane spaces. 'Re-imagined Spaces' aims to investigate the notion of light and shadow and how it can affect in representing a space. Through a selection of ordinary and common spaces, the projects questions the possibilities of how these spaces can be re-imagined when light and shadow is used as the driving force of the space.

Part One: Exploration of light and shadow

The documentation covers 8 various sites in Singapore to explore the existence of light and shadow in our daily life. Ideas from the collection of photographs from the site visits are translated into simple study models. Through it, making discoveries on how light and shadow can affect our spatial experience.

Part Two: The Rhythm of Shadows

Looking into the play of light and shadow in everyday spaces, a transitional space was chosen as the typology of this project. A hospital can be a very anxiety charged place for some visitors. Thus, this project aims to target users from the hospital and explore how light and shadow can momentarily evoke a sense of calmness through the transition. The idea of rhythm and intensity of light and shadow was explored. Darkness evokes a form of mysteriousness and portrays silence. The forms of shadow becomes more rigid and darker when reaching the middle of the transition walkway. The idea of darkness, minimal light and stillness evoke silence in the space and aims to create a contemplative atmosphere.

At the darkest and most still point of the walkway, a slit allows a ray of light to enter the space. The only benches are placed here to encourage one to momentarily remain at this place.

Part Three: Sanctuary Café

This part looks into the typology of an ordinary food court. The project aims to create a relaxing space for people to dine in, contrasting to the surrounding fast paced and crowded environment. It will explore how the interplay of light and shadow create a comfortable experience in such a setting. The project explores calmness through the use of water. In particular, the experience is catered for solo diners.

UOB Plaza installation

We commonly perceive boundary as a form of physical segregation, rather than as a state of mind. Using the construct of efficiency as a focus on this study, the physical intervention is designed disrupt the psychological boundary. The idea of boundary as a state of mind stems from the observation of people's behaviors during the course of their commute. In a journey, different events may occur, efficiency results in people being fixated on their next destination, often forgoing interacting with their surroundings, like an intangible imaginary boundary around an individual.

UOB Plaza installation

Much of these observations lay testament to Pierre Bourdieu's theory of Habitus, which mentions ingrained habits, skills and dispositions, the way that individuals perceive the social world around them and react to it. An intervention in the end brings about a platform of interaction to an open fast paced region. However this opens up a new question, must boundaries be blurred? or can they be balanced.

243 Joo Chiat Road

This project explores the notion of balance, using a shophouse unit at Joo Chiat Road to carry out this investigation. Joo Chiat has an interesting mix of contrasting functions under one roof, typically segregated by levels. Using existing functions of a bar, habitation and KTV, this project tries to build a reciprocal relationship by blurring the physically boundaries through an interconnection of the functions.

243 Joo Chiat Road

This project uses the idea that lights give preeminence to the active functions at a given time and vice versa. Forms used create different levels of privacy for various functions, whilst light and materials determine the degree of privacy. The denotation of shadows, light exposure over times of the day and form allow for allocating of functions, functions categorized according to their levels of privacy

243 Joo Chiat Road

In the space, activities of each function are exposed to one another. The KTV here can be seen in contrast to the bar, artificial lights from the KTV indicate its dominance in activity at night, while daylight of day reveals the bar open as an eatery and the active function of the moment.

Introducing the Outdoor Experience

There used to be a “Gulong Gulong park” that was famous as a gathering spot to the community back in the 1980s, however, it was taken away for the development of Orchard road. This project aims to design spaces to evoke the outdoor experience of rolling in the park and improve the quality of community life through the play of leveling and staggered platform that is ideal for a wide range of events from performances to community gathering.

Redefining Spaces

To counter the struggles of overcrowding issue, retractable seating that resembles the picnic experience is introduced to periphery spaces around the shopping mall to aid crowd control and improve the quality of life to the community.

Light and Shadow

The overall ambience of the park experience is enhanced by the shadow cast of the perforated plates through the natural lighting. Creating a dappled light effect that mimics the layer of leaves in a tree canopy, visitors sit under the ceiling feature feeling calm and cozy.

Interactive Design

With the strong influence of The High Line project, this project seeks to transform a neglected corner into an inviting picnic garden space for people to enjoy. The project seeks to explore an approach to design in which walls, floors and ceilings function as permeable membranes to allow shoppers to dwell in the space,

Addressing the overcrowding Issue in Lucky Plaza

The drive of this project started from an empathetic approach towards the needs of foreign workers based here who seek a sense of community and understandably crave a connection to home. The space is relatively hectic weekly (Sunday), there was not much space to hang out with restrictions everywhere. People are struggling to look for a place to interact comfortably without getting chased away.

The norm of working

This is so apt in this moment of a worldwide pandemic where we are all forced to stay home, work from home and work from our limited desk. Humans are the most adaptable creature in the world, we went from agriculture to a capitalist society in such immense speed. What lies in the future of work?

Adaptive Living

Most of us are comfortable in our homes because it is a place to unwind after a full day out. It is a place where our true character unveils itself. Walter Benjamin famous phrase “to dwell is to leave traces” applies to most spaces, but especially in our dwelling, our home.

Spatial Use

When we micro-analyse our space usage, the original intent of the space ended up suiting our needs instead. A room turns into a workspace or a store. A dining table turns into a study table. A coffee table turns into a dining table. How users define the use of these objects and spaces are different in every household.

Embracing the mess

A collaged utopian world of what embracing all our assumed flaws and mess could be. A messy table with a conveyor belt of endless items. A house filled with surveillance cameras. A living room with clothes piled up. The lounging seat with extension plug becomes one with the wall filled without enough socket to charge all the devices at home. A balcony filled with cigarette butts that must be cleared away every day.

Life vs. Play

In the functional bus interchange, what difference does it make when life gets injected into the space. Through play elements, biophilia elements, art installations or localized bustling coffeeshop? The robotic-like functionality of the space was disturbing. The fact that we are all part of the system of dropping off and picking up points made the idea of this standard bus interchange boring and monotonous.

Itten X Aēsop

Initial collage showcasing the synergy between Swiss Colour theorist Johannes Itten and Melbourne’s health and beauty franchise Aēsop. The bold contrasting colours of Itten’s art works complements the colour scheme used by Aēsop.

Aēsop X Itten

Window design grounded by the principles and theories of Swiss Painter and Colour theorist Johannes Itten designed for Aēsop’s stores.

Axonometric Study

Site study diagram of Golden Mile Complex The intention for the structure was to create a lively environment and a vertical city in contrast to the homogenized cities. Golden Mile Complex comes from the concepts of the Linear Cities of architect Le Corbusier.

Impressions

Artistic impression of envisioned design concept of play space located in Golden Mile Complex.

Play Space Perspective (East Lobby)

A new play space located in the Golden Mile Complex, focusing on the effects of light and shadow where sun shades rotate anti-clock wise throughout the day.

A collage that shows the overall aim of the project which is to understand the sensorial needs of hypersensitive individuals with autism and support them in spaces where they transit into an existing community.

Exploration of the spatial qualities of the communal garden by thinking through making.

In case of sensory overload within the community centre, hypersensitive individuals with autism could use the lounge, which is designed as a therapeutic healing space with interior elements that promote mental curiosity and stimulate the desire of experiencing the space.

The second part of the project is a redesigned hawker centre. The food stalls are placed within the high-stress areas while the seating area is placed nearer to the low-stress areas. The two areas are separated with the main circulation path. This redefines a spatial hierarchy which would help hypersensitive individuals with autism.