Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

RESIDENTIAL RETREAT PERSPECTIVE ELEVATION

The view of the retreat is shielded partially by the untamed trees, to give the building a sense of security from those that use the park. The glass of the building creates a visual connection between the interior of the building and Balloch's landscape.

RELAXATION SPACE

A space at the top floor dedicated to people who want to escape from other social spaces. It gives people time to themselves, whilst overlooking the river and the scenery beyond.

Watercolour

Topographical Model

1:1000. Produced in order to gain a deeper understanding of landscape to harmoniously place my project within

Geological Sectional Study

1:10000. Acrylic & Steel

Capture the Landscape

Sketch model exploring how the architecture could frame the landscape.

Final Model

1:250

3_AXIS

Located in Balloch, Scotland, the residential retreat and performance hall will help children with a difficult family backgrounds reconnect with the nature and their surroundings. Seeking similarities between musical harmony, space and human body it is my intention to create a place of escape and contribute to childrens mental health through the interaction with my building, nature and music practice.

Site Plan 1_200

The site for the project is a cross point of three axis: Axis of journey, axis of escape and public/private axis. Laid out in an east-westerly direction, the building responds to its surroundings in a number of ways. The location of the buildings not only benefits from breathtaking views, but also is a part of environmental strategy. In order to achieve energy self-sufficiency, the project of a residential retreat is based on passive use of solar energy.

Floor plans of the Residential Retreat 1_200

The closer to the river edge the more private is the program of the residential retreat.

Perspective cross section of the residential retreat 1_50

The bridge in-between the two buildings is accessible from the sun space of the residential retreat creating the connection to the performance hall and practice rooms.

cross-section river leven

axonometric site plan

entrance

Site axonometric

Perspective section of the retreat

Residential Retreat - Model

Cross Section from Pier

Space Between Water.

Landscape Design

A series along the site, detailing how the land interacts with the water.

Rendered Site Plan

Extended Pier.

Perspective Performance Hall Section

Interior View of Balloch Performance Hall.

Performance Hall Model

Simple model images showing the sheltered walkways around my performance hall.

Performance Hall Interior Render

This render shows the main space of my performance hall, and can be viewed in three dimensions by clicking here (https://api2.enscape3d.com/v3/view/cc22a562-8204-4b8a-9a35-ede98f92963e?fbclid=IwAR0Fd5ew0veZggyi3Fzn1gy2OZkTqbk9DL-7L04rYr4QQgnSsVOP7vVxxxY)

Performance Hall Perspective Section

Performance Hall Site Plan

Library Model 1

a view from the residence

encapsulating the sense of journey from the residential towards the performnace hall, sitting out in the landscape.

the space between

a sense of the enclosed and intimate environment of the residential retreat with its subtle hints of connections to broader landscape.

the site

a representation of the jurney and connection between the residential and performnace.

residential atmosphere

a study of the intimate yet lively atmosphere of the residential portion of the scheme.

residential form

a representation of the costal influence on form, material choice and colour and scale.

Labour and Domestic

In this co-housing, people can become each other’s traditional meaning family in an unconventional way and decrease spend. They can work at the co-working area or elsewhere by leaving their children at the nursery with qualified older people.Older people can spend the day with their own age or have fun with children. Labour and family are in their own self, but not isolated anymore.

Domestic in Labour

From ground floor to second floor, these areas work as transition area.It brings labour to the domestic and domestic to labour.

Section AA'(1:200)

Combining the three different unit types together, it can helps to create many sharing/private social areas in between in order to work as social condensers.

Seventh Floor Plan(1:100)

Three unit types have been developed. Unit A is th unit type that designed for single parent with children only. Unit B is the type for elderly people only. Unit C is the only mix living unit type in this building.

Tectonic(Young and Elderly center)

1:50 cross section for Young and elderly center with a classical theatre

Masterplan Floorplan | Pathway | Rooftop

Cross Section

Section Diagramme

3rd Floor Plan

Living space : the cell

Axonometric

Axo View of Urban Dwelling

Central Perspective

Perspective view of urban building

External Perspective

Perspective of urban building as seen from common courtyard

2 Alternate perspectives

Perspectives of alternate explored versions of the scheme

Long Section and Elevation

Long Elevation/Section of urban building

HF-MCG-01

10.00 A.M. 21st June 2023

10.00 P.M. 21st December 2023

12.00 P.M. 30th November 2023

3.00 P.M. 13th February 2023

View into courtyard

The proposed project is a multi-generational live-in workers’ cooperative for those who are most at risk in the current capitalist housing model. Residents act as custodians of the building, allowing them to live there in exchange for the labour required to run the cooperative. The flexible scheme emphasises residents’ growth, which is achieved through gaining diverse skills from a variety of responsibilities. The flats are designed for short-term residency - a few months up to a couple of years - with a simple grid design to keep them cost-effective. Shared social spaces and a diverse community foster a friendly, communal atmosphere.

View along deck

View into flat

Flat typologies

The flats are all variants of the base (cell) layout, with adaptations for different types of inhabitants, intended for short-term occupation. The typologies are assorted across the plan to create a diversity of tenants. The simple gridded layout allows for low cost but high-quality dual-aspect flats.

Occupancy relationships

The variety of activities across the site create interdependencies and a very localised community.

The Music Lab

Diagrams

Ground Floor Plan

First Floor Plan

Second Floor Plan

Multigenerational Growth

The Single Demographic City Though the city centre is often rich in cultural diversity, it often lacks such richness in terms of age demographic. The continuous movement of families and the elderly to the suburbs has left a shallow demographic dominated by students and young professionals. In the current Urban planning process, it is clear that there is a major lack of consideration for such groups, forcing them to move out with the centre in order to fulfil their housing needs. Urban Village: A Community Model By applying village typologies to the merchant city, it is hoped that the demographic and richness of village community can be manifested on the site. Through the integration of fundamental community spaces it is hoped that the site will act a whole and inclusive community which scales down the current city into a more tangible environment. People, Experience, Learn, Grow The following project focuses on providing multi-generational homes for vulnerable individuals, pushing for a close knit relationship between families, the elderly and young singles. By redefining the classic model of “your home and your two neighbours” it helps to establish those close knit relationships that would naturally develop over time in a suburban environment, in an urban environment . Not only does the project aim to tackle current financial issue’s faced by individuals when trying to buy property in the city, the Cell model provides a family dynamic which aims to support a shared domestic labour. In the project, daily tasks are deigned to be split amongst inhabitants, forcing strong relationships to be formed. Where the young individual can cook meals for the elderly in return for wisdom, the elderly may babysit while the parents are at work in return for help with daily tasks and parents can provide useful life skills for young individuals, helping them on their way in life. Not only does this alleviate rising loneliness but provides an environment where individuals can live, teach, learn and grow as individuals together.

Infrastructure as performance

Concept Collage

Entrance Elevation

Elevated View

Intergen Antwerp is an intergenerational learning facility proposed within one of Antwerp’s many city blocks. Intergenerational facilities have shown to be successful for preventing ageism in children and for fighting loneliness in elderly people, as well as benefiting their respective families. The idea of immediate interaction across the age groups has formed the project’s components, such as a care home and educational facilities, which are linked by the act of collective sharing. The different buildings, which have different levels of privacy, are connected through both prescribed social spaces and by the formation of informal spaces in-between the facilities. By creating spaces that encourage interaction between children and elderly, the first and the last stage of life; a new place for living, learning, and playing is created within the city.

Through explorations in one of Antwerp’s residential areas – the 2060 quarter, a hidden courtyard was revealed within one of its many city blocks. Zusters der Armenplein is an enclosed courtyard containing both communal and private areas: a private area for care home residents, a park, and a communal garden used for growing flowers and vegetables. There are gates situated at each side of the block that lead you through the courtyard during the day, until the path closes for the public during night time. Zusters der Armenplein is an example of many successful city blocks in Antwerp, and the project intends to build upon the existing components and facilitate the interaction between people of different ages.

The organisation of the different buildings, as well as the shape and functions of the connective roof, was explored and developed through a series of models in different scales.

Intergen Antwerp proposes the coexistence of several buildings: a nursery and primary school, an elderly care home, and a learning facility containing both educational and leisurely spaces. The buildings’ separation is a response to the city’s fine urban grain, but each of the proposed buildings are connected through a shared terraced space and the greenhouses covering the buildings’ roofs.

The private; primary school, nursery and care home, and the communal; learning facility and the community hall have several shared spaces within and between them, which is seen clearly on the ground floor level. The leisurely common ground acts as a circulation space, keeping the existing pathway through the block, and is open to the neighbourhood community during special occasions – such as market days. Facilities that can be used by more than one age group, such as a sports hall, art classrooms and media suites have been placed in different buildings to encourage more circulation across the common ground which leads to more interaction across the stages.

Isometric View

King Leopold II of Belgium in the Congo

Misinformation in Modern Politics

Key Strategies

The Approach

1. Ceramics in Context

2. Timeline of Ceramics in Antwerp

3. Site Morphology

4. Nolli Map of Space

5. Site Proposal

Axonometric

Located in the Amandus-Antheneum district in the North-East of the city, the thesis project occupies the centre of an urban block on the edge of Sint-Jansplein square. The inner-block location constitutes a foil to the main square, creating a more intimately scaled public space that is less imposing and more suitable for social interaction than the main square.

Tower Storytelling Room

Storytelling communities value a connection to nature, which makes the use of sustainable and natural construction materials appropriate for the thesis. Rammed earth has both a symbolic and literal connection to the natural world and the building expresses such a connection through its architecture and materiality.

Ground & First Floor Plans

Sections

Library Interior

Working model

Context and program

Development of the conceptual model

Ground floor

First floor

THE GALLERY OF WASTEWATER

INVISIBLE INFRASTRUCTURE

CONSUMPTION OF WATER

The diagram brakes down all forms of waste produced in Flanders. It separates what is reused and recycled with arrows facing down and what is incinerated and put into landfills with arrows facing up. From this diagram it is obvious how much waster we use compared to all other commodities.

PAST INDUSTRIAL PARADIGMS

The proposal is situated in Stadspark in the center of Antwerp. This site is the remanence of the old city wall and moat, which protected Antwerp and is where the cities excrement was dumped. This is just one of many post-industrial sites which are scattered around the city, each was elemental in the cities development but have now all been, or are planning to be, turned into city parks. By cosmetically beautifying over these sites, the city is denying these areas of their past. The thesis proposes this park be returned to its natural state of a waste landscape.

PLAN AND SECTION

1. Natural Disasters

A major hurricane devastates at least one country in the Caribbean every year. While earthquakes and volcanic eruptions are not as prevalent, the Caribbean sits on a tectonic plate which could mean danger at a moment’s notice. This simply means that the architecture found in these places either need to be extremely resilient or adaptable. I have decided to take the latter approach.

2. Structural Model

The image shows the framework of a single ‘modular’ unit which has led to the design development of the thesis project. This form was generated through several iterations which were tested on site.

3. Community: Self-build Pavilion

The concept of self-build is complimentary with sustainability and disaster relief. This liberates the user from having to hire an expensive contractor and recognizes the social dimensions of the process, from consideration of the structure through to the lived experience of individuals.

4. Pavilion Functions

The pavilions themselves have specific functions to address specific needs. They can be used to address social needs such as gathering, community needs such as soup kitchens and market stalls and productive needs such as spaces for isolation and urban farming.

5. Filling the Urban Void

Welcome to Europark, a district located on the left bank of Antwerp city centre. There is an interesting collage of urban typologies and landscape fragments found within the district however, there is a lack of social infrastructure. Ninety-five percent of the land is residential and is otherwise completely isolated and not maximizing its full potential. The aim of the thesis is to solve the problems set forth by this type of modernist landscape such as, the lack of jobs, lack of social infrastructure and numerous urban voids while addressing the needs of the demographic.

(Still from) Double Circle Bloom

(Still from) Bloomin

FATHER

FATHER is a book containing works by photographer Harley Weir exploring the complexities and beauty of masculinity. The cover uses bespoke lettering I created for the project highlighted in a pale pink foil, I chose to explore this kind of lettering to evoke the feelings of childishness that resonates with the title along with the rich, sumptuous forms within the content. May 2019

Unfinished Saltcoats Labour Social Club Documentary

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Whilst you're here, the recycling is by the door.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Lady and the Pig

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Atlanta Bonus Features Site

User interface design for a conceptual site that works like a DVD bonus features towards online streaming site for the television show Atlanta by Donald Glover. Pulling out references from the television show to create content.

