Next event:
ERINN SAVAGE – Performance
Tomorrow 15:00 GMT

Singapore

This year we celebrate the extraordinary achievements of GSA Singapore’s second to last cohort of BA graduands. Once again, both staff and students pulled out every stop to surpass our previous efforts. This year has been a turbulent one for us. The news surrounding GSA’s anticipated departure from Singapore in 2021 struck us with surprise. The responses from our industry friends and from our academic partners pay testimony to the profound impact which GSA Singapore has had, and will continue to have, on Singapore’s creative scene.

GSA’s graduating cohort this year will increase the number of GSA Singapore alumni to around 700. They will contribute to GSA’s growing legacy. Our alumni are known for their independent thinking, their readiness to take risks, their critical-reflective skills, and their adaptability. Trained to make a difference, our outgoing students this year are yet again destined to join the small but growing group of future vanguards in Singapore’s design industry and beyond. One of our furthest-travelling alumni, Abdul Rahman, has just returned from New York City, where he was stationed as Associate Strategist by Ogilvy.

Of course, the Covid-19 situation imposes challenges upon all of us. Good designers hone not only creative skills and passion, but also perseverance. Some of our students have already taken the initiative to design guidance information for locals to connect them to the most essential support services in Singapore. Adversity has a way of sifting out those who see opportunity in difficulty, and those who see difficulty in opportunity. There can be no doubt that our new cohort of graduating students will thrive throughout their careers.

Matthias Hillner, Director of Programmes GSA Singapore

House of Gentlemen

Tasked with melding the legacy of an author of highbrow status with a regular street shop, the House of Gentlemen sees renowned Scottish novelist, Sir Walter Scott’s legacy reintepreted in a socially conscious nail bar for men. A sartorial take on traditional and contemporary standards of chivalry (an occurring theme in many of Scott’s works), House of Gentlemen lets men get their nails primed to help the ladies with the door whilst contributing to society.

Nawwwledge

Take a logical no-nonsense subject and give it some mind-boggling, non- linear thought. Nawwwledge does so by relating intelligent yet often dull topics to situations and deliberations of millennial life. For this issue, the rules of cricket is used as a metaphor for life experienced by millennials. It is a sublimely educational and highly relatable read.

Your fate in my hands

Motivated by my long-standing struggle with procrastination, I went on a quest to uncover the source of this conundrum and the cure to end it all. This poem book is the result of an introspective research process, expressing what goes on through the mind of a procrastinator and how I cope with it. It is meant to evoke a sense of familiarity and solidarity in its readers and to show them that they aren’t alone in this fight.

Your fate in my hands

The poem book can be read as a two-page spread and/or unfurled into an accordion piece.

Good Grief

Good Grief is a mobile app that explores an alternative way of facing one’s mortality by learning the impermanence of life and that death is not an isolated event. The app examines ways a digital tool would redefine current practices and attitude towards commemoration and legacy. Through pre-planning exercises, it empowers one to live fully by coming to terms with what they have at an early start and guides one at the later stages, making a good grief for all.

Good Grief

The 3 main categories of the app are the planning, memories making and grieving phases. This feature let one start a living will and pre-pay a funeral over time.

Good Grief

The app landing page prompt viewers to download.

Good Grief

The posters are copy focused with an indirect expression of death. Dark humour is used to normalise and direct the viewers, particularly the young adults to be less serious about it by relating the app features to the context of millennials’ behaviours. These aim to invite them to start a culture of openness on a taboo topic and eventually spread the word to their older loved ones.

Good Grief

This project went through multiple iterations that started with a concept of providing a modern intuitive funeral service found lacking in the deathcare sector into a wholesome guiding tool. The visual style evolved from a dull palette into a balanced muted organic tone with animated euphemism images put together, allowing one to see two sides of the same coin, similar to the idea of death comes with life.

The Subversive Smile

The Subversive Smile explores the hidden smiles consumed in the capitalist world as the spectacle evolved. By decontextualising (divide) familiar images to form new visual metaphors (addition), it disrupts (minus) and reveals (plus) what we've overlooked. Using subtle visual manipulation and irony, it challenges viewers to rethink their consumption habits and question if we’ve been endlessly pulled into desires dictated by false images of happiness.

The Subversive Smile

We are attracted to the allure of smiles that romanticise instant gratification and fast consumption.