Life After GSA 2019 Graphic Graduate Replies

A publication made up of a compilation of uniformed question and answer email from GSA Communication Design graduates. Answers were aim to provide helpful advices to graduating students. The brief requires the usage of 2 tones of colour and to pair the black text I selected blue to evoke reli- ability and authority . Other things to consider was the density, font pair- ing, layout system and restriction as well as the potential mass production of the booklet hence the spiral bound.

Call Me Maybe Oh Canada

An experimental perfect bounded book containing riso printed geomet- ric illustration of popular songs using a program called songsim. Songs varies from pop star Carly Rae Jepsen's hit Call Me Maybe to the Canadian national anthem Oh Canada hence the title of the book. The cover is typeset and printed in the letterpress.

BIKE FRAME BAG

The COVID-19 situation is a crisis and challenge effecting the whole of us. Trough this pandemic creatives had to find new ways of making, marketing and distributing products. These have to provide safety and purpose. Isabell put her own gtraduation collection on hold to help make medical scrubs during the lockdown period. This also led to exploring smaller projects like these commuter bags to provide a product with a deeper meaning and function. Sustainablitly is a key element in Isabells designs. The prototype bags were made out of left over calico, retiered yoga matt, retiered tent fabric and secondhand zips.

BIKE FRAME BAG-

BIKE FRAME BAG

Fashion Collection: Sherpa and the Altidude

Looking at my previous research from a new angle led to a curiosity for the Sherpas in the Himalayas. I want to explore the impact of the commercialization of Mount Everest on the Sherpas, their families and their environment. Mass excursions force the mountain to drown in garbage and their locals to suffer from the impact on their water and ecosystem. But in the same moment there’s the need for heavy tourism to keep their economy going. These conditions put extra danger and responsibilities on the Sherpas. I want to express how a change in clothing and functional outerwear provides the Sherpas with more protection, but conversely increases accessibility to inexperienced or amateur mountaineers with life-saving clothing/ gear. This in turn feeds into the commercialization of high-altitude mountaineering. (Altidude aka. privileged adventure tourist driven by his amateur financial impetus to be one of the best mountaineers in a once in a life time excursion.)

Glasgow 1980

Videos I put together for 'Work in Progress' exhibition

Research

Initial research behind project looking at poems and old family photo albums

Look 1

Cropped suit jacket inspired by photographs of my mum in the 80s with a white nylon romper.

Look 2

Distorted jacket inspired by photograph of my Grandad with exaggerated high waisted tailored trousers.

Look 3

Exaggerated tracksuit jacket with cut out details exposing yellow nylon lining. Inspired by photographs of my older sisters.

Age of Experience

EEG-VR wearing concept / Illustrator

Age of Experience

Virtual garden illustration / Illustrator

Age of Experience

Virtual garden illustration / pencil, colour pencil

Age of Experience

Virtual garden / Unity

Experimentation Documentation

Development Sketch

(t)ether work in progress

Mockups

Mockups of Final Outcome

Patterns of Play-

Print of a match between Rafael Nadal and Rodger Federer in the 2008 Monte Carlos final.

Patterns of Play Documentation video

Video documentation of how the artist created his work, exploring the technology and thinking that went in to finalising the piece

Patterns of Play

Still image of the prints on display

Patterns of Play

Image of how the prints compare to live tennis matches

Motion Capture Tennis

A motion capture experiment of a point between Rafael Nadal and Juan Martín del Potro in the Wimbledon 2018 Quater-Final

Michael (desktop computer) displaying the Chrome extension that replaces technology related words such as computer, machine, CPU etc. with their humanised counterparts.

Screenshot of the same extension replacing words on a webpage.

Sample of the extension's code done in Atom.

Screenshot of extension working on webpage.

Wire Experiment

Wire Experiment

Proposed Sculpture (untitled)

Genesis, Neuromancer, Gamer Theory - framed prints

Hand Sketches

Valentine

From 'Conversation' series

Ankita

From 'Conversation' series

'Conversation' series

This series is a study of gestures taken from a set of interviews.

Hand Held

Looking through history, people have labelled different hand positions and movements, through symbolism within cultures and specific moments in time. Furthermore, how people have progressively shifted their hand behaviours through the age of personal devices. Our hands have adapted physically to its new demands. Taking selfies and holding a portable device in your hand has become the new norm and what body language culture has spawned from this era.

Hosting Focus Groups

Through hosting creative activity-based workshops, I have been collecting honest, first-hand experiences from young people in relation to their mental health. Using the information gathered from these activities and discussions I determined 3 key themes; medication, barriers to accessing support and stigma. Using these themes, I have been developing a series of works.

Medication

From discussions that took place during the focus groups, it became evident that young people consider mental health support and care to feel very clinical. In particular, participants commented on feeling ill-informed, anxious and confused about the use and role of medication on their treatment. This work is a visual interpretation of these discussions. Using machine learning to generate fictional medication names, I have been designing and assembling my own medication packaging. My intention is for this packaging to be convincing and mistaken for real prescription medications, thus highlighting how trivial and alien medication names, and the role of such medications, can feel to a young person.

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Machine learning/trained print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Beyond Flatpack Culture: Towards a New Ecology of Modularity

Print

Objects in Liminal Space

Documentation of design research in liminal space.

Sculpture of the Machine

Digital computer aided design model of 3D printed sculpture.

Portrait of the Machine 1

Machine learning algorithm image output from self-portrait sequence.

Portrait of the Machine 2

Machine learning algorithm image output from self-portrait sequence.

Uncanny Artifact

Digital computer aided design model of 3D printed sculpture.

Rust

When we take images using our phones we typically take them in bursts and select the best ones for social media. This is explored in Rust where taking a memorable day from her own phone she has used machine learning to generate artificial beach imagery to imitate existing memories which she has planted within the grid of a camera roll. As we scroll through our camera roll would we notice that false images had been placed amongst the burst? What else could be suggested to us?

Jamais Vu

In Jamais Vu images are generated based on social media status updates which others have publicly reposted and shared through memory apps. These images were then framed and staged within her own home as sentimental photographs would be. The frames are placed above artificial flowers next to a family clock which has stopped working. While the scene may seem ordinary in passing, on closer inspection may appear odd.

Title Page

Floor Plan

Ground Floor Plan

Memory Box poster

poster of my project

Memory Box

movie

Message

visual

Contract

video

Concept Video

video

Longitudinal Section

visual

Floor Plans

visual

COUNSELLING ROOM VISUAL

This is one of the 7 counselling rooms. This one in particular is used for one-on-one counselling, but group discussion rooms are also available. The walls will be lime washed with a pink terracotta paint over to create a rough atmospheric feel to the wall. The floor is finished with a poured concrete. To juxtapose this hard floor will be a soft embedded playground rubber material acting as a rug beneath the two soft chairs.

COUNSELLING ROOMS SECTION

A section of the counselling rooms and waiting area. One of PLATFORM's main aims is to support and counsel people with mental health issues that have steamed or worsened by social media and the virtual world. Trained councillors will BE specifically trained within this field. Young people can get in contact with the PLATFORM themselves, referred to by a GP or encouraged to take a visit by a school. The acknowledgment that schools and GPs are struggling to help young people with such mental health issues and a need for a centre the specifies with the virtual world would not only help the young people but also lessen the demand on GPs and schools. “1 in 8 children have a diagnosable mental health disorder-that’s roughly 3 in every classroom.”

MANIFESTO

This poster visually symbolises my project's manifesto setting out my main aims and declaration for the year ahead. The internet chic and vaporwave aesthetic is something I want to capture throughout the entirety of my project. I want to explore the visual themes and trends of internet culture as well as the ethical and moral issues.

JOURNAL WORK

Exploring the social impact the digital world has on young people’s mental health, I hope to create a centre providing educational and counselling support. Seeking inspiration from online trends and issues such as surveillance and cancel culture. The centre remains unbiased and recognises the grey area that most of the internet lives in, the centre simply wished to educate people on issues so the users can use their technology more wisely and confidently.

Project Concept Poster

Concept poster for The Wheatsheaf Hotel and Cook School, which expresses brand ethos and materiality.

Axonometric Drawing

An axonometric drawing of The Wheatsheaf, expressing the zoning and spatial arrangement of key spaces.

Visual of Corridor with Void

View from the second floor corridor, looking down through the void onto the entrance and cook school.

Materiality of Key Spaces

Detailing of the cook school, reception and corridor spaces.

“Everything it would appear is a process through time and to make sense of it we have stories"- Donald Smith

RECEPTION

STORYTELLING DOME

In this space users can tell their stories and myths to an audience, the space is based on the idea of telling stories round a campfire. The dome structure bulges out of the building and its visible from the exterior. This allows users to see the sky and feel connected to their surrondings.

I. DISCOVER

My developing research publication, Mass Extinction, discusses the decline of liturgical practice in Glasgow within the spatial context of Gillespie, Kidd & Coia's post-war ecclesiastic inventory. Driven by the reinvention of the Catholic Church in the wake of the Second Vatican Council, Modernist-influenced structures were generated as tangible examples of the reinvented liturgical dynamic. Their current status, however, is mostly as poorly maintained and somewhat dilapidated structures with a severe lack of public appreciation. A rejection of both religious activity and modernist technique has left nearly a quarter abandoned or destroyed with many more facing socio-economic difficulty.

II. DEVELOP

The [ongoing] design response is via adaptation of one such site, St. Charles Borromeo Church, into a learning centre for the circular economy. Structurally, adaptive reuse as itself a form of circularity; questioning every element of materiality through both reuse of the waste stream generated and any new, introduced material sourced from within the peri-urban region. Discussing circular principles applied to the existing material, concrete is the most challenging; hence, concrete becomes, in effect, 'consecrated' in situ, a defined rule that it must remain entirely without alteration. The infill brick masonry has been removed and regurgitated into a new internal structure - the threshold of interiority is redefined whilst creating spectacular visual permeability into an environment previously fraught with conformity and privacy. Yet, the form of the original construction is maintained. The new insertion is monolithic yet intimate - it distills a learning process for circularity into principles of education, application and fabrication allegorising with the tripartite existence of spirit, soul and body. To receive, to animate, to incarnate. Thus, the building becomes an incubation of it’s theory: a catalyst to promote, define and direct sustainable intervention. A project that decrees that liturgical intervention can be more unique, more aggressive. In fact, with the present situation, it has to be.

Footage of live renderings as a real scene.

Sunrise Over the Bridge

Morning sun with a haze over the lights.

Spire Overlooking

Through the glass onlooking the spire.

Wide Angle Join

Kelvinbridge wide angle.

Marble Interior

Design interior with a white marble finish.

Residential Floor Plans

In this six storey building. The first five floors are dedicated to a range of sizes of flats to accommodate a variety of tenants.

The Corridors

A main design feature throughout the shared spaces in my design is curved walls. Curved walls are softer on the eye and the doorways located between the light voids and the external storage acts as a natural boundary between public and private space and giving them a feeling of “indoor streets”

The Light Voids

Natural light was an important factor when designing the layout of this building. I wanted to give more attention to spaces which are normally disregarded when designing residential buildings. Light voids down the centre of the building allows me to avoid having narrow dark corridors and gives the space more purpose rather than just being a pathway to get from A to B.

Materiality

Choosing materials which are sustainable, durable and affordable was important when designing this space. After researching lots of examples of previous social housing in Glasgow, a common theme was poor material choices which lead the buildings to fall into disrepair. The materials used throughout the building are easily maintained, within a reasonable budget as well as being environmentally friendly.

View Through a Light Void

What do we need for rest?

visual collage

In dream

visual collage

Reception

Male's chaging room

Women's bathroom

Artificial Intelligence (AI) Face

AI_Face examines the consequences of Artificial Intelligence on our perception of beauty.

Artificial Intelligence (AI) Face

Artificial Intelligence (AI) Face

Vaporwave

A coming of age story for generation Z.

Media bias and Polarization. Part 1 Face posters

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Media bias and Polarization. Part 2 Hong Kong book

Since March 2019 there have been a series of protests in Hong Kong. And media outlets provide very disparate narratives of their motivations. Because of these reports many people's opinion on these protests have been extremely polarized. The book collects news headlines from Pro-China media and Pro-Protester media throughout the protests offering readers an opportunity to make a comparison with different depictions of the same subject. At the same time, it highlights the influence of media and its role surrounding controversial events causing polarization.

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Photo book (Material experiment)

This photo book is an experiment which trying to the possibility of physical books. Compare with digital reading, different books can provide readers with different touching feeling by their material. As the most important sensation of human, I think touching could be an interesting factor to be considered during the book design and helps the emotional expressing. I made my photos in this photo book. The photo that I selected was taken at the moment that I felt depressed and lonely. I hope the book itself can also show the fragile inside of me. I made plicated foil cover board as the book cover and use very fragile tissue paper inside. The contrast of touching is conspicuous which can prompt reading experience and expressing the emotion.

Photo book (Material experiment)

The project was an exploration of the possibility of physical books. Compared with digital reading, physical books provide readers with different material experience. Touch could be considered the most emotional sensation of a human being and I believe touching is an essential factor to be considered during book design to help the emotional expression. The photos selected were taken at moments I felt depressed and lonely and the book aims to convey a fragility inside of me on those occassions. The foil cover board cover and the use extremely fragile tissue paper gives a contrast when handling prompting an unusual reading experience and expressing further emotions.

The Empty Vessel

The Empty Vessel series, a collection of representational vessels, visualises and embodies the way grief takes from the individual and how we build around the space left behind. Clean white architectural forms become projected aspects of self, deemed appropriate for outside consumption. Inside an absence is present. The absence is the embodiment of grief, carried internally, its weight becomes perceptible in the physicality of the vessels. These corporeal forms become the embodiment of self creation in the face of the void. As empty vessels we traverse the spaces we occupy as representations of formed bodies. The ceramic forms relate to one another, standing alone but remaining interconnected in their expressions, just as grief isolates the individual whilst injecting them into a fundamental shared aspect of the human experience.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

This item is for sale, please contact for more information.

Cyber Sexual Harassment

Cyber sexual harassment is a topic that is extremely common but generally ignored by the wider public. It may seem easy to dismiss as something relatively harmless and without consequence, but the feeling of disgust when experiencing harassment is indeed true. The four booklets draw on four real experiences of sexual harassment on the Internet. By using a distinct visual language to express the negative impact of harassment, the work reflects social realities and engages the audience through empathy.

The Shift in Perception of Women in Chinese TV Series

Given that Chinese television dramas reflect the collective consciousness and mainstream values of Chinese society. This project aims to explore how female characters are perceived and how they evolve under different social, cultural, economic and political norms. Particularly what is deeply entrenched and what is considered the female ideal.

Mask Design in Peking Opera

The iconic masks of the Chinese Peking Opera use colour and pattern to imply characters' various personality traits, such as connotations of benevolence and malevolence. Using the same methodology, masks of well-known political figures have been approached and reconfigured to create new portrayals alongside characters from the novel Boule de Suif: Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon, Mrs Loiseau, Boule de Suif and Thor.

These masks are depictions of famous political figures Donald Trump, Kim Jong-Un, Vladimir Putin, Jacinda Ardern, Nicola Sturgeon.

These masks are descriptions of the famous character Thor and the short story Boule de Suif (English: Butterball) by French writer Mopossant and the heroine Butterball.

Font Design of Grim Reaper Culture

Using dreams—specifically my own surrounding death—as a starting point, a font was based on the Grim Reaper and its surround cultures. Elements of the font are constructed from the death culture in various regions and cultures and their narratives about death.

DIASPORA

Diaspora is a display font representing Italian immigration to Scotland between 1880 and 1920. Indeed, a diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Therefore, Diaspora expresses the hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through our type-foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to [hello@goodeggstypefoundry.com] (mailto:hello@goodeggstypefoundry.com)

The Dick Pic Project: Submission Cards

41% of British women aged 18-36 have received an unsolicited dick pic.1 Through open submissions over the past two years people have been sharing their stories, experiences, and images of cyber flashing, which have been retold and represented through explorations across different media. The project aims to create discourse around this rarely discussed yet prevalent issue, as well as providing a platform for victims to take ownership of their harassment. 1 Smith, M. (2018) YouGov: Four in ten millenials have been sent an unsolicited penis photo

This work may contain graphic imagery, Click to toggle blur.

thedickpicproject.com

The website functions as a platform to show all the images, stories and animations made throughout the project, whilst also having sections that provide practical information and direct victims to support services. The design of the main page bombards the audience, playing on ideas of consent. Although the content warning is clear, when exhibited at GSA in October 2019 the work still caused controversy and was censored by senior management. Surprisingly for an institution where one of the core values is ‘disruption’, the project has often faced knockback from staff, who have encouraged a more metaphorical approach. This has called into question how much influence the male gaze still has on today’s society – even within the art school.

This work may contain graphic imagery, Click to toggle blur.

Penis Etchings

At the start of the project the images were developed in different media, considering whether presentation of the work through traditional methods of making would elevate the subject matter. Throughout the project theories of art and pornography were examined and challenged, both from the artist herself and her wider audience. Etching and printing the unsolicited dick pics immortalised them from throwaway, transient images into works of art. The traditional and highbrow status of the medium instantly elevates the work. Working on small individual plates allowed multiple images to be printed alongside each other, alluding to a carefully curated photo frame.

This work may contain graphic imagery, Click to toggle blur.

Penis Stitches

The embroidered pieces draw instant connotations with feminine and tactile craft: the soft threads and muted colours encourage the viewer to touch the work, and create a tension between the message and the medium. Unsolicited dick pics are often sent via social media platforms such as Instagram and Snapchat, where they disappear once viewed. In contrast to this, the permanent and labour-intensive processes of etching and embroidery preserve what we can assume were intended as temporary records of sexual harassment.

This work may contain graphic imagery, Click to toggle blur.

DIASPORA TYPEFACE


Diaspora is a display font exploring Italian immigration to Scotland between 1880 and 1920. A diaspora emerged to such an extent that the Scot-Italian became recognisable as a fully fledged persona encompassing characteristics of both cultures. Diaspora expresses these hybrid identities of Italians who immigrated to Scotland. This is translated by the addition of seven alternates for the letters A, E, M, N, T, U, V and W. To underline the concept of immigration by the means of type-design, the traditional and iconic aspects of lettering from both countries are emphasised. While having their own characteristics, Diaspora’s letters are designed on a single basis structure, helping to create a harmonious set. Each user can develop their own identity of the font using alternates. Diaspora is available on request through the GOODEGGS Type Foundry website: [www.goodeggstypefoundry.com](www.goodeggstypefoundry.com); or you can drop us an email to hello@goodeggstypefoundry.com

FORESIGHT: Augmented Reality for Firefighters

Poster

FORESIGHT: Augmented Reality for Firefighters

A 10 page summary detailing the development, and the final overview, of the FORESIGHT system.

VENTRAL in use while cycling

VENTRAL facilitates the improvement of breathing pattern retraining during sport for increased cycling and rowing performance. Many cyclists and rowers do not breathe optimally during sport. By taking longer, deeper breaths the athlete’s performance can improve, however this can be hard to implement due to other skills in these sports requiring more focus and attention. VENTRAL gathers data from cadence sensors and delivers the athlete with a real time mindful breathing alert through vibrations to the chest. 
 The athlete synchronises their breathing to this vibration rhythm and performs better, with the potential to improve their power output by up to 3.2%.

VENTRAL

The Shroom Shelter

Design Features

Installing the Shroom Shelter

Sapling Growth within the Shroom Shelter

BICYCLE CLEANING AND MAINTENANCE PROJECT: SELF-CONTAINED BIKE STAND AND BIKE MAT FOR INDOOR USE.

PRODUCT READY FOR USE

PRODUCT READY FOR STORAGE

PRODUCT OVERVIEW

USER JOURNEY

Kinethics

Technology

Parts and Assembly

User cycle

The SLIP N' GRIP

The Problem

Concept Development

Prototyping

Product Overview

Overview of Communicate

Autism Spectrum Disorder (ASD) is a lifelong condition, which affects how a person communicates with and relates to other people, as well as how they experience the world around them. Meltdown and shutdown are intense emotional response to “triggers”, which could lead to long-term mental health. Communicare aims to provide an effective meltdown and shutdown prevention system for autistic children through modular 3-lead ECG monitoring and stress analysis. It connects the ECG wearables to the caregivers’ devices, allowing them to detect the upcoming meltdown and shutdown, in order to provide the right support at the right time.

Why 3-lead ECG?

Communicare consists of 3 ECG modules, worn on both right and left wrists, and the right hip. These ECG modules communicate through Bluetooth connection, forming a 3-lead ECG setup. This setup is used, because it increases the overall accuracy of the product. It enables in-depth cardiac analysis, since ECG features such as HRV and ectopic beat are linked to the autonomous nervous system, which is triggered by the flight or fight response. In other words, stress can affect our ECG activity.

Communicate App

The ECG modules then send the ECG data to the Communicare application, which comes in both desktop and mobile forms. The application allows the caregivers (mainly teachers and parents) to monitor the child’s current stress level. On the wristband itself, the LEDs are shown, acting as a visual cue for the passer-by (who does not have the Communicare app). Overall, the product enables the detection of upcoming meltdown and shutdown of an autistic child.

The straps

The silicone straps are interchangeable, so that the user can choose different strap designs to their liking. It is secured through the watch strap pin, which is shaped like a puzzle piece to symbolise and empower autism. –This aspect is based on the interviews conducted with the user group.

Product Poster

Poster detailing the main features of the EasyShave product.

Can be flatpacked for efficient return for re-use purposes

Fully reversible for the return of unwanted items

Brahma

Triptych of 3D printed nylon and precious white metal bangles, can be hallmarked, inside circumference 220mm, width 16mm

Price: £ Individual bangle £624, as a set of three £1500

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PLA 3D print and copper bangle prototype

Marduk

Porcelain and precious white metal brooches, dimensions are different for each brooch, averages at 30x40mm

Price: £ POA

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Ilmr

White precious metal hoop earrings of repeated 3D scanned and printed noses, can be hallmarked, 30x25mm

Price: £388.20

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CAD model of hoop earrings

Objects of Human-object No.1

Mixed media, Size: 200*200*300mm

Price: ££500

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Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

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Objects of Human-object No.2&3

Precious white metal (could be hallmarked), Size: double-straw candlestick 77*40*263mm; single-straw candlestick 39*72*260mm

Price: ££395; £260

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Objects of Human-object No.4

Mixed media, Inspired by people's habit of licking yogurt lids

Price: ££630

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Objects of Human-object No.4

3D model, Rendering in silver and gold plating

Tourmaline Box

This silver and titanium box is inspired by the hexagonal prism crystal forms in the gemstone tourmaline. This box is hand-fabricated and is completely unique to reflect how no two gemstones are the same.

Price: £1,200

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Gemstone Sketches

This is a page from my sketchbook, showing drawings of the different types of crystal shapes from primary and secondary research. From left to right: (1st row) quartz, pyrite, copper, (2nd row) diamond, quartz, halite.

Blue John Stone Sketchbook

Blue John Stone is a variety of fluorite found in Derbyshire, UK. As part of my research, I visited the Treak Cliff Cavern, where Blue John Stone can be found in situé. This collage from my sketchbook shows how I started to build up shapes into my work, by painting out block shapes on top of my photographs.

Metal Samples

This shows how my samples in silver, niobium and titanium began to develop into finished pieces.

Detail of Silver Brooch

This is a detailed view of the crystal forms and sparkling rock texture I create in silver using the ancient technique of chasing and repoussé. The hexagonal prism shapes can be seen in minerals such as emerald and tourmaline.