The Subversive Smile

(L) As the spectacle evolved with the rise of technology, social influencers on social media endlessly pull us into desires and images of false happiness. (R) The dark side of a happy meal’s allure that leads to obesity.

The Subversive Smile

The hidden side that consumers do not see behind fast fashion of exploited sweat shop workers. “Have a nice day” is the slogan of capitalism that reveals the irony.

The Subversive Smile

Politicians are known to conceal the truth with a smile. Using juxtaposition and subtle manipulation, it shows the hero turning into a villain.

Threshold

Threshold focuses on Westernization in Japan and it’s impact which lasts even ‘till today. Since this is the first issue, the main article is about life in post-WWII Japan. After Japan’s surrender to the United States and its allies at the end of World War II, the Western influence took a great turn on Japanese culture, incorporated even during the rebuilding of the nuclear-levelled nation. Now, Japan is notably among the most Westernized countries in Asia. However, in contrast, despite many advances in industrial efficiency, Japan has managed to sustain a culture of strict social hierarchy and limited individualization. With heavy western influence, particularly that of the USA, Japanese life in almost all areas have evolved to what they feel suit them personally. Therein lies the root of many subcultures particularly in art, popular culture and music movements with the Japanese nation. These subcultures are heavily western-inspired yet show a significant difference on how they are practice in the Western world.

Revival of Thieves Market

With the rapid industrialization of Singapore, iconic places with historical backgrounds tend to be neglected in this pursuit of rapid economic growth, efficiency and a certain enforced uniformity. Sungai Road Thieves Market is one such district, and that district has been around since the 1930s. Thieves Market was put to a halt due the development of the MRT’s Downtown Line. The said peddlers have since migrated from their space in Sungai Road to having their own stalls at Chinatown Market Place. They brought back what was lost.

Camjutits

Camjutitis, as known as Cerebrano Socijustitis, is a disorder when an individual has difficulty regulating their emotions and it becomes a danger to themselves or other people. It is both relatively common and very serious in today’s society. An individual who is suffering from this disease has extremist viewpoint of overblown political correctness, often without a clear base of knowledge on the issue but instead relying on personal opinion. Camjutitis is a 3-stages disease that becomes more deadly to an individual’s mental health if it not treated at the initial stage.

The Hard Truth

Constant complaining. It is attention-seeking. Avoiding possible solutions. With these in place, it rewires the brain to promote negativity in the brain. In the long run, it becomes a habit. The Hard Truth is meant for the whiners out there. The publication gives a perspective of the person who listens to those complaints. Social issue is something that we cannot see. Thus, the visuals used in this publication turn the unseen into something tangible.

It's Killing Us Slowly

The vast majority of us have known that plastic has always been a problem. A plastic bag takes about 500 years to fully degrade. However, it breaks into smaller pieces, which is called micro-plastic. An average, a human consumes about 74000 particles of micro-plastic. It enters out bloodstream and possibly contains cancerous compounds. It’s Killing Us Slowly is a campaign that shares the danger of micro-plastics. Now, I raise this question. If animals can die from consuming plastic, how are we so special?

A Wee Summer - Sunny Days in Glasgow

My hopes of a beautiful bright sunny summer did not die even without the sun. A humourous approach towards gloomy summers, I created my own sunrays in hopes of filling the cold damp streets with warth and humour. I combined them with a collection of photos I took in wet weather during my stay in Glasgow.

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

A Wee Summer - Sunny Days in Glasgow

Covid Art

Covid Art

Covid Art

Covid Art

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Tasked to create a new magazine, I named it Crank.

Digital Painting

Digital Painting

Digital Painting

Musings – a collection of work (WIP)

A work in progress collection of artwork and experimentations. Born from rainy weather activities, these projects added a little joy and happiness in gloomy weather.

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

Musings – a collection of work (WIP)

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Wish

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy ¬– Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

The Lazy Daisy - Rethinking the way we see fashion. (WIP)

THE STRANGER 👁️

Inspired by an excerpt taken out from L'Étranger whereby Meursault always thinks about his lover Marie but yet struggles to feel and wonders if he indeed loved her.

THE STRANGER 👁️

Get Lost

Often we become too focused on getting to our destination that we've forgotten the joy of being lost in the foreign paths and scenery. I had the opportunity to experience that excitement once again in Glasgow and designed a maze with no starting or ending point, allowing the ball to roam around the maze aimlessly with the map coordinates of the places I was lost in along the walls of the maze.

You Deserve Better

We are in a toxic relationship with plastics. The more we love it, the more it’ll hurt us, and yet we keep coming for more. This campaign aims to reduce the use of plastic bags through realising the love-hate relationship between us.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Celestien

In the year 2090, space travelling technology is advanced enough for everyday people outside of the 1% to travel to Mars and Moon for outdoor recreational purposes such as hiking and skiing. As the first space tour agency for recreational activities, Celestien believes that when humans get to enjoy space for leisure, we will truly be a species beyond Earth, becoming one with the celestial.

Sorry for your Loss

Native languages find themselves slowly being replaced by hegemonic languages as globalisation and rapid migration have contributed to chronic attrition. If there are approximately 6,000 languages in the world, only a mere 4% of these languages are used by the majority of the global population. As a result, half of these 6,000 dialects are headed for extinction. Sorry for your Loss is an initiative which seeks to address and bring awareness to a global epidemic of losing one’s native tongue. The initiative is formatted into an exhibition where visitors can reminisce and reconnect with their lost language through various interactive displays; a space then becomes a cure. Each edition will explore different indigenous languages from around the world. This edition shines the light on Burmese Language – a Sino-Tibetan language spoken in officially by Burmese nationals in an attempt to reconnect the language with its native speakers.

Sorry for your Loss

Sorry for your Loss

Compound Interest

In the society of precarious, financial instability remains the primary source of anxiety and constraint for families from lower income households. Lacking adequate financial literacy, these households struggle to maintain a decent quality of life while battling through the imposed stigma of being branded as social deviants. These public interventions are promoted as ‘exceptional’ rather than ‘universal’ and often comes with a hefty consequence of a laborious application process only to be compensated with short-term monetary reliefs. Therefore, the chronic and unfulfilled needs of marginalised households are rarely resolved in a sustainable way. Compound Interest is an alternative educational programme designed to empower and refine financial literacy among youths from marginalised families. Adapting a non-hierarchical mode of learning, youths can choose to customise and stack their own curriculum. The programme dispenses personalised educational content to its subscribers through various platforms. In this self-sustaining model, the knowledge that youths have acquired through the programme can be redistributed back into their respective households. Accomplishment is therefore measured through cycles of intention, creation, reflection and sharing. The programme aims to rethink the experiences of low-income families as people with the capacity to learn and change, not as clients and recipients in dire need of help and charity.

Compound Interest

Compound Interest

The Hidden Cost

Plastic wastage is the responsibility of many. There are a lot of stakeholders involved: from consumers who mindlessly consume and hoard plastic bags to corporations who leverage on the cheap production of the plastic bags. Lured by its modest pricing and short-lived convenience, we have failed to account for the hidden cost of plastic bags: one that inflicts irreversible damage to our environment and wildlife. The Hidden Cost is a project which aims to expose the implications of plastic consumption by redesigning the current display of plastic bags. The project seeks to purpose an alternative approach to curb consumption through the alternation of everyday products – in this case, it is the appearance of the plastic bags. The design of the bag is kept minimal with a series of typographic messages which displays a “cost” upfront. These costs are derived from the pressing environmental and societal side effects of plastic wastage. The messages will claim the space previously occupied by the oversized logos of household brands. The newly designed plastic bags act as a visual reminder, projecting cumulative casualties of plastic waste driven by mass consumption. The projection will hopefully trigger consumer behaviour and provoke change.

The Hidden Cost

Generis

Generis is a hybrid font created by combining two the unlikely typefaces – Futura and Kleist-fraktur. Futura is a geometric sans-serif typeface widely used during the Bauhaus movement while Kleist-fraktur is a blackletter typeface. Generis attempts to confront the tension between two distinct families of typeface by recreating a less rigid type in which the geometric contours meet the sharp display curves. It incorporates the geometric base of the Latin letterforms while preserving the calligraphic strokes of blackletter types. The integration of the san-serif softens the sharp edges and tones down the highly ornamented details of the blackletter. Generis is, therefore, a blend of Latin and German typestyles – two conflicting letterforms, culturally, politically and aesthetically. The result is a pleasing hybrid which inhabits the qualities of order and expression.