Growing, the spirit of line

precious white metal (could be hallmarked)

Price: ££365

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Wire experiment

work in progress

Wave

precious white metal (could be hallmarked)

Price: £POA

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Wave (final design)

sketch of an idea for larger piece

Body and love (final design)

sketch of an design

Price: £POA

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Triptych

Copper and vitreous enamel, 8.5cm to 10cm diameter

Emerge

Copper and vitreous enamel, 9cm diameter x 6cm

Depiction

Copper and vitreous enamel, 8.5cm to 10cm diameter

Indistinct Pattern (sample)

Copper and vitreous enamel, 5cm diameter x 1.5cm

Pattern Play

Copper and vitreous enamel, 5cm diameter x 1.5cm, 8.5cm diameter x 6cm

'Tomcarat'

Goldsmiths brooch concept drawing. Derwent colorsoft, gold pen. 2019

'Diheadring'

Sample piece. Brass wire, oxidised copper. 2019

'Fulcrum necklace', 'Flanker brooch', 'Terminator pin'

Goldsmiths concept drawing. Derwent Colour. 2019.

'The Fulcrum Points'

Scored, folded and polished aluminium. 2020

'Inverse Raptors'

Scored, folded and polished aluminium. 2020

INTERACT

Brooch, Sustainable cork, laser rubber, steel pins, 80mm x 30mm

Price: £POA

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Sustainable cork, acrylic. 70mm x 60mm x 28mm.

CONTRAST

Plaster, synthetic sponge. 65mm x 35mm

Digitally developed shape palette

Sampling natural and synthetic dyes

MM:000, Etched White Metal Necklace

Large draping necklace. Etched, press formed and attached using 3 different types of connections.

Commissions Available.

MM:001, Etched copper necklace

This etched and press formed copper piece can transfer into various forms of adornment. A necklace has been depicted within this image, however, is open to interpretation.

MM:002, Sketchbook

This sketchbook development page details samples and patterns.

MM:003, Metal components for adornment

These images detail various compositions of body adornment.

MM:004, Sketches

Sketches produced to show potential compositions that can be transferred to metal.

Testing at home

Vegetable paper boxes on wall

Photograph alongside the park

Circles

Fresh leaves prototyping

Field trips of the countryside

Sketch & Development

Mine Materials Pallet

Material experiment of natural and artificial leaves. Materials: spinach, spring onion, orange, carrot peel, celery, seaweed, coffee grounds, rose petals. cheese, rice, agar agar powder, tissue, recycled paper

Dive 1

Inspriation

Dive 2

Sketch

Dive 3

Work in progress

Dive 4

Necklace_ silver with gold leaf

Dive 5

Necklace_ silver with gold leaf

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

Screen-printed Japanese cotton, hand-cut and bonded onto silk organza for a 3D effect.

3D zigzags created by manipulating screen-printed cotton.

Screen-printed and manipulated Japanese cotton.

Screen-printed and manipulated Japanese cotton.

Primary reseach

Exploration of shadows using 3D drawings

Development sampling

Development sampling

Embellished samples

Inspiration

Natural dyes and photographs of Canada

Photoshop Manipulations

Playing with the colours of nature.

Thread Wraps

Depicting colour combinations with thread wraps

Collected Materials

Work in Progress Exhibition

Display at the Work in Progress Exhibition in January and close ups of small frame weaving samples.

Initial drawing work.

White on white drawings.

Colour Work.

Development using Merlin Pro Machine.

Research

Research produced using microscopy and collected insect specimens

Drawing and Development 1

Drawing and colour work with samples

DRAWING AND DEVELOPMENT 2

Drawing and colour work with samples

DRAWING AND DEVELOPMENT 3

Drawing and colour work with samples

Mackinnon-Jonathan-05

Drawing and colour work with sample

Husband Frame #1

Husband Frame #2

Magician Frame #1

Husband

Magician Frame #2

Alternative Guide for Walking: Photographs

Alternative Guide for Walking responds to the outdoors as a space to discuss identity politics and community-based making. The project resulted in a publication, which included photographic and written work, produced both independently and collaboratively, whilst walking between Arrochar and Inveruglas. Each outcome included in the publication was made in response to a series of guidelines written by the group before the walk, which provided construct and intentions for making whilst walking. The overall project focused on providing new narratives and removing old preconceptions surrounding walking, forming a new outlook towards our environments and community groups.

Price: £on request

This item is for sale, please contact for more information.

Alternative Guide for Walking: Photographs

Alternative Guide for Walking responds to the outdoors as a space to discuss identity politics and community-based making. The project resulted in a publication, which included photographic and written work, produced both independently and collaboratively, whilst walking between Arrochar and Inveruglas. Each outcome included in the publication was made in response to a series of guidelines written by the group before the walk, which provided construct and intentions for making whilst walking. The overall project focused on providing new narratives and removing old preconceptions surrounding walking, forming a new outlook towards our environments and community groups.

Price: £ on request

This item is for sale, please contact for more information.

Alternative Guide for Walking: Publication

Black & white digitally printed 40 pages publication, perfect bound with soft cover, 12 x 20.5cm. A collaboration with Jess Hay, Sofie Keller and Silke Zapp. Originally presented at the Lunchtime Gallery, 2020. Writing within set guidelines and whilst producing photographic imagery forms new variables in language compared to writing freely. The text included within this page is a response to the following guideline: ‘When the space allows it, each split off and take as many steps as you feel necessary. Find a space for yourself and write a reflection on your surroundings.’ This pocket-sized guide has been designed to be recreated by others, which includes the guidelines towards the end of the book, so that others are encouraged to reconsider new forms of walking. This collaboration is a continuing project, with its next iteration being a public walk that invites others to walk with us and further expand the conversation.

Price: £ on request

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Something Now

A bare hand lifts to wipe screen-printed words from a glass surface with saliva as the glass swings back and forth, leaving a murky cloud of ink. Within this short moving image, the easy removal of language, memory and the fragility in emotion are each contemplated. With a strong focus on the layout and surface of the text, the flat perspective seen in the work forms a midway between a written or photographic work and a sculpture.

placeholder for a power of sorts ii

Silicone cast antlers, 23 x 63cm. These antlers cast in silicone lack the structural integrity of their porcelain counterparts, placeholder for a power of sorts i, creating a clear juxtaposition that reflects the removal of power, and fragility. Considered within this are the themes of gender politics, hunting, and ritualism.

A sculptural piece imitating the movements and reflections of water giving the visitor the illusion of being in the landscape of the water.

As sun shines through the metal mesh, it shimmers like water.

‘Speaking to Water’ Practicing Ho’oponopono technique in Turkish with a glass of water. Seni seviyorum, özür dilerim, lütfen beni affet, teşekkür ederim - I love you, I’m sorry, please forgive me, thank you.

Creating reflections on the wall by manipulating the mesh with light.

a collection of watchings, not far from the tree’

A collection of work from the simulated exhibition - a result of no degree show. This work consists of a dreamlike sequence, following the movement and migration of birds to light and freedom. The thinking comes from deep subconscious exploration which happens as we sleep. Satellites that roam the Earth’s orbit, pick apart our lives image by image but the thought of constantly being watched does not keep us up at night. To be free from watchings, but to be a watcher myself…the contradiction keeps me up at night.

Hand-Held Flight’

Plaster cast hand. Wire and gum strip bird model. 2020.

Price: £Available on request.

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The Practice of Watching’

Using small technologies to relate our experience beyond normal conventions. Being watched and being aware - how does the viewer respond? Captivated by our own digital reflection, yet we seek relief from digitisation. Consumed by the constant pressure of technology and our need to compete for speed, when we are confronted by our inclusion in this habit, we slow down. Nature of the human condition, evolution through the digital age. [The camera was to be hung in a model bird, flying above the degree show space, viewers being watched as they enter the room. Yet to be realised.]

above’

Printed publication. 2020.

Price: £Available on request.

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Not Me’

Chalk on blackboard. 2020.

Price: £Available on request.

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BREAK.FAST, I

2020 : 35 mm : 100 ISO : Colour Negative Film

BREAK.FAST, II

2020 : 35 mm : 100 ISO : Colour Negative Film

STITCHES

2019 - 2020 : 120 mm : 160 ISO : Colour Negative Film and Digital Paint

A Hole in the Sky

2019 : 120 mm : 160 ISO : Colour Negative Film

Observer

2019 : Moving Image : 51 seconds

7 Trees

Multi-Channel Video, Sound Design: Otis Jordan, Additional Sounds Dexter Stokes Mellor. Germany, 2020. 23.73 seconds, is the fastest time any known person has run between these 7 trees in Bleckede. 

23.73 Sekunden ist die schnellste Zeit, die je ein Mensch zwischen diesen 7 Baumen in Bleckede gelaufen ist.

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Reed Thicket

Single Channel Video, 2020, Germany.

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Movement Development

Sketchbook pages, Development through movement and intuitive play, 2020, Bleckede. My method of making is a reaction to the outdoors. When encountering natural formations, they inspire me to use my body as a player, the slanted tree turned into the proscenium arch of a theatre, calling for action beneath.

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This item is for sale, please contact for more information.

Stillness that Arises from Movement

49,5 x 32 cm photo polymer, intaglio print, 2020

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Earth Wound

49,5 x 32 cm photo polymer, intaglio print, 2020

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MIND MAP I

51 x 67,5 cm embossment print, 2019

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MIND MAP II

31 x 44,5 cm embossment print, 2019

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Topographies of Self

33 x 70,5 cm digital collage print, 2020

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Climb

2019, Giclée Print 60 x 45cm, Edition 1/5 Framed

Price: £Contact for price

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Dip

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Edge

2020, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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Omission

2019, Giclée Print 64 x 85cm, Edition 1/5 Framed

Price: £Contact for price

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Flip

2019, Giclée Print 60 x 45cm, Edition 1/5

Price: £Contact for price

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INSTALLATION VIEW, 2020

EVOLUTION I, 2020

Digital Collage of 3D Studio Work In Progress

Studio Shot, 2020

Utopia of Dark Desires, 2020

Digital Collage of Physical 2D Works

Digital alternative to unrealized ideas.

Installation View, 2019

L1100332-1

Price: ££3000

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2 satinsculpture

Price: ££2000

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3 tashamanual

4 tashadiary

I funerali non hanno discriminazioni

Lithography

Price: £150

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Le azioni hanno conseguenze

Oil on canvas 37cm*37cm

Price: £250

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Giorni di lavaggio in tempo di guerra

Oil on canvas 37cm*37cm

Price: £250

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Grande fuga

Oil on canvas 37cm*37cm

Price: £250

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La migliore camicetta M&S

Oil on canvas 37cm*37cm

Price: £250

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traces

Documentation of work created for live performance, recorded on 9 May 2020. Thank you Danny Pagarani for the camera work and the voice performance.

Monoprint series I

Beach series I

Monoprint series II

Untitled (rectangular figure with ‘lines cross paths’)

'The Art of Living on a Damaged Planet'

W.F.H, Installation View, Oil on Linen, 160cm x 130cm, 2020

Price: £1600

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'The Art of Living on a Damaged Planet'

Oil on Linen, 2020

Price: £email for enquires

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'The Art of Living on a Damaged Planet'

Oil on Linen, 2020

Price: £email for enquires

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'Myceliated Running'

Mycelium, 3D Model, 15cm x 9.5cm x 10cm + 15cm x 9cm x 12cm, 2020

Price: £email for enquires

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'The Art of Living on a Damaged Planet'

W.F.H, Installation View, Acrylic Plinth, 3D Model, 140cm x 40cm x 40cm, 2020

Price: £email for enquires

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Chemical Dissociation

59.4 x 84.1cm, Oil Pastel On Paper, 2018

Price: £On Enquiry

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Under The Sun

150x210cm, Polychromos Pencil On Paper, 2018

Price: £On Enquiry

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The Truth Is Stranger Than Fiction (Observe)Two-Part Series

240x150cm, Charcoal And Mixed Media On Paper, 2017

Price: £On Enquiry

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The Truth Is Stranger Than Fiction (Reflected) Two-Part Series

150x240cm, Charcoal And Mixed Media On Paper, 2017

Price: £On Enquiry

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Cold Magnet

240x150cm, Charcoal On Paper, 2018

Price: £On Enquiry

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Sing it on a Friday (2020)

Video excerpts from the exhibition view of the six-channel sound installation "Sing it on a Friday" (2020). For this collaborative piece, Emma Brown and Lisa Fabian joined the Platform Singers community choir for several months. By closely working with the group as both participants and observers, this process attempted to prioritise and give value to the creativity and autonomy of the group. The soundscape consists of an assembly of fragments, recorded over the course of three months, which are played in and out of synchronicity, on six different channels. It is an auditory portrait of the Platform Singers. Aiming to reflect back our experience of being part of the group and an artefact of the ephemeral moments of the much-treasured rehearsal space.