Generis

Human

Maybe we should see life with an open mind of what can be, instead of through the narrow lens of what should be. Part 1: ‘Human’ is a reflection of my biggest takeaway studying abroad for the first time. I realised how we humans subject ourselves to preconceived notions and perspectives instead of cherishing the freedom of what could be and are often disappointed if not achieved. With this poster as the base design, I continue by physically adding things on, to create an interactive experience for my audience. "A human is only a human because we have an image of it”

Human

Part 2: Attached are needles to create a string play board to encourage audiences in creating their own image of a human. With every unique interaction, I am hoping to break boundaries of what should be and reinforce the concept of what could be.

Perception of Peace

Living in a fast-paced city-state, it comes as second nature to find peace away from the hustle and bustle. Albeit often associated with vast spaces and tranquility, this publication hopes to bring awareness to another perspective of peace by documenting the raw emotion of the things that make our city-state fast moving :- The People

Perception of Peace

Several spreads of the publication

Lunching with Lunch-in'

Facing the issue regarding our over usage of plastic, Lunching with Lunch-in’ aims to tackle a habit with a matter of convenience by pitching to companies in the Central Business District, an idea of creating a more bonded company culture through the usage of a more convenient and sustainable take away container amongst themselves during their lunchtime.

Lunching with Lunch-in'

An improved version of the well known, Ting Kat! Not only does it have individual layer lids for separate take aways, one of these containers, can save 3 take away boxes! Leave the office with 1 container, come back with three meals!

Lunching with Lunch-in'

Every Lunch-in’ comes with a one page zine as an instruction manual and an informative sheet! Open it all up and turn it around to double it up as a poster to spice up your pantry as both a reminder to save the Earth and a decoration.

Lunching with Lunch-in'

Three possible designs behind the zine.

Phil&Sophie

A self initiated project with the aim of simplifying philosophy for the interested laymen, as the complexity of existing materials are too intimidating for those interested to embark on their philosophical journey. Phil&Sophie aims to help the audience understand key concepts of various philosophical schools of thought, and prompt them to start questioning things around them on a deeper level. The zines are on a subscription based model, with multiple issues that explores an overarching theme each volume, with the art direction changing in each issue.

Phil&Sophie

The focus of the third issue is an examination of the Stoics’ views on the poisonous nature of complaining and the importance of rejoicing in what is. The art direction focuses on visual metaphors and a cut and paste scrapbook aesthetic that reeks of unprofessionalism. The printed copy will be filled with flaws and various printing errors, tempting consumers who expect perfect products to complain about it. However, the point will be for them to practice not complaining.

Magazine (re-used)

re-used magazine is a biannual publication that looks into the various issues and topics pertaining to the world of freeganism. Offering analysis and in depth discussions on the latest happenings relating to the freegan community, re-used magazine aims to spark conversations that will change your life. To prevent excessive consumption, there are only limited copies of the magazine, readers are encouraged to pass it on to another reader.

Magazine (re-used)

In the pilot issue, the topic is dumpster diving, arguably the best known practice of Freegans. Stories of various individuals that have something to do with the act of dumpster diving were included too. The magazine is mainly typeset in Ryman Eco, a sustainable free font which uses less ink than standard fonts. Printed on FSC-Certified recycled papers, re-used embodies the spirit of freeganism within its design and editorial decisions.

Magazine (re-used)

The art direction of the magazine is a mix between ‘recycled’ graphics and punk subculture. ‘Recycled graphics’ is an attempt to utilise old things and giving them new meanings or purpose in this new context. Example includes reusing textures or typography elements found in the surroundings. The Punk subculture is about non-conformity, anti-corporatism, with a do-it-yourself ethic, anti-consumerist, which shares much similarities with freeganism.

Consumer Dictionary

An investigation into the relationship between words, consumerism and advertisement as propaganda. In particular, how words are being manipulated to build up and sustain our consumerist society. Various visual exploration is done to the dictionary, such as blackout poetry, paired with iconic visuals to further iterate the point that words and graphics can be manipulated and serves as a reminder of the nature of our society.

‘I want to buy a new one of the most time consuming activity like ever’

‘I want to buy a new one of the most time consuming activity like ever’, is a collection of gibberish generated by the predictive text function on an individual’s mobile device. Paired with targeted ads tailored to that individual, it allows the reader to form an impression of this individual, however inaccurate it might be. Contributors were asked to start off their predictive sentence with ‘I want to buy’, and to continue the sentence until it starts to repeat itself. 2-3 targeted ads provided by the same contributor will be juxtaposed against their words.

Screenzino

Screenzino is an imaginary illness where a new kind of tumour grows due to a lot of exposure to digital screens, in particularly our phones and desktops. The tumour would then cause us to lose our 5 humane senses. There is no definite cure but there are some medications which would slow down the growth and some people even cured themselves with the assistance of these cures. This is a pamphlet to raise awareness of this sickness.

Screenzino

Following up with the awareness of the Screenzino, here is the collection of the medication to help aid the loses and antibodies. The pastels to counter the bright hypnotic lights from the screens as pastels are softer on the eyes. Each of the items are for specific senses.

Let's Meet Halfway

Let’s Meet Halfway is a social awareness campaign to encourage people to learn some basic sign language to make the society a more inclusive place. If some of the deaf people are learning to lip read to understand us, what is stopping us from learning a little bit of signing to understand them? The idea for this poster was to make the audience feel what it was similar to what a deaf would have to encounter when they rely on the visuals or lip reading. Hence I used the fact that most people could see and set them a challenge to try reading with half the typographies cut off. This is to further support the idea of trying to meet halfway.

Let's Meet Halfway

These are additional marketing flyers for the households and the Deaf Associations which could be used when there is an event or simply just to spread the awareness.

Let's Meet Halfway

Part of the solution to encourage people to learn more sign language is to make interesting and eye catching visuals so that it looks more exciting and easy to learn. Faster as well since in the present time we have lesser attention span. The feed is designed to have one column for the finger spelling and the other two for short conversational tutorials and the some of the benefits and fun facts or even sharing the people's experiences.

Let's Meet Halfway

These are the screen captures of the video to promote the awareness of deaf and to encourage people to learn some basic sign language.

Let's Meet Halfway

This was a marketing video to promote the idea of learning the basic sign languages to communicate with our deaf community. It was a "good to know" kind of design problem and the solution for myself was to help create some awareness with the blessing of the perspective of the hearing world.

The Search for Immortality

The Search for Immortality tells a story to raise awareness of our ignorant excessive usage of single use plastics and our human greed. The storybook is meant to be read to children by parents and hopefully they would realise that the morale of the story is about how plastics have conquered the world and one day it might possibly, and literally cause the end of humans if we do not stop this.

Blue Alert

Climate change holds true as one of the important issues of our generation but why aren’t Singaporeans doing much about it? I discovered that Singapore could be in a state of denial towards climate change as we are neither directly affected nor witnessing the catastrophes first hand. By incorporating climate change with something familiar that hints at an emergency, Blue Alert brings climate change to its audience through virtual reality while educating them about the severity of their actions through a scenario-driven card game.

Blue Alert

Blue Alert is an educational card game based on things that Singaporean enjoys (Blue card) but prompts you to destroy it (Alert card) due to our behaviour and climate change - talking about reverse psychology. This in hopes to influence the players lifestyle and decision making when it comes to climate issues - which we are late to act upon.

Blue Alert

Blue Alert

Blue Alert

Check out this project and many more through my online portfolio. Thanks for viewing.

Collage of Model Exploration

The first project aims to challenge the idea of slowness in a fast-paced transitional space. Here is a collage of form exploration to explore how the repetition of forms slow down the users of a space.

Collage of Materiality Exploration

A collage of exploration using different types of translucent and transparent materials to incorporate in the space.

Line Drawing of Intervention

Atelier Bow-Wow inspired line drawing of the installation design of the ceiling incorporated in the transit area.

Slowness in a Transitional Space

The final image depicts how the ceiling installation would look like. It may seem like fabric or a dreamscape to some; it allows users of the space to imagine and ponder what the design could be and to appreciate the materiality at the same time.

Passage of Time

A conceptual representation of how the lighting condition will be throughout the whole day. The lighting mimics the movement of the sun during the day, creating a different experience within the same space.