Extra (2019)

Digital video with sound, continuously looped, 12:09 minutes, part of the installation "EXTRA" (2019). “The audio operates independently from the blue tinted visual framing - a filmed Glasgow street scene shot from above. Lisa Fabian, the artist, who seems to be carrying a portable recorder on her, is the carrier of the Acousmaton – the sound that we hear contrasts the film that we see. We hear the artist moving with the recorder, from indoor spaces – where it is assumed that the camera is located – moving into what is identified as a reverberating stair-well and then exiting onto the streets performing a series of menial tasks...“ - Description of an encounter with “Extra“ (2019) by Matthieu Robin

Pause or Pay

Untitled

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Untitled

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Untitled

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Untitled

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Untitled

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Hornbeam

Etching,15cmx 15cm, 2020

Price: £80

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Hornbeam

Etching,15cm x 15cm, 2020

Price: £80

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Rowan

Etching,15cm x 15cm, 2020

Price: £80

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Rowan

Etching,15cm x 15cm, 2020

Price: £80

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Oak

Etching,15cmx15cm, 2020

Price: £80

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Sertaline, Modafinil, Senna and a Coupla Jonnies Pal

(2020) (Video Installation, 6ft x 2ft)

This work exhibited in 'Cry and Laugh' in Glasgow Websters Theatre (former Lansdowne Parish Church) on 25th January 2020. Being in and out of relationships since I was 15, I adapted an emotional reliance on a partner to give me what I was avoiding to create for my self. The dimensions of this are of a telephone box; an abandoned communication portal I continuously salute as they represent the fragility and vulnerability of life. The titles of my work always act as a joke with a jab kinda coping mechanism.

Cheerio Lizzy, Thank You Alan

(2021) (Digital illustration)

The son of a civil servant, Alan Mathison Turing at the same age I am now (24) produced “On Computable Numbers” in 1936. He was a pioneer in the field of computer science; made several contributions to artificial intelligence and was awarded an OBE for his code-breaking work in WW2. Turing was also gay, and was treated appallingly as a result. In 1952 he was convicted of gross indecency for his relationship with a man. As an alternative to prison he was prescribed two years of ‘hormone therapy’. He died at the age of 41, this was recorded as a suicide. 59 years after his death he received royal pardon for the conviction. On 25th March it was announced that Turing will feature next on the £50 note.

EDI to GLA

A page taken from my sketchbook.

Talking Bollocks Mate

Collage

Price: ££800

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SING IT ON A FRIDAY (2020)

"Sing it on a Friday" is an auditory portrait of a group of people who come together each week to sing and be together. The sound installation aims to reflect back our experience of being part of it, an artefact of the ephemeral moments of the much-treasured rehearsal space. For this collaborative piece, Emma Brown and Lisa Fabian joined the Platform Singers community choir for several months. By closely working with the group as both participants and observers, this process attempted to prioritise and give value to the creativity and autonomy of the group. The soundscape consists of an assembly of fragments that are played in and out of synchronicity, on a six-channel sound installation. Being part of this warm group for an extended time allowed us to pick out the emotional experiences that moved and resonated with us most - the community, humour, harmony and relationships within the group. The installation mimics the welcoming space that is created by this gathering of voices in the warm rehearsal circle and aims to share it with the wider community.

Untitled (2019)

Here I am again, crouched, head down, fingers pushing out white putty into the tarmac, covering dulled greys of old chewing gum splotches with bright white porcelain that looks freshly chewed. People pass by, if they see me they verve round the dots that litter the hill. I’ve never known what it means, tracing these accidental decorations to the street. It feels the most natural place to be, kneeling in determination and red velvet, with strangers asking me what I’m doing. But that book was right. The street is the every day. The patch of land between the home and work and all those other places. I wonder if other people look down while walking, like I do. Perhaps I won’t be able to collect the imprints of the people like me, who cautiously place their feet upon the earth, avoiding any mess on hard concrete soles. I only capture traces of the people who haven’t noticed. The watchful go by unrecorded, too vigilant to leave a mark. I map out all these human-made marks on the street, visible and available to answer questions, I go back and remove the porcelain imprinted with unknown shoes and wheels, fire it all together in a big kiln until its hard and shiny and beautiful and chirrups when you hit it with a high fine singing note and then…

SUBWAY PIECE. SEVEN STOPS (2020)

Information notice displayed to the public: “There is a person in this carriage singing. We are making a film together. It’s about how you can sing at the top of your voice when the train is screeching loud and rumbly and nobody can hear you, not even the person sitting next to you. The video will be projected, sound loud and quiet, faces blurred, very small and very bright.”

THE LADY IN THE TUTTI FRUITY HAT! (2019 - 2020)

After working as a life model I started this project thinking about the politics of being drawn/ represented. In a series of life modeling performances I use a large prop fruit hat (a huge bobble hat, made from wool, in the style of a Carmen Miranda fruit hat; with grapes, pears, apples, oranges, kiwis, lemons, peaches, a honeydew melon and a watermelon) and a series of poses to explore how a female model presents herself, and how she is seen.

Featurette, 2020

My latest work, Featurette, was made specifically for the degree show simulator. The work is a fictional featurette made by using found internet footage and the hiring of an actor to play The Director.

Three Works, 2020

Three artists discuss projects they are undergoing.

Pollok House Install, 2020

This video was made to be part of a group exhibition at Pollok House, Glasgow. The video pans around each room whilst a narrator explains the process of installing all the paintings in the National Trust Property. For this video the paintings were each digitally edited out to make it appear as though I had shot this video prior to install; this, along with the narration was aimed at creating the illusion that whoever made the video had actually installed all the paintings themselves. The video was displayed on a monitor that was mounted on a pre-existing TV stand in the foyer.

An Exhibition You Just Missed, 2020

Official Trailer, 2019

A sound work created from an unachievable exhibition concept. The concept is read by a film trailer voice actor which is then played in the space where the exhibition would have taken place.

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Graphite pencil on paper, a4

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Graphite pencil on paper, a4

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Graphite pencil on paper, a4

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Graphite pencil on paper, a4

Graphite pencil on paper, a1

Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench

welded steel bench, painted & graffitied

Bench, a practical use

welded steel bench, painted, used

Bench, preliminary drawing

technical CAD drawing of bench

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Relief

[Carved industrial pine, office chair and table.] GSA Y4 group exhibition, ‘It’s a Mess’.

This item is for sale, please contact for more information.

Ministrations

Pollok House, Glasgow. [Recycled pine wood]. Group Exhibition, ‘Call and Response’.

This item is for sale, please contact for more information.

Museum of Symbiosis

Museum of Symbiosis

Museum of Symbiosis

Glass cordyceps

Rat King

Motorised wheel containing glycerine

I listen to Blue Monday every Monday (2017-2019)

Video

20-20, 2020

Wax & Metal

Future Experiences - Renew your energy, resources, abilities together

Renew is an energy exchange service based within rural Africa in 2029. It is a tool for sharing resources and service in exchange for energy in order to give the community the power to create and manage their own equity circulating within their community. Whilst also promoting efficient use of your energy resources.

Renew's System Overview

Renew responds to the energy group’s future-based 2029 rural decentralised Malawian model village, TERRA. The TERRA community believes that energy should be freely accessible to all as it is fundamental for local productivity and progress. Here displays an overview of the renew system.

Expert Input

By working closely with experts within varied fields linked to sustainable development, my group and I examined the future possibilities for the use of energy: primarily within the global South. Renew acts upon our group’s vision for any new technologies to be introduced they must be integrating well within the community and promote a resourceful community philosophy to reduce waste.

Concept Development

I explored how Renew might be integrated into the community by generating possible community personas. Candis for example runs her own business at home and the amount of energy she needs fluctuates depending on how busy she gets. Grace however is retired and spends most of her time in the community garden. Here is an opportunity for an exchange that Renew will help you be made aware of. These paper prototypes were exploring how Renew might act as this visual queue through movement and form.

Community Impact

work : Renew helps you track and detect your excess home energy levels by visually indicating these to you and your neighbours, creating a new form of currency within the community and promoting self sustaining lifestyles.

Self-Initiated Project - Open Ear Installations

Open Ear Installations are based in various places throughout the city. They make it possible to focus on listening to our environments, rather than just look. Each installation amplifies the sounds around itself but quiets the visual distractions. In this way each visitor can discover an aspect of their city’s character they may have overlooked in the past.

Open Ear Installations - Listening to Anthropophony

Anthropophony is any noise made by people, directly or indirectly. It has many negative connotations for plenty of reasons, but because we live in a primarily visual culture there is not much action taken against problems of noise. A first move towards a changed sonic landscape is recognising the need to listen and appreciate the sounds around us and to find the value in them. Hence, my project encourages active listening and rediscovering the lost beauty of noise.

Open Ear Installations - Maximising Attention

In order to understand this topic, I asked participants of my field research to ‘collect’ moments of noise and quiet and to visually record them. In the group discussions afterward, the most interesting discovery was that most of my participants said they enjoyed the opportunity to focus more on the sounds around them. In this concept creation sketch I was exploring the connection between senses by translating noise into a visual installation. However, because this would reinforce the visual culture, I decided to maximise the attention to sound instead and minimise the attention to visuals.

Open Ear Installations - The Appreciation of Noise

The intended impact of this project is for users to grow an appreciation of noise, to listen more intentionally and to find joy in the mundanity and novelty of soundscapes likewise. I aim to challenge visual culture and inspire growth in auditory culture of everyday noise. As a result, I hope to enable necessary actions being taken to protect sonic landscapes and their audiences – us.

Future Experiences Project - Habitat

Habitat is a new system of a public greenspace which allows city-dwellers in the Global South to escape the hustle and bustle of their environment. Because faith plays a major role in the Global South, Habitat seeks to re-establish traditional connections between faith and nature. People who seek a space for prayer, meditation or rest can find a small oasis within the busyness of the city. The app helps the users to locate them easily and to verify their availability. The service also indicates the environmental qualities of the spaces, such as noise levels.

Self-Initiated Project – ‘Exchange Your Props’

The left image presents an exhibition space showcasing the work of Artists in Tramway. The right is the storage room full of exhibition props and waste which usually ends up in landfill. By holding meetings with different exhibition Curators, I immersed myself into these temporary environments that experience a lot of throughput of resources. I found this to be the grey area that is not in the public’s attention.

By creating insight cards with information gathered from the curators and the field and desk research, I found that showcase props are often used for a shorter amount of time than the initial time which takes to create them. The fast schedules of exhibition spaces make it difficult for Curators to take time to reflect on the finished shows.

Mapping out the current material journey in Tramway, from the initial dialog which takes place between the Artist and the Curator during planning, right through to the deconstruction of the exhibition and the storing and dispersal of props and resources. Doing this, helped me understand where key opportunities are along with the economic limitations within the current system.

What if different exhibition spaces and their Curators could be working much closer with each other? Creating a network of exchangeable exhibition props could be an opportunity to make resources and props more visible across the different sectors. In order to explore this further I began developing opportunities in the form of three-dimensional landscapes and exhibition environments. Each environment represents different scenarios within which resources are exchanged, re-purposed or stored.

A “Virtual” catalogue, allowing the exchange of already built props between different exhibition spaces. Helping Curators access already built props from other exhibition spaces, and so reducing the need to build new ones. Allowing them to plan more effectively, as well as, bringing more awareness by changing the initial dialog between the Curator and the Artist from “We can build this…” to “We can use this…”

Future Experiences Project - The Usual Place

The Usual Place is a framework of three core beliefs: ‘pride of place and tradition, cultural mobility in sound, and a committed and connected community’. The result is a community of music makers and consumers who identify with, and can be identified by, the special symbol and who can share culturally relevant beliefs to breed future-orientated thinking from within. This community can manifest in a number of ways depending on the socio-economic circumstances of place, including as an app to tie the community together and a physical-format music exchange.