Exploration of Textures and Patterns

The second project is to create a homestay within the context of a Housing Development Board flat in Singapore as a temporal pause from the busyness of everyday life. Plaster casting that explores different textures and patterns The intention is to create textures that attempt to speak of the passage of time throughout the day.

Re-arrangement of Spaces

The walls of the space are reorganised to have the living spaces in the middle. This creates a longer walkway for users to slow down their pace. Panels with different degrees of translucency are added to offer privacy and invoke curiosity as one walks through the corridor space.

Conceptual Model of framing and materiality.

A model exploration using framing as well as different degrees of transparency to slow users within the space. By using framing and translucent materials, it allows users to be cautious, but allowing exploration within the space. This creates different experiences as well as different views one can experience within the same space.

Sectional Elevation of the Home-Stay

Sectional elevation view that shows different degrees of transparency and wooden panels that offers privacy as well as invokes a sense of curiosity for users in the space.

Corridor Space

The corridor view when one interacts with the translucent washi paper. It offers privacy as well as invokes a sense of curiosity for users in the space.

To Rest and Ponder

Small pods for users to sit ponder and rest as well.

Different Degrees of Translucency

The bedroom where fluted glass panels are placed to offer privacy as well as to continue creating different degrees of translucency throughout the space.

Layering of Spaces

A small garden is placed in the middle, separating both living spaces.

Function, aesthetics and construction

Throughout history, the triad of aspects corresponding to function, aesthetics and construction has been proposed as the fundamental components in design, from Vitruvius to various contemporary authors. This year-long research, titled 'Optimal design: function, aesthetics and construction', builds upon these theoretical underpinnings, and through a series of exercises, this idea is investigated and clarified within the context of interior design. The lobby-seating area of SIT@TP was chosen as the site.

Designing to the context

The optimality of the design to its context is explored. For example, in 'Project 1: Function', a 'double-decker' strategy (shown on the left) may be better when there is space constraints, while a flexible programme and capacity may require collapsible furniture (shown on the right).

Finding the context

Factors, such as the pedestrian flow or circulation of the site, largely influence its function. In this case, the circulation reaffirms that the site is heart of the building. Thus, it may serve as a kind of landmark as one of its main function.

Functional design explorations

The circular design is explored, which conveys the centrality of the space, and contrasts against the straight lines of the building. Refinements are made on the basis of the functional concerns – its primary uses (programmes, activities and users), comfort (such as privacy, access and noise) and safety.

Spatial arrangement

Atelier-Bow-Wow style perspective plan of the design.

Aesthetics

In 'Project 2: Aesthetics', the design is approached first as a kind of sculpture or art before dealing with functional concerns. Through collages like this, the atmosphere of the space and the visual composition can be quickly explored. For the site, the quiet and darker study and resting area is contrasted with the brighter and more busy lobby area.

Aesthetics design explorations

Through understanding the formal visual language of the existing building, the new design can be conceived as the continuation of a visual composition of the whole gestalt. Different aesthetics forms can be produced based on the formal language, although they are functionally similar.

Modular furniture

A modular approach may be interesting, where the furniture can be arranged to form many different seating configurations.

Different arrangements of furniture

Physical models exploring the modular furniture configurations.

Track details

Exploration of how the modular furniture can be moved along a track. In A, a metal floor strip provides only visual feedback on where it should be. In B, a custom-extruded strip provides a small slope along the edges, allowing the furniture to slide more easily into its track. In C, a wheel-and-grove design enables users themselves to easily reconfigure the furniture arrangements, although more maintenance may be required.

The norm of working

This is so apt in this moment of a worldwide pandemic where we are all forced to stay home, work from home and work from our limited desk. Humans are the most adaptable creature in the world, we went from agriculture to a capitalist society in such immense speed. What lies in the future of work?

Adaptive Living

Most of us are comfortable in our homes because it is a place to unwind after a full day out. It is a place where our true character unveils itself. Walter Benjamin famous phrase “to dwell is to leave traces” applies to most spaces, but especially in our dwelling, our home.

Spatial Use

When we micro-analyse our space usage, the original intent of the space ended up suiting our needs instead. A room turns into a workspace or a store. A dining table turns into a study table. A coffee table turns into a dining table. How users define the use of these objects and spaces are different in every household.