The Usual Place - Context

In the coming ten years, trends indicate that record labels will become obsolete and the creation of music will come second to the advertising of products by musicians in order to make money. Large conglomerates will fuel this and act as the new music facilitators, thus muting cultures and dragging unsustainable notions of development bred in the Global North to the Global South in the wave of globalisation. Drivers of local culture, and change, including the youth, can identify with The Usual Place as a motion for rebellion. Something to hold on to, to preserve locality and tradition in the face of unsustainable growth.

The Usual Place - Insight

The brief laid bare a unique challenge in understanding my place as the designer who is being asked to design for sustainable roles for the Global South. Aware of avoiding ‘colonial’ approaches, I identified early-on during expert input sessions that it is key to encourage development from within communities in the Global South in order for fresh, relevant future-building approaches to arise.

The Usual Place - Process

I explored my work, especially in the early exploration and development stages of the project, through heavy use of sketch books. I find that this 2D visual format allows for me to document my thinking quickly and articulately. I can then use this as the basis for more refined visual communication of ideas, as a prompt for conversation with peers and tutors, and as a diary insight into my design approach.

The Usual Place - Value

The Usual Place has the capacity to evolve into a global community of like-minded groups who use music as a vehicle to allow cultures and traditions to drive change, instead of being carried along by the wave of globalisation. This change, as implied by the different iterations of the recognisable icon, would be tailored to the place in which it sits. This tailored change is more likely to be sustainable and innovative, unique to place and local problems, but supported by a wider network around the world.

Future Experiences Pt.2 - Outcome

My individual project is called S.U.T.E.C., which stands for safe, urban, technologically advanced, environmentally friendly and communal living. S.U.T.E.C. provides a safe space for women who are beginning new lives in Cities in the Global South. Sustainable and environmentally friendly, S.U.T.E.C. is a refuge created solely for women that incorporates all of the essential amenities they might need to ensure a sheltered and comforted stay until they gain confidence and independence. This includes: a communal kitchen, toilet, showers and a shared garden.

Future Experiences Pt.2 - Context

Our discovery stage research centered on self-sufficient and clean energy in rural Africa for which our team designed a model village of the future. Driven by my desire to design for the vulnerable I focused my project on women; who are often disadvantaged in the Global South. I wanted to take the values of clean energy, self-sufficiency, exchange and community from a rural context and translate them into the urban environment and cities to develop spaces for females to gain their independence.

Future Experiences Pt.2 - Insight

Informative engagements with experts from the Global North & South provided key input to drive my project. Understanding their lived experience gave me a deep insight into a context I did not have access to and informed my conceptual focus on women who felt unsafe living alone in urban slums. In particular I was drawn to their feelings of dread in the long distances they had to walk to access basic facilities such as toilets. As they constantly have to fear violence, especially at night.

Future Experiences Pt.2 - Develop

Creating a 1:100 scale model of the building for exhibition allowed me to understand the complex intricacies of the potential spaces and environments that the user would interact with and navigate, such as stairways and bathroom facilities. Further iterative developments gave me insight and feedback to drive decision making and consider my final outcome from a human centered perspective. The model contains a shower room, courtyard garden, bedrooms, solar panels and the roof-top water heating system across three stories.

Future Experiences Pt.2 - Impact

Starting a life in the city is not easy in some places in the Global South and many people end up living in slums. There the living conditions are often very bad; especially for women. I wanted to add value to the lives of these women, to improve their standard of living whilst allowing them to maintain a sense of community; formed with the other occupants of the house. These spaces would be founded through charity organisations as a framework with local governance thereafter so that they could be self sustained by the women living there.

Future Experiences – ‘The Global Knowledge Exchange’

By 2030, aid should no longer be something administered to the Global South by the Global North. There should be opportunities for an exchange of knowledge and skills rather than the simplistic provision of money and resources. ‘The Global Knowledge Exchange’ sees ambassadors in the Global North and Global South teaming up to discuss ideas that are important to their communities.

The Global Knowledge Exchange – User Journey

Using virtual-reality headsets and a series of tools to aid their conversation, the mentors are able to uncover knowledge that they then share with their communities. The three artefacts are used as tactile input devices to support discussion. The mentor can also wear the objects as jewellery to prompt conversation within the community.

The Global Knowledge Exchange – Mobility of Knowledge, Expert Input Day

The Global Knowledge Exchange’ builds on an insight I was introduced to while continually working with experts, shown above. This system will challenge this common misconception, proving the Global South has much to offer the Global North. This was the central focus of this project - an equal knowledge exchange.

The Global Knowledge Exchange – Form and Colour Exploration

Although people were important during this project, how to communicate with one another with the issue of a language barrier was another crucial factor. The artefact inspiration came from the connotations surrounding crystals and how they are symbolic to people. I was deeply interested in getting to people through artefacts which required a form development to reach the final outcome.

The Global Knowledge Exchange – Final Artefact in Use

The artefacts demonstrate a gestural, haptic language that is tactile for the ambassadors to communicate effectively with one another in a new, universal language. The series of three artefacts allow the users wider accessibility to one another while also relating to each object on a personal level.

Future Aberdreams Documentary Trailer

Aberdeen is changing. This project questions not just how this will impact people and how people will adapt, but what peoples’ dreams and aspirations are for their future of working in the Aberdeen region. The project aim is to co-create positive future visions of work in the Aberdeen region to focus and inform future investment and innovation. The documentary trailer features the voices of Lord Provost Barney Crockett and Maggie McGinlay, Deputy Chief Executive of Opportunity North East.

Mapping Aberdeen

Renowned for the entrepreneurial mindset and international outlook of the local people, the Aberdeen region is rich in both human and natural resources, that are supported by investment in infrastructural resources for the region in sectors such as education, transport, tourism and culture.

Expert Stakeholder Engagement

Engaging with expert stakeholders is a key part of the project’s design research methodology. Pictured is the Lord Provost of Aberdeen, Barney Crockett whose cultural insights have informed the project.

Future Aberdreams Landscape

Co-creation workshops were designed alongside a set of physical and experiential tools to make the emergent phenomena and future work landscape of Aberdeen tangible. The workshops aim to engage citizens and stakeholders in the question of future economic opportunities in Aberdeen and allow citizens to explore their future career ambitions within the region’s future landscape of work. Using these tools, and workshop insights, we can facilitate debate between decision-makers and citizens and begin to discuss our preferred future scenarios for the region, and ultimately roadmap how we might get there.

My Future CV, 2030

The Future CV artefact is a designed tool to allow workshop participants to begin to consider their future careers in a changing Aberdeen, and what kind of skills they may need to develop.

Eyeam is a brand and kit to help children build empathy skills. Through the use of perspective taking and discussing emotions, the children gain a greater understanding of their own feelings as well as how others around them feel and think. By using the kit to transform regular objects into expressive creatures, they get an opportunity to explore these empathy skills in a playful and comfortable way.

A breakdown of how to use the kit and the value created through it. Though the project had a core focus on the development of empathy skills, it also improves the children’s cognitive development, social skills and promotes creativity/imaginative thinking. Teachers and parents can use the prompt cards to encourage discussions about emotions as well as children playing together without an adult input.

The concept originated from visiting the Hamilton School for the Deaf and observing the social difficulties for deaf children while communicating with hearing children. This gave me the drive to create a kit to help children understand the differences in difficulties or needs that we all as individuals have. I felt that making an extremely visual and tangible design was key to making the kit accessible to anyone. I also chose the playful and colourful aesthetic to create a more welcoming experience for an often hard to discuss topic of emotions.

Alongside designing the kit, I also created the brand eyeam. It was inspired by visualising emotions and how I chose to do this through the eye pieces. The eye pieces therefore can be used to represent an individual and their experiences, whether they are fictional or real stories. They are a way to prompt discussions such as, “I am feeling…because of…”, so the brand eyeam naturally emerged. The kit will act as a new form of communication between hearing and deaf pupils with a focus on emotions, thus helping the children to understand each other better.

Screen templates for The Sankofa Journey app. This project explores an alternative form of education for those in Malawi who have had to drop out from school due to social, economic, environmental, racial, or political factors.

Future Experiences Project - Mother

Mother is a speculative LGBTQ health brand, offering discreet care under the guise of consumer products through an imaginative distribution network. Brand ambassadors or ‘Mothers’ act as representatives for the service’s members, providing information on risks the community may face and advising on a range of products to be distributed to members. These might include items relating to self-care, health and peace of mind.

Mother - Context

The project is a response to the current persecution of people pursuing same-sex relationships in some countries in the Global South. The brand name, Mother, is inspired by surrogate families which exist within the LGBTQ community, and the service itself is intended to mirror this dynamic. By posing as consumer goods and infiltrating existing supply networks, Mother will covertly provide illicit care and support to people forced into living secret lives.

Mother - Moodboard

While I began the project designing a service to covertly deliver medication, the scope quickly expanded to address the additional emotional impact which living in isolation and secrecy can cause. More than just providing medication, I wanted Mother to be a service which recognised and supported people from the LGBT community in countries and environments where traditional and official avenues would not. This ethos would be reflected in the choice of products distributed to members, with items related to relaxation and self-care offering moments of peace and tranquillity to make members feel valued and cared for.

Mother - Prototype

Early prototypes explored ways of delivering sexual health products and test kits with discretion and secrecy. Here a box of sweets acts as a decoy for the delivery of health products stashed underneath.

Mother - User Journey

Mother is intended as a small but powerful token of love and validation for people who have been ostracised from their families and communities. While the larger fight to eradicate homophobia around the world continues, Mother focuses on tangible moments of personal support and care, empowering individuals so that they might continue to live, seek community, and fight for their rights.

The Habitat Education and Restoration Agency (H.E.R.A.)

The Habitat Education and Restoration Agency (H.E.R.A.) draws attention to how our environment influences our behavioural habits and makes a statement that wellbeing and future thinking should no longer be a luxury. This speculative system is placed in a preferable future within an area between the urban and the rural, called the Sustainable Belt, dedicated to educating the population on sustainable and symbiotic living. The selection of artefacts makes up a personalised introductory kit for newcomers to the Sustainable Belt. In a tangible manner, it manifests the identity of the traveller and becomes a support mechanism throughout their stay.

With the move to a self-sufficient sustainable environment, H.E.R.A. aims to shift people’s understanding and relationships with their land. As a future vision of sustainable work practice on a micro and macro level, it puts the responsibility of creating a healthier landscape on each individual across society. This environmental structure could be implemented around every major city and would engage each citizen through an obligatory service, along with a possibility of gradually revisiting the compounds throughout their life. Through habitual practice, H.E.R.A. aims to strengthen and restore the lost connection to our landscape.

Driven to create an environmental heritage through rituals, I began drafting scenarios of a preferable future and asking 'what kind of world would we want to live in'? Critical discussions with sustainable development experts accentuated the fact that wellbeing and future thinking is a luxury that is not affordable for many, especially in the Global South. The aim of the project was to then make sustainable practice and knowledge accessible to all; ultimately making it a societal value.

At the developmental stage of the project, I have explored with various system mapping techniques to contextualise the proposal of the H.E.R.A. system. 3D pop up maps were an effective design tool for engaging and testing the user journey with the Sustainable Futures of Africa (SFA) network. By physically allowing experts to go through the matrix, they gradually explored how participants would transfer to the new environment, and have their profile run through Hera, an AI that then proposed suitable activities based on their skills, strengths and individualities.

By giving each citizen the chance to devote a stage of their lifetime to the Sustainable Belt, this government-funded organisation shows how an environmentally conscious mindset could spread across society. The project aims to equip and empower people to gain and grow their ecological knowledge and develop sustainable habitual behaviour that then can impact their local communities. The pictured H.E.R.A. application acts as a progress journal, archiving all data and materials gathered throughout the completed activities and workshops; acting as a memoir of the stay, with accessible expertise knowledge that participants can build on.

Scotlands Not So Secret Places

This is a short documentary I created about a well-known visually pleasing and picturesque site called Finnich Glen, otherwise known as The Devil's Pulpit. Located in the beautiful and scenic town of Stirling, The Devil's Pulpit is a popular site which is visited frequently by locals and those travelling far and wide. I wanted to create this documentary to not only highlight the beauty of the land, but to introduce some stories and background that is woven into the water and rocks that lay home to it. I really enjoyed creating this documentary as it was my first try at camera work and using Final Cut Pro X which were both new skills for me to learn. Some advice if you're going to visit - be careful!

Scotlands Not So Secret Places

An image taken at the bottom of the rocky and dangerous steps that lead down to the heart of The Devil's Pulpit.

Experimental, Situational, Phenomenal

This is a short documentary that was created by myself and my classmate Lucius about the Light and Space Art Movement. This was in interesting yet difficult documentary to create as there was little to no archived footage which meant it had to consist mostly of stills. However, we had some help from artists who we got in touch with such as Olafur Eliasson and an independent light show team called Squidsoup who allowed us to use some of their images and videos which was very kind of them. All of this teamed up with the relaxing soundtrack created by Lucius and an illustrative and informative voice over created by myself allowed us to produce this piece that we are both proud of. The most interesting part about creating this documentary was strangely all of the research. It was amazing to explore an art movement that neither myself or Lucius were familiar with and we enjoyed the plethora of unique art work that we found. Most of the pieces that we found impactful were added to the documentary, but sadly there were just too many to include them all.

Great Animal Orchestra by the United Visual Artists used in Experimental, Situational, Phenomenal.

This is an image by the United Visual Artists that was used in our film. used in Experimental, Situational, Phenomenal. All copyright goes to original artist.

Tranquility & Disruption

This short film assignment was my first experience making a film with entirely original content. Within this piece I explore the diversity of the out door world, looking at Scotland and the industrial City of Glasgow. I wanted to draw attention to the 2 different worlds we live in; experimenting with tension and surprise in order to emphasise the contrast between the natural and the manmade. Blending progressive sounds, field recordings and harmonic tones, I attempted to compliment the rushes of the vast landscapes; slowing time and creating space for contemplation. This is disrupted by the glitchy scenes of the city, where industrial noises intensify the lights and brutal architecture.

Bosco Regina

"Bosco Regina" is a portrait of a man and his dogs as they hunt for the ultimate prize, the woodcock - also known as the queen of the forest. This visually spectacular documentary is a meditation on the coexistence of predator and prey and the beauty to be found between the lines of pursuit and action. It is a peaceful film about hunting, where the only shots fired are from a camera. Sean directed, filmed, edited and wrote voiceover and music for the film.

Not To Need You

“Not To Need You”, by Scottish act Dancing on Tables, is an example of Sean’s innovative and ambitious approach to filmmaking. The video was filmed in a single continuous take to help capture the songs building tension, and complex choreography was used to achieve the impression that the band were disappearing and reappearing, meant to visually represent the themes of loss and separation explored within the song. Sean directed, filmed and edited the video, with the help of a single assistant on the day to ensure he didn’t fall over when walking backwards.

Showreel

This showreel features work which has all been filmed and edited by Sean De Francesco between 2019-20. The musical accompaniment “Breaking Or Broken (Instrumental)” was composed by Sean as part of the band Moonlight Zoo.

Filming "Bosco Regina"

Taken during the filming of "Bosco Regina", which was shot entirely with a Sony a6300 + kit lens, mounted on an electronic gimbal.

Filming at the SSE Hydro

Dada Is Everywhere

A short documentary about the Dada art movement. This film recounts the beginnings and later influences of the early 20th century European art movement. The film contains interviews, sound design and original music that pays homage to the movement itself.

Cube Audio Implementation Demo

This piece is included to demonstrate my experience using the game audio middleware ‘Wwise’, using its in-built demo game ‘Cube’. This type of software is designed to enable sound designers to implement audio in an interactive environment, while still having access to some of the tools and the familiarity of a traditional digital audio workstation. Using a combination of synthesis, Foley recording and sound FX libraries, I began accumulating sound assets that I felt suited the visual appearance of the game, that being a retro, low-res form. Once I had sourced and/or recorded the required sounds, I arranged and assigned them to create an interactive soundscape within the framework of Wwise. There are some issues caused by audio triggers from the game itself, namely the speed of footsteps and the type of underfoot surfaces, but despite this I am happy with the progress of this piece, and it has served as an invaluable learning exercise into the process of implementing sound in games.

Meta

This piece was inspired by the Franz Kafka novella ‘The Metamorphosis’, a story in which the main character, Gregor Samsa, awakens in his bed to discover that he has transformed into a giant insect. The story conveys a number of thematic messages, including those of isolation, disease and alienation. It can be read as a comment on the fragility of the mind and body, with emphasis given to the description of Gregor’s transformed state and the effect it has on him. For this work I produced and combined sound and visual imagery to represent the opening scene of the story, when Gregor awakens to the melancholy-inducing sound of rain on his window, before slowly realising what has happened to him. In this piece my primary aim was to create and use sound to convey Gregor’s shifting emotions, gradually moving from a subdued, melancholic state to one of dawning panic and horror. The visuals are intended to supplement these emotional connotations, while also helping to enhance the impression of claustrophobia and isolation.

Nine

This is an audio and visual exploration of the urban landscape. It processes street culture, skateboarding and music through a psychedelic lens, and opens up an alternative look into the city. repurposing spaces to bring people together across the asphalt jungle

Dust Binaural

surround(binaural) radio drama where I have created my own sound design to give the audience a spatially enhanced listening experience to draw them closer to the action.

My Brain and Me

is a 360 film based from my personal experience what it is like to have dyspraxia. The film immerses the audience in a world where voices and strange drone-like sounds move back and forth between the foreground and the background layered to give the listener/viewer a subjective perspective of my inner voice.

This item is for sale, please contact for more information.

The Real St Peters Seminary

Film Documentary detailing the rise and fall of a grade A listed building in Scotland

Unveiled

Context in the form of assumptions leads to mental bias. My project is about how the media frames the truth in a political context. I used a colour-based illusion designed to trick the brain into thinking the same colour is two different ones. Colour acts as a metaphor for context and the media and the optical illusions is essentially a parallel for the illusion you are put under by the media.

Utopia Is Death 01

Utopia is Death is a series of photographs exploring the change of what we deem a ‘Landscape’ and how that change affects us as a species. The first image details the classic definition of a landscape; pristine nature untouched by man. Or so it seems. Unfortunately such a location does not exist within Singapore. This is a man-made quarry and is a pristine as nature gets here.

Utopia Is Death 02

The purpose of the second image is to portray what mankind has done with nature. Our industrialization and almost automation of it. Which begets the question; is a tree planted by man part of nature or is it man made?

Utopia Is Death 03

Working in conjunction with image 3, these two images are a modernization of John B. Calhoun’s behavioral sink theory; as we continue to shape our landscape for efficiency, its utilitarian appearance is a breeding ground for socio-cultural chaos.

Utopia Is Death 04

I photographed and processed both images to make them look as though they are both the same place; however they are taken in different countries. Through the use of colour, my intention is evoke a pretense of harmony between these two images because of their colour and likeness while at the same thing creating dissonance because of their subject matter; one being geometrically ordered and the other a chaotic sprawl.

Sweet of The Forgetfulness

A story about a boy and his mysterious encounter with a MAMA Shop in Singapore, that give him a chance to reset his life. This project deals with discontentment we have in our daily life, always never satisfied with the life have, instead we are always searching for that reset button in life.

EVERYTHING IS LOVE

This is an alphabet book about a love that was really something and not just the idea of something. Reimagining Bonnie and Clyde relationship in the 21th century.

EVERYTHING IS LOVE

This is an alphabet book about a love that was really something and not just the idea of something. Reimagining Bonnie and Clyde relationship in the 21th century.

RE:Singapore

Little Red Dot, known as home for majority of the Singaporeans ; whom many assume had explore and seen everything but not yet literally everything to this date. In these series of photographs which depicts the interior, artefact and the women of Imperial Harem ( hou gong ) serves the purpose of leading back in time through the Thow Kwang Pottery Jungle which is also known for its famous Dragon Kiln. Delving back into the Imperial Harem of the Qing Dynasty where the Emperor, Empresses, Consorts and Concubines live. Many of these women who were at the age between 13-17 years old when they married the Emperor of China. Thus with this little collection and series of photographs it serves a meaning deeper to know that there’s after all light and hope to explore further and leave no stone unturned.

Screenzino

Screenzino is an imaginary illness where a new kind of tumour grows due to a lot of exposure to digital screens, in particularly our phones and desktops. The tumour would then cause us to lose our 5 humane senses. There is no definite cure but there are some medications which would slow down the growth and some people even cured themselves with the assistance of these cures. This is a pamphlet to raise awareness of this sickness.

Screenzino

Following up with the awareness of the Screenzino, here is the collection of the medication to help aid the loses and antibodies. The pastels to counter the bright hypnotic lights from the screens as pastels are softer on the eyes. Each of the items are for specific senses.

Let's Meet Halfway

Let’s Meet Halfway is a social awareness campaign to encourage people to learn some basic sign language to make the society a more inclusive place. If some of the deaf people are learning to lip read to understand us, what is stopping us from learning a little bit of signing to understand them? The idea for this poster was to make the audience feel what it was similar to what a deaf would have to encounter when they rely on the visuals or lip reading. Hence I used the fact that most people could see and set them a challenge to try reading with half the typographies cut off. This is to further support the idea of trying to meet halfway.

Let's Meet Halfway

These are additional marketing flyers for the households and the Deaf Associations which could be used when there is an event or simply just to spread the awareness.

Let's Meet Halfway

Part of the solution to encourage people to learn more sign language is to make interesting and eye catching visuals so that it looks more exciting and easy to learn. Faster as well since in the present time we have lesser attention span. The feed is designed to have one column for the finger spelling and the other two for short conversational tutorials and the some of the benefits and fun facts or even sharing the people's experiences.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

Adaptation Magazine Issue 1: Post-apocalyptic Literature

An adaptation is a feature that is common in a population because it provides some improved function. Adaptation Magazine strives to create an archival and organic approach to information, mixing unique storytelling and user interaction to convey complex themes. This issue serves to introduce the masses to Post-apocalyptic Literature and its various cultural and social influences. The cover utilizes a perforation to tear as like post-apocalyptic literature authors, the reader would need to destroy in order to create and thus, opening the book.

IN YOUR FACE

IN YOUR FACE is an installation work that aims to send a message to individuals who are carelessly and thoughtlessly using plastic. It seeks to question old habits and hopefully get everyone to do their part in reducing plastic use. In order for us to fix the problem, we have to acknowledge that we are not doing enough and we have to amp up our efforts. Start saying no to excessive plastic use, especially when we shop.

DON'T ASK

Excessive plastic use is a global problem that has plagued the modern world for a few decades now. While media coverage on this issue is at an all time high, changing mindsets still proves to be a challenge, especially when certain societies are so deep-set in their ways. To create ONE identity and to bring all organisations to work together to create a nation-wide campaign to tackle plastic problems in Singapore. To bring about a collective realisation among Singaporeans on the severity of our plastic use. It is our responsibility to take charge of plastic matters. We have to keep reminding ourselves to ‘DON’T ASK’ for plastic bags.

ODD GENESIS

In year 2219, A man-made Virus was released to the atmosphere through heavy industrialisations. M.O.B virus confined exclusively or largely to biomes, however, posed the formidable problem of finding a susceptible human infection and cause death. For-Profit company ODD GENESIS has monopoly over food sources. Ferro Subsistence cure, provides all seven nutrients on a daily basis to help build our bodies and maintain health.

CHAIRNNEL

Reveals some very good insights into what a chair can represent - how it can be a metaphor for aspects of being human or for states of the human condition. To highlight our basic need to give and receive compassion in all its various forms and to create a centerpiece which communicates the idea of compassion and evoke a response and reflection of our basic aspects as a human being.

Get Lost

Often we become too focused on getting to our destination that we've forgotten the joy of being lost in the foreign paths and scenery. I had the opportunity to experience that excitement once again in Glasgow and designed a maze with no starting or ending point, allowing the ball to roam around the maze aimlessly with the map coordinates of the places I was lost in along the walls of the maze.