Embracing the mess

A collaged utopian world of what embracing all our assumed flaws and mess could be. A messy table with a conveyor belt of endless items. A house filled with surveillance cameras. A living room with clothes piled up. The lounging seat with extension plug becomes one with the wall filled without enough socket to charge all the devices at home. A balcony filled with cigarette butts that must be cleared away every day.

Life vs. Play

In the functional bus interchange, what difference does it make when life gets injected into the space. Through play elements, biophilia elements, art installations or localized bustling coffeeshop? The robotic-like functionality of the space was disturbing. The fact that we are all part of the system of dropping off and picking up points made the idea of this standard bus interchange boring and monotonous.

Interventions

A myriad of intervention designed for a functional bus interchange. It aimed to diminish the efficiency of the space by injecting elements of life, fun and play. Where kids can play, where adults can sit.

Elemental Examination

If interventions are placed in a non-obstructive manner to ensure the efficiency of the space, is that how we can celebrate pluralism? If the intervention lies within a commuter’s walking area, how would the commuter adapt? Take a longer path? Possibly.

Life

The act of playfulness in a bus interchange does not align with the stringent requirements of what a bus interchange should be. But why should bus interchanges all look the same?

Space in Place

My idea of Space in Place in a Collage from

Place in Space

My idea of Place in Space in Collage form

A take of a Modern + Historical Reading Place

A Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

A take of a Modern + Historical Reading Place

Perspective view of Modern + Historical Reading Space

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

A Step to a better Reading Environment

Perspective View of a steps / reading space / Amphitheater

The living room

Project 3: The mall is my living room (co-existing). Since Funan co-living is located in the mall, using the layout to allow the resident of the co-living to venture out and use the entire mall as its living room, wardrobegamesdining to workliveplay.

open living

project 3: Co-living- using the idea of IKEA showroom, as a living space for my co-living where everyone is able to mingle and live together and experience a different experience of co-living.

The In-Between

A simple Question of Inhabitation: What would happen in that in-between space between modern corporate shops and traditional strata shops? How would the audience from each typology interact with one another? How would the intended program in the in-between space turn out? The in-between space isn't solely owned by either party. A no man's land.

Corporate

Elevation 1 of the intended proposed design of the In-Between space.

Strata

Elevation 2 of the intended proposed design of the In-Between space.

Changing Home

A simple Question of Inhabitation: Shouldn't space be determined by the play and inhabitation of the users rather than the play and inhabitation of the users to be determined by the space layout? Boundaries and Territories are always referred to as built-in and rigid structures. Boundaries and Territories should be easily moved around to cater to the ever-changing needs of the audience.

Changing Home- An Axo

An axonometric overview of the intended proposed design.

Kitchen

A movable kitchen wall/cabinet that can extend the use of the kitchen and dining space or to minimize it in order to use the extra space for other activities.

Gym & Art

Likewise a movable gym wall/cabinet acts as a door for two rooms, and when not in use can be extended to facilitate gym and art activities.

The transition of light to this sacred corridor

The light guides us and sets the mood. “In the right light, at the right time, everything is extraordinary.” By Le Corbusier.

At a state-of-mind

The lighting goes seamlessly through our journey. At the start, the lights define the familiarity between us and the object that represents the dead.

The movement of bricks

The attention of the loose bricks starts to reunite as we walk further into the corridor, creating a wall of memories.

The transition back to reality

At the end of the journey. The brick wall starts to lose its tension and fades off to the lights, that transits us back to reality and daily routine.

Roof Terrace of Chong Pang Community Club

Located away from the crowd and noise of the community club, the unused roof terrace creates the opportunity to take us away from our hectic and stressful lives to peace and relaxation. Natural-like and flowing water feature helps to set the mood of this space.

Pods for 2

Pods for two is where personal information are keep safe, with the adjustable soundproof curtains the amount of privacy can be controlled. The fabric paper on the outsides blurs our identity to make us feel comfortable and confident.

Pods for 5

Pods for five is where a small group can exchange ideas and remarks. This idea was inspired by the Japanese seating culture. In this case, we are submerging ourselves, making us feel like we are diving into our journey of overcoming our loss.

Pods for 9

Pods for nine is the maximum amount of people that a counsellor can handle on the topic of grief. The gap between the ceiling and the pod allows us to look out to the sky and view the movements of the clouds as we overcome our thoughts.