You Deserve Better

We are in a toxic relationship with plastics. The more we love it, the more it’ll hurt us, and yet we keep coming for more. This campaign aims to reduce the use of plastic bags through realising the love-hate relationship between us.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

AboutFace Edition 1

Many are aware of veganism but not many know the reasons and benefits behind it. Inspired by the Cowspiracy documentary, AboutFace is a vegan magazine that aims to create awareness of our eating habits and its impact on the environment in hopes of invoking a positive change in our food consumption. The content is curated to educate people on vegan foods and its dietary considerations. Unlike other vegan magazines, AboutFace takes an illustrative approach to a controversial topic. Credit: The images used to create this poster are taken online

Movement Photography

A series of six photographs, Movement interpretes synaesthesia by creating a hidden language using sounds that can’t be heard by the human ear. ​Synaesthesia is the neurological phenomenon in which the brain mixes up the senses; stimulation of one of the senses leads to experiences in a second sensory or cognitive pathway. The work explores the concept of synaesthesia and visual spaces that are both real and surreal. The images were created by using water, sound and lighting with a little colour touchup.

Wouldyousaveme Campaign

Intended to bring out the compassion people have for animals, #Wouldyousaveme campaign aims to spread awareness and educate the public on veganism. People always say they love animals and care about them but why are some animals treasured and treated as pets while others are not? Research shows that humans adore cats, babies and humans (themselves). With that in mind, the posters highlight the sentiment by showing that all living beings are equal. Credit: The images used to create this poster are taken online

Pascernin X Virus (HealthCare Packaging)

Assigned with inventing an imaginary virus, the Pascernin X virus is a mutation virus that is caused by bad farming practices and corruption in the industry. Humans start to mutate into the very livestock they consume. This fictional virus was created to educate the public on how the food industry result to unethical means to keep up with the high demand of meat, which would in turn start to affect its consumers if we don’t do something about it soon.

La Flamour

Fragrance sticks making process collage

Plastic Problem

Plastic is essentially everything, we are surrounded by it. It was initially advertised as the future, we no longer need to hoard glass packaging, food are kept fresher in plastic. It is old fashioned to not use plastic. We were told that it is the future, it keeps everything fresh. It is cheap and dispensable. Plastics are the future, save the trees and use plastics. Recycling old plastic advertising images and some taglines, into today's context. Recycling the idea into a new one, see what I did there? My TVC also reuses ads from 1997 by APC, people often gets defensive when called out. We should approach this delicately as people are Compassion Fatigued and Desensitized to Global Warming. Let the audience feel smart figuring out themselves. Recycling the 1997 plastic tvcs copywriting and footages of what plastic has done to our planet to create stark contrast in the video. Hoping to spread awareness through nostalgia and non-conventional way.

Price: £20

This item is for sale, please contact for more information.

Price: £20

This item is for sale, please contact for more information.

Price: £20

This item is for sale, please contact for more information.

HUMPUMP

HUMPUMP is a branding/social campaign that promotes safe sex to protect children from being products of unintended pregnancy. A sex-friendly initiative that provides free condoms for anyone who wants it and invites them to have fun safely. Targeted at young adults who actively participates in the hookup culture, the dispensers are located inside bars and clubs where these demographics often frequent. Inspired by the designs of safety signs around us, it employs a straight forward message with a touch of millennial humor to reach its audiences.

A New Housing Typology for Rental Flats

Strong community ties is capable of providing a form of social support and resource network. Despite its importance, it rarely exists in HDB flats today. This project aims to investigate a new typology for rental flats that incorporates the notion of community within the housing estate. It sought to improve the standard of living for lower income families and strive towards achieving self-empowerment to break away from the cycle of poverty.

Utopian Vision

Le Corbusier’s idea of “vertical garden city” in Unite d’Habitation focused on communal living for residents to shop, eat, play, live and gather together outside their private dwelling space. This integration of communal service into the housing model has further encouraged interaction to take place among inhabitants. Drawing reference to Unite d’Habitation, a utopian vision on the future of a community orientated rental flat is being projected in the form of a sectional elevation collage.

Reconfigured Layout Plan

As compared to the void deck, the corridor has a greater possibility that residents would linger around as it is more accessible from their units. However, the linear and narrow nature of the corridor in block 1 Jalan Kukoh is not the most efficient space for residents to gather in. As an attempt to bring in communal spaces that encourage prolonged interaction, the linear walkway is transformed into an enclosed space by deconstructing and rearranging the layout plan, eventually coming up with multiple iterations.

Breaking Away from Standardization

Referencing Habitat 67 where the units are interconnected and stacked on one another, it allowed for a private garden terrace to every unit and play area throughout the building for children. By breaking away from the standardized design of HDB, new possibilities of interaction are introduced. Therefore, taking two reconstructed levels and stacking above each other turning it into a single floor increases the chance of interaction by half.

Eyes on the Street

The concept of "Eyes on the Street" as a form of surveillance provides a safety measure as residents help to keep a lookout for one another. Breaking up solid walls and having screens allow residents to have visual or verbal contact. These are explored with different degrees of privacy. With screens at the feet level, it provide clues on the safety of residents without taking away their privacy.

A collage that shows the overall aim of the project which is to understand the sensorial needs of hypersensitive individuals with autism and support them in spaces where they transit into an existing community.

Exploration of the spatial qualities of the communal garden by thinking through making.

In case of sensory overload within the community centre, hypersensitive individuals with autism could use the lounge, which is designed as a therapeutic healing space with interior elements that promote mental curiosity and stimulate the desire of experiencing the space.

The second part of the project is a redesigned hawker centre. The food stalls are placed within the high-stress areas while the seating area is placed nearer to the low-stress areas. The two areas are separated with the main circulation path. This redefines a spatial hierarchy which would help hypersensitive individuals with autism.

LUSH Flagship Store (retail)

This project analyses how existing shopper’s habits in LUSH could be adapted and triggered in a flagship store by tapping into the sensorial aspects of a consumer. The project taps onto the existing senses of shoppers that makes them move and react in a certain manner within the store itself. 3 senses, “See, Touch and Smell” are observed, thus these senses are being used to develop deeper into the flagship store experience tapping onto these sensorial aspects, allowing shoppers to wander into the space, finding their own preferences. ​

Layout Plan: Proposed Zoning, Circulation and Material

The flagship store is separated into different zones which consists of different scents. These zones are separated based on the experience and scent. The proposed zoning, circulation and material provides an overall view of the space as well as the possible journey that could take place within the store.

Red Experiential Zone

Shoppers could place their head into the opening to get closer and feel the texture of the wall. LED strips from the bottom would shine in enhancement of the experience. The experiential wall (scratch and sniff wall) are used to contain the smell within the space instead of having it diffuse around the store, overwhelming the senses of shoppers. Upon scratching onto the experiential wall, it releases the scent of roses allowing shoppers to get a preview of the smell.

Transitional Space

The transitional space serves as a preview of the overall flagship store before shoppers enters. Different coloured pod gives a sneak preview of the senses that will be tapped into as well as associating the specific colours that matches with the scent and senses.

Yellow Experiential Zone

The texture wall for the yellow zone is left exposed in comparison to the other zones as the zone tapped onto its texture such as its smooth, citrus surfaces to provide a different experience to shoppers.

Introduction

IntrThe original definition of panopticon in relation to the prison environment, as discussed by Foucault has changed dramatically in the present day - to an all pervasive digital form of surveillance by governments and technology firms.oduction

HDB Corridor - Thief Deterrence

This project aims to explore states of ease and discomfort in public and private environments brought about by digital surveillance. Can interior design mitigate the fine line between surveillance for crime prevention and the crime of voyeurism?

HDB Corridor - Thief Deterrence

An initial idea of space appropriation by residential unit along a corridor.

Workplace - Controlled supervision

The use of views and perspectives are used in this office setup to maximise efficiency.

Re-Imagined Spaces: The play of light and shadow in our everyday life

This project started with questions of how the duality of light and shadow, that is so significant in our lives, impact us on a daily basis. I believe that light and shadow has the ability to evoke one’s emotions in a space even in very mundane spaces. 'Re-imagined Spaces' aims to investigate the notion of light and shadow and how it can affect in representing a space. Through a selection of ordinary and common spaces, the projects questions the possibilities of how these spaces can be re-imagined when light and shadow is used as the driving force of the space.

Part One: Exploration of light and shadow

The documentation covers 8 various sites in Singapore to explore the existence of light and shadow in our daily life. Ideas from the collection of photographs from the site visits are translated into simple study models. Through it, making discoveries on how light and shadow can affect our spatial experience.

Part Two: The Rhythm of Shadows

Looking into the play of light and shadow in everyday spaces, a transitional space was chosen as the typology of this project. A hospital can be a very anxiety charged place for some visitors. Thus, this project aims to target users from the hospital and explore how light and shadow can momentarily evoke a sense of calmness through the transition. The idea of rhythm and intensity of light and shadow was explored. Darkness evokes a form of mysteriousness and portrays silence. The forms of shadow becomes more rigid and darker when reaching the middle of the transition walkway. The idea of darkness, minimal light and stillness evoke silence in the space and aims to create a contemplative atmosphere.

At the darkest and most still point of the walkway, a slit allows a ray of light to enter the space. The only benches are placed here to encourage one to momentarily remain at this place.

Part Three: Sanctuary Café

This part looks into the typology of an ordinary food court. The project aims to create a relaxing space for people to dine in, contrasting to the surrounding fast paced and crowded environment. It will explore how the interplay of light and shadow create a comfortable experience in such a setting. The project explores calmness through the use of water. In particular, the experience is catered for solo diners.

Adjacent Play Space

This project explores ways to bring about playfulness in adults; to relieve stress relief, develop social skills, to allow for relaxation and to provide “escapism”. The installation is located in front of Ocean Financial Centre and is open to use for all who are passing-by. Enhancing their experience on what they deem as escapism / leisure in Raffles Place is key rather than physical play.

Adjacent Play Space

My models made were inspired by Bruno Munari’s geometrical shapes and Alexander Calder’s theory of the relation between things, to create “private-ness” as most adults there are comfortable being in their own zones like using their phones, talking to friends and looking around. Iteration one consists of most models but seem too enclosed. While visual play is being explored, play in this project is about embracing “private-ness” in the open space.

Adjacent Play Space

The proposed design works around existing circulation with visual play, movement, and interaction. Having natural lighting, there can be a play of colours that will reflect on the ground. The shapes hanging is an interactive installation, allowing to be pulled down or rotated while able for one to sit on it. This might make one feel more comfortable if they want to have a certain private physical boundary.

Retail Play

“Retail Play” This project leverages on the activeness in teenagers to create an interactive experience with the displayed products. Located in 313 Somerset, Level 1 and 1M, for the fashion brand, Bershka, the design centers on the idea of decentralisation. Bershka is about fashionable colours, contemporary furniture designs, and for it positions itself for adventurous young people who are aware of the latest trends, music and social networks.

Retail Play

Observations of consumers were made, and models were presented on how products can be interacted differently. The circular shape is chosen as the final as it is more cohesive with boundless circulation as compared to rigid fluidity, and there can be interaction with both merchandise and forms.

Wandering to Dwell

The Dwelling - Located at 8b Canton St above the convenience store, Seven Eleven, the living room was designed accordingly to the preferences of eating instant foods that both inhabitants cultivated whilst they were wandering in Glasgow. For example, the living room boasts of an unconventional kitchen with a sit-down hotpot experience. This is so that the inhabitants would be able to get their instant food from Seven Eleven.

An elaborate floor plan recalling the activities that happened in Ada and Kelly’s accommodation in Glasgow. The map revealed certain habits cultivated from their wandering in Glasgow. For example, the kitchen was always in use as the food in Glasgow was expensive. This resulted in both the inhabitants going to TESCO supermarket frequently to purchase instant foods.

This section is a work in progress to translate these wandering experiences into a dwelling. According to Witold Rybczynski’s ‘The Most Beautiful House’ in the world, the entrance is a key component in setting the tone of the dwelling. Hence it was considered that the inhabitants can enter their dwelling through Seven Eleven to create a certain porosity to the living arrangement.

The wandering experience also extends beyond Glasgow. Based on the experience of a visit to St. Andrew’s Cathedral, the bathroom was designed in a way to facilitate reflection and pondering by including a prayer area as well as a shelf for scripture to encourage the meditation of the psalms. Meditation and prayer are acts that allow the inhabitant to truly dwell.

Based on wandering through the magazine Apartmento issue #24, it was realised that a house is a collection of all things and experiences. Hence, the bedroom was designed for the many items and clothes that were collected as a result of travelling. There is also a seat by the window to allow the inhabitant to look out onto the streets and wander vicariously.